X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

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FreeRadical
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by FreeRadical »

Deed wrote:
Fri Jan 12, 2024 10:47 pm
Crage wrote:
Wed Dec 13, 2023 12:10 pm
6.20 updated table with some useful pointers

or change it manualy:

AOBScanModule(MOPS,$process,FF 90 20 13 00 00 48 83) //.
to
AOBScanModule(MOPS,$process,FF 90 28 13 00 00 48 83) //.

call qword ptr [rax+00001320]
to
call qword ptr [rax+00001328]

db FF 90 20 13 00 00
to
db FF 90 28 13 00 00
Only credit's pointer seem to work for me.
Am I missing something or which features still work in your table?
Most of the cheats work for me. I'm not sure what your issue is, I can only advise that you play around until you figure it out.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Atroskelis
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Atroskelis »

Deed wrote:
Fri Jan 12, 2024 10:47 pm
Crage wrote:
Wed Dec 13, 2023 12:10 pm
6.20 updated table with some useful pointers

or change it manualy:

AOBScanModule(MOPS,$process,FF 90 20 13 00 00 48 83) //.
to
AOBScanModule(MOPS,$process,FF 90 28 13 00 00 48 83) //.

call qword ptr [rax+00001320]
to
call qword ptr [rax+00001328]

db FF 90 20 13 00 00
to
db FF 90 28 13 00 00
Only credit's pointer seem to work for me.
Am I missing something or which features still work in your table?
Same here 6.2 GOG

Also "Credits never go down" works but it generates a comical bug when withdrawing funds from station, something of a loop, granting you billions and a million notifications.

MaZy
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by MaZy »

I wish "ignore missile reload" would work. I tried to find and fix myself but I failed.

vahull
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by vahull »

2 questions is there aversion of this table that works with the current game version

and how do you edit credits now , searching the 8bit value doesnt seem to work any longer, if i locate a value i can change it to say 1 mill credits but anything higher gives a corrupted number

babushkin
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by babushkin »

vahull wrote:
Wed Apr 17, 2024 3:57 am
2 questions is there aversion of this table that works with the current game version

and how do you edit credits now , searching the 8bit value doesnt seem to work any longer, if i locate a value i can change it to say 1 mill credits but anything higher gives a corrupted number
7.0 beta it doesnt work well - gotta look for new pointers/offsets. Unlimited missiles and some consumables work ok but now you cant edit selected ships stats.

Money has been bugged but the way to do it is enable the unlimited money cheat, go to your structure or start one, transfer some money to it, confirm, transfer money out, confirm. You money count will start shooting up until you turn off the cheat. I havent tested this in 7.0

Rebby
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Rebby »

is there any way we can get an update to this table?

testers_666
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by testers_666 »

Is it possible to update this table atleast with ship pointer?

Updated myself -> Fixed ship stats editing including crew for 7.0 Beta

x4_70_beta2.CT
7.0 beta ship editing fixed
(3.81 MiB) Downloaded 509 times
Fixed also relations hack and merged with other working tables (infinite items, infinite trading etc)

x4_70_beta22.CT
(3.82 MiB) Downloaded 704 times

FreeRadical
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by FreeRadical »

testers_666 wrote:
Thu May 16, 2024 2:41 pm
Is it possible to update this table atleast with ship pointer?

Updated myself -> Fixed ship stats editing including crew for 7.0 Beta


x4_70_beta2.CT

Fixed also relations hack and merged with other working tables (infinite items, infinite trading etc)


x4_70_beta22.CT
Where did the ship mod addition come from? Was it you?

Some of the modifications are such that higher negative values are *better*. This applies most particularly to engine values such as "Travel Mode Charge Time", "Travel Mode Attack Time" and arguably "Travel Mode Release Time". "Shield Recharge Delay" -70% to -30% is another example. Is there any way to change which end of the value range a mod gets set to?

testers_666
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by testers_666 »

Scrapped from internet, you can experiment with address override to set min values.

babushkin
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by babushkin »

testers_666 wrote:
Thu May 16, 2024 2:41 pm
Is it possible to update this table atleast with ship pointer?

Updated myself -> Fixed ship stats editing including crew for 7.0 Beta


x4_70_beta2.CT

Fixed also relations hack and merged with other working tables (infinite items, infinite trading etc)


x4_70_beta22.CT
Still works with 7.0 update. Thanks!

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by KingFalcon »

Has anyone tried this with Timeline?

I am unable to activate the trainer with V7.0 and Timeline.

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Fevix »

testers_666 wrote:
Thu May 16, 2024 2:41 pm
Is it possible to update this table atleast with ship pointer?

Updated myself -> Fixed ship stats editing including crew for 7.0 Beta


x4_70_beta2.CT

Fixed also relations hack and merged with other working tables (infinite items, infinite trading etc)


x4_70_beta22.CT
This doesn't seem to work for me, most of the pointers only show up as "??", and most of the <script>s don't activate.


EDIT: It does work, but only intermittently.
The Ship Pointer script will only ever update once, to the ship you had selected when you first clicked the box. After that, no dice.
Additionally, I can't seem to give myself more than ~43m credits (unsigned 32 bit limit, or 4,294,967,295, but then x4 clips the last two digits off as like a "cents" thing, so 42,949,672) with the Credits cheat, despite some items costing well over 100m credits.

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Oldman »

x4_70_beta22.CT, works great, right click on your ship, go to information and then open table go to ship pointer it finds your ship, freeze hull and shields and you got god mode. add missilies and deployables and its great fun. good table. spent billions too got way more than 43mil dunno why it dont work for you.. good cheat. just got to figure out how to speed up production.

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by babushkin »

Fevix wrote:
Thu Jun 27, 2024 4:18 am
testers_666 wrote:
Thu May 16, 2024 2:41 pm
Is it possible to update this table atleast with ship pointer?

Updated myself -> Fixed ship stats editing including crew for 7.0 Beta


x4_70_beta2.CT

Fixed also relations hack and merged with other working tables (infinite items, infinite trading etc)


x4_70_beta22.CT
This doesn't seem to work for me, most of the pointers only show up as "??", and most of the <script>s don't activate.


EDIT: It does work, but only intermittently.
The Ship Pointer script will only ever update once, to the ship you had selected when you first clicked the box. After that, no dice.
Additionally, I can't seem to give myself more than ~43m credits (unsigned 32 bit limit, or 4,294,967,295, but then x4 clips the last two digits off as like a "cents" thing, so 42,949,672) with the Credits cheat, despite some items costing well over 100m credits.
Its not all working 100%. Click on your ship or ship desired on map then click info button where you see its shields/hull - the pointers will populate.

Fevix
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Fevix »

babushkin wrote:
Fri Jun 28, 2024 4:08 am
Fevix wrote:
Thu Jun 27, 2024 4:18 am
testers_666 wrote:
Thu May 16, 2024 2:41 pm
Is it possible to update this table atleast with ship pointer?

Updated myself -> Fixed ship stats editing including crew for 7.0 Beta


x4_70_beta2.CT

Fixed also relations hack and merged with other working tables (infinite items, infinite trading etc)


x4_70_beta22.CT
This doesn't seem to work for me, most of the pointers only show up as "??", and most of the <script>s don't activate.


EDIT: It does work, but only intermittently.
The Ship Pointer script will only ever update once, to the ship you had selected when you first clicked the box. After that, no dice.
Additionally, I can't seem to give myself more than ~43m credits (unsigned 32 bit limit, or 4,294,967,295, but then x4 clips the last two digits off as like a "cents" thing, so 42,949,672) with the Credits cheat, despite some items costing well over 100m credits.
Its not all working 100%. Click on your ship or ship desired on map then click info button where you see its shields/hull - the pointers will populate.
Only for the first ship selected like this. Once you've selected a second ship's Information panel, the Ship Pointer in CE breaks and never updates again.

Edit: Okay, you have to go to the primary Information pane every single time for it to update the ship pointer, simply selecting a new ship won't update the pointer, only the main info pane (the one to the left of the Crew tab)

Edit 2: The credits pointer actually works BETTER as just an "8 byte" rather than "X4 8 Byte", mostly because it then allows you to kgo past the 43m credits mark. The numbers don't translate 1:1 but they're relatively close.

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