I've been reading a lot of
struggle comments in the past few pages, so here are my observations:
1) This is an x64 game. 64-bit for those who don't get it. As such, any ADDRESS that's being used anywhere in scripts or whatever, is going to eat up 8 BYTES. Also, the offsets, when used are going to be +00, +08, +10, +18, +20, +28 and so on.. Now:
viewtopic.php?p=230073#p230073
Why am I seeing shit like "mov [pTable+16]" or "mov [pTable+24]"? Furthermore, the values in there are HEXADECIMAL. So: [pTable+0, +8, +10, +18, +20, +28, +30, +38...]. The script is SAVING 8-BYTES ADDRESSES to pTable place-holders at every 0x8 bytes (0, 8, 10, 18, 20, 28.. HEXADECIMAL). There's your reason for crashing.
2) ">> 'aob_to_InventoryReader' not found. <<" -- Do not use the TABLE and TRAINER from this forum at the same time. I've given Rhark the permission to use my hook in this trainer, so if you intend to use both at the same time, they will conflict. If not what I just said and if you're playing a version that's not the Steam one, I haven't checked that out. I did specify in the first post of this topic that it's for
STEAM.
viewtopic.php?p=230155#p230155
Lastly, I'm on the path of releasing more nice features that I've looked into (while under a big ass flu and having tested positive for COVID).. Such as the
LootTable with all shit you can possibly get, the
AddResource function, which (similarly to Odyssey or Valhalla) should allow the gain of any item in the game. We'll see how this progresses.