Empires of the undergrowth

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narcolepticnerd
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Empires of the undergrowth

Post by narcolepticnerd »

Still looking for the actual food but I will get an updated one up here soon I am down to 105 results starting from like 3 billion starting from unknown value.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
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EotU-Win64-Shipping.CT
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Rawlord
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Re: Empires of the undergrowth

Post by Rawlord »

Awesome keep up the good work. :)

TheGodUncle
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Re: Empires of the undergrowth

Post by TheGodUncle »

Is this going to be updated to the newest version?

mop
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Re: Empires of the undergrowth

Post by mop »

this is what I was working on

also if you update table some tips:

------

Values all seem to be in 4-byte when searching

Once you find the food rest of the values are nearby look for them and modify

-Changing food-
you won’t be able to modify the food its a accumulation value of lot of other values
if you look at the code there is a instruction above one of the food WRITE to values
that handles bunch of values use WHAT ACCESS this on that instruction, now you can
build a tiles and see what value show up, try to modify first few values

then delete the tiles, this is when the new value should show up IN GAME,
possibly because the game adds all the values up when deleting tiles not before

so, mess around and test with stuff see what happens

-----
Attachments
EotU-Win64-Shipping v0.23001 GOG .CT
(15.31 KiB) Downloaded 2573 times

CtrlAltFunk
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Re: Empires of the undergrowth

Post by CtrlAltFunk »

Any chance on an update to GOG v0.2314 (current)?

kilya
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Re: Empires of the undergrowth

Post by kilya »

Would it be possible to update to the new version? above all a table that can modify the available food, not only the visible number

kilya
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Re: Empires of the undergrowth

Post by kilya »

mop wrote:
Sun Aug 15, 2021 10:36 pm
this is what I was working on

also if you update table some tips:

------

Values all seem to be in 4-byte when searching

Once you find the food rest of the values are nearby look for them and modify

-Changing food-
you won’t be able to modify the food its a accumulation value of lot of other values
if you look at the code there is a instruction above one of the food WRITE to values
that handles bunch of values use WHAT ACCESS this on that instruction, now you can
build a tiles and see what value show up, try to modify first few values

then delete the tiles, this is when the new value should show up IN GAME,
possibly because the game adds all the values up when deleting tiles not before

so, mess around and test with stuff see what happens

-----

Could you update the table, to the current version of the game, if it's not too much trouble ^^? thanks ^^

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