Across the Obelisk (Full Release)

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Lord Blade
Expert Cheater
Expert Cheater
Posts: 1370
Joined: Thu Mar 09, 2017 7:52 am
Reputation: 132

Re: Across the Obelisk (Full Release)

Post by Lord Blade »

ndck76 wrote:
Sun Apr 11, 2021 3:09 pm
Across the Obelisk
Is there any way to get a cheat to always win challenges?
It's frustrating as hell how random many of the unlocks in the game are.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

OPCOXE
Expert Cheater
Expert Cheater
Posts: 232
Joined: Sat Jul 11, 2020 8:21 am
Reputation: 83

Re: Across the Obelisk (Full Release)

Post by OPCOXE »

Just providing some scripts and pointers:

Only activate this one during the character selection as the code is replaced when you leave it (don't forget to turn it off before starting the game)
Infinite Perks (Only activate in character selection)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>108410</ID>
      <Description>"InfinitePerks (Only activate in character selection)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscan(InfinitePerksAOB,49 63 87 3C 01 00 00) // should be unique
alloc(newmem,$1000,InfinitePerksAOB)

label(code)
label(return)

newmem:
  // Put the current max perks number in eax for the comparaison
  mov eax,#50
  // Put infinite perks
  mov [r15+0000013C],#9999
code:
  // Comment this ligne to NOT get the new value
  //movsxd  rax,dword ptr [r15+0000013C]
  jmp return

InfinitePerksAOB:
  jmp newmem
  nop 2
return:
registersymbol(InfinitePerksAOB)

[DISABLE]

InfinitePerksAOB:
  db 49 63 87 3C 01 00 00

unregistersymbol(InfinitePerksAOB)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Use this one in the glossary to get the card address and change your items
Card Address Finder

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>108499</ID>
      <Description>"Card Address Finder"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscan(CardAddressAOB,83 3E 00 66 90 49 BB 20 8B 11 7E 6D 01 00 00 41 FF D3 48 8B C8) // should be unique
alloc(newmem,$1000,CardAddressAOB)

label(originalcode)
label(return)
label(CardAddressPTR)
registersymbol(CardAddressPTR)

newmem:
  mov [CardAddressPTR],rsi
originalcode:
  cmp dword ptr [rsi],00
  nop 2
  jmp return

CardAddressPTR:
  dq 0

CardAddressAOB:
  jmp newmem
return:
registersymbol(CardAddressAOB)

[DISABLE]

CardAddressAOB:
  db 83 3E 00 66 90

unregistersymbol(CardAddressAOB)
unregistersymbol(CardAddressPTR)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>108500</ID>
          <Description>"Card Address"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>CardAddressPTR</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>108501</ID>
          <Description>"Card Name"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>String</VariableType>
          <Length>64</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[CardAddressPTR]+14</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Those 2 has to be added in the hero pointer:
Those are buff and debuff, I only provide to change the numbers for now
Aura

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>108333</ID>
      <Description>"Aura"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <ShowAsSigned>0</ShowAsSigned>
      <GroupHeader>1</GroupHeader>
      <Address>data</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>E0</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>108334</ID>
          <Description>"Aura Count"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>+18</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>108335</ID>
          <Description>"AuraList"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>+10</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108336</ID>
              <Description>"Count"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+18</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>108337</ID>
              <Description>"Aura 1"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+20</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108338</ID>
              <Description>"Aura 2"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+28</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108339</ID>
              <Description>"Aura 3"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+30</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108340</ID>
              <Description>"Aura 4"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+38</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108341</ID>
              <Description>"Aura 5"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+40</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108342</ID>
              <Description>"Aura 6"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+48</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108343</ID>
              <Description>"Aura 7"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+50</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108344</ID>
              <Description>"Aura 8"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+58</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108345</ID>
              <Description>"Aura 9"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+60</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108346</ID>
              <Description>"Aura 10"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+68</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108347</ID>
              <Description>"Aura 11"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+70</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108348</ID>
              <Description>"Aura 12"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+78</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108349</ID>
              <Description>"Aura 13"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+80</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108350</ID>
              <Description>"Aura 14"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+88</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108351</ID>
              <Description>"Aura 15"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+90</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108352</ID>
              <Description>"Aura 16"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+98</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
And the Items, just change the address to the address of the item you want. Don't try changing the name it's just here to know if you've selected the correct item
Items

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>108433</ID>
      <Description>"Items"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>108438</ID>
          <Description>"Weapon"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>98</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108436</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108437</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>108440</ID>
          <Description>"Armour"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>A0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108441</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108442</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>108444</ID>
          <Description>"Jewelry"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>A8</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108445</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108446</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>108448</ID>
          <Description>"Accesory"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>B0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108449</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108450</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>108452</ID>
          <Description>"Pet"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>C0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108453</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108454</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Narasimha
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Aug 30, 2022 4:19 pm
Reputation: 0

Re: Across the Obelisk (Full Release)

Post by Narasimha »

OPCOXE wrote:
Sat Aug 27, 2022 8:56 am
Just providing some scripts and pointers:

Only activate this one during the character selection as the code is replaced when you leave it (don't forget to turn it off before starting the game)
Infinite Perks (Only activate in character selection)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>108410</ID>
      <Description>"InfinitePerks (Only activate in character selection)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscan(InfinitePerksAOB,49 63 87 3C 01 00 00) // should be unique
alloc(newmem,$1000,InfinitePerksAOB)

label(code)
label(return)

newmem:
  // Put the current max perks number in eax for the comparaison
  mov eax,#50
  // Put infinite perks
  mov [r15+0000013C],#9999
code:
  // Comment this ligne to NOT get the new value
  //movsxd  rax,dword ptr [r15+0000013C]
  jmp return

InfinitePerksAOB:
  jmp newmem
  nop 2
return:
registersymbol(InfinitePerksAOB)

[DISABLE]

InfinitePerksAOB:
  db 49 63 87 3C 01 00 00

unregistersymbol(InfinitePerksAOB)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Use this one in the glossary to get the card address and change your items
Card Address Finder

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>108499</ID>
      <Description>"Card Address Finder"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscan(CardAddressAOB,83 3E 00 66 90 49 BB 20 8B 11 7E 6D 01 00 00 41 FF D3 48 8B C8) // should be unique
alloc(newmem,$1000,CardAddressAOB)

label(originalcode)
label(return)
label(CardAddressPTR)
registersymbol(CardAddressPTR)

newmem:
  mov [CardAddressPTR],rsi
originalcode:
  cmp dword ptr [rsi],00
  nop 2
  jmp return

CardAddressPTR:
  dq 0

CardAddressAOB:
  jmp newmem
return:
registersymbol(CardAddressAOB)

[DISABLE]

CardAddressAOB:
  db 83 3E 00 66 90

unregistersymbol(CardAddressAOB)
unregistersymbol(CardAddressPTR)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>108500</ID>
          <Description>"Card Address"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>CardAddressPTR</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>108501</ID>
          <Description>"Card Name"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>String</VariableType>
          <Length>64</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[CardAddressPTR]+14</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Those 2 has to be added in the hero pointer:
Those are buff and debuff, I only provide to change the numbers for now
Aura

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>108333</ID>
      <Description>"Aura"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <ShowAsSigned>0</ShowAsSigned>
      <GroupHeader>1</GroupHeader>
      <Address>data</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>E0</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>108334</ID>
          <Description>"Aura Count"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>+18</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>108335</ID>
          <Description>"AuraList"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>+10</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108336</ID>
              <Description>"Count"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+18</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>108337</ID>
              <Description>"Aura 1"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+20</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108338</ID>
              <Description>"Aura 2"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+28</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108339</ID>
              <Description>"Aura 3"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+30</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108340</ID>
              <Description>"Aura 4"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+38</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108341</ID>
              <Description>"Aura 5"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+40</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108342</ID>
              <Description>"Aura 6"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+48</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108343</ID>
              <Description>"Aura 7"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+50</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108344</ID>
              <Description>"Aura 8"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+58</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108345</ID>
              <Description>"Aura 9"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+60</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108346</ID>
              <Description>"Aura 10"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+68</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108347</ID>
              <Description>"Aura 11"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+70</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108348</ID>
              <Description>"Aura 12"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+78</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108349</ID>
              <Description>"Aura 13"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+80</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108350</ID>
              <Description>"Aura 14"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+88</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108351</ID>
              <Description>"Aura 15"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+90</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108352</ID>
              <Description>"Aura 16"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+98</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
And the Items, just change the address to the address of the item you want. Don't try changing the name it's just here to know if you've selected the correct item
Items

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>108433</ID>
      <Description>"Items"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>108438</ID>
          <Description>"Weapon"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>98</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108436</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108437</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>108440</ID>
          <Description>"Armour"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>A0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108441</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108442</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>108444</ID>
          <Description>"Jewelry"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>A8</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108445</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108446</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>108448</ID>
          <Description>"Accesory"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>B0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108449</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108450</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>108452</ID>
          <Description>"Pet"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>C0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108453</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108454</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
How do I use these scripts? It keeps shooting an error when I try to use "Cheat table framework code" to add it to the table

OPCOXE
Expert Cheater
Expert Cheater
Posts: 232
Joined: Sat Jul 11, 2020 8:21 am
Reputation: 83

Re: Across the Obelisk (Full Release)

Post by OPCOXE »

Narasimha wrote:
Tue Aug 30, 2022 4:21 pm
OPCOXE wrote:
Sat Aug 27, 2022 8:56 am
How do I use these scripts? It keeps shooting an error when I try to use "Cheat table framework code" to add it to the table
Just click on the spoiler, then select all. You can now copy then paste it on the table.
To paste it on the table, you only need too click somewhere there isn't anything yet in the list and Ctrl+V. The scripts (or pointers) should appear. Do them 1 by 1.

If there is an error while trying to activate the script, if you can't fix it just provide it to me and I'll check (Only for those I've provide).

SenpaiKen
Noobzor
Noobzor
Posts: 5
Joined: Thu Sep 01, 2022 1:47 pm
Reputation: 0

Re: Across the Obelisk (Full Release)

Post by SenpaiKen »

Anyone know if there is a way to edit the .bak files to unlock some of the items ? I have almost 100% the game, but I am missing some of the rare equipment cards

Advice would be really awesome if anyone knows

caspaas
Novice Cheater
Novice Cheater
Posts: 18
Joined: Sun Jan 19, 2020 3:07 pm
Reputation: 0

Re: Across the Obelisk (Full Release)

Post by caspaas »

OPCOXE wrote:
Sat Aug 27, 2022 8:56 am
Just providing some scripts and pointers:

Only activate this one during the character selection as the code is replaced when you leave it (don't forget to turn it off before starting the game)
Infinite Perks (Only activate in character selection)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>108410</ID>
      <Description>"InfinitePerks (Only activate in character selection)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscan(InfinitePerksAOB,49 63 87 3C 01 00 00) // should be unique
alloc(newmem,$1000,InfinitePerksAOB)

label(code)
label(return)

newmem:
  // Put the current max perks number in eax for the comparaison
  mov eax,#50
  // Put infinite perks
  mov [r15+0000013C],#9999
code:
  // Comment this ligne to NOT get the new value
  //movsxd  rax,dword ptr [r15+0000013C]
  jmp return

InfinitePerksAOB:
  jmp newmem
  nop 2
return:
registersymbol(InfinitePerksAOB)

[DISABLE]

InfinitePerksAOB:
  db 49 63 87 3C 01 00 00

unregistersymbol(InfinitePerksAOB)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Use this one in the glossary to get the card address and change your items
Card Address Finder

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>108499</ID>
      <Description>"Card Address Finder"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscan(CardAddressAOB,83 3E 00 66 90 49 BB 20 8B 11 7E 6D 01 00 00 41 FF D3 48 8B C8) // should be unique
alloc(newmem,$1000,CardAddressAOB)

label(originalcode)
label(return)
label(CardAddressPTR)
registersymbol(CardAddressPTR)

newmem:
  mov [CardAddressPTR],rsi
originalcode:
  cmp dword ptr [rsi],00
  nop 2
  jmp return

CardAddressPTR:
  dq 0

CardAddressAOB:
  jmp newmem
return:
registersymbol(CardAddressAOB)

[DISABLE]

CardAddressAOB:
  db 83 3E 00 66 90

unregistersymbol(CardAddressAOB)
unregistersymbol(CardAddressPTR)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>108500</ID>
          <Description>"Card Address"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>CardAddressPTR</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>108501</ID>
          <Description>"Card Name"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>String</VariableType>
          <Length>64</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[CardAddressPTR]+14</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Those 2 has to be added in the hero pointer:
Those are buff and debuff, I only provide to change the numbers for now
Aura

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>108333</ID>
      <Description>"Aura"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <ShowAsSigned>0</ShowAsSigned>
      <GroupHeader>1</GroupHeader>
      <Address>data</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>E0</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>108334</ID>
          <Description>"Aura Count"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>+18</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>108335</ID>
          <Description>"AuraList"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>+10</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108336</ID>
              <Description>"Count"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+18</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>108337</ID>
              <Description>"Aura 1"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+20</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108338</ID>
              <Description>"Aura 2"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+28</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108339</ID>
              <Description>"Aura 3"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+30</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108340</ID>
              <Description>"Aura 4"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+38</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108341</ID>
              <Description>"Aura 5"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+40</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108342</ID>
              <Description>"Aura 6"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+48</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108343</ID>
              <Description>"Aura 7"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+50</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108344</ID>
              <Description>"Aura 8"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+58</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108345</ID>
              <Description>"Aura 9"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+60</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108346</ID>
              <Description>"Aura 10"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+68</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108347</ID>
              <Description>"Aura 11"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+70</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108348</ID>
              <Description>"Aura 12"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+78</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108349</ID>
              <Description>"Aura 13"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+80</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108350</ID>
              <Description>"Aura 14"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+88</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108351</ID>
              <Description>"Aura 15"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+90</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108352</ID>
              <Description>"Aura 16"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+98</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
And the Items, just change the address to the address of the item you want. Don't try changing the name it's just here to know if you've selected the correct item
Items

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>108433</ID>
      <Description>"Items"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>108438</ID>
          <Description>"Weapon"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>98</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108436</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108437</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>108440</ID>
          <Description>"Armour"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>A0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108441</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108442</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>108444</ID>
          <Description>"Jewelry"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>A8</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108445</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108446</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>108448</ID>
          <Description>"Accesory"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>B0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108449</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108450</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>108452</ID>
          <Description>"Pet"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>C0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108453</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108454</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I think the one with the Card address finder stopped working btw
or im activating it on the wrong moment?
very confusing because in the "glossery" of what?
your inventory? deck viewer or the actual Tome.

In all cases it wont activate.

Nobody13
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Re: Across the Obelisk (Full Release)

Post by Nobody13 »

OPCOXE wrote:
Wed Aug 31, 2022 6:01 am
Narasimha wrote:
Tue Aug 30, 2022 4:21 pm
OPCOXE wrote:
Sat Aug 27, 2022 8:56 am
How do I use these scripts? It keeps shooting an error when I try to use "Cheat table framework code" to add it to the table
Just click on the spoiler, then select all. You can now copy then paste it on the table.
To paste it on the table, you only need too click somewhere there isn't anything yet in the list and Ctrl+V. The scripts (or pointers) should appear. Do them 1 by 1.

If there is an error while trying to activate the script, if you can't fix it just provide it to me and I'll check (Only for those I've provide).
The scripts work great. Only the Card Address Finder doesn't seem to work for me. There's no error, it just doesn't seem to execute. Is there somewhere we should activate or place it?

Seronda
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Re: Across the Obelisk (Full Release)

Post by Seronda »

OPCOXE wrote:
Sat Aug 27, 2022 8:56 am
Just providing some scripts and pointers:

Only activate this one during the character selection as the code is replaced when you leave it (don't forget to turn it off before starting the game)
Infinite Perks (Only activate in character selection)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>108410</ID>
      <Description>"InfinitePerks (Only activate in character selection)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscan(InfinitePerksAOB,49 63 87 3C 01 00 00) // should be unique
alloc(newmem,$1000,InfinitePerksAOB)

label(code)
label(return)

newmem:
  // Put the current max perks number in eax for the comparaison
  mov eax,#50
  // Put infinite perks
  mov [r15+0000013C],#9999
code:
  // Comment this ligne to NOT get the new value
  //movsxd  rax,dword ptr [r15+0000013C]
  jmp return

InfinitePerksAOB:
  jmp newmem
  nop 2
return:
registersymbol(InfinitePerksAOB)

[DISABLE]

InfinitePerksAOB:
  db 49 63 87 3C 01 00 00

unregistersymbol(InfinitePerksAOB)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Use this one in the glossary to get the card address and change your items
Card Address Finder

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>108499</ID>
      <Description>"Card Address Finder"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscan(CardAddressAOB,83 3E 00 66 90 49 BB 20 8B 11 7E 6D 01 00 00 41 FF D3 48 8B C8) // should be unique
alloc(newmem,$1000,CardAddressAOB)

label(originalcode)
label(return)
label(CardAddressPTR)
registersymbol(CardAddressPTR)

newmem:
  mov [CardAddressPTR],rsi
originalcode:
  cmp dword ptr [rsi],00
  nop 2
  jmp return

CardAddressPTR:
  dq 0

CardAddressAOB:
  jmp newmem
return:
registersymbol(CardAddressAOB)

[DISABLE]

CardAddressAOB:
  db 83 3E 00 66 90

unregistersymbol(CardAddressAOB)
unregistersymbol(CardAddressPTR)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>108500</ID>
          <Description>"Card Address"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>CardAddressPTR</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>108501</ID>
          <Description>"Card Name"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>String</VariableType>
          <Length>64</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>[CardAddressPTR]+14</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Those 2 has to be added in the hero pointer:
Those are buff and debuff, I only provide to change the numbers for now
Aura

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>108333</ID>
      <Description>"Aura"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <ShowAsSigned>0</ShowAsSigned>
      <GroupHeader>1</GroupHeader>
      <Address>data</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>E0</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>108334</ID>
          <Description>"Aura Count"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>+18</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>108335</ID>
          <Description>"AuraList"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>+10</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108336</ID>
              <Description>"Count"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+18</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>108337</ID>
              <Description>"Aura 1"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+20</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108338</ID>
              <Description>"Aura 2"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+28</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108339</ID>
              <Description>"Aura 3"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+30</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108340</ID>
              <Description>"Aura 4"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+38</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108341</ID>
              <Description>"Aura 5"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+40</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108342</ID>
              <Description>"Aura 6"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+48</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108343</ID>
              <Description>"Aura 7"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+50</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108344</ID>
              <Description>"Aura 8"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+58</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108345</ID>
              <Description>"Aura 9"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+60</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108346</ID>
              <Description>"Aura 10"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+68</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108347</ID>
              <Description>"Aura 11"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+70</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108348</ID>
              <Description>"Aura 12"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+78</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108349</ID>
              <Description>"Aura 13"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+80</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108350</ID>
              <Description>"Aura 14"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+88</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108351</ID>
              <Description>"Aura 15"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+90</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108352</ID>
              <Description>"Aura 16"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+98</Address>
              <Offsets>
                <Offset>18</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
And the Items, just change the address to the address of the item you want. Don't try changing the name it's just here to know if you've selected the correct item
Items

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>108433</ID>
      <Description>"Items"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>108438</ID>
          <Description>"Weapon"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>98</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108436</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108437</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>108440</ID>
          <Description>"Armour"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>A0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108441</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108442</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>108444</ID>
          <Description>"Jewelry"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>A8</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108445</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108446</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>108448</ID>
          <Description>"Accesory"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>B0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108449</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108450</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>108452</ID>
          <Description>"Pet"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>data</Address>
          <Offsets>
            <Offset>C0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>108453</ID>
              <Description>"Length"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+0</Address>
              <Offsets>
                <Offset>10</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>108454</ID>
              <Description>"Value"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>String</VariableType>
              <Length>64</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>+0</Address>
              <Offsets>
                <Offset>14</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
It seems none of them work well for me, I get this:

Error in script 1 : [string "<?xml version="1.0" encoding="utf-8"?>
..."]:1: unexpected symbol near '<'

My CE is 7.4 and the I tried both the oldest 1.0.01 and latest 1.0.1d version, just the same error.

OPCOXE
Expert Cheater
Expert Cheater
Posts: 232
Joined: Sat Jul 11, 2020 8:21 am
Reputation: 83

Re: Across the Obelisk (Full Release)

Post by OPCOXE »

Seronda wrote:
Fri Sep 02, 2022 1:41 am
OPCOXE wrote:
Sat Aug 27, 2022 8:56 am
It seems none of them work well for me, I get this:

Error in script 1 : [string "<?xml version="1.0" encoding="utf-8"?>
..."]:1: unexpected symbol near '<'

My CE is 7.4 and the I tried both the oldest 1.0.01 and latest 1.0.1d version, just the same error.
Cause you paste the script into a script ... You only hjave to paste it directly on the table no need to create a script

OPCOXE
Expert Cheater
Expert Cheater
Posts: 232
Joined: Sat Jul 11, 2020 8:21 am
Reputation: 83

Re: Across the Obelisk (Full Release)

Post by OPCOXE »

caspaas wrote:
Thu Sep 01, 2022 4:45 pm
OPCOXE wrote:
Sat Aug 27, 2022 8:56 am
I think the one with the Card address finder stopped working btw
or im activating it on the wrong moment?
very confusing because in the "glossery" of what?
your inventory? deck viewer or the actual Tome.

In all cases it wont activate.
By glossary I mean the tome of knowledge where you have all the cards.
The script doesn't work anymore due to the updates.

Seronda
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What is cheating?
Posts: 3
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Reputation: 0

Re: Across the Obelisk (Full Release)

Post by Seronda »

OPCOXE wrote:
Sat Sep 03, 2022 3:29 pm
Seronda wrote:
Fri Sep 02, 2022 1:41 am
OPCOXE wrote:
Sat Aug 27, 2022 8:56 am
It seems none of them work well for me, I get this:

Error in script 1 : [string "<?xml version="1.0" encoding="utf-8"?>
..."]:1: unexpected symbol near '<'

My CE is 7.4 and the I tried both the oldest 1.0.01 and latest 1.0.1d version, just the same error.
Cause you paste the script into a script ... You only hjave to paste it directly on the table no need to create a script
Well, they still don't work. When I paste them to my CE table, they ask me to adjust address and pointer which are 0 without change. I click paste and it turns out to be a list of P->???????? like this.

Seronda
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What is cheating?
Posts: 3
Joined: Fri Sep 02, 2022 1:38 am
Reputation: 0

Re: Across the Obelisk (Full Release)

Post by Seronda »

OPCOXE wrote:
Sat Sep 03, 2022 3:29 pm
Seronda wrote:
Fri Sep 02, 2022 1:41 am
OPCOXE wrote:
Sat Aug 27, 2022 8:56 am
It seems none of them work well for me, I get this:

Error in script 1 : [string "<?xml version="1.0" encoding="utf-8"?>
..."]:1: unexpected symbol near '<'

My CE is 7.4 and the I tried both the oldest 1.0.01 and latest 1.0.1d version, just the same error.
Cause you paste the script into a script ... You only hjave to paste it directly on the table no need to create a script
Wow, my apologies, I missed your hint about adding them to the hero pointer so I lost the real target. Thanks a lot!

CannonFodder
Table Makers
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Posts: 207
Joined: Mon May 08, 2017 3:34 pm
Reputation: 128

Re: Across the Obelisk (Full Release)

Post by CannonFodder »

I made a Across the Obelisk Cheat Plugin, to provide some cheat not in the table.
Tested on game version 1.0.1c, should be compatible with other versions.

Need BepInEx5 to run.
[Link]

Every option togglable by config file.
If you want a GUI in game to change plugin config rather than config file, use BepInEx.ConfigurationManager.
[Link]

They are easy to use, only needs to download and put into correct folder under your game installation folder.

Options:

EventResultAlwaysSuccess
Event result will always be success, or critical success if there is critical reward. Though result text may not display so, detail result text will display right one.

LevelUpHeroRankOnKeyPress
Press keyboard 1~4 in hero selection screen before advanture to level up hero rank.

UnlimitedPerkPoints
Choose any perk you want, remainint points will display minus, don't worry.

ItemCorrupt
Any item (equipment or pet) will become corrupted version when equiped.

MoreChanceToGetMythic
Chance to get mythic become 20% + original, so does lower rarity except common.

CardUpgradeCorrupt (disabled by default)
Upgrade card to corrupted version instead.

AllCardCraftable
Include corrupted version.

InfiniteCardCraft
Infinite card craft use per hero, 99 count per card per hero.

I published this mod on nexus|mods too. If you want to see images, search for it. Any url linking to there will be replaced by this site for unknown reason.

Update 1.1.0:
add options:
InfiniteChallengeStartCardPackReroll
The game's reroll is fake. Total 6 packs is determined, reroll displays pack 4~6. Select another hero and back to choose pack 1~3.

PickAllChallengeStartPerks
Pick all 14 challenge start perks.

Update 1.2.0
InfiniteTownReroll
Infinite reroll on high madness

AcrossTheObeliskCheatPlugin.zip
1.2.0
(7.25 KiB) Downloaded 1962 times
AcrossTheObeliskCheatPlugin.zip
1.1.0
(7.14 KiB) Downloaded 276 times
AcrossTheObeliskCheatPlugin.zip
1.0.0
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SanjiTadao
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Oct 25, 2022 1:12 am
Reputation: 1

Re: Across the Obelisk (Full Release)

Post by SanjiTadao »

The table seems to no longer be working as of the latest Halloween DLC release.

krudam
Noobzor
Noobzor
Posts: 7
Joined: Mon Apr 03, 2023 1:37 pm
Reputation: 1

Re: Across the Obelisk (Full Release)

Post by krudam »

oh, looks like it's been updated, first post says april1

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