[Request] Tales of Arise

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Tuuuup!
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Re: [Request] Tales of Arise

Post by Tuuuup! »

aSwedishMagyar wrote:
Sat Sep 11, 2021 7:25 am
Looks like people aren't making a big table with tons of pointers....
Unfortunately, I can't find tutorials that I understand. Tried many google searches.(Cake-san and CheatingMuppet always come first on results.) So I'm stuck doing values scans. :(

MzJ
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Re: [Request] Tales of Arise

Post by MzJ »

chausies wrote:
Fri Sep 10, 2021 2:45 am
@miwagre thanks! We in there.

I'll be putting my personal cheat table here. I'll mostly be doing quality of life things (faster growth rates, changing item amounts). Will update.

Current Cheat table v5:
500x Skill Usage
2x EXP
Food Timer doesn't decrease over time
Use/Discard item to change amount to 9 (good for consumables)
Use/Discard item to change amount to 83 (good for materials)
Infinite item usage
Infinite SP usage
Hero Mode (can't die [2hp left])
God Mode (can't die + almost 1-hit kill)

Multiplier/value can be changed easily by editting the script.

IMPORTANT: Only first 3 codes (500x EXP, 2x Skill Usage, and Inf Food Timer) are meant to be used always. The rest should ONLY BE TURNED ON AS NEEDED. Don't leave them on. They're not amazingly coded, and could break e.g. with respect to important items.

In Progress: Might make it so ores/mats aren't used up when crafting accessories.

Edit v2: Added Item amount cheats

Edit v3: Added EXP multiplier

Edit v4: Added inf SP usage

Edit v5: Added infinite food timer

Edit v6: added hero mode + god mode (v6 mini edit: deleted some useless stuff that was increasing the file size for no reason)
How do i edit the values in the skill usage script? I would like to have it at 50-100x instead of 500x.

HimoShifu
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Re: [Request] Tales of Arise

Post by HimoShifu »

Any way to get a way to unlock titles and not use components when forging/enhancing accessories? The unlimited items code breaks things and doesn't actually insert new items into inventory when it's on from my experience.

Master_Builder
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Re: [Request] Tales of Arise

Post by Master_Builder »

Here's an Arte/Skill use multiplier:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>25</ID>
      <Description>"Skill Use Multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2021-09-10
  Author : Master_Builder

  `esi` contains the value to add. Typically just '1'.
}

[ENABLE]


aobscanmodule(SKILl_USE_MULTIPLIER,Tales of Arise.exe,8B 52 08 03 D6) // should be unique
alloc(newmem,$1000,SKILl_USE_MULTIPLIER)

label(code)
label(return)
label(skillUseMultiplier)

newmem:

code:
  mov edx,[rdx+08]
  // ---
  push eax
  mov eax,dword ptr [skillUseMultiplier]
  imul eax,esi
  mov esi,eax
  pop eax
  // ---
  add edx,esi
  jmp return

skillUseMultiplier:
  dd #10

SKILl_USE_MULTIPLIER:
  jmp newmem
return:
registersymbol(SKILl_USE_MULTIPLIER)
registersymbol(skillUseMultiplier)

[DISABLE]

SKILl_USE_MULTIPLIER:
  db 8B 52 08 03 D6

unregistersymbol(SKILl_USE_MULTIPLIER)
unregistersymbol(skillUseMultiplier)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C59D02

Tales of Arise.exe+C59CE7: 47 39 0C 82           - cmp [r10+r8*4],r9d
Tales of Arise.exe+C59CEB: 4B 8D 14 82           - lea rdx,[r10+r8*4]
Tales of Arise.exe+C59CEF: 74 0A                 - je "Tales of Arise.exe"+C59CFB
Tales of Arise.exe+C59CF1: 8B 4A 0C              - mov ecx,[rdx+0C]
Tales of Arise.exe+C59CF4: 83 F9 FF              - cmp ecx,-01
Tales of Arise.exe+C59CF7: 75 E7                 - jne "Tales of Arise.exe"+C59CE0
Tales of Arise.exe+C59CF9: EB 05                 - jmp "Tales of Arise.exe"+C59D00
Tales of Arise.exe+C59CFB: 83 F9 FF              - cmp ecx,-01
Tales of Arise.exe+C59CFE: 75 02                 - jne "Tales of Arise.exe"+C59D02
Tales of Arise.exe+C59D00: 33 D2                 - xor edx,edx
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C59D02: 8B 52 08              - mov edx,[rdx+08]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C59D05: 03 D6                 - add edx,esi
Tales of Arise.exe+C59D07: 79 05                 - jns "Tales of Arise.exe"+C59D0E
Tales of Arise.exe+C59D09: 45 33 C0              - xor r8d,r8d
Tales of Arise.exe+C59D0C: EB 0D                 - jmp "Tales of Arise.exe"+C59D1B
Tales of Arise.exe+C59D0E: 41 B8 FF E0 F5 05     - mov r8d,05F5E0FF
Tales of Arise.exe+C59D14: 41 3B D0              - cmp edx,r8d
Tales of Arise.exe+C59D17: 44 0F 4C C2           - cmovl r8d,edx
Tales of Arise.exe+C59D1B: 44 3B 9B 34 01 00 00  - cmp r11d,[rbx+00000134]
Tales of Arise.exe+C59D22: 74 3B                 - je "Tales of Arise.exe"+C59D5F
Tales of Arise.exe+C59D24: 83 F8 FF              - cmp eax,-01
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>26</ID>
          <Description>"Multiplier"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>skillUseMultiplier</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
(Feel free to add this to any table, just give me credit.)
Last edited by Master_Builder on Sun Sep 12, 2021 2:43 am, edited 2 times in total.

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Cake-san
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Re: [Request] Tales of Arise

Post by Cake-san »

aSwedishMagyar wrote:
Sat Sep 11, 2021 7:25 am
...
I thought that the game use some kind of custom UE engine shenanigans but nope, my template can still handle it, just need a smart user to run the script in orderly manner. Unreal Engine -> FNamePool scanner V2 (Generic) -> UE4 Object scanner -> Unreal Engine


Image

:roll:

ilcommendatore
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Re: [Request] Tales of Arise

Post by ilcommendatore »

Hello! By any chance, has anyone figured out how to make a script for something like instant/max over limit gauge? Thank you!

quang.billy.79
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Re: [Request] Tales of Arise

Post by quang.billy.79 »

gideon25 wrote:
Fri Sep 10, 2021 7:42 pm
Image

You can open this table and copy/paste these into other tables if you want.
COULD YOU PLEASE FIX THE FOV IN THE MENU? THANK YOU SO MUCH BECAUSE I'M SO SICK OF THIS STUPID FOV. CAN'T BELIEVE 2021 GAME AND NO FOV OPTION, RIDICULOUSLY LOW FOV. THIS GAME IS TRYING TO MAKE PEOPLE SICK

Still, really appreciate it if you could fix the fov in the menu too since I can't see the map.

chasede
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Re: [Request] Tales of Arise

Post by chasede »

MzJ wrote:
Sat Sep 11, 2021 11:51 am
How do i edit the values in the skill usage script? I would like to have it at 50-100x instead of 500x.
In case you haven't figured it out. Double-click "<script>" next to the cheat. In the editor for the script that pops up, look for the relevant value (in this case, 500 [there's a comment next to it specifying it's "New Code"]). Replace that 500 with whatever you want instead. Note: MAKE SURE YOU LEAVE THE # in front of the number if it's there in the script.

All the other scripts can be editted easily like that as well. Just search for the relevant value in the <script>.

SmartDog
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Re: [Request] Tales of Arise

Post by SmartDog »

gideon25 wrote:
Fri Sep 10, 2021 7:42 pm
Image

You can open this table and copy/paste these into other tables if you want.
The FoV option is THE most useful options i've seen for this game so far. I can't even understand how the hell people can enjoy the game while it feels like you're watching through a pair of binoculars. Thanks for adding that option buddy :)

gideon25
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Re: [Request] Tales of Arise

Post by gideon25 »

quang.billy.79 wrote:
Sat Sep 11, 2021 4:11 pm
COULD YOU PLEASE FIX THE FOV IN THE MENU? THANK YOU SO MUCH BECAUSE I'M SO SICK OF THIS STUPID FOV. CAN'T BELIEVE 2021 GAME AND NO FOV OPTION, RIDICULOUSLY LOW FOV. THIS GAME IS TRYING TO MAKE PEOPLE SICK

Still, really appreciate it if you could fix the fov in the menu too since I can't see the map.
Look here. This guy has a table with numerous fov stuff and is working on a dll patcher fix:
[Link]

Im no longer working on the game-its uninstalled.

hikistyle
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Re: [Request] Tales of Arise

Post by hikistyle »

request on Level and EXP Editor

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Ventus132
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Re: [Request] Tales of Arise

Post by Ventus132 »

chausies wrote:
Fri Sep 10, 2021 2:45 am
@miwagre thanks! We in there.

I'll be putting my personal cheat table here. I'll mostly be doing quality of life things (faster growth rates, changing item amounts). Will update.

Current Cheat table v5:
500x Skill Usage
2x EXP
Food Timer doesn't decrease over time
Use/Discard item to change amount to 9 (good for consumables)
Use/Discard item to change amount to 83 (good for materials)
Infinite item usage
Infinite SP usage
Hero Mode (can't die [2hp left])
God Mode (can't die + almost 1-hit kill)

Multiplier/value can be changed easily by editting the script.

IMPORTANT: Only first 3 codes (500x Skill Usage, 2x EXP, and Inf Food Timer) are meant to be used always. The rest should ONLY BE TURNED ON AS NEEDED. Don't leave them on. They're not amazingly coded, and could break things e.g. with respect to important items.

In Progress: Might make it so ores/mats aren't used up when crafting accessories.

Also, big recommendation for turbo mode: you should map 2x turbo to LB (left bumper) on your controller while on the field. How to do this: in cheat engine, go to Edit > Settings > Hotkeys > Speedhack Speed 1. Make the speed for that 2.0 (or faster/slower if you want). Choose a hotkey for it (I chose F9). And check "stop on release" (so that turbo is only while you hold the button). Then click "OK" to save. Next, in steam, make your controller map LB to F9 (or the relevant hotkey) while on the Field. Really great quality of life feature. Just note that the in-game-timer will be affected by this.

Edit v2: Added Item amount cheats

Edit v3: Added EXP multiplier

Edit v4: Added inf SP usage

Edit v5: Added infinite food timer

Edit v6: added hero mode + god mode (v6 mini edit: deleted some useless stuff that was increasing the file size for no reason)
I would love for a item editor for the weapons , sometimes I just wanna have a fancy sword [ Wishing to stick with old swords then changing to a stronger one]

ChaosAdept
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Re: [Request] Tales of Arise

Post by ChaosAdept »

I would like some easy fishing... Because I hate fishing.

Genesis
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Re: [Request] Tales of Arise

Post by Genesis »

Looking to do come comparisons, does anyone happen to have a NG+ file available?

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gunbalde60
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Re: [Request] Tales of Arise

Post by gunbalde60 »

Would a Boost Attack multiplier or instant boost attack be possible?

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