Divinity Original Sin 2

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Olaroll
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Re: Divinity Original Sin 2

Post by Olaroll »

Has anyone figured out a way to ignore crafting requirements? I've found myself in a situation where I'd like to craft something with missing unique items.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Monitomen
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Re: Divinity Original Sin 2

Post by Monitomen »

I'm i doing something wrong? all the items that i pick up from the find item in new container are lvl 1

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Contralto
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Re: Divinity Original Sin 2

Post by Contralto »

Monitomen wrote:
Tue Oct 03, 2017 3:38 am
I'm i doing something wrong? all the items that i pick up from the find item in new container are lvl 1
What level are you?

Jibril
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Re: Divinity Original Sin 2

Post by Jibril »

Monitomen wrote:
Tue Oct 03, 2017 3:38 am
I'm i doing something wrong? all the items that i pick up from the find item in new container are lvl 1
Hm... Idk why, even after I set my level to 10 or greater, I still get level 3 items? Is it because the container or place is set on a certain level?

Is there no way to force the game to generate certain leveled items?

I know the combination of "Treat Item Containers as New" + "Find Item in New Container" = spam items, which works perfect, but the level seems to be a problem.

bruticus0
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Re: Divinity Original Sin 2

Post by bruticus0 »

Ok, is anyone having trouble with "Savegame load failed", Error 302? It happens when leaving Driftwood. Cutscene plays for a bit, then either error or CtD. We can tell it has something to do with Inventory Items. If you go to Crafting and see gaps in your items, then you may not be able to leave Driftwood to go to nameless isle.

There's five gaps in each of our inventories. They can be staggered or inline. And they're only visible in the crafting menu. We're not sure if the latest hotfix has messed something up, or our dilly dallying into inventory items. What we do know is there was previous issues with Error 302 that were supposed to be fixed in a much earlier patch.

If anyone wants to poke around and miraculously edit the inventory back to normal, here is the save:

Code: Select all

https://drive.google.com/file/d/0B4f-aoL_N5cvVU5sZXBodk1kQXM/view?usp=sharing
But mainly, this is just a heads up on what to look out for. If you see this happening in your crafting inventory, you need to go back and reload a save where it's not happening. Cause you won't get past Driftwood because of this bug/issue.

MasterVegito
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Re: Divinity Original Sin 2

Post by MasterVegito »

Anyone knows the ID for backpack?

nemesis205bw
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Re: Divinity Original Sin 2

Post by nemesis205bw »

How can I add racial/origin spells to other characters? Can someone make table please? I would like to add timewarp and summon dragonling

nemesis205bw
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Re: Divinity Original Sin 2

Post by nemesis205bw »

How can I add racial/origin spells to other characters? I want to add timewarp and summon dragonling. Help please

Kay
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Re: Divinity Original Sin 2

Post by Kay »

Monitomen wrote:
Tue Oct 03, 2017 3:38 am
I'm i doing something wrong? all the items that i pick up from the find item in new container are lvl 1
it has been speculated before that level of items found in containers are scaled with the map and not your current level. Only items from vendors scaled with your level.

You can use one of the item modification cheat to edit the level of the item and the base stats(attack for weapons, armors for armors/accessories) of said item will scale.

Emlorp
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Re: Divinity Original Sin 2

Post by Emlorp »

nemesis205bw wrote:
Tue Oct 03, 2017 3:52 pm
How can I add racial/origin spells to other characters? I want to add timewarp and summon dragonling. Help please
There is a mod to add them in many locations through the acts just download enable learn them its actually called "Origin and Racial Spell Skillbooks"
Both on Nexus and Steam Workshop

ImpiousCraft
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Re: Divinity Original Sin 2

Post by ImpiousCraft »

Seems like the item spawn stopped working again.
No matter what item I select to spawn only spawns random junk loot.

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Pongozila
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Re: Divinity Original Sin 2

Post by Pongozila »

XxcoralloxX wrote:
Sat Sep 30, 2017 1:14 pm
Would be possibile using the "Set Xp Gain per enemy" to multiply the exp recived instead of set a value?
Might have to use a different method other than the current one... I'm not with a lot of time now... sorry. Though you can always increase the value at your will... :)

Anton
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Re: Divinity Original Sin 2

Post by Anton »

EoCApp.CT
v3.0.143.909 b

i use code not as expected, but i use EoCapp.CT previous version work for me .
idk EoCApp.CT v3.0.143.909 b for what, i see same previous version

bruticus0
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Re: Divinity Original Sin 2

Post by bruticus0 »

The 909 version had the "Treasure IDs" that were off by 5. The "b" version fixed that.

myrddin
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Re: Divinity Original Sin 2

Post by myrddin »

I extracted a file called treasure table and edited its contents... then I used cheatengine to find the id of my table (the default tables in cheatengine appear to not get updated for custom files) and then I get like 15 wands or 15 items...

..\Divinity Original Sin 2\Data\Public\Shared\Stats\Generated\TreasureTable.txt

added these files...

new treasuretable "mod_wand"
new subtable "-15"
object category "WandFire",25,0,0,0,100,0,0,0
object category "WandWater",25,0,0,0,100,0,0,0
object category "WandAir",25,0,0,0,100,0,0,0
object category "WandPoison",25,0,0,0,100,0,0,0
new treasuretable "mod_RingAmuBelt"
new subtable "-15"
object category "Ring",50,0,0,0,100,0,0,0
object category "Amulet",25,0,0,0,100,0,0,0
object category "Belt",25,0,0,0,100,0,0,0
object category "MageHelmet",25,0,0,0,100,0,0,0
object category "MageUpperBody",25,0,0,0,100,0,0,0
object category "MageLowerBody",25,0,0,0,100,0,0,0
object category "MageBoots",25,0,0,0,100,0,0,0
object category "MageGloves",25,0,0,0,100,0,0,0

and do find 15 epic items in a new container when I set the id correct...

(can't attach text files) [Link]

Hover over chests... level 1 boxes hardly give good loot... level 14+ boxes give better loot...

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