still not far in the game but i found script that can make paragon weapon had different light i guess it was suppose to make true awaken effect from what i search online.
and for the infinite dungeon i found something like that too if google translate it right but i forget where, it can unlock 1000 floor.
It seems party members still suffer damage (set damage modifier to party as 0, and damage to mob to 10). However, setting the damage modifier to mobs seems to affect THEIR attack as well (setting modifier to 100x makes them oneshots my party but Kirito; he's "immortal" due to another script). Note that I'm using a combined table (all of which are obtained from this thread).
2.1-Fixed Damage Modifier - I forgot a jump line after the player HP check part
2.1-Buff - added checker for Confuse effect
Changed the Buff script abit
Added - Fast NPC Skill Level Up
Changed Fast Sky Arena Rank
Added - Easy SSS Sacrament
I was just about to say that the Overdrive didn't work, but then this update seems to fix it. Will give it a spin when I'm back to the Mugen (or Infinite Dungeon or Deep Dungeon)
Off to try the damage modifier again.
Oh, and the easy SSS for sacrament works like a charm (highest rank seems to be S only; Sacrament DLC1 at the moment)
I was just about to say that the Overdrive didn't work, but then this update seems to fix it. Will give it a spin when I'm back to the Mugen (or Infinite Dungeon or Deep Dungeon)
Off to try the damage modifier again.
Oh, and the easy SSS for sacrament works like a charm (highest rank seems to be S only; Sacrament DLC1 at the moment)
SSS only on Scarament 3. If 37 is not enough, set that higher in the script.
As for the Buff script, I still need to get the ID for Silence and maybe bleeding. These effect from Mugen trap is buff so they last forever with script enabled.
I was just about to say that the Overdrive didn't work, but then this update seems to fix it. Will give it a spin when I'm back to the Mugen (or Infinite Dungeon or Deep Dungeon)
Off to try the damage modifier again.
Oh, and the easy SSS for sacrament works like a charm (highest rank seems to be S only; Sacrament DLC1 at the moment)
SSS only on Scarament 3. If 37 is not enough, set that higher in the script.
As for the Buff script, I still need to get the ID for Silence and maybe bleeding. These effect from Mugen trap is buff so they last forever with script enabled.
Oh, so that's why.. Good to know.
And here I was wondering why the Bleed lasts unbelievably long. How about the Slow debuff from the water in One Fall Cataract (Karmic Vaiance Zone?)? I didn't feel too hindered (not as affected as I remembered); somehow still runs around fast enough (probably lower end of Slow debuff?). The duration could be just me. I hope the Sacraments are still categorized as debuff...
Hi I would like to request a feature, I would like to apply True Awakening Aura to any weapon/armor ingame. Wondering if it's possible. Also, dual wielding any weapon would be cool as well.
Hi I would like to request a feature, I would like to apply True Awakening Aura to any weapon/armor ingame. Wondering if it's possible. Also, dual wielding any weapon would be cool as well.
Aura is the Passive for paragon weapon. Apply that to other weapon would make you loose the original passive.