Also, is there a way to make stat changes permanent? Or are they always just temporary?
Seems that changing the value for Jump doesn't change anything. Bonus movement does, which lets you have characters that can run across the stage. But sadly we can't cheat to jump super high.
Noticed the same. I messaged DrummerIX about it and he doesn't have the time at the moment to address it (he did just fix the modifier issue before these problems came about, afterall) but I'm sure it will be taken care of in time.
real stats value is float. should be around few bytes above the address of @DrummerIX's table. (according to his previous table, haven't tried the 1.4.1)
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Script for doubling components instead of using them when crafting
thanks for the code. I didn't know how to use it. so I tried pasting them in nihilism's Fell Seal.CT.
replace the script in double components. lo and behold it worked!
so to put these scripts in the simplest way i can think of would be topress the memory view button
press Ctrl + A (This opens up the auto assembler dialog box)
paste the script but Do not press "OK"
instead go to file then press "assign to current cheat table"
I noticed new items would be set to zero so i put an add funtion in so it would at least add one item instead of deleting it
hi guys, i know im late to the party but i just want one cheat if you all can help me with!, i just need an craft ingredients wont go down, for example if i need 1 skin to make something and i got 2 skins, then after crafting something still have 2 skins!, thanks in advance!
so to put these scripts in the simplest way i can think of would be topress the memory view button
press Ctrl + A (This opens up the auto assembler dialog box)
paste the script but Do not press "OK"
instead go to file then press "assign to current cheat table"
I noticed new items would be set to zero so i put an add funtion in so it would at least add one item instead of deleting it
Sorry to botter you again, everything was working fine, till i finally got some components i needed, i had the code activated and they became 0! , can you please help me solve this?
Table still works. Minor patches should not affect the table.
The game updated from 32-bit to 64-bit which is one major reason why everything stopped working in the past. I never spent time fixing everything until now.
I currently don't have time to look at this game again. There is a trainer in the Cheat Evolution app for this game that Rhark made. It might be up to date.