Watch Dogs 2

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superqboi
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Re: Watch Dogs 2

Post by superqboi »

I'm just getting around to playing this after I got it for free and looks like they added massive f2p grind in a paid title only to direct players to pay for premium in game currency to help skip the grind.....anyone got any working CE tables/scripts to give them the big middle finger would be much appreciated.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

gowedes440@ascaz.net
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Re: Watch Dogs 2

Post by gowedes440@ascaz.net »

<<Error while scanning for AOB's : ammo Error: Not all results found>>

Image

and

<<module not found:Disrupt_64.dll>>

Image

This is in the Uplay version, with -eac_launcher:

Image

enzomtp
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Re: Watch Dogs 2

Post by enzomtp »

Does we have any way to set the money to 0 ?

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Manji
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Re: Watch Dogs 2

Post by Manji »

enzomtp wrote:
Sun Oct 18, 2020 10:42 am
Does we have any way to set the money to 0 ?
yes.

GameZor
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Re: Watch Dogs 2

Post by GameZor »

Hello guys, For a few days I`m trying to figure out how I can add some research point and I cant :(
So after some research I manage to find some address that is connected to research point but I dont know what to edit to work
Maybe someone with more knowledge than me can illuminate me :)
BTW: If game crash I cant use last founded address because is changed, and I must start again searching process :@
1St :

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(researchpoint2,Disrupt_64.dll,48 89 81 80 00 00 00 48 83 79) // should be unique
alloc(newmem,$1000,researchpoint2)

label(code)
label(return)

newmem:

code:
  mov [rcx+00000080],rax
  jmp return

researchpoint2:
  jmp newmem
  nop 2
return:
registersymbol(researchpoint2)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
researchpoint2:
  db 48 89 81 80 00 00 00

unregistersymbol(researchpoint2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Disrupt_64.dll+654EA27

Disrupt_64.dll+654EA0B: C3                    - ret 
Disrupt_64.dll+654EA0C: CC                    - int 3 
Disrupt_64.dll+654EA0D: 48 89 5C 24 18        - mov [rsp+18],rbx
Disrupt_64.dll+654EA12: 57                    - push rdi
Disrupt_64.dll+654EA13: 48 83 EC 20           - sub rsp,20
Disrupt_64.dll+654EA17: 48 8B 41 50           - mov rax,[rcx+50]
Disrupt_64.dll+654EA1B: 48 89 CF              - mov rdi,rcx
Disrupt_64.dll+654EA1E: 48 85 C0              - test rax,rax
Disrupt_64.dll+654EA21: 74 0B                 - je Disrupt_64.dll+654EA2E
Disrupt_64.dll+654EA23: 48 8B 40 28           - mov rax,[rax+28]
// ---------- INJECTING HERE ----------
Disrupt_64.dll+654EA27: 48 89 81 80 00 00 00  - mov [rcx+00000080],rax
// ---------- DONE INJECTING  ----------
Disrupt_64.dll+654EA2E: 48 83 79 58 00        - cmp qword ptr [rcx+58],00
Disrupt_64.dll+654EA33: 0F 84 01 01 00 00     - je Disrupt_64.dll+654EB3A
Disrupt_64.dll+654EA39: 80 B9 90 00 00 00 00  - cmp byte ptr [rcx+00000090],00
Disrupt_64.dll+654EA40: 75 19                 - jne Disrupt_64.dll+654EA5B
Disrupt_64.dll+654EA42: 48 8B 81 88 00 00 00  - mov rax,[rcx+00000088]
Disrupt_64.dll+654EA49: 48 39 81 80 00 00 00  - cmp [rcx+00000080],rax
Disrupt_64.dll+654EA50: 0F 95 D0              - setne al
Disrupt_64.dll+654EA53: 84 C0                 - test al,al
Disrupt_64.dll+654EA55: 0F 84 DF 00 00 00     - je Disrupt_64.dll+654EB3A
Disrupt_64.dll+654EA5B: 48 8B 51 60           - mov rdx,[rcx+60]
}
2nd.

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(ReserCHPOint,Disrupt_64.dll,48 89 87 88 00 00 00 48 8B 5C 24 40) // should be unique
alloc(newmem,$1000,ReserCHPOint)

label(code)
label(return)

newmem:

code:
  mov [rdi+00000088],rax
  jmp return

ReserCHPOint:
  jmp newmem
  nop 2
return:
registersymbol(ReserCHPOint)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
ReserCHPOint:
  db 48 89 87 88 00 00 00

unregistersymbol(ReserCHPOint)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Disrupt_64.dll+654EB33

Disrupt_64.dll+654EB02: 48 8B 5C 24 38        - mov rbx,[rsp+38]
Disrupt_64.dll+654EB07: 48 89 C2              - mov rdx,rax
Disrupt_64.dll+654EB0A: 48 89 D9              - mov rcx,rbx
Disrupt_64.dll+654EB0D: E8 0D 85 8E FF        - call Disrupt_64.dll+5E3701F
Disrupt_64.dll+654EB12: 48 8B 4F 08           - mov rcx,[rdi+08]
Disrupt_64.dll+654EB16: 48 8D 54 24 30        - lea rdx,[rsp+30]
Disrupt_64.dll+654EB1B: 48 89 5C 24 30        - mov [rsp+30],rbx
Disrupt_64.dll+654EB20: E8 E5 28 F3 FF        - call Disrupt_64.dll+648140A
Disrupt_64.dll+654EB25: 48 8B 87 80 00 00 00  - mov rax,[rdi+00000080]
Disrupt_64.dll+654EB2C: C6 87 90 00 00 00 00  - mov byte ptr [rdi+00000090],00
// ---------- INJECTING HERE ----------
Disrupt_64.dll+654EB33: 48 89 87 88 00 00 00  - mov [rdi+00000088],rax
// ---------- DONE INJECTING  ----------
Disrupt_64.dll+654EB3A: 48 8B 5C 24 40        - mov rbx,[rsp+40]
Disrupt_64.dll+654EB3F: 48 83 C4 20           - add rsp,20
Disrupt_64.dll+654EB43: 5F                    - pop rdi
Disrupt_64.dll+654EB44: C3                    - ret 
Disrupt_64.dll+654EB45: CC                    - int 3 
Disrupt_64.dll+654EB46: CC                    - int 3 
Disrupt_64.dll+654EB47: 48 89 5C 24 10        - mov [rsp+10],rbx
Disrupt_64.dll+654EB4C: 48 89 74 24 18        - mov [rsp+18],rsi
Disrupt_64.dll+654EB51: 57                    - push rdi
Disrupt_64.dll+654EB52: 48 83 EC 20           - sub rsp,20
}

3Rd

Code: Select all

[ENABLE]

aobscanmodule(researchP,Disrupt_64.dll,48 89 43 28 48 83 65 DF 00) // should be unique
alloc(newmem,$1000,researchP)

label(code)
label(return)

newmem:

code:
  mov [rbx+28],rax
  and qword ptr [rbp-21],00
  jmp return

researchP:
  jmp newmem
  nop 4
return:
registersymbol(researchP)

[DISABLE]

researchP:
  db 48 89 43 28 48 83 65 DF 00

unregistersymbol(researchP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Disrupt_64.dll+5C76EF7

Disrupt_64.dll+5C76ED6: 74 23                 - je Disrupt_64.dll+5C76EFB
Disrupt_64.dll+5C76ED8: 48 8B 86 30 04 00 00  - mov rax,[rsi+00000430]
Disrupt_64.dll+5C76EDF: 48 85 C0              - test rax,rax
Disrupt_64.dll+5C76EE2: 74 17                 - je Disrupt_64.dll+5C76EFB
Disrupt_64.dll+5C76EE4: 4C 3B 70 58           - cmp r14,[rax+58]
Disrupt_64.dll+5C76EE8: 75 11                 - jne Disrupt_64.dll+5C76EFB
Disrupt_64.dll+5C76EEA: 4C 89 F2              - mov rdx,r14
Disrupt_64.dll+5C76EED: 48 89 F1              - mov rcx,rsi
Disrupt_64.dll+5C76EF0: E8 60 FA 00 00        - call Disrupt_64.dll+5C86955
Disrupt_64.dll+5C76EF5: 89 C0                 - mov eax,eax
// ---------- INJECTING HERE ----------
Disrupt_64.dll+5C76EF7: 48 89 43 28           - mov [rbx+28],rax
// ---------- DONE INJECTING  ----------
Disrupt_64.dll+5C76EFB: 48 83 65 DF 00        - and qword ptr [rbp-21],00
Disrupt_64.dll+5C76F00: 48 83 65 E7 00        - and qword ptr [rbp-19],00
Disrupt_64.dll+5C76F05: 48 8D 96 80 05 00 00  - lea rdx,[rsi+00000580]
Disrupt_64.dll+5C76F0C: 48 8D 4D DF           - lea rcx,[rbp-21]
Disrupt_64.dll+5C76F10: E8 1A 1E FF FF        - call Disrupt_64.dll+5C68D2F
Disrupt_64.dll+5C76F15: 48 8B 7D E7           - mov rdi,[rbp-19]
Disrupt_64.dll+5C76F19: 48 8B 5D DF           - mov rbx,[rbp-21]
Disrupt_64.dll+5C76F1D: 48 C1 EF 20           - shr rdi,20
Disrupt_64.dll+5C76F21: 0F BA F7 1F           - btr edi,1F
Disrupt_64.dll+5C76F25: 48 C1 E7 04           - shl rdi,04
}
The 3rd one I tried something with 99 point, but it was only displayed after I consume some It goes back to originals EG: I have 6, put it 99, consume 4, remaining 2
PS: No bad words, I dont know nothing about coding or editing code or something else, What I`ve done is after watching some tut on YT

enricojacko
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Re: Watch Dogs 2

Post by enricojacko »

Hi, sorry to disturb you with an off topic. I'm having a problem with the main mission "Cyberdriver" on step 3 and it's stuck.
At that point I should collect a research point inside underground garage in Embarcadero Center (Skill Tree "Vehicle Hacking"/"Engine Override"), but that skill was already unlocked before by me using Unlimited Research Points, so as soon as I collected the suitcase, I should receive "Mission complete" but it doesn't happen, now there is no suitcase anymore and the main mission is broken.
Is there any way to revert this? Some editor of skills (on/off) or some mission reset like Assassin's Creed Origins (restart from previous checkpoint)? I saw that I can re-play missions, but ony the ones already flagged as complete.
I had a look also inside savegames files. The "1.save" seems readable but the "2.save" is totally out of league.
Thanks for any help and sorry again for OT

UPDATE: Nevermind, I reloaded a previous save from several hours before that point and succeded to pass that main mission step. I had to replay all the side missions but it was worth it.

tulipsfc
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Re: Watch Dogs 2

Post by tulipsfc »

GameZor wrote:
Thu Nov 19, 2020 11:30 pm
Hello guys, For a few days I`m trying to figure out how I can add some research point and I cant :(
So after some research I manage to find some address that is connected to research point but I dont know what to edit to work
Maybe someone with more knowledge than me can illuminate me :)
The searchable value only appears to affect display of your total research points, but does not control how many points you have, which appears to be a calculated value.

The attached script will prevent your research points from being used as you purchase upgrades, and since you should have 5 upon getting the Research app, you just need to get 1 more and you can unlock all. Although you will still need to get the relevant key data.

Of course EAC needs to be disabled for this to work...

Hope this helps!
Attachments
WatchDogs2_RPDontDecrease.CT
(3.12 KiB) Downloaded 1031 times

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