I found some outfits (I only tested for males):
9010 - Eugeo Integrity Knight
9030 - Alice Integrity Knight
9050 - Asuna Integrity Knight
9180 - Kirito's Integrity Knight
Kirito's looks ugly af though with a very black color scheme (should have just made it dyable), the rest have portraits on the cape which ruins it for me. Anyway does anyone know if its possible to use the outfits of other characters? Since it is possible to use the party members unique outfits on other party members, I was wondering if its possible for kirito too.
Also made a script that disables your outfits resetting if its from cube (don't know if this happens to legit versions, but for cracked versions it does).
Update 1: Modified the script so it doesn't reset the main hand weapon too. Also added an optional "Aura" modifier. As it stands, I made it to modify the Tailwind (Wind Lvl 1 Sacred Art) effect to any effect in the game (Basically change the green swirly effect to anything). I mainly made it to be able to use some enemy auras (just to look menacing). Problem is there are a lot of IDs (ranging from sword effects, hit effects, status effects) and I can't map them all, so if you like this feature and you find some cool auras to use please share the IDs. I also added a script to make the visual effect last forever (the effect is not tied to the buff time)
Update 2: Fixed the script that makes aura permanent. I think it actually works consistently now. I also added more ways to customize auras. Metal lvl 2 and Water lvl 3 sacred arts also had a visual effect with them when you cast them and now you can also edit that too! This allows for unique customization of auras. I also added a script that changes what sacred art you generate, so you can potentially cast any skill in the game (any sword skill, any enemy skill, any buff, etc.) provided you know the ids (I haven't found them yet though). If you don't have access to metal lvl 2 and water lvl 3 yet their ids are 8542 and 8533 respectively.
Update 3: Kinda big update. I modified the sacred art script so that you can set what sacred art you cast individually (meaning you have 21 slots here to change to other stuff). Also added a new action changer script. It basically just changes an action that you can perform to another action (Like changing a buff skill you equipped to a sword skill, or just another buff. You can also change sword skills to other sword skills (including enemy skills)).
To use it you need to input an Action ID to the Action Target address. If you don't know the ids of the actions you are doing, I put a pointer that tells you the ID of any action you are taking. Next you need to choose an action that you want to replace it by. Finally you need to set the Enable flag. Say if I want to change Linear (rapier sword skill) to Nova Ascension (1 handed sword skill), I will put 1601 (ID of Linear) to the Target address, then put 1171 (ID of Nova Ascension) to the Replacer Address and change the disable flag to enable. Now when you try to use Linear, you will instead cast Nova Ascension. You aren't limited by skill to skill changes, you can change anything to anything with some exceptions:
The first action you do can't be replaced, meaning if from an idle position you cast linear without doing anything else you will still cast linear and not nova ascension. To workaround this just do a normal combo/use another sword skill FIRST so that the replacement works. Another limitation is that dodge actions can't be replaced for some reason. Also, for skills that take multiple inputs or skills that have special stances (Snakebite, Horizontal square, Vertical, etc.) you CAN'T continue the skill if you set it as a replacer (e.g. If you replaced Linear with Horizontal Square you will only do the first slash of Horizontal Square despite repeated inputs). This means that it is better to use skills that only contain a single input (there are also exceptions to this like Sanka having 2 stages to the skill despite only having 1 input, avoid it also) and avoid skills that require charging or skills like Photon Eraser.
I have skimmed through 50000 skill IDs and I marked where some skills start and end but I didn't put every single skill I found. If you just want buffs go search around 20000 - 27000, or just use a buff you have and note its ID. There are also a lot of duplicates. A note on enemy skills, they are kinda useless aside from looking cool since they have very shit damage (like basic attack level of damage). This might be because they just have no scaling, but normal player skills do damage fine. Lastly, you can also perform any finish art (including enhance armaments, release recollection) with this without needing any art gauge. You just need to use the trigger (the animation where you lunge at the enemy).
Update 4: Found static addresses on kirito's skill slots with each weapon. What you can do with this is put sword skills on your active buff skill slots and use 10 more hidden passive slots (meaning you can equip up to 14 passives but same ones don't stack). Also added more actions slots to the skill replacer. By default I set it to change your dodge forward, left, and right animations to a teleport animation (requires a lock on target), and alice's left and right dodge animations. You can just disable this if you don't want it changed. It seems dodges can still be replaced as long as you are chaining dodges (you can't dodge in the same direction more than once but you can chain dodges if you change directions).
Update 5: Fixed some bugs. Fixed permanent aura script affecting various visual effects usually coming from skills. Fixed static addresses as I seem to have shifted some of them oops. Fixed skill moveset replacer script not working after changing an area (hopefully i chose a better compare this time). Added a script that changes your dodge animations directly with ones I chose. Basically dodge forward to teleport, uses alice's dodge animations for left and right dodges, and a quick warp backward for your backward dodge. This will probably be the last update unless I find some major bugs again.
TLDR; Made a script that messes around with skills and sacred arts allowing you to change any skill that you can cast to any other skill in the game albeit with some restrictions. ID list incomplete but I put a pointer address for you to know what ID is the action you are using so you can map them yourself. Also added static addresses for kirito's skill slots so you can do things like map sword skills like buffs or use up to 14 passives.
Still need IDs though, I personally have checked 1-8000 for aura IDs and added anything that looked good to me to the ID lists. Still a long way to go to map them all.