Hard to tell since each table have limited or more task on it. So far, I'm using ZoDDeL table on pg 108 cuz it's has a short list. Also, I did follow his steps and pretty much work and with other table too. Easy to understand to use them.
alternative and simpler guide with slightly different approach with no address input and easier timing.
this guide doesnt make your CE undetected but let you activate scripts and close CE before gameguard notice what happened
so you can cheat without crash / hack detected! but you cannot use CE to search for stuff or debug the game!!!
follow the text + picture guide or just watch one of the videos down below
i show the usage at the beginning of each video.
if you know what todo and just want the table scroll down.
THE GUIDE step 1
open CE table (doubleclick on the table icon)
you may see this message:
just select always and then yes.
maybe check your CE settings to avoid problems.
(on top left of the CE windows Edit > Settings)
your settings should look like this:
anyway your open table should look like this: [Link]
it opens in compact mode, automatic opens the memory viewer (keep that open)
and opens a browser tab for my paypal donation page
(table is free and nothing is premium or paywalled! if you like you can spend me a coffee)
step 2
keep an eye on the last to entries in the table (game.dll / This program c) and
open the game (my table should hook the game itself if you allow the lua execution and you should allow it!!!) [Link]
step 3
wait until you see the last 2 entries in my table populate with adresses/values (green boxes)
like in this screenshot: [Link]
now you can hit the checkbox before the AIO script to activate it (or individual options above).
then close CE table quick with a click on the X on top right of the CE main window.
p.s.
i dont support any self compiled or custom CE build. just download the regular one on: [Link]
THE TABLE
the table is split into 3 sections.
basic scripts and advanced scripts and all in one scripts.
while basic script just search for array of byte pattern and overwrite it (nop or change bytes to jump etc.)
the advanced script do memory allocations, full code with jumps and compares and change values.
the AIO (all in one) script activate scripts with an asterisk(star) in the title.
the easiest way is just to use the AIO script.
you can make a copy of that one and edit how you like.
(delete a whole code block to cut out features you dont want or change value for like speed or damage)
showcase fast rescue mission + instant extraction timer:
older showcase videos
p.s. credits to sunbeam who ignited the idea to check the game.dll
p.p.s basic scripts on my table are manually taken from "version.dll" visual studio builds.
but the script codes (byte arrays etc.) originate from posts here in the forum and on the UC forum.
users like cfemen, gir489 and others.
i credit the creators in script header + title. everything else is made by me.
i cut down all scripts to keep the table small and clean.
that including orignal code, registersymbols
alternative and simpler guide with slightly different approach with less manual input and easier timing.
step 1
open CE table and open memory viewer [Link]
step 2
open the game (my table should hook the game itself) [Link]
step 3
wait a bit until the game launches to the black screen and click 1-2 times on the monotor where the game is loading.
if everything was right you should see the last 2 entries in my table populate with adresses/values (green boxes)
like in this screenshot: [Link]
now you can hit the checkbox on "all together" to activate it (or individual options) and close then CE table quick with a click on the X on top right of the CE main window.
we dont really need to freeze the game process for this and we also dont need to manual lookup any adresses in memory BUT for some reasons the module/address entries in the table wont populate if the memory viewer isnt open...
game.dll should be loaded right at the start of the cinematic. if it isnt then close game + table and repeat from step 1.
i also tried to write a fully automated lua code but could not get a consitent game.dll read (tried with loops of getAddress(game.dll) but did not work how i like) so its a bit of a "timing and keep eyes open" thing.
i also added the second "no reload" code to the no reload script and "all together" script that affects some other weapons like the senator handgun or some shotguns etc.
Hey, what's the best table you guys found out/or made so far ? Mine doesn't work some stuff
patfussy69 post from 115 is better then the other one suggest. You get everything. Inf health, ammo, all the cooldowns and stratagems. Plus speed boost.
Hey, what's the best table you guys found out/or made so far ? Mine doesn't work some stuff
patfussy69 post from 115 is better then the other one suggest. You get everything. Inf health, ammo, all the cooldowns and stratagems. Plus speed boost.
yeah just dont pick "inject"
also aurora has a trainer out now too