Resident Evil 4 Remake

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mateusre6g
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Re: Resident Evil 4 Remake

Post by mateusre6g »

Erlkonig wrote:
Tue Apr 04, 2023 6:45 am
Sakurarozu wrote:
Sun Apr 02, 2023 11:11 pm
anyway for a not be seen by enemy esp for ashley section?
Set enemy time scale to 0.25 and they will take ages to attack.
where is the table to do this please

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Zanzer
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Re: Resident Evil 4 Remake

Post by Zanzer »

mateusre6g wrote:
Sun Apr 09, 2023 10:43 pm
Erlkonig wrote:
Tue Apr 04, 2023 6:45 am
Sakurarozu wrote:
Sun Apr 02, 2023 11:11 pm
anyway for a not be seen by enemy esp for ashley section?
Set enemy time scale to 0.25 and they will take ages to attack.
where is the table to do this please
viewtopic.php?p=291737#p291737

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gir489
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Re: Resident Evil 4 Remake

Post by gir489 »

Image
Shoutout to the two madlads who got the balls to contaminate the leaderboards with me.

mateusre6g
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Re: Resident Evil 4 Remake

Post by mateusre6g »

Zanzer wrote:
Mon Apr 10, 2023 12:20 am
mateusre6g wrote:
Sun Apr 09, 2023 10:43 pm
Erlkonig wrote:
Tue Apr 04, 2023 6:45 am


Set enemy time scale to 0.25 and they will take ages to attack.
where is the table to do this please
viewtopic.php?p=291737#p291737
thank you friend

misterwashimashi
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Re: Resident Evil 4 Remake

Post by misterwashimashi »

found out on youtube that the game has the same adaptive difficulty in re2r. probably explains why sometimes enemies are hard to stagger, become a bit spongy, and deal heavy damage in my playthroughs, since the game adjusts the standard difficulty to become a little closer to hardcore. would it be possible to have a table that can disable this like in re2r? a stable playthrough would be cool.

kaylenky
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Re: Resident Evil 4 Remake

Post by kaylenky »

misterwashimashi wrote:
Tue Apr 11, 2023 4:20 am
found out on youtube that the game has the same adaptive difficulty in re2r. probably explains why sometimes enemies are hard to stagger, become a bit spongy, and deal heavy damage in my playthroughs, since the game adjusts the standard difficulty to become a little closer to hardcore. would it be possible to have a table that can disable this like in re2r? a stable playthrough would be cool.
Yeah theres a dynamic rank system where makes your damage lower by killing enemies, like re3 remake.

MakoNet404
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Re: Resident Evil 4 Remake

Post by MakoNet404 »

am trying to find the value for mercenaries mode or story mode timer on game console but with no luck so many crashes with thousands of results, i dont have the game on pc, any tips would be greatly appreciated.

Alexia
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Re: Resident Evil 4 Remake

Post by Alexia »

Anyone have a code for infinite minecart HP? I see that Del Lago and the jetski have a cheat already, but not this one.

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krustytoe
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Re: Resident Evil 4 Remake

Post by krustytoe »

Alexia wrote:
Thu Apr 13, 2023 6:46 am
Anyone have a code for infinite minecart HP? I see that Del Lago and the jetski have a cheat already, but not this one.
I suggest just using Inf Ammo No Reload and just shoot everything. For Chainsaw Bro just shoot his cart. Good luck.

nolan2112
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Re: Resident Evil 4 Remake

Post by nolan2112 »

gir489 wrote:
Sat Mar 25, 2023 12:38 am
Here's my table.

Features:

Remove protection
Infinite Ammo (No Reload) (makotech222's)
Infinite Spinels
Infinite Items
Manipulate Current Selected Item
  • Item ID
  • Value
  • Weapon Manipulation
    • Condition
    • Ammo Type
    • Ammo Loaded
    • +1 (Pistol)
    • Edit Specs
      • Power
      • Ammo Capacity
      • Reload Speed
      • Rate of Fire
      • Exclusive
Infinite Armor
No Spread + No Recoil
Always first save
Easy Craft
Lake Monster Dies in One Hit
Unlocks and Ranking
  • Unlock All Extra Content
  • Infinite Completion Points
  • Always Get S+
  • Unlock All Challenges
The Mercenaries
  • Infinite Mayhem (Based on Cissa90's addresses)
  • Infinite Combo Time (Based on Cissa90's addresses)
  • Set Mercenaries Timer
The Easy craft and unlock all extra content crashes the game :(

mi5hmash
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Re: Resident Evil 4 Remake

Post by mi5hmash »

Alexia wrote:
Thu Apr 13, 2023 6:46 am
Anyone have a code for infinite minecart HP? I see that Del Lago and the jetski have a cheat already, but not this one.
You can find the script below. It makes all the minecarts indestructible and will unlock the achievement at the end of the second ride. You still have to lean to not go off the track on turns. I'm not 100% proud of it, but at least it works.

Code: Select all

{ 
  Game: re4.exe
  Version: 7 April 2023
  Date: 2023-04-13
  Author: mi5hmash
}

[ENABLE]
// AOB_SCAN
aobscanmodule(AOB_MINECART_DAMAGE,$process,74 * 48 * * * 4D * * 46 * * * 20 48)
alloc(newmem,$1000,AOB_MINECART_DAMAGE)
// AOB_DEFINE
define(MINECART_DAMAGE,AOB_MINECART_DAMAGE+9) //+9
// AOB_SYMBOLS
registersymbol(AOB_MINECART_DAMAGE,MINECART_DAMAGE)

// SB (storeBytes)
alloc(SB_MINECART_DAMAGE,$5,MINECART_DAMAGE)
// SB_SYMBOLS
registersymbol(SB_MINECART_DAMAGE)
// SB_ASSIGN
SB_MINECART_DAMAGE:
readmem(MINECART_DAMAGE,$5)

// LABELS
label(code,return)

newmem:
  pushf
  cmp r10, 1
  je @f
  cmp r10, 3
  je @f
  reassemble(MINECART_DAMAGE) // mov [rax+r10+20],r9b
code:
  popf
  jmp return

MINECART_DAMAGE:
  jmp newmem
return:

[DISABLE]

MINECART_DAMAGE:
  readmem(SB_MINECART_DAMAGE,$5) // db 46 88 4C 10 20

unregistersymbol(*)
dealloc(*)

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gir489
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Re: Resident Evil 4 Remake

Post by gir489 »

nolan2112 wrote:
Thu Apr 13, 2023 9:17 pm
The Easy craft and unlock all extra content crashes the game :(
Nobody tell him!

Colart
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Re: Resident Evil 4 Remake

Post by Colart »

Hi, gir489!
Is it possible to add the Lunker Bass ID to the ID list? Please

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gir489
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Re: Resident Evil 4 Remake

Post by gir489 »

Colart wrote:
Fri Apr 14, 2023 6:32 am
Hi, gir489!
Is it possible to add the Lunker Bass ID to the ID list? Please
I thought Black Bass (L) was the lunker bass, so I never bothered to check. I've fixed it.

Razapudroshko
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Re: Resident Evil 4 Remake

Post by Razapudroshko »

add stealth plz

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