Genshin Impact CE Bypass

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abenz
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Re: Genshin Impact CE Bypass

Post by abenz »

sutton0028 wrote:
Thu Jan 07, 2021 11:48 am
i found that the weaponDMG multiplier only affects to monster with shield, such as abyssmage gianthirli giantslimes etc. still nice tho.
share it pliss.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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asthebloody
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Re: Genshin Impact CE Bypass

Post by asthebloody »

Cooldown Skill editor, party setup > remove someone and add it back if u wanna modify their cooldown skill
SELECT ALL > COPY > PASTE TO YOUR TABLE

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87976</ID>
      <Description>"Cooldown Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
alloc(new_cooldown,$1000,UserAssembly.dll+25DA61C)
alloc(set_cooldown,$4)
{=========================}
registersymbol(set_cooldown)
{=========================}
label(original_cooldown)
label(exit_cooldown)
//
set_cooldown:
dd (float)1
{=========================}
new_cooldown:
movss xmm0,[set_cooldown]
{=========================}
original_cooldown:
movss [rbx+34],xmm0
{db F3 0F 10 43 34}
jmp exit_cooldown
{=========================}
UserAssembly.dll+25DA61C:
jmp new_cooldown
exit_cooldown:
{=========================}
[DISABLE]
{=========================}
UserAssembly.dll+25DA61C:
db F3 0F 10 43 34
{movss xmm0,[rbx+34]}
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
{Discord: ashthebloody#5329}
{Paypal: paypal.me/ashthebloody}
{=========================}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>87977</ID>
          <Description>"Set Cooldown Skill to"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>set_cooldown</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

sutton0028
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Posts: 19
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Re: Genshin Impact CE Bypass

Post by sutton0028 »

abenz wrote:
Thu Jan 07, 2021 9:40 pm
sutton0028 wrote:
Thu Jan 07, 2021 11:48 am
i found that the weaponDMG multiplier only affects to monster with shield, such as abyssmage gianthirli giantslimes etc. still nice tho.
share it pliss.
it's there, page 1... the v1.1 still works for me.

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BabyGroot
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Re: Genshin Impact CE Bypass

Post by BabyGroot »

sutton0028 wrote:
Fri Jan 08, 2021 12:31 am
abenz wrote:
Thu Jan 07, 2021 9:40 pm
sutton0028 wrote:
Thu Jan 07, 2021 11:48 am
i found that the weaponDMG multiplier only affects to monster with shield, such as abyssmage gianthirli giantslimes etc. still nice tho.
share it pliss.
it's there, page 1... the v1.1 still works for me.
damage WEAPON work?

abenz
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Posts: 21
Joined: Thu Oct 29, 2020 9:59 pm
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Re: Genshin Impact CE Bypass

Post by abenz »

sutton0028 wrote:
Fri Jan 08, 2021 12:31 am
abenz wrote:
Thu Jan 07, 2021 9:40 pm
sutton0028 wrote:
Thu Jan 07, 2021 11:48 am
i found that the weaponDMG multiplier only affects to monster with shield, such as abyssmage gianthirli giantslimes etc. still nice tho.
share it pliss.
it's there, page 1... the v1.1 still works for me.
strange, it doesn't work for me.

ali.ee
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Posts: 7
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Re: Genshin Impact CE Bypass

Post by ali.ee »

asthebloody wrote:
Thu Jan 07, 2021 10:24 pm
Cooldown Skill editor, party setup > remove someone and add it back if u wanna modify their cooldown skill
SELECT ALL > COPY > PASTE TO YOUR TABLE

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87976</ID>
      <Description>"Cooldown Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
alloc(new_cooldown,$1000,UserAssembly.dll+25DA61C)
alloc(set_cooldown,$4)
{=========================}
registersymbol(set_cooldown)
{=========================}
label(original_cooldown)
label(exit_cooldown)
//
set_cooldown:
dd (float)1
{=========================}
new_cooldown:
movss xmm0,[set_cooldown]
{=========================}
original_cooldown:
movss [rbx+34],xmm0
{db F3 0F 10 43 34}
jmp exit_cooldown
{=========================}
UserAssembly.dll+25DA61C:
jmp new_cooldown
exit_cooldown:
{=========================}
[DISABLE]
{=========================}
UserAssembly.dll+25DA61C:
db F3 0F 10 43 34
{movss xmm0,[rbx+34]}
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
{Discord: ashthebloody#5329}
{Paypal: paypal.me/ashthebloody}
{=========================}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>87977</ID>
          <Description>"Set Cooldown Skill to"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>set_cooldown</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
how long have you used it? can you confirm that this is ban-safe?

sutton0028
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Posts: 19
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Re: Genshin Impact CE Bypass

Post by sutton0028 »

abenz wrote:
Fri Jan 08, 2021 12:35 pm
sutton0028 wrote:
Fri Jan 08, 2021 12:31 am
abenz wrote:
Thu Jan 07, 2021 9:40 pm


share it pliss.
it's there, page 1... the v1.1 still works for me.
strange, it doesn't work for me.
as i said on the post reply, it only works on monster shield such as abyss mage, giant hirli, or giant slime. NOTES: your shield will also be affected. such as ningguang shield and noelle breastplate.

Umfy
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Re: Genshin Impact CE Bypass

Post by Umfy »

is there any cheat rt now for GI thats totally safe... i tried all that i could, but all got banned in the end. tried 2/3 ig. And i wasn't able to to Bypass method 2 as the game wont load when i installed process hacker. any help on this aspect too?

Hentaiyaro
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Re: Genshin Impact CE Bypass

Post by Hentaiyaro »

can anyone share the updated freeze hack please ? its pain in the ass to fight geo cube boss ... T_T

blackbrain45
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What is cheating?
Posts: 1
Joined: Sat Jan 09, 2021 1:23 am
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Re: Genshin Impact CE Bypass

Post by blackbrain45 »

Nnnope.
Checked on my 2 alts, tried bypass method 1 on the first and the second on the other one, used only "e cooldown" and "freeze enemies" - got banned the next day, both accounts, for a month.

Oh well
(sry x my eng)

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asthebloody
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Posts: 224
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Reputation: 183

Re: Genshin Impact CE Bypass

Post by asthebloody »

ali.ee wrote:
Fri Jan 08, 2021 10:16 pm
how long have you used it? can you confirm that this is ban-safe?
since i installed it, maybe yes maybe no :D

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pancho_xx
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Posts: 48
Joined: Wed Oct 09, 2019 12:15 am
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Re: Genshin Impact CE Bypass

Post by pancho_xx »

asthebloody wrote:
Thu Jan 07, 2021 10:24 pm
Cooldown Skill editor, party setup > remove someone and add it back if u wanna modify their cooldown skill
SELECT ALL > COPY > PASTE TO YOUR TABLE

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87976</ID>
      <Description>"Cooldown Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
alloc(new_cooldown,$1000,UserAssembly.dll+25DA61C)
alloc(set_cooldown,$4)
{=========================}
registersymbol(set_cooldown)
{=========================}
label(original_cooldown)
label(exit_cooldown)
//
set_cooldown:
dd (float)1
{=========================}
new_cooldown:
movss xmm0,[set_cooldown]
{=========================}
original_cooldown:
movss [rbx+34],xmm0
{db F3 0F 10 43 34}
jmp exit_cooldown
{=========================}
UserAssembly.dll+25DA61C:
jmp new_cooldown
exit_cooldown:
{=========================}
[DISABLE]
{=========================}
UserAssembly.dll+25DA61C:
db F3 0F 10 43 34
{movss xmm0,[rbx+34]}
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
{Discord: ashthebloody#5329}
{Paypal: paypal.me/ashthebloody}
{=========================}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>87977</ID>
          <Description>"Set Cooldown Skill to"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>set_cooldown</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Hello, query, how can I execute the code? Could you explain it step by step?

tecnomage
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Posts: 5
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Re: Genshin Impact CE Bypass

Post by tecnomage »

just freeze, method 2, still safe?

zanteku12
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What is cheating?
Posts: 4
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Re: Genshin Impact CE Bypass

Post by zanteku12 »

dows method 1 still work? can't seem to make the socnd ce popup

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JafK1
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Re: Genshin Impact CE Bypass

Post by JafK1 »

Can someone make a super jump option?

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