Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11

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tfigment
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Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

Post by tfigment »

zupa1973 wrote:
Fri Oct 02, 2020 1:17 am
no same thing, it builds buildings in first tab fast, not instant though, other tabs build slowly; I have feudal gov, but liege is clan or tribal I think.
Tested with feudal still not seeing it. I believe my code is checking county holder not holding owner so if you do not own the county then its not going to bypass. I'll see what I can do about checking the holding owner id as well.

I looked into it. I can set it up to check the landed title owner of the holding instead of the county but I dont see how you can play that way. The game does not let you grant titles for the holding (presumably second barony) to a vassal unless they also own the county its just really hard to setup that scenario to test so I'm doubting if that is what you are doing. I simply don't know how to reproduce this case.

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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

zupa1973
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Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

Post by zupa1973 »

I was writing about counties I hold, not any of my vassals, I usually don't build buildings for my vassals, too much work ;) I think recifense's table worked for me in terms of instant build for some reason in all cases, but your options to edit characters are unrivaled ;)

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Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

Post by zupa1973 »

but yeah, the problem might be that cities and temples are held by minor vassals

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Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

Post by starnightray »

Same problem with zupa1973

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Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

Post by tfigment »

So I cannot reproduce the problem. I can upgrade every single city and temple and castle in the 1066 start for King Svend of Denmark and construct new ones including ones with vassals without issue all immediately including the construction.

Give me a start time marker and a leader that has the problem and I can research further otherwise I think you'll have to use recifenses version.

zupa1973
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Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

Post by zupa1973 »

It occurs for me with any leader I think. Maybe one of the mods interferes then. Thank you very much anyway

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Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

Post by dustbeen43 »

thansk for you CT but with the last version, there are no more copy / paste DNA... Is this normal or it's something you've forget ?

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Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

Post by tfigment »

dustbeen43 wrote:
Sat Oct 03, 2020 12:23 pm
thansk for you CT but with the last version, there are no more copy / paste DNA... Is this normal or it's something you've forget ?
Its still there in my table. Maybe your looking in the wrong area. Its under both Root and Selected character and under the DNA ==> section.
zupa1973 wrote:
Sat Oct 03, 2020 8:51 am
It occurs for me with any leader I think. Maybe one of the mods interferes then. Thank you very much anyway
Seems unlikely. I think I can release the version that checks title holder but I cannot really test properly. This version will title holder and county holder.
Attachments
ck3_1.1.2_figment_v29.ct
3-Oct: Experimental build for checking title holder only and not county owner.
(479.11 KiB) Downloaded 52 times

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Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

Post by Mrt19 »

Still cannot check the debug mode even with the archivements table

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Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

Post by CompactDisc »

Mrt19 wrote:
Sat Oct 03, 2020 3:12 pm
Still cannot check the debug mode even with the archivements table
The debug-mode function in the achievement table only works for steam it seems.
I don't own other versions though, so can't really test.

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Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

Post by Tomos »

Mrt19 wrote:
Sat Oct 03, 2020 3:12 pm
Still cannot check the debug mode even with the archivements table
For microsoft store you mean? that's because the aob still has 2 errr version specific bytes, the first rip relative access should have 2 more ??'s

from: 48 83 EC 28 0F B6 05 ?? ?? 7C 02 48 8B CA 48 8D 54 24 48 88 44 24 48 E8 ?? ?? ?? ?? B0 01 48 83 C4 28 C3
to: 48 83 EC 28 0F B6 05 ?? ?? ?? ?? 48 8B CA 48 8D 54 24 48 88 44 24 48 E8 ?? ?? ?? ?? B0 01 48 83 C4 28 C3

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Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

Post by tfigment »

Tomos wrote:
Sun Oct 04, 2020 8:54 am
Mrt19 wrote:
Sat Oct 03, 2020 3:12 pm
Still cannot check the debug mode even with the archivements table
For microsoft store you mean? that's because the aob still has 2 errr version specific bytes, the first rip relative access should have 2 more ??'s

from: 48 83 EC 28 0F B6 05 ?? ?? 7C 02 48 8B CA 48 8D 54 24 48 88 44 24 48 E8 ?? ?? ?? ?? B0 01 48 83 C4 28 C3
to: 48 83 EC 28 0F B6 05 ?? ?? ?? ?? 48 8B CA 48 8D 54 24 48 88 44 24 48 E8 ?? ?? ?? ?? B0 01 48 83 C4 28 C3
Note that we are using 7C 02 for uniqueness constraint. You might be lucky that first address is that address. Did not confirm if all of the others also happen to be the same address though

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Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

Post by Tomos »

I see, yeah there's 5 results, and only 1 has the debug thingy. but I can confirm that it is the 1st result for ms 1.1.2
`48 83 EC 28 0F B6 05 18 7E 78 02 48 8B CA 48 8D 54 24 48 88 44 24 48 E8 64 3B F3 FF B0 01 48 83 C4 28 C3`
if you keep the 02 in you still get 3 results. it shouldn't cause any problems right now, but maybe theres a better place to do the aob?
or do `48 83 EC 28 0F B6 05 ?? ?? 7? 02 48 8B CA 48 8D 54 24 48 88 44 24 48 E8 ?? ?? ?? ?? B0 01 48 83 C4 28 C3`
the last one should only have 1 result I think.

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Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

Post by tfigment »

You can probably use `84 C0 0F 84 ?? ?? 00 00 80 3D ?? ?? ?? ?? 00 48 89 7C 24 48 0F 84 ?? ?? 00 00 48 8B 4B 10 48 8B 01 FF ?? ??` with 0A instead of 07 for the offset for different address that is more unique.

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Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

Post by sweg177 »

I really want the DNA script to work ..it worked for me first time i used it but after installing some premade characters it stopped working .. everything else works fine . when i try to copy dna string it says "invalid dna table" and erases all the other values. i really wish you look into it

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