z Baldur's Gate 3

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Chicchi
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Re: z Baldur's Gate 3

Post by Chicchi »

Zanzer wrote:
Sun Oct 18, 2020 2:28 pm
Hey all, I changed up the Pet Pal, Comprehend Languages, and Detect Thoughts to use the SetTag() command instead.

These are now permanent. You can also add any of the other tags to your characters. I included Hermit and Urchin.

You all can assemble the list of UUIDs for the other tags out there in the ./Shared/Tags folder.

Also added the command to Toggle Fog of War.
Hi, I know this is quite an old post but I think the table still works the same so I just wanted to ask - is there a way to remove something added with SetTag?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Trip
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Re: z Baldur's Gate 3

Post by Trip »

Subslover wrote:
Wed Aug 09, 2023 1:18 am
Anyone know how to add spells for sorcerer so it can be upcasted and also be used with metamagic?

I used for example (local spell = "Shout_ArmorOfAgathys"), but then it works as basic lvl1 spells only. :(
(It's a spell that works with upcasting/metamagic when choosing a certain draconic bloodline)
I asked something similar a while back and was told it would be easier to look for a mod vs CT memory changes especially given how add spells works using this.
The mod on nexus I found lets sorcerer learn spells from scrolls like a wizard. This places them into the proper level range and uses resources/upscales as normal. I think it was called Unearthed Arcana, though I am not sure that would help with Agathys since there not a scroll for that.

Tassyr
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Re: z Baldur's Gate 3

Post by Tassyr »

Hey, has anyone run into an oddity where the 'max all stats' cheat goes away once you untoggle it? I customized it to give myself better (but not all 20) stats, hoping to save and just have them- but it vanishes when I toggle it off. Will I just have to keep it on forever?

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Ang3lic
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Re: z Baldur's Gate 3

Post by Ang3lic »

Tassyr wrote:
Wed Aug 09, 2023 3:30 am
U have to save after giving yourself stats and reload to keep them

fearlessengineer333
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Re: z Baldur's Gate 3

Post by fearlessengineer333 »

##Fixed issue##
Last edited by fearlessengineer333 on Wed Aug 09, 2023 4:33 am, edited 1 time in total.

Tassyr
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Re: z Baldur's Gate 3

Post by Tassyr »

Ang3lic wrote:
Wed Aug 09, 2023 3:31 am
Tassyr wrote:
Wed Aug 09, 2023 3:30 am
U have to save after giving yourself stats and reload to keep them
Yeah, I've tried that- it reverts once I reload, without fail.

ichthyic
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Re: z Baldur's Gate 3

Post by ichthyic »

kyoski wrote:
Tue Aug 08, 2023 11:41 pm
anyone find any other passive permanent stat upgrades like AbilityImprovement_ and Resilient_ that persist between saves and work in druid forms?
all of the things under "Passive/Feat Cheats" have stuck that I have tested so far

Semetric
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Re: z Baldur's Gate 3

Post by Semetric »

Ðogma wrote:
Wed Aug 09, 2023 2:41 am
Bigfeelsman wrote:
Tue Aug 08, 2023 4:30 pm
The UUID for Astral-Touched Tadpole is 4a82e6f2-839f-434e-addf-b07dd1578194

When you put in the code, right-click Pick Up, and interact when it is in your inventory. You can gain all the benefits that way.
First off thank you; Where did you find this UUID? I searched forever and couldn't find it. And if you can find it what is the UUID for the Supreme Tadpole that you use after this one?
"a313a568-9b27-4b94-8ad8-50fcc374179f";"LOOT_MF_Tadpole_Supreme_A"

Killerzone101
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Re: z Baldur's Gate 3

Post by Killerzone101 »

Hi there im trying to add custom spells to BG3 from a nexus mod called Faerun Utility - FU. I do not wanna use all the spells just wanted one of many wonderful spells they have. I can easily add items from the mod using this cheat engine but spells :( . The spell i wanted to add was - Projectile_MagicMissileofTheGods.

Any help would be appreciate, trying to learn how to do it. xD :))
Cheers

fearlessengineer333
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Re: z Baldur's Gate 3

Post by fearlessengineer333 »

Killerzone101 wrote:
Wed Aug 09, 2023 4:11 am
Hi there im trying to add custom spells to BG3 from a nexus mod called Faerun Utility - FU. I do not wanna use all the spells just wanted one of many wonderful spells they have. I can easily add items from the mod using this cheat engine but spells :( . The spell i wanted to add was - Projectile_MagicMissileofTheGods.

Any help would be appreciate, trying to learn how to do it. xD :))
Cheers
Is that even in the game? What class casts it or what npc have you seen cast it?

Killerzone101
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Re: z Baldur's Gate 3

Post by Killerzone101 »

fearlessengineer333 wrote:
Wed Aug 09, 2023 4:15 am
Killerzone101 wrote:
Wed Aug 09, 2023 4:11 am
Hi there im trying to add custom spells to BG3 from a nexus mod called Faerun Utility - FU. I do not wanna use all the spells just wanted one of many wonderful spells they have. I can easily add items from the mod using this cheat engine but spells :( . The spell i wanted to add was - Projectile_MagicMissileofTheGods.

Any help would be appreciate, trying to learn how to do it. xD :))
Cheers
Is that even in the game? What class casts it or what npc have you seen cast it?
Hi there.
Nope its not in the game its a custom spells mod. But the items etc are all part of the game. I can basically use summon item using cheat engine and works perfectly, but i cant seem to get the spell using addspells what i mean is when u use that mod the spells are cluttered and i only want few spells from it so it will be nice and clean on my hotbar.

fearlessengineer333
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Re: z Baldur's Gate 3

Post by fearlessengineer333 »

Killerzone101 wrote:
Wed Aug 09, 2023 4:20 am
fearlessengineer333 wrote:
Wed Aug 09, 2023 4:15 am
Killerzone101 wrote:
Wed Aug 09, 2023 4:11 am
Hi there im trying to add custom spells to BG3 from a nexus mod called Faerun Utility - FU. I do not wanna use all the spells just wanted one of many wonderful spells they have. I can easily add items from the mod using this cheat engine but spells :( . The spell i wanted to add was - Projectile_MagicMissileofTheGods.

Any help would be appreciate, trying to learn how to do it. xD :))
Cheers
Is that even in the game? What class casts it or what npc have you seen cast it?
Hi there.
Nope its not in the game its a custom spells mod. But the items etc are all part of the game. I can basically use summon item using cheat engine and works perfectly, but i cant seem to get the spell using addspells what i mean is when u use that mod the spells are cluttered and i only want few spells from it so it will be nice and clean on my hotbar.
Well try clicking on the script on the latest CE build for a spell and change the ID to this Projectile_MagicMissileofTheGods. It will either work or CTD your game. On the minus side, installing mods mean you can uninstall the mod and your save will be clean, using CE will force it into your build and might corrupt your save. The script is already there.
console command > random cheats > add spell
Last edited by fearlessengineer333 on Wed Aug 09, 2023 4:39 am, edited 1 time in total.

ichthyic
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Re: z Baldur's Gate 3

Post by ichthyic »

I'm able to see how to use most of the cheats in the table, but how *exactly* does the item spawner work? it does not ask for a code. nothing pops up for you to enter anything. nothing happens when I select it.

??

cheatycheater
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Re: z Baldur's Gate 3

Post by cheatycheater »

ichthyic wrote:
Wed Aug 09, 2023 4:39 am
I'm able to see how to use most of the cheats in the table, but how *exactly* does the item spawner work? it does not ask for a code. nothing pops up for you to enter anything. nothing happens when I select it.??
Right click the table row > click 'Change Script'. The UUID at the very top in red can be modified to whatever you like. You'll have to search this thread for more UUIDs, I'm afraid.

Toggling the cheat should spawn the item directly under your selected character's feet. Since items are relatively small in-game, the spawns are very easy to miss; walk around and hold the Alt key, and they should show up.
Last edited by cheatycheater on Wed Aug 09, 2023 4:45 am, edited 1 time in total.

Killerzone101
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Re: z Baldur's Gate 3

Post by Killerzone101 »

fearlessengineer333 wrote:
Wed Aug 09, 2023 4:37 am
Killerzone101 wrote:
Wed Aug 09, 2023 4:20 am
fearlessengineer333 wrote:
Wed Aug 09, 2023 4:15 am


Is that even in the game? What class casts it or what npc have you seen cast it?
Hi there.
Nope its not in the game its a custom spells mod. But the items etc are all part of the game. I can basically use summon item using cheat engine and works perfectly, but i cant seem to get the spell using addspells what i mean is when u use that mod the spells are cluttered and i only want few spells from it so it will be nice and clean on my hotbar.
Well try clicking on the script on the latest CE build for a spell and change the ID to this Projectile_MagicMissileofTheGods. It will either work or CTD your game. On the minus side, installing mods mean you can uninstall the mod and your save will be clean, using CE will force it into your build and might corrupt your save. The script is already there.
console command > random cheats > add spell
So tried using that. I managed to open the pak file ( extract ) -
new entry "Projectile_MagicMissileofTheGods"
type "SpellData"
data "SpellType" "Projectile"
data "SpellContainerID" "FU_Library_Default"
data "Level" "1"
data "SpellSchool" "Evocation"
data "SpellProperties" "DealDamage(8d8+1,Force);DealDamage(4d6,Fire);GROUND:SurfaceChange(Ignite);GROUND:SurfaceChange(Vaporize);GROUND:CreateSurface(1,0,Grease);GROUND:CreateSurface(1,0,Fire)"
data "TargetRadius" "30"
data "AmountOfTargets" "5"
data "TargetConditions" "not Self() and not HasStatus('SHIELD')"
data "ProjectileCount" "1"
data "Angle" "120"
data "Template" "348013df-7958-4ca9-ac9f-80337e054bee"
data "Trajectories" "348013df-7958-4ca9-ac9f-80337e054bee,b1834cff-1cc5-64e5-ee28-70884abbee7d,13cbd9e4-c391-471e-bcbd-a9384d028090,7bff57fa-fd21-4ab3-9384-83fb14237690,b06fe393-767a-481d-9ef7-44b673775da0"
data "Icon" "Spell_MagicMissilesOftheGods"
data "DisplayName" "h8bcf84b0g2e07g4d75ga186g4e1df34701c5;1"
data "Description" "h0070cc7bg1ea3g4e14gbb1fgbcbb81e98933;1"
data "DescriptionParams" "DealDamage(8d8+1,Force);DealDamage(4d6,Fire)"
data "TooltipDamageList" "DealDamage(8d8+1,Force);DealDamage(4d6,Fire)"
data "PrepareEffect" "f9785481-e126-4499-b00e-f36fa02cd196"
data "CastEffect" "655f8b6b-f392-4c5d-8d74-d2a9df5f8f9d"
data "PreviewCursor" "Cast"
data "CastTextEvent" "Cast"
data "CastSound" "Spell_Cast_Damage_Force_MagicMissile_L1to3"
data "CycleConditions" "Enemy() and not Dead()"
data "UseCosts" "ActionPoint:0"
data "SpellAnimation" "3ff87abf-1ea1-4c32-aadf-c822d74c7dc0(SPL_Arcane_Damage_01_Prepare),,;,,;38cdb41c-2eec-4e03-bb31-83cff0346c35(SPL_Somatic_Projectile_01_Cast),,;85414f5f-b448-4dda-9370-1b6c4b38b561(SPL_Somatic_Projectile_01_Recover),,;d8925ce4-d6d9-400c-92f5-ad772ef7f178(SPL_Arcane_Damage_01_Loop),,;,,"
data "VerbalIntent" "Damage"
data "SpellFlags" "HasVerbalComponent;HasSomaticComponent;IsSpell;HasHighGroundRangeExtension;RangeIgnoreVerticalThreshold;IsHarmful"
data "HitAnimationType" "MagicalDamage_External"
data "RechargeValues" "6"
data "MemoryCost" "1"


So -
added this to script - local spell = "Projectile_MagicMissileofTheGods"
Doesnt seem to work. Feel like im doing something wrong.

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