In lieu of a full save editor, could someone figure out how to just do the decompressing/decryption/conversion from .xml to .txt (and back) of the save files? I'm happy to change my files manually, but I have no idea how to do that conversion, and the save editor dies immediately when trying to open saves.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Yeah, I'm a bit surprised (and saddened) that the DLC hasn't renewed any interest in the game. The reception is extremely lukewarm, and it seems the interest in updating the save-editor is fairly low.
Here is a hacked version of the save editor using dnSpy. The problem with the algorithm was that it hardcoded the headers to 11 values. The new saves have 13. I changed it to validate the string and not have hard coded list. Seems to work. There are hardcoded lists in the editor so new things in DLC could be an issue.
There was source code floating around before the save editor that someone posted with just the save export and it had the same issue.
This is totally unsupported, unofficial hack. Since the author has not been around for 8 months and not sure of its lineage. I take no responsibility if it breaks the save.
Edit: Just realized there were 3 versions. Updated the x64 version (not sure what was different).
Here is a hacked version of the save editor using dnSpy. The problem with the algorithm was that it hardcoded the headers to 11 values. The new saves have 13. I changed it to validate the string and not have hard coded list. Seems to work. There are hardcoded lists in the editor so new things in DLC could be an issue.
There was source code floating around before the save editor that someone posted with just the save export and it had the same issue.
This is totally unsupported, unofficial hack. Since the author has not been around for 8 months and not sure of its lineage. I take no responsibility if it breaks the save.
Edit: Just realized there were 3 versions. Updated the x64 version (not sure what was different).
Absolutely stellar my man, I'll check it out and we'll see if it sets fire to anything.
Here is a hacked version of the save editor using dnSpy. The problem with the algorithm was that it hardcoded the headers to 11 values. The new saves have 13. I changed it to validate the string and not have hard coded list. Seems to work. There are hardcoded lists in the editor so new things in DLC could be an issue.
There was source code floating around before the save editor that someone posted with just the save export and it had the same issue.
This is totally unsupported, unofficial hack. Since the author has not been around for 8 months and not sure of its lineage. I take no responsibility if it breaks the save.
Edit: Just realized there were 3 versions. Updated the x64 version (not sure what was different).
Absolutely stellar my man, I'll check it out and we'll see if it sets fire to anything.
Just checking back on this, sorry for the double-post but it feels appropriate.
I just wanted to say that the fix seems to be working fine. I loaded a game up in the save editor, messed around, saved, and it loaded just fine. I then created a new game (Test 1), messed around with it, saved, created another (Test 2), I then used the save editor to unpack both Test 1 and Test 2, opened both in Notepad++, copied/replaced an entire player character and the hostinventory from Test 1 to Test 2, packed Test 2, and it still loaded up just fine.
Of course, there's always the risk that something breaks, I've only tried this in the beginning of the game, but it's not crashing or anything like that. Kudos!
I just wanted to say that the fix seems to be working fine.
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Of course, there's always the risk that something breaks, I've only tried this in the beginning of the game, but it's not crashing or anything like that. Kudos!
Thanks for testing more than I did. Testing thoroughly is the hard part thus the disclaimers. Is likely if there are new items or something in DLC those will be missing and worst case have issues when show in up in a save.
Google search: "Wasteland 3 crafting raw" and it should be the first result.
it lists all the ITM template names for the crafting patch.
If you just want to add the new weapons to your inventory instead of crafting them these are their names
(Use the Editor)
ITM_Crafing_Equip_Weapon_Brawling_FoamFinger <<This is not a typo, the devs forgot to spell check. I've tested it (1.4)>>
ITM_Crafting_Equip_Weapon_AssaultRifle_BlasterMaster
ITM_Crafting_Equip_Weapon_Bladed_PlasmaWhip
ITM_Crafting_Equip_Weapon_Blunt_BoomMace
ITM_Crafting_Equip_Weapon_Flamethrower_WASPGun
ITM_Crafting_Equip_Weapon_Handgun_SpikeDriver
ITM_Crafting_Equip_Weapon_HMG_Hoser
ITM_Crafting_Equip_Weapon_RocketLauncher_OrbCannon
ITM_Crafting_Equip_Weapon_SMG_Crossfire
ITM_Crafting_Equip_Weapon_SniperRifle_FreezeRay
And these are the Steeltown weapons if you want them before you start the DLC
Oh and before I forget, these are the new weapon mods (Linkage)
Don't worry, they downscaled the visuals, so the FX on the new ones wont be visually annoying
Can you use the save editor to add items manually?
Yes.
There are 2 ways you can add the DLC stuff
1. The items tab - add a new item and before you add it change the amount to however many items you are going to rename that item to
2. Unpacking your save, editing the items that way (The first one is faster and a lot easier, unpacking is just if you're going to be doing a lot more than just changing names)
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Here is a hacked version of the save editor using dnSpy. The problem with the algorithm was that it hardcoded the headers to 11 values. The new saves have 13. I changed it to validate the string and not have hard coded list. Seems to work. There are hardcoded lists in the editor so new things in DLC could be an issue.
There was source code floating around before the save editor that someone posted with just the save export and it had the same issue.
This is totally unsupported, unofficial hack. Since the author has not been around for 8 months and not sure of its lineage. I take no responsibility if it breaks the save.
Edit: Just realized there were 3 versions. Updated the x64 version (not sure what was different).
I still can't seem to repack the XML save files using the "Advanced" figure in the "x64 version" of the editor ... it can unpack the XML save and repack back into it but ... it auto crash after trying to edit the repackaged version of the XML save file ... and it won't show up in the ingame load order as well