Does your last post mean it may not be possible for Halo 3 and halo Reach to have to reset the entire table after each game? Thank you though for making these tables to begin with since I couldn't locate another one with the ability of using skulls during custom games. I play with some chill hosts who don't mind me flying around as long as I don't break duck hunt, fat kid, jenga, and etc.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Is there any chance of adding in an option to trick the game into thinking there is 4 people? for some Achievements like Déjà Vu and Annual?
Not even sure if that is possible to do with scripting to be honest.
Is there any chance of adding in an option to trick the game into thinking there is 4 people? for some Achievements like Déjà Vu and Annual?
Not even sure if that is possible to do with scripting to be honest.
Unless you have a work around achievements will not unlock while EAC is on. Even if you have one player using unlimited health and shield cheat the game detects that and wont unlock achievements for the people who play with EAC on. This is based on my experience.
Unless you have a work around achievements will not unlock while EAC is on. Even if you have one player using unlimited health and shield cheat the game detects that and wont unlock achievements for the people who play with EAC on. This is based on my experience.
There is an EAC Bypass. I use some of these script to help with the more annoying challenges, but some challenges and achievements REQUIRE coop, which I cannot do alone, unless it's possible with a table. Only works in Singleplayer.
Does your last post mean it may not be possible for Halo 3 and halo Reach to have to reset the entire table after each game? Thank you though for making these tables to begin with since I couldn't locate another one with the ability of using skulls during custom games. I play with some chill hosts who don't mind me flying around as long as I don't break duck hunt, fat kid, jenga, and etc.
It's a bit buggy on CE but seems to work just fine in all others. I will be adding this functionality as I restore all the tables from the game update.
Is there any chance of adding in an option to trick the game into thinking there is 4 people? for some Achievements like Déjà Vu and Annual?
Not even sure if that is possible to do with scripting to be honest.
It may be possible, but I won't do it I'm afraid. I don't want to have to rely on something updating a script that requires multiple players to refind.
Update's out. Fixed the table after recent game update. Overhauled Teleportation to allow for (theoretically) infinite saves. Overhauled Flight to allow for controller support and pitch control. Overhauled Sprint to allow for controller support. Table will disable when module is not loaded. Added Auto Attach to allow the script to reattach itself whenever it becomes unloaded. Improved disable lua so the script will disable faster.
Update's out. Fixed the table after recent game update. Overhauled Teleportation to allow for (theoretically) infinite saves. Overhauled Flight to allow for controller support and pitch control. Overhauled Sprint to allow for controller support. Table will disable when module is not loaded. Added Auto Attach to allow the script to reattach itself whenever it becomes unloaded. Improved disable lua so the script will disable faster.
Update's out. For people who like to merge the tables, the main script will not activate when any of my other MCC main scripts are activated (If all auto attach scripts are activated table should automatically activate the appropriate game's script).
Hey just a quick question, the base address of weapons is wp_base etc, how can you find the actual hex address of this?
Thanks ^^
I don't entirely understand the question. Are you wanting to know how I found it so you can find it using my original methods, are you trying to find it in my script, or something else?
Update's out. For people who like to merge the tables, the main script will not activate when any of my other MCC main scripts are activated (If all auto attach scripts are activated table should automatically activate the appropriate game's script).
Hey just a quick question, the base address of weapons is wp_base etc, how can you find the actual hex address of this?
Thanks ^^
I don't entirely understand the question. Are you wanting to know how I found it so you can find it using my original methods, are you trying to find it in my script, or something else?
Sorry, it was a dumb question. I'm new to cheat engine and still learning. Resolved this myself after reading up on this more. Thanks for the reply though mate