[Early Request] Kingdoms of Amalur: Re-Reckoning

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Noire Blackheart
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Post by Noire Blackheart »

The game is now offically out for steam.

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ashuraman
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Post by ashuraman »

I can confirm the codes do work for the steam version

EDIT: I'd like to request an infinite durability for weapons code if possible

nillmand2
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Post by nillmand2 »

cant seem to get the skill points or the xp to work.

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ashuraman
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Post by ashuraman »

nillmand2 wrote:
Tue Sep 08, 2020 7:29 pm
cant seem to get the skill points or the xp to work.
And you're sure you followed the instructions?

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Noire Blackheart
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Post by Noire Blackheart »

Im having same issue as nill, on steam version clicking level up the skill points and total xp still show as ??

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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Post by 7hornadus »

skill points and xp don't work here.
Last edited by 7hornadus on Wed Sep 09, 2020 6:11 pm, edited 1 time in total.

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ashuraman
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Post by ashuraman »

Confirmed, neither the XP or Skill point editors are working on the steam version

EDIT: I also came across a curious bug with i think the infinite health cheat. I left the tower with it on, leveled up and as soon as i exited the main menu i died

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Noire Blackheart
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Post by Noire Blackheart »

I think the orignal had the same bug, its wise not to use any cheats till you've met the fateweaver just past the tower and learnt how to use recknoning.

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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Post by Solgath »

my main thing is always multipliers, rather than straight up maxing everything, something for xp, gold, and inventory would be good. :)

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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Post by gsybhlk »

ashuraman wrote:
Tue Sep 08, 2020 9:05 pm
Confirmed, neither the XP or Skill point editors are working on the steam version

EDIT: I also came across a curious bug with i think the infinite health cheat. I left the tower with it on, leveled up and as soon as i exited the main menu i died
Same thing for me. Can't level up without dying.

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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Post by ashuraman »

gsybhlk wrote:
Tue Sep 08, 2020 11:55 pm
ashuraman wrote:
Tue Sep 08, 2020 9:05 pm
Confirmed, neither the XP or Skill point editors are working on the steam version

EDIT: I also came across a curious bug with i think the infinite health cheat. I left the tower with it on, leveled up and as soon as i exited the main menu i died
Same thing for me. Can't level up without dying.
If you turn off the infinite health cheat before leveling up you shouldn't die when you do level up. At least i THINK it's the infinite health cheat that's causing it but if not try turning them off one by one till you find the one causing it

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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Post by aSwedishMagyar »

I'll leave this here but I've made a post in Cheat tables where I will be posting further updates: viewtopic.php?f=4&t=13675

I have the steam version just so everyone is clear on compatibility.

So this game allows you to use the enumerate DLL's and symbols functionality of Cheat Engine and as a result you can do a lot of cool things. I found functions for base damage mults, harvest chance and others that I haven't had time to look through. Also something to look into is the game's built in cheat functions since my durability script just changes a compare where it checks for the cheat.

Update +2: Added my game constant pointers which should populate automatically without the need for stealth now. It contains the gold address as well as fate. Added in a no cooldown script and my weapon stats pointers. The inf durability in the scripts section just sets the cheat value to 1 which will make all items have a durability of 100. Shouldn't affect your achievements either. Best to not use this for now since on a new save it is messing with my menus. This is actually because of the weapon stats modding so I'm going to remove it.

Update +1: Added in some pointers for your inventory which you can select from. I populated the offset values in the item selector drop-down for Experience and Ability/Skill Points. The rest are going to be different for you I think. Also, if you haven't modified your backpack size then the get backpack limit should work. Just enable it and enter your inventory and it should populate the right one.

Image
Attachments
koa.CT
10-9-2020
+2 Added pointer based section and a few more scripts
(59.81 KiB) Downloaded 150 times
koa.CT
09-09-2020
+1 Added a script to get Experience and Ability/Skill points.
(31.56 KiB) Downloaded 113 times
koa.CT
08-09-2020
+0
(23.84 KiB) Downloaded 106 times
Last edited by aSwedishMagyar on Fri Sep 11, 2020 5:12 pm, edited 5 times in total.

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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Post by anilinov »

Guys can someone make an item editor, oldest version had one but I could never get it to work, the item rng is killing me here :D

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asthebloody
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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Post by asthebloody »

aSwedishMagyar wrote:
Wed Sep 09, 2020 3:19 am
I have the steam version just so everyone is clear on compatibility.

So this game allows you to use the enumerate DLL's and symbols functionality of Cheat Engine and as a result you can do a lot of cool things. I found functions for base damage mults, harvest chance and others that I haven't had time to look through. Also something to look into is the game's built in cheat functions since my durability script just changes a compare where it checks for the cheat.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>33</ID>
      <Description>"Inf Durability"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>define(durabilityChange,koa.BHG::PartItem::set_durability+3)
[ENABLE]


assert(durabilityChange,80 3D 44 35 * * 00 56) // should be unique
durabilityChange:
  db 80 3D 44 35 * * 01

[DISABLE]

durabilityChange:
  db 80 3D 44 35 * * 00
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Re: [Early Request] Kingdoms of Amalur: Re-Reckoning

Post by aSwedishMagyar »

asthebloody wrote:
Wed Sep 09, 2020 7:26 am
Did mine not work unless you used wildcard?

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