Really? insta build works on my vassals too or are you talking about the debug instabuild thing? I agree with the clicking thing, that shit gets old real fast.
Definitely only works on my own holdings, not on my vassals. Turns out I can freeze the build time in the table and then click through all the holdings. It's not as elegant as a 1-day build debug code, but it works all the same.
A few little things have begun to annoy me. There is an innovation that allows you to press multiple claims, and yet I've only ever been able to select one. And when neutral armies start besieging my vassals I can't defend my own kingdom against them, that's silly too. And did y'all notice that whenever you're at war that's when you get the most popups?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Really? insta build works on my vassals too or are you talking about the debug instabuild thing? I agree with the clicking thing, that shit gets old real fast.
Definitely only works on my own holdings, not on my vassals. Turns out I can freeze the build time in the table and then click through all the holdings. It's not as elegant as a 1-day build debug code, but it works all the same.
A few little things have begun to annoy me. There is an innovation that allows you to press multiple claims, and yet I've only ever been able to select one. And when neutral armies start besieging my vassals I can't defend my own kingdom against them, that's silly too. And did y'all notice that whenever you're at war that's when you get the most popups?
I posted a thingy I've been using for insta build. (viewtopic.php?f=4&t=13576&p=152098#p152098)
it's the second one, the first one is the same as the debug one.
it also affects all AIs and by extension your vassals as well.
maybe you can get it to work for just you and your vassals by checking if your char id occurs in the liege chain, but that's advanced crap I can't handle lol.
Updated to v21: Made attempts at Code Replacements. Insta Build. No Supply Limit. Max Army Regiment Size. Checks what I think is owner id. Only testing against player id.
Is there a way to change the House names similar to Dynasty name in the table? I'm playing down in Nubia and that culture seems to only have like 5 different House names so i have million dynasties/Houses with the same name and it really breaks my immersion.
the problem only occur when you put the table first before the process. you can get through by selecting CK process again.
This is the correct answer.
CE 7.1 automatically disconnects the process in lua when adding new data types. Also under some other cases. After loading the table activate, then attach again. Maybe there is something that can be done with autoattach but it didn't work for me much better.
People will complain regardless. Without the check then some of the scripts didnt work because $process was empty. If I try to put it in the proper global table script then several people will disable that and break the scripts and complain it doens't work because of that. Also that will also not work other some conditions. This is he least broken solution, just reattach a second time.
Removing the the readInteger(process) branch sort of works better but then $process doesn't work.
Commenting out the Activate = true will break things the most the next time you try to load the table in a new CE .
Edit: It might sufficient to do openProcess("ck3.exe") instead of process = openProcess("ck3.exe") on the reattach. Please test as it works for me.