not much now. maybe more later, can't say for sure though.
no time to play/cheat on weekdays, updates, if any, will be extremely slow. just use another table or a trainer, don't wait up.
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Update.1
- updated undead. fixed the bug that you may still die when you have any party members in battle. added an option to allows you to apply it to the player only or the whole party; it also allows you to adjust the min health allowed now.
undead
- health would still be decreased when being hit but you won't die.
- health would stop decreasing when it reaches the min health specified. default: 1.
- you can choose to apply it to the player only or the whole party by selecting from the mode's drop-down-list. default: whole party.
walk key
- allows you to walk when playing with keyboard and mouse by holding the specified key while moving.
- default: CapsLock key
So when messing with the health/stat values(defense, power, attack), it seems that the stats shown on the stat menu and the stats on the field are different addresses? Unless I used the wrong address of course(there were like 6-7 addresses when I tried to search for health for example ). So hopefully you can add like a simple stat editor that would also reflect on battle
So when messing with the health/stat values(defense, power, attack), it seems that the stats shown on the stat menu and the stats on the field are different addresses? Unless I used the wrong address of course(there were like 6-7 addresses when I tried to search for health for example ). So hopefully you can add like a simple stat editor that would also reflect on battle
stats on the field is in Float. HP is in float and SAS guage is 100 float at max unless you have upgrade with BP.
It would certainly be nice to have a 100% ignore cost code. akensai's code is pretty good, but as I mentioned in the post directly above, still requires you to legitimately have the third ingredient. I definitely second wanting an updated Ignore Exchange Cost code that allows one to just craft everything immediately without farming.
Required that you use Cheat Engine 7.1 or later because "registersymbol" and "label" now support multiple definitions in one line and group headers can act as address.
Still wondering if I should even get into this. Reminds me of DMC 5.. And people say Kojima is weird.. what about these fucked up games?..
Its more The Force Unleashed than DMC5, heh. Combat is nowhere near as combo oriented/focused as DMC... the selling feature is throwing environmental shit at your enemies which is... quite satisfying tbh.
Required that you use Cheat Engine 7.1 or later because "registersymbol" and "label" now support multiple definitions in one line and group headers can act as address.
not quite due to the difference of the main character the first set of SAS gauge skills work this just enables the other 4 to equally work
tl;dr the first 8 set of OPcodes? refer to page 1 of the SAS gauge and the second set of 8 OPcodes? refer to page 2
irregardless of which skills are set both protagonists can initially only use page 1 of the gauge
either way you can use 4 active skills from the 8 options given to you in the climax of the game when the 2 parties merge