Metal Gear Solid V

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TimFun13
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Re: Metal Gear Solid V

Post by TimFun13 »

glecas wrote:
Wed Jan 31, 2018 1:08 pm
Removing all the empty spaces also removed the error. ;) Although the code does not seem to work on the Camouflage skulls... but it did work on the mist skulls. :D Have not tried it against the armor skulls yet.
Ok so the forum post must have added something CE didn't like, but yeah I started a new game and haven't been to focused on advancing yet. And I bet the different skulls have there health drained running in different code, it may not be fare from were this one injects but this is a guess. And I forgot to test it with darts too.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

ofcourse
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Re: Metal Gear Solid V

Post by ofcourse »

has anyone done work on the "rapid fire" weapon script from the old table? that's another one that hasn't been working for a while

the best part of it was the fact that it influenced fulton usage, making it instant

TimFun13
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Re: Metal Gear Solid V

Post by TimFun13 »

ofcourse wrote:
Thu Feb 01, 2018 2:10 pm
has anyone done work on the "rapid fire" weapon script from the old table? that's another one that hasn't been working for a while

the best part of it was the fact that it influenced fulton usage, making it instant
I don't think this is effecting fulton usage, but I may look at some other spots to see what I find. I have been looking for the timer for fulton usage.

Code: Select all

{
	Process			: mgsvtpp.exe  -  (x64)
	Module			: mgsvtpp.exe
	Game Title		: Metal Gear Solid 5 Phantom Pain
	Game Version	: 1.0.12.0
	CE Version		: 6.7
	Script Version	: 0.0.1
	Date			: 01/20/18
	Author			: ShyTwig16
	Name			: WeaponFireRateHook

	Weapon Fire Rate Hook
}

{$STRICT}

define(address, mgsvtpp.exe+3FB8522)
define(bytes, F3 0F 10 87 74 02 00 00)

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobWeaponFireRateHook, mgsvtpp.exe, F3xxxxxxxx74xxF3xxxxxxxxxxxxxxEBxxB6xx0F10xxxxxxxxxxF7xxxxxxxxxxxxxxxxxx74xxF3xxxxxxxxxxxxxxEBxxF3xxxxxxxxxxxxxxF3xxxxxxxxxxxxxx0F28xx0F57xxF3xxxxxxF3xxxxxx0F28xxF3xxxxxxF3xxxxxx0F2Fxx)
define(injWeaponFireRateHook, aobWeaponFireRateHook+30)
assert(injWeaponFireRateHook, bytes)
registerSymbol(injWeaponFireRateHook)

alloc(memWeaponFireRateHook, 0x400, injWeaponFireRateHook)

label(fltWeaponFireRateHook)
registerSymbol(fltWeaponFireRateHook)

label(ptrWeaponFireRateHook)
registerSymbol(ptrWeaponFireRateHook)

label(n_code)
label(o_code)
label(exit)
label(return)

memWeaponFireRateHook:
	fltWeaponFireRateHook:
		dd (float)0.01875
	ptrWeaponFireRateHook:
		dq 0
	n_code:
		mov [ptrWeaponFireRateHook],rdi
		movss xmm0,[fltWeaponFireRateHook]
		// movss [rdi+274],xmm0
	o_code:
		//movss xmm0,[rdi+00000274]
	exit:
		jmp return


////
//// ---------- Injection Point ----------
injWeaponFireRateHook:
	jmp n_code
	nop
	nop
	nop
	return:


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injWeaponFireRateHook:
	db bytes

unregisterSymbol(injWeaponFireRateHook)

unregisterSymbol(fltWeaponFireRateHook)

unregisterSymbol(ptrWeaponFireRateHook)

dealloc(memWeaponFireRateHook)

{
//// Injection Point: mgsvtpp.exe+3FB8522  -  0000000143FB8522
//// AOB address: 0000000143FB84F2  -  mgsvtpp.exe+3FB84F2
//// Process: mgsvtpp.exe  -  0000000140000000
//// Module: mgsvtpp.exe  -  0000000140000000
//// Module Size: 0000000008434000
mgsvtpp.exe+3FB84C3:  44 89 C3                    -  mov ebx,r8d                        
mgsvtpp.exe+3FB84C6:  48 8B 88 38010000           -  mov rcx,[rax+00000138]             
mgsvtpp.exe+3FB84CD:  48 89 D7                    -  mov rdi,rdx                        
mgsvtpp.exe+3FB84D0:  48 8B 49 60                 -  mov rcx,[rcx+60]                   
mgsvtpp.exe+3FB84D4:  48 8B 01                    -  mov rax,[rcx]                      
mgsvtpp.exe+3FB84D7:  FF 50 08                    -  call qword ptr [rax+08]            
mgsvtpp.exe+3FB84DA:  80 BF EB030000 03           -  cmp byte ptr [rdi+000003EB],03     
mgsvtpp.exe+3FB84E1:  F3 0F10 AF 40030000         -  movss xmm5,[rdi+00000340]          
mgsvtpp.exe+3FB84E9:  48 8B 48 38                 -  mov rcx,[rax+38]                   
mgsvtpp.exe+3FB84ED:  F3 0F10 34 99               -  movss xmm6,[rcx+rbx*4]             
mgsvtpp.exe+3FB84F2:  F3 0F59 70 48               -  mulss xmm6,[rax+48]                <<<--- AOB Starts Here
mgsvtpp.exe+3FB84F7:  74 0B                       -  je 143FB8504                       
mgsvtpp.exe+3FB84F9:  F3 0F10 1D 6B0C0DFE         -  movss xmm3,[14208916C]             [(float)1.0000]
mgsvtpp.exe+3FB8501:  EB 09                       -  jmp 143FB850C                      
mgsvtpp.exe+3FB8503:  B6 F3                       -  mov dh,-0D                         
mgsvtpp.exe+3FB8505:  0F10 1D 90E212FE            -  movups xmm3,[1420E679C]            [(float)0.3000]
mgsvtpp.exe+3FB850C:  F7 87 7C020000 00020000     -  test [rdi+0000027C],0200           
mgsvtpp.exe+3FB8516:  74 0A                       -  je 143FB8522                       
mgsvtpp.exe+3FB8518:  F3 0F10 87 78020000         -  movss xmm0,[rdi+00000278]          
mgsvtpp.exe+3FB8520:  EB 08                       -  jmp 143FB852A                      
////  INJECTING START  ----------------------------------------------------------
mgsvtpp.exe+3FB8522:  F3 0F10 87 74020000         -  movss xmm0,[rdi+00000274]          
////  INJECTING END  ----------------------------------------------------------
mgsvtpp.exe+3FB852A:  F3 0F10 15 466714FE         -  movss xmm2,[1420FEC78]             [3D4CCCCD]
mgsvtpp.exe+3FB8532:  0F28 CB                     -  movaps xmm1,xmm3                   
mgsvtpp.exe+3FB8535:  0F57 E4                     -  xorps xmm4,xmm4                    
mgsvtpp.exe+3FB8538:  F3 0F5E D0                  -  divss xmm2,xmm0                    
mgsvtpp.exe+3FB853C:  F3 0F59 CD                  -  mulss xmm1,xmm5                    
mgsvtpp.exe+3FB8540:  0F28 C1                     -  movaps xmm0,xmm1                   
mgsvtpp.exe+3FB8543:  F3 0F59 D6                  -  mulss xmm2,xmm6                    
mgsvtpp.exe+3FB8547:  F3 0F5C C2                  -  subss xmm0,xmm2                    
mgsvtpp.exe+3FB854B:  0F2F C4                     -  comiss xmm0,xmm4                   
mgsvtpp.exe+3FB854E:  73 03                       -  jae 143FB8553                      
mgsvtpp.exe+3FB8550:  0F28 D1                     -  movaps xmm2,xmm1                   
mgsvtpp.exe+3FB8553:  0F28 CA                     -  movaps xmm1,xmm2                   
mgsvtpp.exe+3FB8556:  0F28 C3                     -  movaps xmm0,xmm3                   
mgsvtpp.exe+3FB8559:  F3 0F59 CB                  -  mulss xmm1,xmm3                    
mgsvtpp.exe+3FB855D:  F3 0F58 8F 0C030000         -  addss xmm1,[rdi+0000030C]          
mgsvtpp.exe+3FB8565:  F3 0F5C C1                  -  subss xmm0,xmm1                    
mgsvtpp.exe+3FB8569:  0F2F C4                     -  comiss xmm0,xmm4                   
mgsvtpp.exe+3FB856C:  73 03                       -  jae 143FB8571                      
mgsvtpp.exe+3FB856E:  0F28 CB                     -  movaps xmm1,xmm3                   
mgsvtpp.exe+3FB8571:  0F2F EC                     -  comiss xmm5,xmm4                   
//// Template: I2CEA_AOBFullInjectionWithValues
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}
Here is the second part, but it's not completely need if I remember right, but the first couple of shots are slower with out this part.

Code: Select all

{
	Process			: mgsvtpp.exe  -  (x64)
	Module			: mgsvtpp.exe
	Game Title		: Metal Gear Solid 5 Phantom Pain
	Game Version	: 1.0.12.0
	CE Version		: 6.7
	Script Version	: 0.0.1
	Date			: 01/20/18
	Author			: ShyTwig16
	Name			: WeaponFireRateStartHook

	Weapon Fire Rate Start Hook
}

{$STRICT}

define(address, mgsvtpp.exe+3F8FE72)
define(bytes, F3 41 0F 10 B6 C4 00 00 00)

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobWeaponFireRateStartHook, mgsvtpp.exe, 31xx25xxxxxxxx31xx89xxxxxxxxxx41xxxxxxxxxxxxxxxxxxxx74xxF3xxxxxxxxxxxxxxxxEBxxF3xxxxxxxxxxxxxxxx0F57xxF6xxxx74xx0FB7xxxxxxxxxx0FB6xxxxxxxxxx01xxB8xxxxxxxx39xx66xxxxxx89xxxx)
define(injWeaponFireRateStartHook, aobWeaponFireRateStartHook+27)
assert(injWeaponFireRateStartHook, bytes)
registerSymbol(injWeaponFireRateStartHook)

alloc(memWeaponFireRateStartHook, 0x400, injWeaponFireRateStartHook)

label(fltWeaponFireRateStartHook)
registerSymbol(fltWeaponFireRateStartHook)

label(ptrWeaponFireRateStartHook)
registerSymbol(ptrWeaponFireRateStartHook)

label(n_code)
label(o_code)
label(exit)
label(return)

memWeaponFireRateStartHook:
	fltWeaponFireRateStartHook:
		dd (float)0.01875
	ptrWeaponFireRateStartHook:
		dq 0
	n_code:
		mov [ptrWeaponFireRateStartHook],r14
		movss xmm6,[fltWeaponFireRateStartHook]
	o_code:
		// movss xmm6,[r14+000000C4]
	exit:
		jmp return


////
//// ---------- Injection Point ----------
injWeaponFireRateStartHook:
	jmp n_code
	nop
	nop
	nop
	nop
	return:


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injWeaponFireRateStartHook:
	db bytes

unregisterSymbol(injWeaponFireRateStartHook)

unregisterSymbol(fltWeaponFireRateStartHook)

unregisterSymbol(ptrWeaponFireRateStartHook)

dealloc(memWeaponFireRateStartHook)

{
//// Injection Point: mgsvtpp.exe+3F8FE72  -  0000000143F8FE72
//// AOB address: 0000000143F8FE4B  -  mgsvtpp.exe+3F8FE4B
//// Process: mgsvtpp.exe  -  0000000140000000
//// Module: mgsvtpp.exe  -  0000000140000000
//// Module Size: 0000000008434000
mgsvtpp.exe+3F8FE02:  B8 11000000                 -  mov eax,00000011                   
mgsvtpp.exe+3F8FE07:  0F45 C3                     -  cmovne eax,ebx                     
mgsvtpp.exe+3F8FE0A:  81 8E C8030000 00000040     -  or [rsi+000003C8],40000000         [00000000]
mgsvtpp.exe+3F8FE14:  8B 8E C8030000              -  mov ecx,[rsi+000003C8]             
mgsvtpp.exe+3F8FE1A:  8B 5D B8                    -  mov ebx,[rbp-48]                   
mgsvtpp.exe+3F8FE1D:  88 86 ED030000              -  mov [rsi+000003ED],al              
mgsvtpp.exe+3F8FE23:  0FBA F3 1A                  -  btr ebx,1A                         
mgsvtpp.exe+3F8FE27:  89 9E C0030000              -  mov [rsi+000003C0],ebx             
mgsvtpp.exe+3F8FE2D:  41 8B 86 D0000000           -  mov eax,[r14+000000D0]             
mgsvtpp.exe+3F8FE34:  81 A6 D0030000 FFFFFFFD     -  and [rsi+000003D0],FDFFFFFF        [00000000]
mgsvtpp.exe+3F8FE3E:  C1 E0 0B                    -  shl eax,0B                         
mgsvtpp.exe+3F8FE41:  C7 86 3C030000 000080BF     -  mov [rsi+0000033C],BF800000        [00000000]
mgsvtpp.exe+3F8FE4B:  31 C8                       -  xor eax,ecx                        <<<--- AOB Starts Here
mgsvtpp.exe+3F8FE4D:  25 00000008                 -  and eax,08000000                   [00000000]
mgsvtpp.exe+3F8FE52:  31 C8                       -  xor eax,ecx                        
mgsvtpp.exe+3F8FE54:  89 86 C8030000              -  mov [rsi+000003C8],eax             
mgsvtpp.exe+3F8FE5A:  41 F7 86 CC000000 00020000  -  test [r14+000000CC],0200           
mgsvtpp.exe+3F8FE65:  74 0B                       -  je 143F8FE72                       
mgsvtpp.exe+3F8FE67:  F3 41 0F10 B6 C8000000      -  movss xmm6,[r14+000000C8]          
mgsvtpp.exe+3F8FE70:  EB 09                       -  jmp 143F8FE7B                      
////  INJECTING START  ----------------------------------------------------------
mgsvtpp.exe+3F8FE72:  F3 41 0F10 B6 C4000000      -  movss xmm6,[r14+000000C4]          
////  INJECTING END  ----------------------------------------------------------
mgsvtpp.exe+3F8FE7B:  0F57 FF                     -  xorps xmm7,xmm7                    
mgsvtpp.exe+3F8FE7E:  F6 C3 01                    -  test bl,01                         
mgsvtpp.exe+3F8FE81:  74 76                       -  je 143F8FEF9                       
mgsvtpp.exe+3F8FE83:  0FB7 86 E0030000            -  movzx eax,word ptr [rsi+000003E0]  
mgsvtpp.exe+3F8FE8A:  0FB6 8E DF030000            -  movzx ecx,byte ptr [rsi+000003DF]  
mgsvtpp.exe+3F8FE91:  01 C1                       -  add ecx,eax                        
mgsvtpp.exe+3F8FE93:  B8 FFFF0000                 -  mov eax,0000FFFF                   
mgsvtpp.exe+3F8FE98:  39 C1                       -  cmp ecx,eax                        
mgsvtpp.exe+3F8FE9A:  66 0F42 C1                  -  cmovb ax,cx                        
mgsvtpp.exe+3F8FE9E:  89 45 B8                    -  mov [rbp-48],eax                   
mgsvtpp.exe+3F8FEA1:  66 89 86 E0030000           -  mov [rsi+000003E0],ax              
mgsvtpp.exe+3F8FEA8:  0FBA E3 19                  -  bt ebx,19                          
mgsvtpp.exe+3F8FEAC:  73 23                       -  jae 143F8FED1                      
mgsvtpp.exe+3F8FEAE:  4C 89 F1                    -  mov rcx,r14                        
mgsvtpp.exe+3F8FEB1:  E8 FA11FEFF                 -  call 143F710B0                     
mgsvtpp.exe+3F8FEB6:  84 C0                       -  test al,al                         
mgsvtpp.exe+3F8FEB8:  74 17                       -  je 143F8FED1                       
mgsvtpp.exe+3F8FEBA:  F3 0F10 0D 52B9C9FE         -  movss xmm1,[142C2B814]             [(float)0.1001]
mgsvtpp.exe+3F8FEC2:  0F28 C6                     -  movaps xmm0,xmm6                   
mgsvtpp.exe+3F8FEC5:  F3 0F5C C1                  -  subss xmm0,xmm1                    
//// Template: I2CEA_AOBFullInjectionWithValues
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}
Just use "fltWeaponFireRateHook" and "fltWeaponFireRateStartHook" to set the fire rate.

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DeadCraft
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Re: Metal Gear Solid V

Post by DeadCraft »

How to about FireRateHook (Rocket Launcher, Pistol) ?

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glecas
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Re: Metal Gear Solid V

Post by glecas »

This RapidFire code still works for me in v1.12. I have tried it with Assault Rifles, SMG's etc..... Even with single-shot guns like pistols and grenade launchers :) This Rapid Fire code + No Reload + No Recoil, and together with the Serval sniper rifle... lol... WHO or WHAT can stop you!? And spamming those HAIL grenades.... :lol: hehe it's just ridiculous. No Recoil and No Reload is a must in combination with rapid fire. Otherwise you'll just spend more time reloading than shooting :P

Code: Select all

[ENABLE]

aobscanmodule(INJECT,mgsvtpp.exe,F3 0F 11 B6 24 03 00 00) // should be unique
alloc(newmem,$1000,"mgsvtpp.exe"+3F943F4)

label(code)
label(return)

newmem:

code:
  mov [rsi+00000324],(float)-1
  jmp return

INJECT:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 B6 24 03 00 00

unregistersymbol(INJECT)
dealloc(newmem)
Credits go to ChrisPC from [Link].


Now all that's missing for me is NoClip :roll:

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DeadCraft
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Re: Metal Gear Solid V

Post by DeadCraft »

No Sleep All Forms, work FOB only gas mines. But crash when player stun/gas you. Need fix

Code: Select all

[ENABLE]

aobscanmodule(INJECT,mgsvtpp.exe,89 46 34 80 7C 24 58 00) // should be unique
alloc(newmem,$1000,"mgsvtpp.exe"+413F4C4)

label(code)
label(return)

newmem:

code:
  xor eax, eax
  mov [rsi+34],eax
  cmp byte ptr [rsp+58],00
  jmp return

INJECT:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 89 46 34 80 7C 24 58 00

unregistersymbol(INJECT)
dealloc(newmem)
glecas you scrip only work with assault rifle & only rapid fire :?

TimFun13
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Re: Metal Gear Solid V

Post by TimFun13 »

DeadCraft wrote:
Fri Feb 02, 2018 2:50 am
How to about FireRateHook (Rocket Launcher, Pistol) ?
I was thinking my script worked for the dart gun, but may be it's from a script I didn't think was effecting it, I'll have to check it out later.

But I don't set the value to "-1", I really didn't like that to much. So you may need to set "fltWeaponFireRateHook" to "-1" to get the fire rate you remember from the other cheat table, else it's set to "0.01875".

EDIT:
It works for handguns for me, but not the rocket launcher. But I ended up moving the injection point.

Code: Select all

{
	Process			: mgsvtpp.exe  -  (x64)
	Module			: mgsvtpp.exe
	Game Title		: Metal Gear Solid 5 Phantom Pain
	Game Version	: 1.0.12.0
	CE Version		: 6.7
	Script Version	: 0.0.1
	Date			: 02/02/18
	Author			: ShyTwig16
	Name			: WeaponFireRateHook

	Weapon Fire Rate Hook
}

{$STRICT}

define(address, mgsvtpp.exe+3F8FE72)
define(bytes, F3 41 0F 10 B6 C4 00 00 00)

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobWeaponFireRateHook, mgsvtpp.exe, 89xxxxxxxxxx41xxxxxxxxxxxxxxxxxxxx74xxF3xxxxxxxxxxxxxxxxEBxxF3xxxxxxxxxxxxxxxx0F57xxF6xxxx74xx0FB7xxxxxxxxxx0FB6xxxxxxxxxx)
define(injWeaponFireRateHook, aobWeaponFireRateHook+1E)
assert(injWeaponFireRateHook, bytes)
registerSymbol(injWeaponFireRateHook)

alloc(memWeaponFireRateHook, 0x400, injWeaponFireRateHook)

label(fltWeaponFireRateHook)
registerSymbol(fltWeaponFireRateHook)

label(ptrWeaponFireRateHook)
registerSymbol(ptrWeaponFireRateHook)

label(n_code)
label(o_code)
label(exit)
label(return)

memWeaponFireRateHook:
	fltWeaponFireRateHook:
		dd (float)0.01875
	align 10
	ptrWeaponFireRateHook:
		dq 0
	align 10 CC
	n_code:
		mov [ptrWeaponFireRateHook],r14
		movss xmm6,[fltWeaponFireRateHook]
	o_code:
		// movss xmm6,[r14+000000C4]
	exit:
		jmp return


////
//// ---------- Injection Point ----------
injWeaponFireRateHook:
	jmp n_code
	nop
	nop
	nop
	nop
	return:


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injWeaponFireRateHook:
	db bytes

unregisterSymbol(injWeaponFireRateHook)

unregisterSymbol(fltWeaponFireRateHook)

unregisterSymbol(ptrWeaponFireRateHook)

dealloc(memWeaponFireRateHook)

{
//// Injection Point: mgsvtpp.exe+3F8FE72  -  0000000143F8FE72
//// AOB address: 0000000143F8FE54  -  mgsvtpp.exe+3F8FE54
//// Process: mgsvtpp.exe  -  0000000140000000
//// Module: mgsvtpp.exe  -  0000000140000000
//// Module Size: 0000000008434000
mgsvtpp.exe+3F8FE02:  B8 11000000                 -  mov eax,00000011                   
mgsvtpp.exe+3F8FE07:  0F45 C3                     -  cmovne eax,ebx                     
mgsvtpp.exe+3F8FE0A:  81 8E C8030000 00000040     -  or [rsi+000003C8],40000000         [00000000]
mgsvtpp.exe+3F8FE14:  8B 8E C8030000              -  mov ecx,[rsi+000003C8]             
mgsvtpp.exe+3F8FE1A:  8B 5D B8                    -  mov ebx,[rbp-48]                   
mgsvtpp.exe+3F8FE1D:  88 86 ED030000              -  mov [rsi+000003ED],al              
mgsvtpp.exe+3F8FE23:  0FBA F3 1A                  -  btr ebx,1A                         
mgsvtpp.exe+3F8FE27:  89 9E C0030000              -  mov [rsi+000003C0],ebx             
mgsvtpp.exe+3F8FE2D:  41 8B 86 D0000000           -  mov eax,[r14+000000D0]             
mgsvtpp.exe+3F8FE34:  81 A6 D0030000 FFFFFFFD     -  and [rsi+000003D0],FDFFFFFF        [00000000]
mgsvtpp.exe+3F8FE3E:  C1 E0 0B                    -  shl eax,0B                         
mgsvtpp.exe+3F8FE41:  C7 86 3C030000 000080BF     -  mov [rsi+0000033C],BF800000        [00000000]
mgsvtpp.exe+3F8FE4B:  31 C8                       -  xor eax,ecx                        
mgsvtpp.exe+3F8FE4D:  25 00000008                 -  and eax,08000000                   [00000000]
mgsvtpp.exe+3F8FE52:  31 C8                       -  xor eax,ecx                        
mgsvtpp.exe+3F8FE54:  89 86 C8030000              -  mov [rsi+000003C8],eax             <<<--- AOB Starts Here
mgsvtpp.exe+3F8FE5A:  41 F7 86 CC000000 00020000  -  test [r14+000000CC],0200           
mgsvtpp.exe+3F8FE65:  74 0B                       -  je 143F8FE72                       
mgsvtpp.exe+3F8FE67:  F3 41 0F10 B6 C8000000      -  movss xmm6,[r14+000000C8]          
mgsvtpp.exe+3F8FE70:  EB 09                       -  jmp 143F8FE7B                      
////  INJECTING START  ----------------------------------------------------------
mgsvtpp.exe+3F8FE72:  F3 41 0F10 B6 C4000000      -  movss xmm6,[r14+000000C4]          
////  INJECTING END  ----------------------------------------------------------
mgsvtpp.exe+3F8FE7B:  0F57 FF                     -  xorps xmm7,xmm7                    
mgsvtpp.exe+3F8FE7E:  F6 C3 01                    -  test bl,01                         
mgsvtpp.exe+3F8FE81:  74 76                       -  je 143F8FEF9                       
mgsvtpp.exe+3F8FE83:  0FB7 86 E0030000            -  movzx eax,word ptr [rsi+000003E0]  
mgsvtpp.exe+3F8FE8A:  0FB6 8E DF030000            -  movzx ecx,byte ptr [rsi+000003DF]  
mgsvtpp.exe+3F8FE91:  01 C1                       -  add ecx,eax                        
mgsvtpp.exe+3F8FE93:  B8 FFFF0000                 -  mov eax,0000FFFF                   
mgsvtpp.exe+3F8FE98:  39 C1                       -  cmp ecx,eax                        
mgsvtpp.exe+3F8FE9A:  66 0F42 C1                  -  cmovb ax,cx                        
mgsvtpp.exe+3F8FE9E:  89 45 B8                    -  mov [rbp-48],eax                   
mgsvtpp.exe+3F8FEA1:  66 89 86 E0030000           -  mov [rsi+000003E0],ax              
mgsvtpp.exe+3F8FEA8:  0FBA E3 19                  -  bt ebx,19                          
mgsvtpp.exe+3F8FEAC:  73 23                       -  jae 143F8FED1                      
mgsvtpp.exe+3F8FEAE:  4C 89 F1                    -  mov rcx,r14                        
mgsvtpp.exe+3F8FEB1:  E8 FA11FEFF                 -  call 143F710B0                     
mgsvtpp.exe+3F8FEB6:  84 C0                       -  test al,al                         
mgsvtpp.exe+3F8FEB8:  74 17                       -  je 143F8FED1                       
mgsvtpp.exe+3F8FEBA:  F3 0F10 0D 52B9C9FE         -  movss xmm1,[142C2B814]             [(float)0.1001]
mgsvtpp.exe+3F8FEC2:  0F28 C6                     -  movaps xmm0,xmm6                   
mgsvtpp.exe+3F8FEC5:  F3 0F5C C1                  -  subss xmm0,xmm1                    
//// Template: I2CEA_AOBFullInjectionWithValues
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}

Here are some other weapon scripts.

Code: Select all

{
	Process			: mgsvtpp.exe  -  (x64)
	Module			: mgsvtpp.exe
	Game Title		: Metal Gear Solid 5 Phantom Pain
	Game Version	: 1.0.12.0
	CE Version		: 6.7
	Script Version	: 0.0.1
	Date			: 01/18/18
	Author			: ShyTwig16
	Name			: WeaponAccuracyHook

	Weapon Accuracy Hook
}

{$STRICT}

define(address, mgsvtpp.exe+3F0B89F)
define(bytes, 0F 29 8F 80 00 00 00)

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobWeaponAccuracyHook, mgsvtpp.exe, 45xxxxxx0F56xx41xxxxxx0F28xx0FC6xxxx0F5Exx41xxxxxx41xxxxxx0F28xx0FC6xxxx0FC6xxxx41xxxxxx41xxxxxx45xxxxxx0F56xx41xxxxxx41xxxxxx0F59xx0F58xx0F29xxxxxxxxxx48xxxxxx48xxxxE8xxxxxxxx4Cxxxxxxxxxxxxxx49xxxxxx49xxxxxx41xxxxxxxx41xxxxxxxx45xxxxxxxx45xxxxxxxx45xxxxxxxx45xxxxxxxx45xxxxxxxx45xxxxxxxx44xxxxxxxxxx44xxxxxxxxxx)
define(injWeaponAccuracyHook, aobWeaponAccuracyHook+45)
assert(injWeaponAccuracyHook, bytes)
registerSymbol(injWeaponAccuracyHook)

alloc(memWeaponAccuracyHook, 0x400, injWeaponAccuracyHook)

label(ptrWeaponAccuracyHook)
registerSymbol(ptrWeaponAccuracyHook)

label(n_code)
label(o_code)
label(exit)
label(return)

memWeaponAccuracyHook:
	dd (float)0
	ptrWeaponAccuracyHook:
		dq 0
	n_code:
		mov [ptrWeaponAccuracyHook],rdi
		movss xmm1,[memWeaponAccuracyHook]
	o_code:
		movaps [rdi+00000080],xmm1
	exit:
		jmp return


////
//// ---------- Injection Point ----------
injWeaponAccuracyHook:
	jmp n_code
	nop
	nop
	return:


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injWeaponAccuracyHook:
	db bytes

unregisterSymbol(injWeaponAccuracyHook)

unregisterSymbol(ptrWeaponAccuracyHook)

dealloc(memWeaponAccuracyHook)

{
//// Injection Point: mgsvtpp.exe+3F0B89F  -  0000000143F0B89F
//// AOB address: 0000000143F0B85A  -  mgsvtpp.exe+3F0B85A
//// Process: mgsvtpp.exe  -  0000000140000000
//// Module: mgsvtpp.exe  -  0000000140000000
//// Module Size: 0000000008434000
mgsvtpp.exe+3F0B856:  41 0F54 FC                  -  andps xmm7,xmm12                   
mgsvtpp.exe+3F0B85A:  45 0F55 E6                  -  andnps xmm12,xmm14                 <<<--- AOB Starts Here
mgsvtpp.exe+3F0B85E:  0F56 D9                     -  orps xmm3,xmm1                     
mgsvtpp.exe+3F0B861:  41 0F56 FC                  -  orps xmm7,xmm12                    
mgsvtpp.exe+3F0B865:  0F28 C3                     -  movaps xmm0,xmm3                   
mgsvtpp.exe+3F0B868:  0FC6 C3 00                  -  shufps xmm0,xmm3,00                
mgsvtpp.exe+3F0B86C:  0F5E D8                     -  divps xmm3,xmm0                    
mgsvtpp.exe+3F0B86F:  41 0F28 C3                  -  movaps xmm0,xmm11                  
mgsvtpp.exe+3F0B873:  41 0F55 C1                  -  andnps xmm0,xmm9                   
mgsvtpp.exe+3F0B877:  0F28 CB                     -  movaps xmm1,xmm3                   
mgsvtpp.exe+3F0B87A:  0FC6 CB 55                  -  shufps xmm1,xmm3,55                
mgsvtpp.exe+3F0B87E:  0FC6 DB AA                  -  shufps xmm3,xmm3,-56               
mgsvtpp.exe+3F0B882:  41 0F54 CB                  -  andps xmm1,xmm11                   
mgsvtpp.exe+3F0B886:  41 0F54 DB                  -  andps xmm3,xmm11                   
mgsvtpp.exe+3F0B88A:  45 0F55 DA                  -  andnps xmm11,xmm10                 
mgsvtpp.exe+3F0B88E:  0F56 C8                     -  orps xmm1,xmm0                     
mgsvtpp.exe+3F0B891:  41 0F56 DB                  -  orps xmm3,xmm11                    
mgsvtpp.exe+3F0B895:  41 0F59 DD                  -  mulps xmm3,xmm13                   
mgsvtpp.exe+3F0B899:  0F59 CF                     -  mulps xmm1,xmm7                    
mgsvtpp.exe+3F0B89C:  0F58 CB                     -  addps xmm1,xmm3                    
////  INJECTING START  ----------------------------------------------------------
mgsvtpp.exe+3F0B89F:  0F29 8F 80000000            -  movaps [rdi+00000080],xmm1         
////  INJECTING END  ----------------------------------------------------------
mgsvtpp.exe+3F0B8A6:  48 8B 4D A7                 -  mov rcx,[rbp-59]                   
mgsvtpp.exe+3F0B8AA:  48 31 E1                    -  xor rcx,rsp                        
mgsvtpp.exe+3F0B8AD:  E8 4E3DAA00                 -  call 1449AF600                     
mgsvtpp.exe+3F0B8B2:  4C 8D 9C 24 00010000        -  lea r11,[rsp+00000100]             
mgsvtpp.exe+3F0B8BA:  49 8B 5B 18                 -  mov rbx,[r11+18]                   
mgsvtpp.exe+3F0B8BE:  49 8B 7B 20                 -  mov rdi,[r11+20]                   
mgsvtpp.exe+3F0B8C2:  41 0F28 73 F0               -  movaps xmm6,[r11-10]               
mgsvtpp.exe+3F0B8C7:  41 0F28 7B E0               -  movaps xmm7,[r11-20]               
mgsvtpp.exe+3F0B8CC:  45 0F28 43 D0               -  movaps xmm8,[r11-30]               
mgsvtpp.exe+3F0B8D1:  45 0F28 4B C0               -  movaps xmm9,[r11-40]               
mgsvtpp.exe+3F0B8D6:  45 0F28 53 B0               -  movaps xmm10,[r11-50]              
mgsvtpp.exe+3F0B8DB:  45 0F28 5B A0               -  movaps xmm11,[r11-60]              
mgsvtpp.exe+3F0B8E0:  45 0F28 63 90               -  movaps xmm12,[r11-70]              
mgsvtpp.exe+3F0B8E5:  45 0F28 6B 80               -  movaps xmm13,[r11-80]              
mgsvtpp.exe+3F0B8EA:  44 0F28 74 24 70            -  movaps xmm14,[rsp+70]              
mgsvtpp.exe+3F0B8F0:  44 0F28 7C 24 60            -  movaps xmm15,[rsp+60]              
mgsvtpp.exe+3F0B8F6:  4C 89 DC                    -  mov rsp,r11                        
mgsvtpp.exe+3F0B8F9:  5D                          -  pop rbp                            
mgsvtpp.exe+3F0B8FA:  C3                          -  ret                                
mgsvtpp.exe+3F0B8FB:  1C 29                       -  sbb al,29                          
//// Template: I2CEA_AOBFullInjection
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}

Code: Select all

{
	Process			: mgsvtpp.exe  -  (x64)
	Module			: mgsvtpp.exe
	Game Title		: Metal Gear Solid 5 Phantom Pain
	Game Version	: 1.0.12.0
	CE Version		: 6.7
	Script Version	: 0.0.1
	Date			: 01/18/18
	Author			: ShyTwig16
	Name			: WeaponAccuracy2Hook

	Weapon Accuracy 2 Hook
}

{$STRICT}

define(address, mgsvtpp.exe+3F0C2F8)
define(bytes, F3 41 0F 11 70 38)

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobWeaponAccuracy2Hook, mgsvtpp.exe, 0F59xxF3xxxxxxxxF3xxxxxx0F28xxF3xxxxxx0F2Fxx73xx0F28xxF3xxxxxxxxxxxxxxF3xxxxxxF3xxxxxxxxxxxxxxxx0F28xxF3xxxxxx0F2Fxx72xxF3xxxxxxxxxxEBxx26xxF3xxxxxxxxxx0F28xxxxxx0F28xxxxxx44xxxxxxxxxx44xxxxxxxx)
define(injWeaponAccuracy2Hook, aobWeaponAccuracy2Hook+3C)
assert(injWeaponAccuracy2Hook, bytes)
registerSymbol(injWeaponAccuracy2Hook)

alloc(memWeaponAccuracy2Hook, 0x400, injWeaponAccuracy2Hook)

label(ptrWeaponAccuracy2Hook)
registerSymbol(ptrWeaponAccuracy2Hook)

label(n_code)
label(o_code)
label(exit)
label(return)

memWeaponAccuracy2Hook:
	dd (float)0
	ptrWeaponAccuracy2Hook:
		dq 0
	n_code:
		mov [ptrWeaponAccuracy2Hook],r8
		movss xmm6,[memWeaponAccuracy2Hook]
		mov qword ptr [r8+38],0
		mov qword ptr [r8+70],0
		mov qword ptr [r8+98],0
	o_code:
		movss [r8+38],xmm6
	exit:
		jmp return


////
//// ---------- Injection Point ----------
injWeaponAccuracy2Hook:
	jmp n_code
	nop
	return:


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injWeaponAccuracy2Hook:
	db bytes

unregisterSymbol(injWeaponAccuracy2Hook)

unregisterSymbol(ptrWeaponAccuracy2Hook)

dealloc(memWeaponAccuracy2Hook)

{
//// Injection Point: mgsvtpp.exe+3F0C2F8  -  0000000143F0C2F8
//// AOB address: 0000000143F0C2BC  -  mgsvtpp.exe+3F0C2BC
//// Process: mgsvtpp.exe  -  0000000140000000
//// Module: mgsvtpp.exe  -  0000000140000000
//// Module Size: 0000000008434000
mgsvtpp.exe+3F0C2AA:  F3 0F58 D8                  -  addss xmm3,xmm0                    
mgsvtpp.exe+3F0C2AE:  0F28 C1                     -  movaps xmm0,xmm1                   
mgsvtpp.exe+3F0C2B1:  F3 0F5C C3                  -  subss xmm0,xmm3                    
mgsvtpp.exe+3F0C2B5:  EB 18                       -  jmp 143F0C2CF                      
mgsvtpp.exe+3F0C2B7:  BA 0F28D8F3                 -  mov edx,F3D8280F                   [00000000]
mgsvtpp.exe+3F0C2BC:  0F59 EF                     -  mulps xmm5,xmm7                    <<<--- AOB Starts Here
mgsvtpp.exe+3F0C2BF:  F3 41 0F59 EA               -  mulss xmm5,xmm10                   
mgsvtpp.exe+3F0C2C4:  F3 0F5C DD                  -  subss xmm3,xmm5                    
mgsvtpp.exe+3F0C2C8:  0F28 C3                     -  movaps xmm0,xmm3                   
mgsvtpp.exe+3F0C2CB:  F3 0F5C C1                  -  subss xmm0,xmm1                    
mgsvtpp.exe+3F0C2CF:  0F2F C4                     -  comiss xmm0,xmm4                   
mgsvtpp.exe+3F0C2D2:  73 03                       -  jae 143F0C2D7                      
mgsvtpp.exe+3F0C2D4:  0F28 D9                     -  movaps xmm3,xmm1                   
mgsvtpp.exe+3F0C2D7:  F3 0F10 0D B5F2D1FE         -  movss xmm1,[142C2B594]             [(float)0.0873]
mgsvtpp.exe+3F0C2DF:  F3 0F58 F3                  -  addss xmm6,xmm3                    
mgsvtpp.exe+3F0C2E3:  F3 41 0F11 98 9C000000      -  movss [r8+0000009C],xmm3           
mgsvtpp.exe+3F0C2EC:  0F28 C1                     -  movaps xmm0,xmm1                   
mgsvtpp.exe+3F0C2EF:  F3 0F5C C6                  -  subss xmm0,xmm6                    
mgsvtpp.exe+3F0C2F3:  0F2F C4                     -  comiss xmm0,xmm4                   
mgsvtpp.exe+3F0C2F6:  72 0A                       -  jb 143F0C302                       
////  INJECTING START  ----------------------------------------------------------
mgsvtpp.exe+3F0C2F8:  F3 41 0F11 70 38            -  movss [r8+38],xmm6                 
////  INJECTING END  ----------------------------------------------------------
mgsvtpp.exe+3F0C2FE:  EB 08                       -  jmp 143F0C308                      
mgsvtpp.exe+3F0C300:  26 9D                       -  popfq                              
mgsvtpp.exe+3F0C302:  F3 41 0F11 48 38            -  movss [r8+38],xmm1                 
mgsvtpp.exe+3F0C308:  0F28 74 24 30               -  movaps xmm6,[rsp+30]               
mgsvtpp.exe+3F0C30D:  0F28 7C 24 20               -  movaps xmm7,[rsp+20]               
mgsvtpp.exe+3F0C312:  44 0F28 44 24 10            -  movaps xmm8,[rsp+10]               
mgsvtpp.exe+3F0C318:  44 0F28 14 24               -  movaps xmm10,[rsp]                 
mgsvtpp.exe+3F0C31D:  48 83 C4 48                 -  add rsp,48                         
mgsvtpp.exe+3F0C321:  C3                          -  ret                                
mgsvtpp.exe+3F0C322:  CE                          -  into                               
mgsvtpp.exe+3F0C323:  18 2E                       -  sbb [rsi],ch                       
mgsvtpp.exe+3F0C325:  83 7E 1B D1                 -  cmp dword ptr [rsi+1B],-2F         
mgsvtpp.exe+3F0C329:  90                          -  nop                                
mgsvtpp.exe+3F0C32A:  CC                          -  int 3                              
:  p                           -                                     
mgsvtpp.exe+3F0C330:  89 D0                       -  mov eax,edx                        
mgsvtpp.exe+3F0C332:  85 D2                       -  test edx,edx                       
mgsvtpp.exe+3F0C334:  79 02                       -  jns 143F0C338                      
mgsvtpp.exe+3F0C336:  F7 D8                       -  neg eax                            
mgsvtpp.exe+3F0C338:  F3 0F10 15 2CCE17FE         -  movss xmm2,[14208916C]             [(float)1.0000]
//// Template: I2CEA_AOBFullInjection
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}

Code: Select all

{
	Process			: mgsvtpp.exe  -  (x64)
	Module			: mgsvtpp.exe
	Game Title		: Metal Gear Solid 5 Phantom Pain
	Game Version	: 1.0.12.0
	CE Version		: 6.7
	Script Version	: 0.0.1
	Date			: 01/16/18
	Author			: ShyTwig16
	Name			: AmmoClipDecHook

	Ammo Clip Dec Hook
}

{$STRICT}

define(address, mgsvtpp.exe+3DF3E51)
define(bytes1, 66 44 89 1C 48)
define(bytes2, 66 44 89 5C 48 02)

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobAmmoClipDecHook, mgsvtpp.exe, 44xxxxxxxxxx49xxxxxx48xxxxxx45xxxx74xx66xxxxxxxxxxEBxx66xxxxxxxx49xxxxxx45xxxx48xxxxFFxxxxxxxxxx)
define(injAmmoClipDecHook, aobAmmoClipDecHook+1B)
assert(injAmmoClipDecHook, bytes1)
registerSymbol(injAmmoClipDecHook)

define(injAmmoClipDecHook2, injAmmoClipDecHook-8)
assert(injAmmoClipDecHook2, bytes2)
registerSymbol(injAmmoClipDecHook2)

alloc(memAmmoClipDecHook, 0x400, injAmmoClipDecHook)

label(ptrAmmoClipDecHook)
registerSymbol(ptrAmmoClipDecHook)

label(n_code1)
label(o_code1)
label(exit1)
label(return1)

label(n_code2)
label(o_code2)
label(exit2)
label(return2)

memAmmoClipDecHook:
	ptrAmmoClipDecHook:
		dq 0
		dq 0

	n_code1:
		pushfq
		push rsi
		lea rsi,[rax+rcx*2]
		mov [ptrAmmoClipDecHook],rsi
		pop rsi
		cmp [rax+rcx*2],r11w
		jge exit1
	o_code1:
		mov [rax+rcx*2],r11w
	exit1:
		popfq
		jmp return1

	n_code2:
		pushfq
		push rsi
		lea rsi,[rax+rcx*2+02]
		mov [ptrAmmoClipDecHook+8],rsi
		pop rsi
		cmp [rax+rcx*2+02],r11w
		jge exit2
	o_code2:
		mov [rax+rcx*2+02],r11w
	exit2:
		popfq
		jmp return2


////
//// ---------- Injection Points ----------
injAmmoClipDecHook:
	jmp n_code1
	return1:

injAmmoClipDecHook2:
	jmp n_code2
	nop
	return2:


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Points ----------
injAmmoClipDecHook:
	db bytes1

injAmmoClipDecHook2:
	db bytes2

unregisterSymbol(injAmmoClipDecHook)
unregisterSymbol(injAmmoClipDecHook2)

unregisterSymbol(ptrAmmoClipDecHook)

dealloc(memAmmoClipDecHook)

{
//// Injection Point: mgsvtpp.exe+3DF3E51  -  0000000143DF3E51
//// AOB address: 0000000143DF3E36  -  mgsvtpp.exe+3DF3E36
//// Process: mgsvtpp.exe  -  0000000140000000
//// Module: mgsvtpp.exe  -  0000000140000000
//// Module Size: 0000000008434000
mgsvtpp.exe+3DF3E10:  44 01 C1                    -  add ecx,r8d                        
mgsvtpp.exe+3DF3E13:  8B 14 88                    -  mov edx,[rax+rcx*4]                
mgsvtpp.exe+3DF3E16:  89 D0                       -  mov eax,edx                        
mgsvtpp.exe+3DF3E18:  83 E0 1F                    -  and eax,1F                         
mgsvtpp.exe+3DF3E1B:  83 F8 09                    -  cmp eax,09                         
mgsvtpp.exe+3DF3E1E:  75 0F                       -  jne 143DF3E2F                      
mgsvtpp.exe+3DF3E20:  49 8B 42 50                 -  mov rax,[r10+50]                   
mgsvtpp.exe+3DF3E24:  48 8D 0C 49                 -  lea rcx,[rcx+rcx*2]                
mgsvtpp.exe+3DF3E28:  66 44 89 0C 48              -  mov [rax+rcx*2],r9w                
mgsvtpp.exe+3DF3E2D:  C3                          -  ret                                
mgsvtpp.exe+3DF3E2E:  00 FF                       -  add bh,bh                          
mgsvtpp.exe+3DF3E30:  C8 83F8 07                  -  enter F883,07                      
mgsvtpp.exe+3DF3E34:  77 30                       -  ja 143DF3E66                       
mgsvtpp.exe+3DF3E36:  44 0FB6 4C 24 28            -  movzx r9d,byte ptr [rsp+28]        <<<--- AOB Starts Here
mgsvtpp.exe+3DF3E3C:  49 8B 42 50                 -  mov rax,[r10+50]                   
mgsvtpp.exe+3DF3E40:  48 8D 0C 49                 -  lea rcx,[rcx+rcx*2]                
mgsvtpp.exe+3DF3E44:  45 84 C9                    -  test r9l,r9l                       
mgsvtpp.exe+3DF3E47:  74 08                       -  je 143DF3E51                       
mgsvtpp.exe+3DF3E49:  66 44 89 5C 48 02           -  mov [rax+rcx*2+02],r11w      <<--- code 2 : underbarrel      
mgsvtpp.exe+3DF3E4F:  EB 05                       -  jmp 143DF3E56                      
////  INJECTING START  ----------------------------------------------------------
mgsvtpp.exe+3DF3E51:  66 44 89 1C 48              -  mov [rax+rcx*2],r11w               
////  INJECTING END  ----------------------------------------------------------
mgsvtpp.exe+3DF3E56:  49 8B 4A 58                 -  mov rcx,[r10+58]                   
mgsvtpp.exe+3DF3E5A:  45 89 D8                    -  mov r8d,r11d                       
mgsvtpp.exe+3DF3E5D:  48 8B 01                    -  mov rax,[rcx]                      
mgsvtpp.exe+3DF3E60:  FF A0 F8000000              -  jmp qword ptr [rax+000000F8]       
mgsvtpp.exe+3DF3E66:  F3 C3                       -  repe ret                           
mgsvtpp.exe+3DF3E68:  40 CC                       -  int 3                              
mgsvtpp.exe+3DF3E6A:  CC                          -  int 3                              
mgsvtpp.exe+3DF3E6B:  CC                          -  int 3                              
mgsvtpp.exe+3DF3E6C:  CC                          -  int 3                              
mgsvtpp.exe+3DF3E6D:  CC                          -  int 3                              
mgsvtpp.exe+3DF3E6E:  CC                          -  int 3                              
mgsvtpp.exe+3DF3E6F:  CC                          -  int 3                              
mgsvtpp.exe+3DF3E70:  CC                          -  int 3                              
mgsvtpp.exe+3DF3E71:  66 66 66 66 66 66 2E 0F1F 84 00 00000000   -  nop cs:[rax+rax+00000000]          
mgsvtpp.exe+3DF3E80:  48 63 C2                    -  movsxd  rax,edx                    
mgsvtpp.exe+3DF3E83:  4C 8D 04 00                 -  lea r8,[rax+rax]                   
mgsvtpp.exe+3DF3E87:  48 8B 81 A0000000           -  mov rax,[rcx+000000A0]             
mgsvtpp.exe+3DF3E8E:  42 0FB7 14 00               -  movzx edx,word ptr [rax+r8]        
mgsvtpp.exe+3DF3E93:  48 8B 81 98000000           -  mov rax,[rcx+00000098]             
mgsvtpp.exe+3DF3E9A:  41 39 D1                    -  cmp r9d,edx                        
//// Template: I2CEA_AOBFullInjection
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}

UnsafeBot
What is cheating?
What is cheating?
Posts: 1
Joined: Fri Feb 09, 2018 9:23 pm
Reputation: 0

Re: Metal Gear Solid V

Post by UnsafeBot »

Hello I was if there was a currently working table since the latest update and if so where I could find it? I have just gotten back into playing MGSV TPP and there has been so much additional content added but the grind for the high level staff and resources is very tiresome, I've seen videos on editing staff and increasing resources but they are years out of date, as well as their tables. Any help would be greatly appreciated!

ShyTwig16
Expert Cheater
Expert Cheater
Posts: 335
Joined: Thu Apr 06, 2017 7:14 pm
Reputation: 19

Re: Metal Gear Solid V

Post by ShyTwig16 »

I was thinking the table on this thread had a working Staff editor (unless the game was updated in the last day or so), some stuff is out dated but some updated scripts have been posted. As for a full table I know at lest a quarter to half of my table is from the OP's table, so I would need to talk to the table maker first. But you should be able to make a good table using the OP's table and this thread. And if you need any help updating some thing, just ask here.

zufield
Expert Cheater
Expert Cheater
Posts: 56
Joined: Sun Jun 11, 2017 7:53 pm
Reputation: 6

Re: Metal Gear Solid V

Post by zufield »

The staff editor in the OP doesn't work.

TimFun13
Expert Cheater
Expert Cheater
Posts: 1354
Joined: Fri Mar 03, 2017 12:31 am
Reputation: 6

Re: Metal Gear Solid V

Post by TimFun13 »

zufield wrote:
Sat Feb 10, 2018 2:00 am
The staff editor in the OP doesn't work.
Here try this one:

Code: Select all

{
	Process			: mgsvtpp.exe  -  (x64)
	Module			: mgsvtpp.exe
	Game Title		: Metal Gear Solid 5 Phantom Pain
	Game Version	: 1.0.12.0
	CE Version		: 6.7
	Script Version	: 0.0.1
	Date			: 01/28/18
	Author			: ShyTwig16
	Name			: StaffHook

	Staff Hook
}

{$STRICT}

define(address, mgsvtpp.exe+4635FBC)
define(bytes, 44 8B 0C 90 EB 29)

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobStaffHook, mgsvtpp.exe, 0FB7xxxxxxxxxxxx74xx48xxxxxxxxxxxx44xxxxxx48xxxxxxxxxxxx44xxxxxxEBxx26xxxxB1xx7Fxxxx)
define(injStaffHook, aobStaffHook+1C)
assert(injStaffHook, bytes)
registerSymbol(injStaffHook)

alloc(memStaffHook, 0x400, injStaffHook)

label(ptrStaffHook)
registerSymbol(ptrStaffHook)

label(n_code)
label(o_code)
label(exit)
label(return)

memStaffHook:
	ptrStaffHook:
		dq 0
		dq 0
		dq 0
		dq 0
	n_code:
		push rax
		mov rax,[rcx+00009C80]//Seeds 99D0
		lea rax,[rax+rdx*4]
		mov [ptrStaffHook],rax

		mov rax,[rcx+00009C78]//Headers 99C8
		lea rax,[rax+rdx*4]
		mov [ptrStaffHook+8],rax

		mov rax,[rcx+00009C88]//Status Sync 99D8
		lea rax,[rax+rdx*4]
		mov [ptrStaffHook+10],rax

		mov rax,[rcx+00009C90]//Status No Sync 99E0
		lea rax,[rax+rdx*2]
		mov [ptrStaffHook+18],rax

		pop rax
	o_code:
		mov r9d,[rax+rdx*4]
		reassemble(injStaffHook+4) // jmp 144635FEB
	exit:
		jmp return


////
//// ---------- Injection Point ----------
injStaffHook:
	jmp n_code
	nop
	return:


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injStaffHook:
	db bytes

unregisterSymbol(injStaffHook)

unregisterSymbol(ptrStaffHook)

dealloc(memStaffHook)

{
//// Injection Point: mgsvtpp.exe+4635FBC  -  0000000144635FBC
//// AOB address: 0000000144635FA0  -  mgsvtpp.exe+4635FA0
//// Process: mgsvtpp.exe  -  0000000140000000
//// Module: mgsvtpp.exe  -  0000000140000000
//// Module Size: 0000000008434000
mgsvtpp.exe+4635F66:  46 8B 0C 88                 -  mov r9d,[rax+r9*4]                 
mgsvtpp.exe+4635F6A:  EB 7F                       -  jmp 144635FEB                      
mgsvtpp.exe+4635F6C:  00 3C 0F                    -  add [rdi+rcx],bh                   
mgsvtpp.exe+4635F6F:  75 25                       -  jne 144635F96                      
mgsvtpp.exe+4635F71:  41 0FB7 C0                  -  movzx eax,r8w                      
mgsvtpp.exe+4635F75:  41 B6 01                    -  mov r14l,01                        
mgsvtpp.exe+4635F78:  48 01 C0                    -  add rax,rax                        
mgsvtpp.exe+4635F7B:  44 8B 94 C1 44230000        -  mov r10d,[rcx+rax*8+00002344]      
mgsvtpp.exe+4635F83:  44 8B 8C C1 48230000        -  mov r9d,[rcx+rax*8+00002348]       
mgsvtpp.exe+4635F8B:  EB 5E                       -  jmp 144635FEB                      
mgsvtpp.exe+4635F8D:  04 31                       -  add al,31                          
mgsvtpp.exe+4635F8F:  05 356EB2C6                 -  add eax,C6B26E35                   [00000000]
mgsvtpp.exe+4635F94:  DE 9A 488B4950              -  ficomp [rdx+50498B48]              
mgsvtpp.exe+4635F9A:  3C 0D                       -  cmp al,0D                          
mgsvtpp.exe+4635F9C:  41 0FB7 C0                  -  movzx eax,r8w                      
mgsvtpp.exe+4635FA0:  0FB7 94 47 10010000         -  movzx edx,word ptr [rdi+rax*2+00000110]<<<--- AOB Starts Here
mgsvtpp.exe+4635FA8:  74 20                       -  je 144635FCA                       
mgsvtpp.exe+4635FAA:  48 8B 81 789C0000           -  mov rax,[rcx+00009C78]             
mgsvtpp.exe+4635FB1:  44 8B 14 90                 -  mov r10d,[rax+rdx*4]               
mgsvtpp.exe+4635FB5:  48 8B 81 809C0000           -  mov rax,[rcx+00009C80]             
////  INJECTING START  ----------------------------------------------------------
mgsvtpp.exe+4635FBC:  44 8B 0C 90                 -  mov r9d,[rax+rdx*4]                
mgsvtpp.exe+4635FC0:  EB 29                       -  jmp 144635FEB                      
////  INJECTING END  ----------------------------------------------------------
mgsvtpp.exe+4635FC2:  26 F4                       -  hlt                                
mgsvtpp.exe+4635FC4:  06                          -  push es                            
mgsvtpp.exe+4635FC5:  B1 22                       -  mov cl,22                          
mgsvtpp.exe+4635FC7:  7F 4F                       -  jg 144636018                       
mgsvtpp.exe+4635FC9:  CB                          -  ret                                
mgsvtpp.exe+4635FCA:  48 8B 81 209E0000           -  mov rax,[rcx+00009E20]             
mgsvtpp.exe+4635FD1:  44 8B 14 90                 -  mov r10d,[rax+rdx*4]               
mgsvtpp.exe+4635FD5:  48 8B 81 289E0000           -  mov rax,[rcx+00009E28]             
mgsvtpp.exe+4635FDC:  44 8B 0C 90                 -  mov r9d,[rax+rdx*4]                
mgsvtpp.exe+4635FE0:  48 8B 81 409E0000           -  mov rax,[rcx+00009E40]             
mgsvtpp.exe+4635FE7:  0FB6 2C 02                  -  movzx ebp,byte ptr [rdx+rax]       
mgsvtpp.exe+4635FEB:  48 8B 4F 50                 -  mov rcx,[rdi+50]                   
mgsvtpp.exe+4635FEF:  48 8D 54 24 50              -  lea rdx,[rsp+50]                   
mgsvtpp.exe+4635FF4:  45 89 D0                    -  mov r8d,r10d                       
mgsvtpp.exe+4635FF7:  48 8B 01                    -  mov rax,[rcx]                      
mgsvtpp.exe+4635FFA:  FF 90 E8030000              -  call qword ptr [rax+000003E8]      
mgsvtpp.exe+4636000:  48 8B 4F 28                 -  mov rcx,[rdi+28]                   
mgsvtpp.exe+4636004:  4C 8B 44 24 50              -  mov r8,[rsp+50]                    
mgsvtpp.exe+4636009:  48 8B 01                    -  mov rax,[rcx]                      
//// Template: I2CEA_AOBFullInjection
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>59699</ID>
      <Description>"Seed"</Description>
      <DropDownList DisplayValueAsItem="1">F0E1C000:Amber Fox
FD4E2000:Code Talker
FD866000:Code Talker
F36E2000:Crimson Canine
F6000000:Emerald Hound
E35EB000:Eye
E49B0000:Finger
F417F000:Garnet Canine
EFB4A000:Gold Fox
6E545000:Hideo
6E545800:Hideo
FC154000:Huey
FCA28000:Huey
F2000000:Ivory Skull
F9000000:Miller
FA5D0000:Miller
FA7C5000:Miller
FA987000:Miller
FAA1E800:Miller
FAF62000:Miller
F9000000:Ocelot
F90A6000:Ocelot
F9AE8800:Ocelot
F9ED2000:Ocelot
FB19E000:Quiet
FB2B9800:Quiet
FBB76000:Quiet
4EBA2800:Rat
11B23000:Silent Basilisk
F1000000:Silver Skull
F7000000:Snake
F8000000:Snake
F5000000:Viridian Hound
6F3B7800:Ziang Tan
</DropDownList>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>4 Bytes</VariableType>
      <Address>ptrStaffHook</Address>
      <Offsets>
        <Offset>0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>59700</ID>
      <Description>"Header"</Description>
      <DropDownList DisplayValueAsItem="1">2AD01F80:Amber Fox
0007DF80:Code Talker
2AB01F80:Crimson Canine
2A801F80:Emerald Hound
27301F80:Eye
27401F80:Finger
0006DF80:Huey
2AA01F80:Garnet Canine
2AC01F80:Gold Fox
26E85F80:Hideo
2AF01F80:Ivory Skull
00089F80:Miller
2A401F80:Miller
00087F80:Ocelot
2A501F80:Ocelot
0001BF80:Quiet
46985F80:Rat
40085F80:Silent Basilisk
2AE01F80:Silver Skull
2A601F80:Snake
2A701F80:Snake
2A901F80:Viridian Hound
A6D15F80:Ziang Tan
</DropDownList>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>4 Bytes</VariableType>
      <Address>ptrStaffHook+8</Address>
      <Offsets>
        <Offset>0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>59701</ID>
      <Description>"Status Sync"</Description>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>4 Bytes</VariableType>
      <Address>ptrStaffHook+10</Address>
      <Offsets>
        <Offset>0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>59702</ID>
      <Description>"Status No Sync"</Description>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>2 Bytes</VariableType>
      <Address>ptrStaffHook+18</Address>
      <Offsets>
        <Offset>0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>59703</ID>
      <Description>"_[  In-Depth  ]_"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>59704</ID>
          <Description>"_[  Seed  ]_"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>59705</ID>
              <Description>"???"</Description>
              <Options moHideChildren="1" moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Byte</VariableType>
              <Address>ptrStaffHook</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59706</ID>
              <Description>"???"</Description>
              <Options moHideChildren="1" moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Byte</VariableType>
              <Address>ptrStaffHook</Address>
              <Offsets>
                <Offset>1</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>59707</ID>
                  <Description>"Face"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>Binary</VariableType>
                  <BitStart>0</BitStart>
                  <BitLength>3</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>ptrStaffHook</Address>
                  <Offsets>
                    <Offset>1</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>59708</ID>
                  <Description>"Reroll Name"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>Binary</VariableType>
                  <BitStart>1</BitStart>
                  <BitLength>2</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>ptrStaffHook</Address>
                  <Offsets>
                    <Offset>1</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>59709</ID>
                  <Description>"???"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>Binary</VariableType>
                  <BitStart>3</BitStart>
                  <BitLength>5</BitLength>
                  <ShowAsBinary>0</ShowAsBinary>
                  <Address>ptrStaffHook</Address>
                  <Offsets>
                    <Offset>1</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>59710</ID>
              <Description>"???"</Description>
              <Options moHideChildren="1" moAllowManualCollapseAndExpand="1"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Byte</VariableType>
              <Address>ptrStaffHook</Address>
              <Offsets>
                <Offset>2</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59711</ID>
              <Description>"Name if Special"</Description>
              <Options moHideChildren="1" moAllowManualCollapseAndExpand="1"/>
              <DropDownList DisplayValueAsItem="1">00:Jade Tree Frog
01:Sly Harrier
02:White Mastodon
03:Brass Armadillo
04:Pouncing Wallaby
05:Dire Barracuda
06:Sadistic Mastiff
07:Roaring Hedgehog
08:Night Crocodile
09:Jumping Harrier
0A:Blue Mastodon
0B:Devil Chameleon
0C:Jade Centipede
0D:Shining Kangaroo
0E:Ochre Capybara
0F:Raving Mongoose
10:Silent Mastodon
11:Silent Basilisk
12:Malak
13:Wild Chameleon
14:Silent Crocodile
15:Doom Kangaroo
16:Grizzly Squirrel
17:Ashen Stallion
18:Brass Squirrel
19:Howling Capybara
1A:Sunny Buzzard
1B:Sunny Platypus
1C:Crying Harrier
1D:Cunning Mastiff
1E:Biting Barracuda
1F:Greedy Armadillo
20:Spying Harrier
21:Rumble Tarantula
22:Stone Mastodon
23:Dire Crocodile
24:Roaring Stallion
25:Panzer Buffalo
26:Rampant Buzzard
27:Gray Stallion
28:Mosquito
29:Mad Centipede
2A:Panzer Mongoose
2B:Raving Harrier
2C:Viscount
2D:Hunting Harrier
2E:Growling Harrier
2F:Hungry Barracuda
30:Sadistic Buzzard
31:Death Platypus
32:Flaming Basilisk
33:Green Tarantula
34:Bullet Platypus
35:Devil Squirrel
36:Sly Mastodon
37:Sunny Mongoose
38:Wild Platypus
39:Gray Salamander
3A:Vile Buffalo
3B:Copper Stallion
3C:Blue Kangaroo
3D:Dire Capybara
3E:Crimson Kangaroo
3F:Crystal Squirrel
40:Cunning Stallion
41:Laughing Wallaby
42:Night Wallaby
43:Bullet Armadillo
44:Jade Capybara
45:Komodo Dragon
46:Jackal
47:Parrot
48:Falcon
49:Ostrich
4A:Raven
4B:Eagle Ray
4C:Viper
4D:Elephant
4E:Rat
4F:Gray Mongoose
50:Steel Mongoose
51:Greedy Barracuda
52:Blazing Buzzard
53:Hungry Stallion
54:Copper Buzzard
55:Running Harrier
56:Stalking Wallaby
57:Howling Stallion
58:Steel Kangaroo
59:Spunky Sturgeon
5A:Bitter Platypus
5B:Ochre Harrier
5C:Bullet Harrier
5D:Blazing Stallion
5E:Black Harrier
5F:Spunky Crocodile
60:Killer Hedgehog
61:Ashen Platypus
62:Pouncing Buzzard
63:Killer Squirrel
64:Poison Buffalo
65:Bloody Crocodile
66:Pouncing Harrier
67:Dizzy Capybara
68:Brutal Centipede
69:Doom Centipede
6A:Running Basilisk
6B:Goblin Squirrel
6C:Vampire Platypus
6D:Sky Centipede
6E:Hideo
6F:Ziang Tan
70:"???"
71:"???"
72:"???"
73:"???"
74:"???"
75:"???"
76:"???"
77:"???"
78:"???"
79:"???"
7A:"???"
7B:"???"
7C:"???"
7D:"???"
7E:"???"
7F:"???"
80:"???"
81:"???"
82:"???"
83:"???"
84:"???"
85:"???"
86:"???"
87:"???"
88:"???"
89:"???"
8A:"???"
8B:"???"
8C:"???"
8D:"???"
8E:"???"
8F:"???"
90:"???"
91:"???"
92:"???"
93:"???"
94:"???"
95:"???"
96:"???"
97:"???"
98:"???"
99:"???"
9A:"???"
9B:"???"
9C:Doom Squirrel
9D:"???"
9E:"???"
9F:"???"
A0:"???"
A1:"???"
A2:"???"
A3:"???"
A4:"???"
A5:"???"
A6:Dire Armadillo
A7:"???"
A8:"???"
A9:"???"
AA:"???"
AB:"???"
AC:"???"
AD:"???"
AE:"???"
AF:"???"
B0:"???"
B1:Cunning Mongoose
B2:"???"
B3:Dancing Mongoose
B4:"???"
B5:"???"
B6:"???"
B7:"???"
B8:Iron Harrier
B9:Lonely Buffalo
BA:Dizzy Centipede
BB:Hungry Squirrel
BC:Flaming Buffalo
BD:Running Mongoose
BE:Frantic Squirrel
BF:Blazing Mastodon
C0:Biting Tree Frog
C1:Gray Chameleon
C2:Razor Hedgehog
C3:Howling Platypus
C4:Blue Salamander
C5:Creeping Buzzard
C6:Glacier Mongoose
C7:Spunky Platypus
C8:"???"
C9:"???"
CA:"???"
CB:"???"
CC:"???"
CD:"???"
CE:"???"
CF:"???"
D0:"???"
D1:Hulking Mastiff
D2:Night Sturgeon
D3:Raging Buzzard
D4:Killer Stallion
D5:Brutal Tree Frog
D6:Bastard Harrier
D7:Green Sturgeon
D8:Scowling Wallaby
D9:Green Tree Frog
DA:Fire Kangaroo
DB:Ochre Chameleon
DC:Grizzly Hedgehog
DD:Hungry Crocodile
DE:Wild Harrier
DF:Blue Armadillo
E0:Gray Wallaby
E1:Blue Chameleon
E2:Midnight Mastiff
E3:Eye
E4:Finger
E5:Frigid Mongoose
E6:Hunting Stallion
E7:Assassin Harrier
E8:Mad Wallaby
E9:Wild Stallion
EA:Night Tree Frog
EB:Pirate Capybara
EC:Roaring Capybara
ED:Bitter Centipede
EE:Crying Sturgeon
EF:Gold Fox
F0:Amber Fox
F1:Silver Skull
F2:Ivory Skull
F3:Crimson Canine
F4:Garnet Canine
F5:Viridian Hound
F6:Emerald Hound
F7:Snake
F8:Snake
F9:Ocelot
FA:Miller
FB:Quiet
FC:Huey
FD:Code Talker
FE:Jade Tree Frog
FF:Jade Tree Frog
</DropDownList>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Byte</VariableType>
              <Address>ptrStaffHook</Address>
              <Offsets>
                <Offset>3</Offset>
              </Offsets>
              <Hotkeys>
                <Hotkey>
                  <Action>Increase Value</Action>
                  <Keys>
                    <Key>107</Key>
                  </Keys>
                  <Value>1</Value>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>59712</ID>
          <Description>"_[  Header (Stats)  ]_"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>59713</ID>
              <Description>"Suppress Non-Primary Stats"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Normal
1:Suppressed
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59714</ID>
              <Description>"Non-Primary Stat Bonus"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No Boost
1:Moderate Boost
2:Major Boost
3:Massive Boost
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>1</BitStart>
              <BitLength>2</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59715</ID>
              <Description>"Peak Rank"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:E
1:D
2:C
3:B
4:A
5:A+
6:A++
7:S
8:S+
9:S++
</DropDownList>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>3</BitStart>
              <BitLength>4</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59716</ID>
              <Description>"Stat Distribution (binary)"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:None
11010:None
11011:None
11100:None
11101:None
100100:None
100101:None
100110:None
100111:None
111011:None
1:"Security"
100:Base Dev Focus
110011:Base Dev/Combat
10010:Base Dev/Intel
110001:Base Dev+/Intel+
10011:Base Dev/Medical
110010:Base Dev+/Medical+
101110:Base Dev/R&amp;D
100000:Base Dev/Support/Intel/Medical
10001:Base Dev/Support
110000:Base Dev+/Support+
10:Combat Focus
101111:Combat/Base Dev
1001:Combat/Intel
101001:Combat+/Intel+
1010:Combat/Medical
1000:Combat/R&amp;D
11111:Combat/Support/Intel/Medical
101000:Combat/Support
110:Intel Focus
10000:Intel/Base Dev
110110:Intel+/Base Dev+
100010:Intel/Combat/Support/Medical
1110:Intel/Combat
111001:Intel+/Combat+
111000:Intel/Medical
1111:Intel/R&amp;D
111010:Intel/Support
111:Medical Focus
100011:Medical/Base Dev/Support/Intel
11000:Medical/Base Dev
111110:Medical+/Base Dev+
10111:Medical/Combat
111100:Medical+/Combat+
110111:Medical/Intel
111101:Medical/R&amp;D
11001:Medical/Support
11:R&amp;D Focus
1011:R&amp;D/Base Dev
101011:R&amp;D+/Base Dev+
101010:R&amp;D/Combat
1101:R&amp;D/Medical
101101:R&amp;D+/Medical+
11110:R&amp;D/Support/Intel/Medical
1100:R&amp;D/Support
101100:R&amp;D+/Support+
101:Support Focus
10100:Support/Combat
110100:Support+/Combat+
10110:Support/Intel
110101:Support+/Intel+
100001:Support/R&amp;D/Intel/Medical
111111:Special Character
</DropDownList>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>Binary</VariableType>
              <BitStart>7</BitStart>
              <BitLength>6</BitLength>
              <ShowAsBinary>1</ShowAsBinary>
              <Address>ptrStaffHook+8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59717</ID>
              <Description>"Stat Distribution (tiny bit bugged, type desired values as hex)"</Description>
              <DropDownList DisplayValueAsItem="1">0:None
1:"Security"
2:Combat Focus
3:R&amp;D Focus
4:Base Dev Focus
5:Support Focus
6:Intel Focus
7:Medical Focus
8:Combat/R&amp;D
9:Combat/Intel
10:Combat/Medical
11:R&amp;D/Base Dev
12:R&amp;D/Support
13:R&amp;D/Medical
14:Intel/Combat
15:Intel/R&amp;D
16:Intel/Base Dev
17:Base Dev/Support
18:Base Dev/Intel
19:Base Dev/Medical
20:Support/Combat
21:Support/R&amp;D
22:Support/Intel
23:Medical/Combat
24:Medical/Base Dev
25:Medical/Support
26:None
27:None
28:None
29:None
30:R&amp;D/Support/Intel/Medical
31:Combat/Support/Intel/Medical
32:Base Dev/Support/Intel/Medical
33:Support/R&amp;D/Intel/Medical
34:Intel/Combat/Support/Medical
35:Medical/Base Dev/Support/Intel
36:None
37:None
38:None
39:None
40:Combat/Support
41:Combat/Intel
42:R&amp;D/Combat
43:R&amp;D/Base Dev
44:R&amp;D/Support
45:R&amp;D/Medical
46:Base Dev/R&amp;D
47:Combat/Base Dev
48:Base Dev/Support
49:Base Dev/Intel
50:Base Dev/Medical
51:Base Dev/Combat
52:Support/Combat
53:Support/Intel
54:Intel/Base Dev
55:Medical/Intel
56:Intel/Medical
57:Intel/Combat
58:Intel/Support
59:None
60:Medical/Combat
61:Medical/R&amp;D
62:Medical/Base Dev
63:Special Character
</DropDownList>
              <ShowAsHex>1</ShowAsHex>
              <Color>999999</Color>
              <VariableType>Binary</VariableType>
              <BitStart>7</BitStart>
              <BitLength>6</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+8</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59718</ID>
              <Description>"Skill"</Description>
              <DropDownList DisplayValueAsItem="1">0:Empty
1:Gunman
2:Climber
3:Athlete
5:Rescuer
6:Quick Reload
7:Tough Guy
8:Fortunate
9:Savage
10:Boaster
11:Botanist
12:Quick Draw
13:Vanguard Sharpshooter
14:Prosthetic Mobility [1]
15:Prosthetic Mobility [2]
16:Prosthetic Mobility [3]
17:Prosthetic Precision Movement [1]
18:Prosthetic Precision Movement [2]
19:Prosthetic Precision Movement [3]
20:Prosthetic First Aid Function [1]
21:Prosthetic First Aid Function [2]
22:Prosthetic First Aid Function [3]
23:Gunsmith (Handguns)
24:Gunsmith (Submachine Guns)
25:Gunsmith (Assault Rifles)
26:Gunsmith (Shotguns)
27:Gunsmith (Grenade Launchers)
28:Gunsmith (Sniper Rifles)
29:Gunsmith (Machine Guns)
30:Gunsmith (Missile Launchers)
31:Master Gunsmith
32:Anesthesia Specialist
33:Noise Suppression Specialist
34:Missile Guidance Specialist
35:Zoologist
36:Sleeping Gas Specialist
37:Trap Specialist
38:Electromagnetc Net Specialist
40:Radar Specialist
41:Metamaterials Specialist
42:Drug Developer
43:Bionics Specialist
44:Mechatronics Specialist
45:Cybernetics Specialist
46:Rocket Control Specialist
47:Electrospinning Specialist
48:Materials Engineer
49:Transportation Specialist
51:Video Surveillance Specialist
54:Bipedal Weapons Developer
55:Interpreter (Russian)
56:Interpreter (Afrikaans)
57:Interpreter (Kikongo)
58:Interpreter (Pashto)
59:Surgeon
60:Physician
61:Counselor
62:Parasitologist
63:Troublemaker (Violence)
64:Troublemaker (Unsanitary)
65:Troublemaker (Harassment)
66:Diplomat
67:Tactical Instructor
68:Mother Base XO
69:Defender 1
70:Defender 2
71:Defender 3
72:Sentry 1
73:Sentry 2
74:Sentry 3
75:Ranger 1
76:Ranger 2
77:Ranger 3
78:Medic 1
79:Medic 2
80:Medic 3
81:Liquid Carbon Missile Engineer 1
82:Liquid Carbon Missile Engineer 2
83:Liquid Carbon Missile Engineer 3
84:Anti-Ballistic Missile Engineer 1
85:Anti-Ballistic Missile Engineer 2
86:Anti-Ballistic Missile Engineer 3
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>5</BitStart>
              <BitLength>7</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+8</Address>
              <Offsets>
                <Offset>1</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59719</ID>
              <Description>"Face/Gender (0-687, found in master/texture1.dat)"</Description>
              <DropDownList>000-349:M
350-399:F
450-479:F
500-519:F
550-567:I
600-649:S
680-687:T
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>4</BitStart>
              <BitLength>10</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+8</Address>
              <Offsets>
                <Offset>2</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59720</ID>
              <Description>"Extracted from Northern Kabul, Afghanistan"</Description>
              <DropDownList>0-349: Male
350-399:Female
450-479:Female
500-519:Female
600-612:Male
613:Female
614-629:Male
680-687:Tattoo faces
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>6</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+8</Address>
              <Offsets>
                <Offset>3</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59721</ID>
              <Description>"Extracted from Angola-Zaire Border Region, South Africa"</Description>
              <DropDownList>0-349: Male
350-399:Female
450-479:Female
500-519:Female
600-612:Male
613:Female
614-629:Male
680-687:Tattoo faces
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>7</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+8</Address>
              <Offsets>
                <Offset>3</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>59722</ID>
          <Description>"_[  Status  ]_"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>59723</ID>
              <Description>"Deployment Overhead (Overheads all the binary settings)"</Description>
              <DropDownList DisplayValueAsItem="1">0:In Reserves
1:AWOL (Team 1)
2:AWOL (Team 2)
3:AWOL (Team 3)
4:AWOL (Team 4)
5:AWOL (Team 5)
6:AWOL (Team 6)
7:AWOL (Team 7)
8:AWOL (Team 8)
9:AWOL (Team 9)
10:AWOL (Team 10)
11:AWOL (Team 11)
12:AWOL (Team 12)
13:AWOL (Team 13)
14:AWOL (Team 14)
15:AWOL (Team 15)
17:Deployed (Team 1)
18:Deployed (Team 2)
19:Deployed (Team 3)
20:Deployed (Team 4)
21:Deployed (Team 5)
22:Deployed (Team 6)
23:Deployed (Team 7)
24:Deployed (Team 8)
25:Deployed (Team 9)
26:Deployed (Team 10)
27:Deployed (Team 11)
28:Deployed (Team 12)
29:Deployed (Team 13)
30:Deployed (Team 14)
31:Deployed (Team 15)
112:As Player
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>7</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+10</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59724</ID>
              <Description>"Combat Deployment Team"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Reserves Or Player
1:Team 1
2:Team 2
3:Team 3
4:Team 4
5:Team 5
6:Team 6
7:Team 7
8:Team 8
9:Team 9
10:Team 10
11:Team 11
12:Team 12
13:Team 13
14:Team 14
15:Team 15
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>4</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+10</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59725</ID>
              <Description>"Deployed"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>4</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+10</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59726</ID>
              <Description>"Player Selected/Controlled"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Deployed As NPC
7:Yes
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>4</BitStart>
              <BitLength>3</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+10</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59727</ID>
              <Description>"Direct Contract"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Not Direct Contracted
1:Direct Contracted
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>7</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+10</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59728</ID>
              <Description>"Proficiency"</Description>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>4</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+10</Address>
              <Offsets>
                <Offset>1</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59729</ID>
              <Description>"Distinguished Service Medal"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Not Earned
1:Earned
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>4</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+10</Address>
              <Offsets>
                <Offset>1</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59730</ID>
              <Description>"Distinguished Service Cross"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Not Earned
1:Earned
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>5</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+10</Address>
              <Offsets>
                <Offset>1</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59731</ID>
              <Description>"Medal of Honor"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Not Earned
1:Earned
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>6</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+10</Address>
              <Offsets>
                <Offset>1</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59732</ID>
              <Description>"???"</Description>
              <VariableType>Binary</VariableType>
              <BitStart>7</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+10</Address>
              <Offsets>
                <Offset>1</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59733</ID>
              <Description>"Symptomatic"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+10</Address>
              <Offsets>
                <Offset>2</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59734</ID>
              <Description>"Health Level (0-7)"</Description>
              <VariableType>Binary</VariableType>
              <BitStart>1</BitStart>
              <BitLength>3</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+10</Address>
              <Offsets>
                <Offset>2</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59735</ID>
              <Description>"Health State"</Description>
              <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:Healthy
1:Injured
2:Sick
3:PTSD
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>4</BitStart>
              <BitLength>2</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+10</Address>
              <Offsets>
                <Offset>2</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59736</ID>
              <Description>"Morale (0-15)"</Description>
              <VariableType>Binary</VariableType>
              <BitStart>6</BitStart>
              <BitLength>4</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+10</Address>
              <Offsets>
                <Offset>2</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59737</ID>
              <Description>"Enemy (Hostility)"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Enemy
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>2</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+10</Address>
              <Offsets>
                <Offset>3</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59738</ID>
              <Description>"Designation"</Description>
              <DropDownList DisplayValueAsItem="1">0:Waiting Room
1:Combat Unit
2:R&amp;D Team
3:Base Development Unit
4:Support Unit
5:Intel Team
6:Medical Team
7:Security Team
8:Sickbay
9:Brig
10:Quarantine
11:Waiting Room
12:Waiting Room
13:Waiting Room
14:Waiting Room
15:Waiting Room
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>3</BitStart>
              <BitLength>4</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+10</Address>
              <Offsets>
                <Offset>3</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59739</ID>
              <Description>"Unselectable"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Unselectable
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>7</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+10</Address>
              <Offsets>
                <Offset>3</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>59740</ID>
          <Description>"_[  Status No Sync  ]_"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>59741</ID>
              <Description>"Unmovable"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Unmovable
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>0</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+18</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59742</ID>
              <Description>"Selected"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Selected
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>1</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+18</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59743</ID>
              <Description>"New"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:New
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>2</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+18</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59744</ID>
              <Description>"Afrikaans"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:None
1:Learning
2:Master
3:Native
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>3</BitStart>
              <BitLength>2</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+18</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59745</ID>
              <Description>"Kikongo"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:None
1:Learning
2:Master
3:Native
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>5</BitStart>
              <BitLength>2</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+18</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59746</ID>
              <Description>"Pashto"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:None
1:Learning
2:Master
3:Native
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>7</BitStart>
              <BitLength>2</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+18</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59747</ID>
              <Description>"Russian"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:None
1:Learning
2:Master
3:Native
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>1</BitStart>
              <BitLength>2</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+18</Address>
              <Offsets>
                <Offset>1</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59748</ID>
              <Description>"English"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:None
1:Learning
2:Master
3:Native
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>3</BitStart>
              <BitLength>2</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+18</Address>
              <Offsets>
                <Offset>1</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59749</ID>
              <Description>"???"</Description>
              <VariableType>Binary</VariableType>
              <BitStart>5</BitStart>
              <BitLength>2</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+18</Address>
              <Offsets>
                <Offset>1</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>59750</ID>
              <Description>"Recently Moved"</Description>
              <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <VariableType>Binary</VariableType>
              <BitStart>7</BitStart>
              <BitLength>1</BitLength>
              <ShowAsBinary>0</ShowAsBinary>
              <Address>ptrStaffHook+18</Address>
              <Offsets>
                <Offset>1</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

zufield
Expert Cheater
Expert Cheater
Posts: 56
Joined: Sun Jun 11, 2017 7:53 pm
Reputation: 6

Re: Metal Gear Solid V

Post by zufield »

How do I use that stuff?

TimFun13
Expert Cheater
Expert Cheater
Posts: 1354
Joined: Fri Mar 03, 2017 12:31 am
Reputation: 6

Re: Metal Gear Solid V

Post by TimFun13 »

Add the AA script to your table and enable it. Copy paste the address list entries to your table. Then edit staff when in side the staff management menu.

zufield
Expert Cheater
Expert Cheater
Posts: 56
Joined: Sun Jun 11, 2017 7:53 pm
Reputation: 6

Re: Metal Gear Solid V

Post by zufield »

Okay, I'm most likely retarded, but while I can get the first thingy in there with auto assembler, it's not obvious how to add the second part, as AA doesn't like it.

Also, trying to just copy/paste it directly into the list doesn't appear to work.

hamed91211173
Noobzor
Noobzor
Posts: 9
Joined: Thu Aug 17, 2017 7:12 am
Reputation: 2

Re: Metal Gear Solid V

Post by hamed91211173 »

Just updated the 1.1.0.0 version of table with script and some tables in this forum
most tanks to - ShyTwig16 - for his scripts iff i'm not wrong i added all of his gun scripts in this table

to zufield
this table has a working staff editor

just rename the table to - mgsvtpp - for easier use
Attachments
MGSVTPP 1.1.2.0 V-07.CT
This NOT my work Just put together others scripts and update the table from 1.1.0
(1.29 MiB) Downloaded 368 times
Last edited by hamed91211173 on Sat Feb 10, 2018 6:09 pm, edited 2 times in total.

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