Legends of Idleon

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Legendeer
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Re: Legends of Idleon

Post by Legendeer »

anyone else getting "update game to play" notification when trying to hit "play" in character screen?
using iBelg's tool.

hxide666
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Re: Legends of Idleon

Post by hxide666 »

Legendeer wrote:
Sat Apr 09, 2022 3:43 am
anyone else getting "update game to play" notification when trying to hit "play" in character screen?
using iBelg's tool.
Just update the game.

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Anigma
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Re: Legends of Idleon

Post by Anigma »

Anyone managed to find a way to edit pet stats?

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Re: Legends of Idleon

Post by Anigma »

Smaug wrote:
Thu Apr 07, 2022 7:27 am
Aslark wrote:
Wed Apr 06, 2022 8:53 pm
what steps should I take to modify the value of one of the multipliers?
Open up Z.js and search for breeding stuff, if you don't know, what exactly you are looking for.
At some point, you would stumble upon stuff like

Code: Select all

if ("BaseBreedChance" ==
if ("TotalBreedChance" ==
if ("TotalTimeForEgg" ==
and some lines underneath, the multiplier starting like:

Code: Select all

if ("1stMulti" ==
if ("2ndMulti" ==
if ("3rdMulti" ==
if ("4thMulti" ==
if ("5thMulti" ==
just choose the multi you have already unlocked and return the value you want.

can you explain what does "return the value you want" mean
i return it from where to where exactly?

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tibasichelp
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Re: Legends of Idleon

Post by tibasichelp »

Anigma wrote:
Sat Apr 09, 2022 8:39 am
Smaug wrote:
Thu Apr 07, 2022 7:27 am
Aslark wrote:
Wed Apr 06, 2022 8:53 pm
what steps should I take to modify the value of one of the multipliers?
Open up Z.js and search for breeding stuff, if you don't know, what exactly you are looking for.
At some point, you would stumble upon stuff like

Code: Select all

if ("BaseBreedChance" ==
if ("TotalBreedChance" ==
if ("TotalTimeForEgg" ==
and some lines underneath, the multiplier starting like:

Code: Select all

if ("1stMulti" ==
if ("2ndMulti" ==
if ("3rdMulti" ==
if ("4thMulti" ==
if ("5thMulti" ==
just choose the multi you have already unlocked and return the value you want.

can you explain what does "return the value you want" mean
i return it from where to where exactly?
return whatever number you want, whether it be 1, 69, 100, 1337, and so on.

Smaug
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Re: Legends of Idleon

Post by Smaug »

Anigma wrote:
Sat Apr 09, 2022 8:39 am
can you explain what does "return the value you want" mean
i return it from where to where exactly?
Just look at my next post :mellow:

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Re: Legends of Idleon

Post by jmayer2045 »

yeah i play around with breed chance, it seems brick your account after the cloudsave is triggered. anyone know how to prevent it?
the code i change is total breed chance and the return value i changed it to 100
if ("TotalBreedChance" == s)

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monfrix
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Re: Legends of Idleon

Post by monfrix »

Anigma wrote:
Sat Apr 09, 2022 8:24 am
Anyone managed to find a way to edit pet stats?
This is the structure of the pet array

Code: Select all

(petName, genetic_id, power, color_id, __id__: id)
Change genetic_id and (#power/hp) to whatever you like
Spoiler
genetic_id is the index of a specific gene from this array
fighter is 0, defender is 1, etc.

Code: Select all

0: (7) ['Fighter', '0', '5', 'a', 'A', 'Throws_a_Rusty_Sword,_which_deals_200%_Damage', 'When_in_combat,_all_pets_on_team_deal_1.10x_Damage', __id__: 0]
1: (7) ['Defender', '0', '10', 'b', 'B', 'Throws_an_Armored_Shield,_which_gives_90%_block_chance_to_pets_it_passes_over,_and_deals_50%_Damage', 'When_in_combat,_all_pets_have_+12%_Block_Chance', __id__: 0]
2: (7) ['Forager', '1', '12', 'c', 'C', 'Heals_all_pets_by_25%_HP', 'When_foraging,_this_pet_contributes_2x_Foraging_Speed', __id__: 0]
3: (7) ['Fleeter', '1', '13', 'd', 'D', "Boosts_ability_recharge_rate_for_all_pets_by_+30%_…r_8_sec._Doesn't_boost_other_Fleeter_pets_though.", 'When_foraging,_all_pets_contribute_1.30x_more_Foraging_Speed', __id__: 0]
4: (7) ['Breeder', '2', '15', 'e', 'E', 'Every_1_sec,_heal_whatever_pet_you_are_holding_dow…finger_must_be_on_the_pet._This_Lasts_10_seconds.', 'When_in_Fence_Yard,_increases_Breedability_Multiplier_of_this_pet_species', __id__: 0]
5: (7) ['Special', '3', '15', 'f', 'F', 'Summons_shootings_stars_which_double_the_damage_of_all_attacks_they_touch.', 'When_in_Fence_Yard,_increases_Special_Passive_of_this_pet_species_over_time', __id__: 0]
6: (7) ['Mercenary', '0', '4', 'g', 'G', 'Throws_2-3_small_daggers_which_deal_150%_Damage', 'When_foraging,_this_pet_contributes_2x_Fight_Power', __id__: 0]
7: (7) ['Boomer', '0', '7', 'h', 'H', 'Throws_a_boomerang,_which_deals_60%_Damage_and_has_an_80%_chance_to_bounce', 'When_in_combat,_the_pet_in_front_of_this_one_has_ability_reset_to_30%', __id__: 0]
8: (7) ['Sniper', '0', '9', 'i', 'I', 'Fires_a_bullet_at_farthest_enemy._200%_Damage,_+30%_Crit_chance,_4x_Crit_DMG', 'When_in_combat,_all_pets_have_+25%_Crit_DMG', __id__: 0]
9: (7) ['Amplifier', '0', '10', 'j', 'J', 'Summons_a_spiral,_which_deals_100%_Damage,_and_+50…more_Damage_for_each_attack_that_moves_through_it', 'When_in_combat,_all_pets_have_+10%_Crit_Chance', __id__: 0]
10: (7) ['Tsar', '0', '25', 'k', 'K', 'Drop_da_bomba...', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.50x_Fight_Power', __id__: 0]
11: (7) ['Rattler', '0', '4', 'l', 'L', 'Throws_5_bones._Bones_deal_5%_Damage,_+1%_more_damage_for_each_bone_ever_thrown', "When_in_combat,_this_pet's_Basic_Attack_is_now_a_Bone_instead_of_a_Fist", __id__: 0]
12: (7) ['Cursory', '0', '3', 'm', 'M', 'Shoots_a_Cursed_Skull,_which_deals_50%_Damage,_and_makes_all_future_attacks_deal_+5%_more_dmg', 'When_in_combat,_pets_in_front_and_behind_this_one_deal_1.50x_Damage', __id__: 0]
13: (7) ['Fastidious', '1', '10', 'n', 'N', 'Pemanently_gives_all_pets_+1%_Crit_Chance,_+5%_Cri…ter_20_stacks,_additional_stacks_give_less_bonus.', 'When_foraging,_', __id__: 0]
14: (7) ['Flashy', '1', '18', 'o', 'O', 'Duplicates_all_friendly_attacks_instantly,_almost_like_magic!', 'When_foraging,_all_pets_contribute_1.50x_more_Foraging_Speed_if_there_are_no_Combat_Pets_in_team', __id__: 0]
15: (7) ['Opticular', '1', '7', 'p', 'P', 'Permanently_boosts_the_Crit_Chance_of_all_pets._Only_recharges_when_an_attack_Critical_Hits', 'When_foraging,_this_pet_contributes_3x_Foraging_Speed_if_it_has_the_largest_Number_on_the_team', __id__: 0]
16: (7) ['Monolithic', '1', '20', 'q', 'Q', 'Freezes_time_for_6_seconds._During_this,_pet_conti…e_to_shoot_Basic_Attacks_and_regenerate_abilities', 'When_foraging,_the_requirement_to_fill_the_reward_bar_goes_up_less_every_time_it_is_filled', __id__: 0]
17: (7) ['Alchemic', '1', '9', 'r', 'R', 'Turns_all_friend_attacks_into_Cursed_Skulls', 'When_foraging,_there_is_a_50%_chance_for_2_spices_when_filling_the_reward_bar', __id__: 0]
18: (7) ['Badumdum', '1', '7', 's', 'S', 'Permanently_boost_the_Basic_Attack_speed_of_all_pets._Only_recharges_when_a_Basic_Attack_hits', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.20x_Foraging_Speed', __id__: 0]
19: (7) ['Defstone', '0', '5', 't', 'T', 'Shoots_rocks_bases_on_the_total_number_of_blocks_by_your_team._Resets_block_amount_when_activated', 'When_in_combat,_all_pets_have_+50%_HP', __id__: 0]
20: (7) ['Targeter', '1', '8', 'u', 'U', 'The_next_non_Basic_Attack_fired_will_deal_x2.50_Damage.', 'When_foraging,_this_pet_contributes_5x_Foraging_Speed_if_the_pet_above_this_one_is_also_a_Targeter', __id__: 0]
21: (7) ['Looter', '1', '4', 'v', 'V', "Activates_a_random_ability,_selected_from_all_the_abilites_across_all_pets_you've_ever_had", 'When_foraging,_there_is_a_small_chance_to_find_ext…filling_the_reward_bar_many_times_before_claiming', __id__: 0]
22: (7) ['Refiller', '1', '30', 'w', 'W', 'For_6_seconds,_every_non_Basic_Attack_that_hits_a_monster_refills_a_random_ability_on_the_team_by_5%', 'When_in_combat,_all_abilites_start_at_+25%_filled', __id__: 0]
23: (7) ['Eggshell', '1', '12', 'x', 'X', 'For_10_seconds,_every_critical_hit_boosts_the_block_chance_of_all_pets_by_1%', 'When_in_Fence_Yard,_randomly_lays_eggs_which_can_be_picked_up_and_will_appear_in_your_incubator', __id__: 0]
Last edited by monfrix on Sun Apr 10, 2022 3:16 pm, edited 1 time in total.

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monfrix
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Re: Legends of Idleon

Post by monfrix »

jmayer2045 wrote:
Sat Apr 09, 2022 3:48 pm
yeah i play around with breed chance, it seems brick your account after the cloudsave is triggered. anyone know how to prevent it?
the code i change is total breed chance and the return value i changed it to 100
if ("TotalBreedChance" == s)
Not sure about how to prevent it but if you're looking for a way to unbrick your account i made a post about it a week ago in this thread.

messing with breedchance is kinda unnecessary considering you could get all the pets in less time it would take you to debug the code ...
once you get to next pet breed all previous pets are set to 100% anyways.

Smaug
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Re: Legends of Idleon

Post by Smaug »

jmayer2045 wrote:
Sat Apr 09, 2022 3:48 pm
yeah i play around with breed chance, it seems brick your account after the cloudsave is triggered. anyone know how to prevent it?
the code i change is total breed chance and the return value i changed it to 100
if ("TotalBreedChance" == s)
Shouldn't brick at all. While testing, I had the same, and nothing was bricked afterwards, after I changed that return back to normal, weird.
I would stick to the breedability modifier, to make your new pet chance to 100%.

Legendeer
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Re: Legends of Idleon

Post by Legendeer »

hxide666 wrote:
Sat Apr 09, 2022 5:58 am
Legendeer wrote:
Sat Apr 09, 2022 3:43 am
anyone else getting "update game to play" notification when trying to hit "play" in character screen?
using iBelg's tool.
Just update the game.
Steam automatically updates my games, no luck.

Edit: verifying game files did the trick, works for now.

hxide666
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Re: Legends of Idleon

Post by hxide666 »

monfrix wrote:
Sat Apr 09, 2022 8:30 pm
Anigma wrote:
Sat Apr 09, 2022 8:24 am
Anyone managed to find a way to edit pet stats?
This is the structure of the pet array

Code: Select all

[petName, genetic_id, (#power/hp), color_id, __id__: id]
Change genetic_id and (#power/hp) to whatever you like
Spoiler
genetic_id is the index of a specific gene from this array
fighter is 0, defender is 1, etc.

Code: Select all

0: (7) ['Fighter', '0', '5', 'a', 'A', 'Throws_a_Rusty_Sword,_which_deals_200%_Damage', 'When_in_combat,_all_pets_on_team_deal_1.10x_Damage', __id__: 0]
1: (7) ['Defender', '0', '10', 'b', 'B', 'Throws_an_Armored_Shield,_which_gives_90%_block_chance_to_pets_it_passes_over,_and_deals_50%_Damage', 'When_in_combat,_all_pets_have_+12%_Block_Chance', __id__: 0]
2: (7) ['Forager', '1', '12', 'c', 'C', 'Heals_all_pets_by_25%_HP', 'When_foraging,_this_pet_contributes_2x_Foraging_Speed', __id__: 0]
3: (7) ['Fleeter', '1', '13', 'd', 'D', "Boosts_ability_recharge_rate_for_all_pets_by_+30%_…r_8_sec._Doesn't_boost_other_Fleeter_pets_though.", 'When_foraging,_all_pets_contribute_1.30x_more_Foraging_Speed', __id__: 0]
4: (7) ['Breeder', '2', '15', 'e', 'E', 'Every_1_sec,_heal_whatever_pet_you_are_holding_dow…finger_must_be_on_the_pet._This_Lasts_10_seconds.', 'When_in_Fence_Yard,_increases_Breedability_Multiplier_of_this_pet_species', __id__: 0]
5: (7) ['Special', '3', '15', 'f', 'F', 'Summons_shootings_stars_which_double_the_damage_of_all_attacks_they_touch.', 'When_in_Fence_Yard,_increases_Special_Passive_of_this_pet_species_over_time', __id__: 0]
6: (7) ['Mercenary', '0', '4', 'g', 'G', 'Throws_2-3_small_daggers_which_deal_150%_Damage', 'When_foraging,_this_pet_contributes_2x_Fight_Power', __id__: 0]
7: (7) ['Boomer', '0', '7', 'h', 'H', 'Throws_a_boomerang,_which_deals_60%_Damage_and_has_an_80%_chance_to_bounce', 'When_in_combat,_the_pet_in_front_of_this_one_has_ability_reset_to_30%', __id__: 0]
8: (7) ['Sniper', '0', '9', 'i', 'I', 'Fires_a_bullet_at_farthest_enemy._200%_Damage,_+30%_Crit_chance,_4x_Crit_DMG', 'When_in_combat,_all_pets_have_+25%_Crit_DMG', __id__: 0]
9: (7) ['Amplifier', '0', '10', 'j', 'J', 'Summons_a_spiral,_which_deals_100%_Damage,_and_+50…more_Damage_for_each_attack_that_moves_through_it', 'When_in_combat,_all_pets_have_+10%_Crit_Chance', __id__: 0]
10: (7) ['Tsar', '0', '25', 'k', 'K', 'Drop_da_bomba...', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.50x_Fight_Power', __id__: 0]
11: (7) ['Rattler', '0', '4', 'l', 'L', 'Throws_5_bones._Bones_deal_5%_Damage,_+1%_more_damage_for_each_bone_ever_thrown', "When_in_combat,_this_pet's_Basic_Attack_is_now_a_Bone_instead_of_a_Fist", __id__: 0]
12: (7) ['Cursory', '0', '3', 'm', 'M', 'Shoots_a_Cursed_Skull,_which_deals_50%_Damage,_and_makes_all_future_attacks_deal_+5%_more_dmg', 'When_in_combat,_pets_in_front_and_behind_this_one_deal_1.50x_Damage', __id__: 0]
13: (7) ['Fastidious', '1', '10', 'n', 'N', 'Pemanently_gives_all_pets_+1%_Crit_Chance,_+5%_Cri…ter_20_stacks,_additional_stacks_give_less_bonus.', 'When_foraging,_', __id__: 0]
14: (7) ['Flashy', '1', '18', 'o', 'O', 'Duplicates_all_friendly_attacks_instantly,_almost_like_magic!', 'When_foraging,_all_pets_contribute_1.50x_more_Foraging_Speed_if_there_are_no_Combat_Pets_in_team', __id__: 0]
15: (7) ['Opticular', '1', '7', 'p', 'P', 'Permanently_boosts_the_Crit_Chance_of_all_pets._Only_recharges_when_an_attack_Critical_Hits', 'When_foraging,_this_pet_contributes_3x_Foraging_Speed_if_it_has_the_largest_Number_on_the_team', __id__: 0]
16: (7) ['Monolithic', '1', '20', 'q', 'Q', 'Freezes_time_for_6_seconds._During_this,_pet_conti…e_to_shoot_Basic_Attacks_and_regenerate_abilities', 'When_foraging,_the_requirement_to_fill_the_reward_bar_goes_up_less_every_time_it_is_filled', __id__: 0]
17: (7) ['Alchemic', '1', '9', 'r', 'R', 'Turns_all_friend_attacks_into_Cursed_Skulls', 'When_foraging,_there_is_a_50%_chance_for_2_spices_when_filling_the_reward_bar', __id__: 0]
18: (7) ['Badumdum', '1', '7', 's', 'S', 'Permanently_boost_the_Basic_Attack_speed_of_all_pets._Only_recharges_when_a_Basic_Attack_hits', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.20x_Foraging_Speed', __id__: 0]
19: (7) ['Defstone', '0', '5', 't', 'T', 'Shoots_rocks_bases_on_the_total_number_of_blocks_by_your_team._Resets_block_amount_when_activated', 'When_in_combat,_all_pets_have_+50%_HP', __id__: 0]
20: (7) ['Targeter', '1', '8', 'u', 'U', 'The_next_non_Basic_Attack_fired_will_deal_x2.50_Damage.', 'When_foraging,_this_pet_contributes_5x_Foraging_Speed_if_the_pet_above_this_one_is_also_a_Targeter', __id__: 0]
21: (7) ['Looter', '1', '4', 'v', 'V', "Activates_a_random_ability,_selected_from_all_the_abilites_across_all_pets_you've_ever_had", 'When_foraging,_there_is_a_small_chance_to_find_ext…filling_the_reward_bar_many_times_before_claiming', __id__: 0]
22: (7) ['Refiller', '1', '30', 'w', 'W', 'For_6_seconds,_every_non_Basic_Attack_that_hits_a_monster_refills_a_random_ability_on_the_team_by_5%', 'When_in_combat,_all_abilites_start_at_+25%_filled', __id__: 0]
23: (7) ['Eggshell', '1', '12', 'x', 'X', 'For_10_seconds,_every_critical_hit_boosts_the_block_chance_of_all_pets_by_1%', 'When_in_Fence_Yard,_randomly_lays_eggs_which_can_be_picked_up_and_will_appear_in_your_incubator', __id__: 0]
So I should change "0: (7) ['Fighter', '0', '5', 'a', 'A'," the 0 and 5 in the line?

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monfrix
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Re: Legends of Idleon

Post by monfrix »

hxide666 wrote:
Sat Apr 09, 2022 11:27 pm
monfrix wrote:
Sat Apr 09, 2022 8:30 pm
Anigma wrote:
Sat Apr 09, 2022 8:24 am
Anyone managed to find a way to edit pet stats?
This is the structure of the pet array

Code: Select all

[petName, genetic_id, (#power/hp), color_id, __id__: id]
Change genetic_id and (#power/hp) to whatever you like
Spoiler
genetic_id is the index of a specific gene from this array
fighter is 0, defender is 1, etc.

Code: Select all

0: (7) ['Fighter', '0', '5', 'a', 'A', 'Throws_a_Rusty_Sword,_which_deals_200%_Damage', 'When_in_combat,_all_pets_on_team_deal_1.10x_Damage', __id__: 0]
1: (7) ['Defender', '0', '10', 'b', 'B', 'Throws_an_Armored_Shield,_which_gives_90%_block_chance_to_pets_it_passes_over,_and_deals_50%_Damage', 'When_in_combat,_all_pets_have_+12%_Block_Chance', __id__: 0]
2: (7) ['Forager', '1', '12', 'c', 'C', 'Heals_all_pets_by_25%_HP', 'When_foraging,_this_pet_contributes_2x_Foraging_Speed', __id__: 0]
3: (7) ['Fleeter', '1', '13', 'd', 'D', "Boosts_ability_recharge_rate_for_all_pets_by_+30%_…r_8_sec._Doesn't_boost_other_Fleeter_pets_though.", 'When_foraging,_all_pets_contribute_1.30x_more_Foraging_Speed', __id__: 0]
4: (7) ['Breeder', '2', '15', 'e', 'E', 'Every_1_sec,_heal_whatever_pet_you_are_holding_dow…finger_must_be_on_the_pet._This_Lasts_10_seconds.', 'When_in_Fence_Yard,_increases_Breedability_Multiplier_of_this_pet_species', __id__: 0]
5: (7) ['Special', '3', '15', 'f', 'F', 'Summons_shootings_stars_which_double_the_damage_of_all_attacks_they_touch.', 'When_in_Fence_Yard,_increases_Special_Passive_of_this_pet_species_over_time', __id__: 0]
6: (7) ['Mercenary', '0', '4', 'g', 'G', 'Throws_2-3_small_daggers_which_deal_150%_Damage', 'When_foraging,_this_pet_contributes_2x_Fight_Power', __id__: 0]
7: (7) ['Boomer', '0', '7', 'h', 'H', 'Throws_a_boomerang,_which_deals_60%_Damage_and_has_an_80%_chance_to_bounce', 'When_in_combat,_the_pet_in_front_of_this_one_has_ability_reset_to_30%', __id__: 0]
8: (7) ['Sniper', '0', '9', 'i', 'I', 'Fires_a_bullet_at_farthest_enemy._200%_Damage,_+30%_Crit_chance,_4x_Crit_DMG', 'When_in_combat,_all_pets_have_+25%_Crit_DMG', __id__: 0]
9: (7) ['Amplifier', '0', '10', 'j', 'J', 'Summons_a_spiral,_which_deals_100%_Damage,_and_+50…more_Damage_for_each_attack_that_moves_through_it', 'When_in_combat,_all_pets_have_+10%_Crit_Chance', __id__: 0]
10: (7) ['Tsar', '0', '25', 'k', 'K', 'Drop_da_bomba...', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.50x_Fight_Power', __id__: 0]
11: (7) ['Rattler', '0', '4', 'l', 'L', 'Throws_5_bones._Bones_deal_5%_Damage,_+1%_more_damage_for_each_bone_ever_thrown', "When_in_combat,_this_pet's_Basic_Attack_is_now_a_Bone_instead_of_a_Fist", __id__: 0]
12: (7) ['Cursory', '0', '3', 'm', 'M', 'Shoots_a_Cursed_Skull,_which_deals_50%_Damage,_and_makes_all_future_attacks_deal_+5%_more_dmg', 'When_in_combat,_pets_in_front_and_behind_this_one_deal_1.50x_Damage', __id__: 0]
13: (7) ['Fastidious', '1', '10', 'n', 'N', 'Pemanently_gives_all_pets_+1%_Crit_Chance,_+5%_Cri…ter_20_stacks,_additional_stacks_give_less_bonus.', 'When_foraging,_', __id__: 0]
14: (7) ['Flashy', '1', '18', 'o', 'O', 'Duplicates_all_friendly_attacks_instantly,_almost_like_magic!', 'When_foraging,_all_pets_contribute_1.50x_more_Foraging_Speed_if_there_are_no_Combat_Pets_in_team', __id__: 0]
15: (7) ['Opticular', '1', '7', 'p', 'P', 'Permanently_boosts_the_Crit_Chance_of_all_pets._Only_recharges_when_an_attack_Critical_Hits', 'When_foraging,_this_pet_contributes_3x_Foraging_Speed_if_it_has_the_largest_Number_on_the_team', __id__: 0]
16: (7) ['Monolithic', '1', '20', 'q', 'Q', 'Freezes_time_for_6_seconds._During_this,_pet_conti…e_to_shoot_Basic_Attacks_and_regenerate_abilities', 'When_foraging,_the_requirement_to_fill_the_reward_bar_goes_up_less_every_time_it_is_filled', __id__: 0]
17: (7) ['Alchemic', '1', '9', 'r', 'R', 'Turns_all_friend_attacks_into_Cursed_Skulls', 'When_foraging,_there_is_a_50%_chance_for_2_spices_when_filling_the_reward_bar', __id__: 0]
18: (7) ['Badumdum', '1', '7', 's', 'S', 'Permanently_boost_the_Basic_Attack_speed_of_all_pets._Only_recharges_when_a_Basic_Attack_hits', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.20x_Foraging_Speed', __id__: 0]
19: (7) ['Defstone', '0', '5', 't', 'T', 'Shoots_rocks_bases_on_the_total_number_of_blocks_by_your_team._Resets_block_amount_when_activated', 'When_in_combat,_all_pets_have_+50%_HP', __id__: 0]
20: (7) ['Targeter', '1', '8', 'u', 'U', 'The_next_non_Basic_Attack_fired_will_deal_x2.50_Damage.', 'When_foraging,_this_pet_contributes_5x_Foraging_Speed_if_the_pet_above_this_one_is_also_a_Targeter', __id__: 0]
21: (7) ['Looter', '1', '4', 'v', 'V', "Activates_a_random_ability,_selected_from_all_the_abilites_across_all_pets_you've_ever_had", 'When_foraging,_there_is_a_small_chance_to_find_ext…filling_the_reward_bar_many_times_before_claiming', __id__: 0]
22: (7) ['Refiller', '1', '30', 'w', 'W', 'For_6_seconds,_every_non_Basic_Attack_that_hits_a_monster_refills_a_random_ability_on_the_team_by_5%', 'When_in_combat,_all_abilites_start_at_+25%_filled', __id__: 0]
23: (7) ['Eggshell', '1', '12', 'x', 'X', 'For_10_seconds,_every_critical_hit_boosts_the_block_chance_of_all_pets_by_1%', 'When_in_Fence_Yard,_randomly_lays_eggs_which_can_be_picked_up_and_will_appear_in_your_incubator', __id__: 0]
So I should change "0: (7) ['Fighter', '0', '5', 'a', 'A'," the 0 and 5 in the line?
No, That array is where you find the genetic_id if you want to change it to something else. you change it in the pet array wherever it is (stored pets / fence / fight etc)

yyhung317
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Re: Legends of Idleon

Post by yyhung317 »

anyone know how to fix this issue wht the injectcheatsf3 ? it just show up as undefined when i try to input the cheats


hxide666
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Re: Legends of Idleon

Post by hxide666 »

Spoiler
yyhung317 wrote:
Sun Apr 10, 2022 12:52 am
anyone know how to fix this issue wht the injectcheatsf3 ? it just show up as undefined when i try to input the cheats

Is your steam open?

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