Legends of Idleon

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snowdayanon
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Re: Legends of Idleon

Post by snowdayanon »

Any luck on a better solution for companion cheats yet? Maybe a way to change the odds on the free rolls or set all the rewards to doot or X companion? I don't even care if I get shadowbanned at this point but I'd like to not have to launch the cheat injector every single time. Surely there's something that's not server-sided that can be spoofed to let you get certain rolls.

gibaslip
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Re: Legends of Idleon

Post by gibaslip »

I haven't been able to find it in my semi-limited dive through these posts, but does anyone know how to reset/fix coins? I've accidentally given myself N coins and I'm not able to figure out how to reset that.

Lavalame4ever
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Re: Legends of Idleon

Post by Lavalame4ever »

I have been using autohotkey to automate some tasks, but when running these cheats autohotkey doesn't seem to be able to click inside idleon. Anyone have any idea why that might be happening? And if its possible to fix it?

jkishin
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Re: Legends of Idleon

Post by jkishin »

LavaLame2 wrote:
Tue Jul 04, 2023 5:11 am
Chrome debug command to set all shiny pet lvls to 10 (4,110 days).
You do not have to have any shinies unlocked for this to work.

Code: Select all

bEngine.gameAttributes.h.Breeding[22][0]=4110,
bEngine.gameAttributes.h.Breeding[22][1]=4110,
bEngine.gameAttributes.h.Breeding[22][2]=4110,
bEngine.gameAttributes.h.Breeding[22][3]=4110,
bEngine.gameAttributes.h.Breeding[22][4]=4110,
bEngine.gameAttributes.h.Breeding[22][5]=4110,
bEngine.gameAttributes.h.Breeding[22][6]=4110,
bEngine.gameAttributes.h.Breeding[22][7]=4110,
bEngine.gameAttributes.h.Breeding[22][8]=4110,
bEngine.gameAttributes.h.Breeding[22][9]=4110,
bEngine.gameAttributes.h.Breeding[22][10]=4110,
bEngine.gameAttributes.h.Breeding[22][11]=4110,
bEngine.gameAttributes.h.Breeding[22][12]=4110,
bEngine.gameAttributes.h.Breeding[22][13]=4110,
bEngine.gameAttributes.h.Breeding[22][14]=4110,
bEngine.gameAttributes.h.Breeding[22][15]=4110,
bEngine.gameAttributes.h.Breeding[22][16]=4110,
bEngine.gameAttributes.h.Breeding[23][0]=4110,
bEngine.gameAttributes.h.Breeding[23][1]=4110,
bEngine.gameAttributes.h.Breeding[23][2]=4110,
bEngine.gameAttributes.h.Breeding[23][3]=4110,
bEngine.gameAttributes.h.Breeding[23][4]=4110,
bEngine.gameAttributes.h.Breeding[23][5]=4110,
bEngine.gameAttributes.h.Breeding[23][6]=4110,
bEngine.gameAttributes.h.Breeding[23][7]=4110,
bEngine.gameAttributes.h.Breeding[23][8]=4110,
bEngine.gameAttributes.h.Breeding[23][9]=4110,
bEngine.gameAttributes.h.Breeding[23][10]=4110,
bEngine.gameAttributes.h.Breeding[23][11]=4110,
bEngine.gameAttributes.h.Breeding[23][12]=4110,
bEngine.gameAttributes.h.Breeding[23][13]=4110,
bEngine.gameAttributes.h.Breeding[23][14]=4110,
bEngine.gameAttributes.h.Breeding[23][15]=4110,
bEngine.gameAttributes.h.Breeding[23][16]=4110,
bEngine.gameAttributes.h.Breeding[24][0]=4110,
bEngine.gameAttributes.h.Breeding[24][1]=4110,
bEngine.gameAttributes.h.Breeding[24][2]=4110,
bEngine.gameAttributes.h.Breeding[24][3]=4110,
bEngine.gameAttributes.h.Breeding[24][4]=4110,
bEngine.gameAttributes.h.Breeding[24][5]=4110,
bEngine.gameAttributes.h.Breeding[24][6]=4110,
bEngine.gameAttributes.h.Breeding[24][7]=4110,
bEngine.gameAttributes.h.Breeding[24][8]=4110,
bEngine.gameAttributes.h.Breeding[24][9]=4110,
bEngine.gameAttributes.h.Breeding[24][10]=4110,
bEngine.gameAttributes.h.Breeding[24][11]=4110,
bEngine.gameAttributes.h.Breeding[24][12]=4110,
bEngine.gameAttributes.h.Breeding[24][13]=4110,
bEngine.gameAttributes.h.Breeding[24][14]=4110,
bEngine.gameAttributes.h.Breeding[24][15]=4110,
bEngine.gameAttributes.h.Breeding[24][16]=4110,
bEngine.gameAttributes.h.Breeding[25][0]=4110,
bEngine.gameAttributes.h.Breeding[25][1]=4110,
bEngine.gameAttributes.h.Breeding[25][2]=4110,
bEngine.gameAttributes.h.Breeding[25][3]=4110,
bEngine.gameAttributes.h.Breeding[25][4]=4110,
bEngine.gameAttributes.h.Breeding[25][5]=4110,
bEngine.gameAttributes.h.Breeding[25][6]=4110,
bEngine.gameAttributes.h.Breeding[25][7]=4110,
bEngine.gameAttributes.h.Breeding[25][8]=4110,
bEngine.gameAttributes.h.Breeding[25][9]=4110,
bEngine.gameAttributes.h.Breeding[25][10]=4110,
bEngine.gameAttributes.h.Breeding[25][11]=4110,
bEngine.gameAttributes.h.Breeding[25][12]=4110,
bEngine.gameAttributes.h.Breeding[25][13]=4110,
bEngine.gameAttributes.h.Breeding[25][14]=4110,
bEngine.gameAttributes.h.Breeding[25][15]=4110,
bEngine.gameAttributes.h.Breeding[25][16]=4110
I think the part where it updates the pets with the infinity star signs, it doesn't actually seem to unlock the star signs :/

quyky
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Re: Legends of Idleon

Post by quyky »

anyone know how to duplicate an item like keychain?

LavaLame yada yada
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Re: Legends of Idleon

Post by LavaLame yada yada »

How do you change shiny pet levels using the code injector ?

jkishin
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Re: Legends of Idleon

Post by jkishin »

LavaLame yada yada wrote:
Wed Jul 05, 2023 11:58 am
How do you change shiny pet levels using the code injector ?
The post I linked two posts above shows you how to do it! I do think there is an issue with it, because it does not seem to handle infinity star signs completely correctly.

LavaLame yada yada
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Re: Legends of Idleon

Post by LavaLame yada yada »

jkishin wrote:
Wed Jul 05, 2023 1:27 pm
LavaLame yada yada wrote:
Wed Jul 05, 2023 11:58 am
How do you change shiny pet levels using the code injector ?
The post I linked two posts above shows you how to do it! I do think there is an issue with it, because it does not seem to handle infinity star signs completely correctly.
Do I just copy paste the command in the console or do I have to do something else before executing it ? I also wanted to change the values by myself after reading the linked post but typing bEngine.gameAttributes.h in the console doesn't do anything either

fatratcheating
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Re: Legends of Idleon

Post by fatratcheating »

Hey, thanks for all the help so far, any way to reduce the level on fertilizer (the first slot) in gaming, thanks!!

FrostyFlames
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Re: Legends of Idleon

Post by FrostyFlames »

snowdayanon wrote:
Tue Jul 04, 2023 9:29 pm
Any luck on a better solution for companion cheats yet? Maybe a way to change the odds on the free rolls or set all the rewards to doot or X companion? I don't even care if I get shadowbanned at this point but I'd like to not have to launch the cheat injector every single time. Surely there's something that's not server-sided that can be spoofed to let you get certain rolls.
so far this is the only way... I wonder if we are getting close to finding a way to get doot without loading up the injector everytime.. I always forgot to put the command before i start the game would be nice to not have to do that everytime... Id be surprised if nobody figure out a way to bypass this because I think w1 companion cheat came out few hrs after the update. all we can do is wait until someone figures it out for now...

jkishin
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Re: Legends of Idleon

Post by jkishin »

LavaLame yada yada wrote:
Wed Jul 05, 2023 2:04 pm
jkishin wrote:
Wed Jul 05, 2023 1:27 pm
LavaLame yada yada wrote:
Wed Jul 05, 2023 11:58 am
How do you change shiny pet levels using the code injector ?
The post I linked two posts above shows you how to do it! I do think there is an issue with it, because it does not seem to handle infinity star signs completely correctly.
Do I just copy paste the command in the console or do I have to do something else before executing it ? I also wanted to change the values by myself after reading the linked post but typing bEngine.gameAttributes.h in the console doesn't do anything either
Those values you paste into the console that's shown by executing chromedebug first. Using chromedebug is always a safer option since it actually has autocomplete. If you don't want to use that then you need to do chng and then the command, but I think in that case the command is slightly different, not entirely sure there.

omgusux
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Re: Legends of Idleon

Post by omgusux »

FrostyFlames wrote:
Wed Jul 05, 2023 2:17 pm
I always forgot to put the command before i start the game would be nice to not have to do that everytime.
in config.custom.js,

Code: Select all

exports.startupCheats = [
	'w1 companion',
];
anything in startup cheats are done on startup for you, so you don't have to remember. i have wide autoloot on it as well, so i can just log into a character and auto collect all the items to storage.

FrostyFlames
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Re: Legends of Idleon

Post by FrostyFlames »

omgusux wrote:
Wed Jul 05, 2023 3:02 pm
FrostyFlames wrote:
Wed Jul 05, 2023 2:17 pm
I always forgot to put the command before i start the game would be nice to not have to do that everytime.
in config.custom.js,

Code: Select all

exports.startupCheats = [
	'w1 companion',
];
anything in startup cheats are done on startup for you, so you don't have to remember. i have wide autoloot on it as well, so i can just log into a character and auto collect all the items to storage.
WOW dude thank you so much!! this will make life easier for me now haha kept losing out on afk gains when i didn't have the cheat up!

Melanthios
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Re: Legends of Idleon

Post by Melanthios »

The battle for the doot rages on...

What's the chng command for fixing the talent points in alchemy, I remember having spammed that long ago and forgot how do I fix that.

Also need to tone down one of my over clicked gods for divinity if anyone has values thanks.

bumistro
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Re: Legends of Idleon

Post by bumistro »

LavaLame yada yada wrote:
Wed Jul 05, 2023 2:04 pm
Do I just copy paste the command in the console or do I have to do something else before executing it ? I also wanted to change the values by myself after reading the linked post but typing bEngine.gameAttributes.h in the console doesn't do anything either
It goes like this (for the first one):
chng bEngine.getGameAttribute("Breeding")[22][0]=4110

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