"This stat is similar to a critical hit chance in other games, but with a Monster Hunter. Affinity can be either positive or negative. If the stat is positive, then it determines the chance you will perform a stronger attack than usual. If affinity is negative, then you’ll have a chance of performing a weaker strike."
"This stat is similar to a critical hit chance in other games, but with a Monster Hunter. Affinity can be either positive or negative. If the stat is positive, then it determines the chance you will perform a stronger attack than usual. If affinity is negative, then you’ll have a chance of performing a weaker strike."
Yup Confirmed, and will be updated in next version to support 4
There's room in the data (ArmorBaseData.user.2) for 5 skills. (Not including gems.)
I've tested this out by editing the file and running the game with it. It works just fine.
(The "ArmorBaseData.user.2" file (specifically the "snow.data.ArmorBaseUserdata.Param" struct) has two fields, "SkillList" and "SkillLvList". Both arrays are allocated (be default) for 5 entries. Thus 5 skills work in-game. I'll test later to see if you can actually fit more in by changing the array size.)
Edit: I added a the 6th skill, game loaded OK, but crashed after I hit continue. Now it's possible my still-in-dev MHR-Editor still has issues, but the edited file still loads in RE_RSZ so I'm gonna go with "It's a game limitation".
Last edited by Master_Builder on Sat Jan 22, 2022 1:23 am, edited 5 times in total.
Yup Confirmed, and will be updated in next version to support 4
There's room in the data (ArmorBaseData.user.2) for 5 skills. (Not including gems.)
I've tested this out by editing the file and running the game with it. It works just fine.
(The "ArmorBaseData.user.2" file (specifically the "snow.data.ArmorBaseUserdata.Param" struct) has two fields, "SkillList" and "SkillLvList". Both are allocated (be default) for 5 entries. Thus 5 skills work in-game. I'll test later to see if you can actually fit more in by changing the array size.)
your killing it man! keep up the good work, your appreciated!