z Baldur's Gate 3

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ana57
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Re: z Baldur's Gate 3

Post by ana57 »

"Companion cheats" seems to be invalid in 4.1.1.3624901, I can't execute scripts 1 and 2

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by ana57 on Sat Aug 05, 2023 3:07 am, edited 1 time in total.

shmoogus
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Re: z Baldur's Gate 3

Post by shmoogus »

Ckeylos wrote:
Fri Aug 04, 2023 7:00 pm
shmoogus wrote:
Fri Aug 04, 2023 6:34 pm
Ckeylos wrote:
Fri Aug 04, 2023 6:13 pm
Found a way to add feats, by editing the heavy armor proficiency script still need to try other passives

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local boost = "Alert"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)
writeString(cmdStr2, boost)
writeBytes(cmdStr2 + #boost, 0)

PrepareCall("AddPassive")
writePointer(cmdArgs + 0x08, cmdStr1)
writePointer(cmdArgs + 0x18, cmdStr2)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]


Update: Works for other passives too.I have a human character with Draconic resistence now
I get an error when I try to execute this, for 'unexpected symbols'... maybe I'm just not doing it right?
When you copied the code, did the website attach anything to the end? Sometimes when I copy something, it will add to the bottom [Top] or something like that
Nope, nothing added in... maybe I'm doing it wrong. I copy/paste into Lua script: Cheat Table. Is that right?

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

Added some more passives

Blackhuskyy
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Re: z Baldur's Gate 3

Post by Blackhuskyy »

Heeyy is there anyway with this table, that I can max out all my multiclasses, or is there a way where I can add class tags?

unREAL
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Re: z Baldur's Gate 3

Post by unREAL »

shmoogus wrote:
Sat Aug 05, 2023 12:46 am

Nope, nothing added in... maybe I'm doing it wrong. I copy/paste into Lua script: Cheat Table. Is that right?
Its AA format.
Remove the [ENABLE] and [DISABLE] and {$asm} = you can execute it as Lua.

Otherwise use Memory View > Auto Assembler to paste the whole script.

Edit:
my bad {$lua} needs also to be removed, its an AA command!
Last edited by unREAL on Sat Aug 05, 2023 1:16 am, edited 1 time in total.

Ckeylos
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Re: z Baldur's Gate 3

Post by Ckeylos »

shmoogus wrote:
Sat Aug 05, 2023 12:46 am
Ckeylos wrote:
Fri Aug 04, 2023 7:00 pm
shmoogus wrote:
Fri Aug 04, 2023 6:34 pm


I get an error when I try to execute this, for 'unexpected symbols'... maybe I'm just not doing it right?
When you copied the code, did the website attach anything to the end? Sometimes when I copy something, it will add to the bottom [Top] or something like that
Nope, nothing added in... maybe I'm doing it wrong. I copy/paste into Lua script: Cheat Table. Is that right?
I just copied and pasted the heavy armor entry on the list so that it was in the same place. The updated table also has the code under passive/feats

benny89
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Re: z Baldur's Gate 3

Post by benny89 »

Any idea how to add more feats?

shmoogus
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Re: z Baldur's Gate 3

Post by shmoogus »

unREAL wrote:
Sat Aug 05, 2023 1:07 am
shmoogus wrote:
Sat Aug 05, 2023 12:46 am

Nope, nothing added in... maybe I'm doing it wrong. I copy/paste into Lua script: Cheat Table. Is that right?
Its AA format.
Remove the [ENABLE] and [DISABLE] and {$asm} = you can execute it as Lua.

Otherwise use Memory View > Auto Assembler to paste the whole script.

Edit:
my bad {$lua} needs also to be removed, its an AA command!
So I tried redoing the script in Lua and got an error back, saying that it didn't know what cmdCall means... tried it via Auto Assemble and got an error saying the same thing.

Don't know what I'm doing wrong. :(

unREAL
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Re: z Baldur's Gate 3

Post by unREAL »

shmoogus wrote:
Sat Aug 05, 2023 1:20 am

So I tried redoing the script in Lua and got an error back, saying that it didn't know what cmdCall means... tried it via Auto Assemble and got an error saying the same thing.

Don't know what I'm doing wrong. :(
You need to have Zanzer's table enabled -> Console Commands & Register Commands

Ckeylos
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Re: z Baldur's Gate 3

Post by Ckeylos »

I found Class Features in SharedDev\Stats\Generated\Data\Passive.txt
UPDATE: More Class Features found in Public-Shared\Stats\Generated\Data\Passive.txt

Not sure if it's all of them though. Some are just Spells and need to be added with Add Spells

It would be nice if all of this was in one place :(

Also, if adding a feat crashes the game, it might actually be multiple passives that need to be added

For example: Adding Athlete crashes the game, you have to add Athlete_PassiveBonuses and Athlete_StandUp instead
Last edited by Ckeylos on Sat Aug 05, 2023 1:56 am, edited 3 times in total.

User avatar
BlackDragon2121
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Re: z Baldur's Gate 3

Post by BlackDragon2121 »

Yosharian wrote:
Fri Aug 04, 2023 8:27 am
omrictu wrote:
Fri Aug 04, 2023 8:10 am
Yosharian wrote:
Fri Aug 04, 2023 7:59 am
OK cool. Another question, I found the Add 100 XP button. But, I need, like, an Add 1000 XP button. The later levels are taking ages to click to lol.

10000 experience


[ENABLE]
{$lua}
if syntaxcheck then return end
local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddExplorationExperience")
writeInteger(cmdArgs + 0x18, 10000)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
Er thanks but I'm gonna need an explanation on how to plug this into CE, never done it before lol
Bro, pull it all up and goto where you would click to add the 100XP, double click the <script> look where it says 100 and add two 0's then click at the bottom to get back to the screen. Done.

shmoogus
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Re: z Baldur's Gate 3

Post by shmoogus »

unREAL wrote:
Sat Aug 05, 2023 1:26 am
shmoogus wrote:
Sat Aug 05, 2023 1:20 am

So I tried redoing the script in Lua and got an error back, saying that it didn't know what cmdCall means... tried it via Auto Assemble and got an error saying the same thing.

Don't know what I'm doing wrong. :(
You need to have Zanzer's table enabled -> Console Commands & Register Commands
OH, duh. Thanks for putting up with my noobiness.

How would I go about adding martial proficiency?

Ckeylos
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Re: z Baldur's Gate 3

Post by Ckeylos »

shmoogus wrote:
Sat Aug 05, 2023 1:49 am
unREAL wrote:
Sat Aug 05, 2023 1:26 am
shmoogus wrote:
Sat Aug 05, 2023 1:20 am

So I tried redoing the script in Lua and got an error back, saying that it didn't know what cmdCall means... tried it via Auto Assemble and got an error saying the same thing.

Don't know what I'm doing wrong. :(
You need to have Zanzer's table enabled -> Console Commands & Register Commands
OH, duh. Thanks for putting up with my noobiness.

How would I go about adding martial proficiency?
The Martial Weapons Proficiency? That is added through AddBoost

rodki95
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Re: z Baldur's Gate 3

Post by rodki95 »

this table works just with .ce file? or need something extra t work?

ShadoweCZ
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Re: z Baldur's Gate 3

Post by ShadoweCZ »

where do i find class/subclass actions and features like barb´s RAGE ? i cant find it in the data dump

I would love to do table with everything each class has (since we cant have 12 classes at max level) similarly how its done with the passives/feats but i cant find class/subclass actions and features like barb´s RAGE in the data dump
help pls ?

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