Any luck finding/modifying ship passives? I've been trying to find them, either to manually swap passives (instead of relying on RNG for appearance & passives), or just to play with the values the passives provide (ex: change Interceptor 10% primary damage increase to 100%).
Well you should be able to view my profile and click on send private message where it says Contact gideon25.. BUT i can't send you a pm either as it says you dont have permissions for PMs.. You can try this invite to discord and pm a message there i guess: [Link]
You can also add in your discord name and numbers so we can dm you as well.
Ok, actually going to go ahead and update to latest version now cause when the next DLC come around don't want to be too far behind. So be on the look out in the next few days..
This one Took a LONG TIME so Gimme some REP people ! Updated to [v0.7.22403] (Khaït Nebula: Stranger Skies)
!!FOLLOW directions on the table and as ALWAYS this is early access so SAVE OFTEN. If some of the options cause you to skip dialog/mission triggers and something messes up then disable the fast travel/long teleportor/fast speed options when doing those particular missions!!
Updated and fixed All scripts and added many more. Some of these scripts were VERY hard to find and figure out (especially the craft Upgrade ALL script)Several devices are no longer available to use in the code including the BEST->Unstable Translocator
Added:
Ultimate 1 Kill Charge and Charge when Docking: Only takes one kill to fully charge Ultimates and Ultimates recharge when you dock.
Primary and Secondary Weapon Hacks: You can set Range, Velocity, and Fire Rate(I set some values in but you can open the script and set the values it will always load). NOTE: In order to reset the values to the vanilla game must disable script, save game and reload.
Better Light Speed fast charge
Show Ship Speed on Hud: Speed shows under the health/energy bars
Craft Upgrade ALL (Including Superior) Directly to Legendary + Add Max Bonus Attrribs: This will even alllow you to "re-upgrade" Legendaries to add Max (up to 5 depending on item) bonus attributes
BTW, if anyone has a savegame with lots of companions unlocked, it would be nice to either post a link or pm me some of those savegames so i can include them in my next/updated table. Its located:
C:\Users\{YOUR_USERNAME}\AppData\Local\ES2\
Zip up the ENTIRE save folder cause more than one file is needed for the save game to load.
okay. 1: bloody fantastic table, mate! damn! thank you.
2: one small thing that may not be fixable: augments, that used to require 3, now require 999 when the bigger stacks is activated. which means you need 1000 of them to get an upgrade. like i said, knowing the nature of the beast, it is unlikely that it is fixable, but if you're curiosity needs feeding, it'd be a good one to chew on.
thanks for keeping it updated as well. that's marvellous.
New major update on April 1st made everything break. Any chance of an update?
Bought this a little while ago and was excited to try it but now the table won't even load.
Updated to [v0.8.25327] (Stingers Debut)
1. Fixed Scripts and Pointers
2. I did not have time to test all the loot weights..So they have not changed. Might be a few weird spawns here or there...
3. Did not add or do anything to or with Catalysts. [4. Due to the way they changed crafting the script:
[X] <== Set Legendary Item Spawns [Enable in Main Menu] (Loot Drops, Pickups from Containers, Merchant Inventory,Crafting, etc.)
MUST be DEACTIVATED in order to unlock the different blueprint tiers when you dismantle things. If you activated it and used the item spawns script, then you have to CLOSE the game COMPLETELY and restart game and not activate the spawn script or the blueprints from item dismantling won't work.. So basically just unlock all the blueprints you want first before activating the legendary spawner.