Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

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TheXKeyBlade
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Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Post by TheXKeyBlade »

pacifista wrote:
Sat Jun 26, 2021 7:05 am
Well, injector didn't work either way.
Depends which version you are using, his guide says if youre using gamepass version you need to edit the settings of the injector to match the gamepass exe.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

kingding1997
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Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Post by kingding1997 »

SunBeam wrote:
Sat Jun 26, 2021 12:18 am
deadlydave wrote:
Sat Jun 26, 2021 12:14 am
...
Image
Anyway thanks a lot for your table.How can i do this like you? Can you teach me ?

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Gopo
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Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Post by Gopo »

Thanks for your work on this SunBeam, very much appreciated. I still haven't quite figured out how spawning loot works but I'll keep inspecting your scripts and the dump files and hopefully figure it out.

Rejza
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Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Post by Rejza »

Gopo wrote:
Sat Jun 26, 2021 10:00 am
Thanks for your work on this SunBeam, very much appreciated. I still haven't quite figured out how spawning loot works but I'll keep inspecting your scripts and the dump files and hopefully figure it out.
For item rarity you need command to set rest level, with bigger rest value drops better loot at some point there only drops legendaries, but i still dont know how to spawn them directly.

Btw don't pick up too many items on map chest limit is 100 anyway.

kingding1997
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Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Post by kingding1997 »

Rejza wrote:
Sat Jun 26, 2021 10:52 am
Gopo wrote:
Sat Jun 26, 2021 10:00 am
Thanks for your work on this SunBeam, very much appreciated. I still haven't quite figured out how spawning loot works but I'll keep inspecting your scripts and the dump files and hopefully figure it out.
For item rarity you need command to set rest level, with bigger rest value drops better loot at some point there only drops legendaries, but i still dont know how to spawn them directly.

Btw don't pick up too many items on map chest limit is 100 anyway.
where can i find command to set rest level?

GipsyDanger
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Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Post by GipsyDanger »

SunBeam wrote:
Sat Jun 26, 2021 12:18 am
deadlydave wrote:
Sat Jun 26, 2021 12:14 am
...
Image
is it possible to provide a table that does this for lay people like me?

keyring90
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Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Post by keyring90 »

SunBeam wrote:
Sat Jun 26, 2021 12:18 am
deadlydave wrote:
Sat Jun 26, 2021 12:14 am
...
Image
This injector and table work perfectly! ONLY table/trainer out there that actually works properly! Great job guys!

Would be great if you could share how to spawn the legendaries, please.

860000023
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Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Post by 860000023 »

You need to right-click to start in administrator mode. Anyway, I work well

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Gopo
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Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Post by Gopo »

Rejza wrote:
Sat Jun 26, 2021 10:52 am
...
Hi, thanks for this info. I've tried a few functions that I found in the dump but couldn't really get anything to work. I think I'm just going to try to do it the old-fashioned way and get the pointer for the loot rarity buff value.

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SunBeam
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Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Post by SunBeam »

caliber1942 wrote:
Tue Jun 22, 2021 10:12 pm
My guess is that other people will miraculously find how to make a trainer once once person works it out.
Update #2 posted. Check main post.

Let's see how long it takes ol' Cal to include the loot rarity option in his trainer. Cuz at the time of posting this, C H trainer doesn't have it:

Image

Always with the acidic remarks, as if he's the belly button of the game-hacking world...

BR,
Sun

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Gopo
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Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Post by Gopo »

SunBeam wrote:
Sat Jun 26, 2021 7:28 pm
...
Holy smokes, man, you rock. Hah, I was just about to post that I found the pointer to the loot rarity buff value. :D

Image

pacifista
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Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Post by pacifista »

it appears we need to change our keyboard setup to English, otherwise tilde key won't function like how it works on other games.

so at first there was nothing but when i pressed the tilde it worked now just like in the screenshot.

I thought at first we will see the activated console when we have run the injector.

i ll get to the cheats now. thx sunbeam


daym, all the items that dropping as legendary was crazy man! This made things more playable thx so much!

all ordinary enemies are dropping legendary except a few scripted.

if you guys download f.l-i.-n-g's trainer you can also speed up the game greatly for the annoying level counts and managing inventory.

speeding the game up is a wonderful thing to upgrading&selling stuff.
Last edited by pacifista on Sun Jun 27, 2021 6:44 am, edited 3 times in total.

p1ratebutthex
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Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Post by p1ratebutthex »

Thanks very kindly for this, SunBeam and Rhark!

Silk
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Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Post by Silk »

Thanks for working on this!
Last edited by Silk on Sun Jun 27, 2021 8:47 pm, edited 1 time in total.

sonftr
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Re: Dungeons & Dragons: Dark Alliance [Engine:Unreal 4.25]

Post by sonftr »

when I try to use the following error message appears: >> 'aob_in_FViewportDraw' not found. << how to solve this?

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