Story of Seasons Friends of Mineral Town (Steam)

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HidE
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by HidE »

Monokuma27 wrote:
Fri Jul 17, 2020 4:01 am
is there a possibility to cheat changing your character appearance/gender without lossing your gameplay or create a new game
Maybe too late, but better late than never.

[StaminaBasePtr]+4 = Character type
[StaminaBasePtr]+5 = Skin
[StaminaBasePtr]+6 = Body type
[StaminaBasePtr]+3D2 = Style

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

zieyong
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by zieyong »

DrummerIX wrote:
Sat Jul 18, 2020 5:57 pm
I've updated the main cheat table to work with the Compatibility Mode of the game.

Here it is.
money, time frezee, speed run, etc not work

Grand310
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Grand310 »

Can you edit max capacity of purchased animal? the game only give max 5 for purchased animals and it will take a long time to get the max 10 because you need to breed them 5 times each. and it is more painful if you want to breed cow since there is 4 different cow in the game.

Chaos2099
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Chaos2099 »

Grand310 wrote:
Sun Jul 19, 2020 10:09 am
Can you edit max capacity of purchased animal? the game only give max 5 for purchased animals and it will take a long time to get the max 10 because you need to breed them 5 times each. and it is more painful if you want to breed cow since there is 4 different cow in the game.
If you look through the options on the table or even search this thread for what you asked, you will find lots of information on this. Yes you can.
Last edited by Chaos2099 on Sun Jul 19, 2020 11:49 am, edited 1 time in total.

Rameyuk
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Rameyuk »

HidE wrote:
Sun Jul 19, 2020 1:35 am
Lazy Adding?
This. Custom build 6.3 (added players outfits\style modification)
Thanks, I'll keep this safe so I can add them whenever Drummer releases a new version.

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asthebloody
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by asthebloody »

Floor 60th lake mine its pain in the ass, always got slippery hole xD

Cristalis
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Cristalis »

Welcome to the mines of Story of Season haha
HidE wrote:
Sun Jul 19, 2020 1:35 am
Irtan wrote:
Sat Jul 18, 2020 9:07 pm
Hi HidE, I remember you posted a modified version to the 5.1 that includes all the animal and pet hearts. Did something happen to it?
Delete it because new Build.
Thanks for adding it again! When I saw some people asking about Horse/Pets I looked for the post to give it to them, it is incredibly detailed and on top with "Maturity" included! Now I see why I couldn't find it and I didn't know if I could upload the one I had xD oh now it has much more detail Thanks Thanks!

HidE
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by HidE »

Cristalis wrote:
Sun Jul 19, 2020 1:29 pm
Welcome to the mines of Story of Season haha
HidE wrote:
Sun Jul 19, 2020 1:35 am
Irtan wrote:
Sat Jul 18, 2020 9:07 pm
Hi HidE, I remember you posted a modified version to the 5.1 that includes all the animal and pet hearts. Did something happen to it?
Delete it because new Build.
Thanks for adding it again! When I saw some people asking about Horse/Pets I looked for the post to give it to them, it is incredibly detailed and on top with "Maturity" included! Now I see why I couldn't find it and I didn't know if I could upload the one I had xD oh now it has much more detail Thanks Thanks!
I will keep deleting the custom build, all rights goes DrummerIX.

Anyway to get player location

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="31">
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Location"</Description>
      <LastState Value="0" RealAddress="2B29A3A6328"/>
      <VariableType>2 Bytes</VariableType>
      <Address>[Worldptr]+8</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Auto Assemble script"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-19
  Author : RedLeo-PC

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(GetWorldAOB,STORY OF SEASONS Friends of Mineral Town.exe,44 8B 79 08 41 38 B4 24 A8 14 00 00) // should be unique
registersymbol(GetWorldAOB)
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+30CFC4)

label(code)
label(return)
label(Worldptr)
registersymbol(Worldptr)

newmem:
  mov [Worldptr],rcx
code:
  mov r15d,[rcx+08]
  cmp [r12+000014A8],sil
  jmp return

Worldptr:
dq 0

GetWorldAOB:
  jmp newmem
  nop 7
return:


[DISABLE]

GetWorldAOB:
  db 44 8B 79 08 41 38 B4 24 A8 14 00 00

unregistersymbol(GetWorldAOB)
unregistersymbol(Worldptr)

dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>


More for those who keep asking Mines level. I provide it with player location.
Seems the game using id each location, Spring mines from 61, so if you want to rush floor 102 for something something, go inside change location with the floor before 102, 61+ 101 then the next you go down and you know it. *Skip floor = Not trigger event.

-Record Table (Best Game harvest sprite, Mines Depth, Moles)
-Player Table (Appearance/Clothing, Location) +Disclaimer : I'm NOT supporting any pirate thing. If you have money then buy the item, other than that this just for mod.
-Relationship Table(-Not all character got ask & give address, Just copy from other entry then tada. Harvest Sprites thing game level-skill-jobs etc.)
Attachments
STORY OF SEASONS Friends of Mineral Town.CT
(293.78 KiB) Downloaded 502 times

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asthebloody
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by asthebloody »

HidE wrote:
Sun Jul 19, 2020 1:48 pm
I will keep deleting the custom build, all rights goes DrummerIX.

Anyway to get player location
add more symbol to make it freeze, if u freeze it manual, its going crash if u slip to the shithole

HidE
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by HidE »

asthebloody wrote:
Sun Jul 19, 2020 3:26 pm
HidE wrote:
Sun Jul 19, 2020 1:48 pm
I will keep deleting the custom build, all rights goes DrummerIX.

Anyway to get player location
add more symbol to make it freeze, if u freeze it manual, its going crash if u slip to the shithole
When and how you get into that crash?

My test when I went over 316 = 255 mine floor spring (due to a pitfall), and landed on 317 then I spawned on the 1st floor of the lake mine.
Just don't use it when outside the mines then you're ok i think.

Grand310
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Grand310 »

I found the address to increase maximum animals heart level, first activate Pointer to Animal Heart Level of Last Animal Petted, pet the animal you want to increase the max heart capacity, watch the address there and copy it to a new entry. change the last digit of the address from 0 to 4 and change the value to 10. it is worked

note: sorry if im confusing, im still newbie...

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asthebloody
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by asthebloody »

HidE wrote:
Sun Jul 19, 2020 6:22 pm
When and how you get into that crash?

My test when I went over 316 = 255 mine floor spring (due to a pitfall), and landed on 317 then I spawned on the 1st floor of the lake mine.
Just don't use it when outside the mines then you're ok i think.
try freeze ur values on slippery hole/instant hole nearby then u walk into it

HidE
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by HidE »

asthebloody wrote:
Sun Jul 19, 2020 7:15 pm
HidE wrote:
Sun Jul 19, 2020 6:22 pm
When and how you get into that crash?

My test when I went over 316 = 255 mine floor spring (due to a pitfall), and landed on 317 then I spawned on the 1st floor of the lake mine.
Just don't use it when outside the mines then you're ok i think.
try freeze ur values on slippery hole/instant hole nearby then u walk into it
Why would you freeze it? if you want to get back to prev floor just change the value xD it doesnt mean to be freeze.
Grand310 wrote:
Sun Jul 19, 2020 6:28 pm
I found the address to increase maximum animals heart level, first activate Pointer to Animal Heart Level of Last Animal Petted, pet the animal you want to increase the max heart capacity, watch the address there and copy it to a new entry. change the last digit of the address from 0 to 4 and change the value to 10. it is worked

note: sorry if im confusing, im still newbie...
I provide the Cheat table so you dont need to interact with them. Many status there such as maturity, produce type, color, is the day before feeded, is already talk, is care, breed, etc.

Arisandi
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Arisandi »

OMG! Thank you!!! I love this!
Also, next update add cheat for Pet Level training too , please!

Rameyuk
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Re: Story of Seasons Friends of Mineral Town (Steam)

Post by Rameyuk »

asthebloody wrote:
Sat Jul 18, 2020 8:50 am
Max fishing Log

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4567</ID>
      <Description>"Fishing Log"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : STORY OF SEASONS Friends of Mineral Town.exe
  Version: 
  Date   : 2020-07-18
  Author : Rafly

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(fishinglog,STORY OF SEASONS Friends of Mineral Town.exe,C2 8B 04 C1 C3 CC) // should be unique
alloc(newmem,$1000,"STORY OF SEASONS Friends of Mineral Town.exe"+2DB263)

label(code)
label(return)

newmem:
mov [rcx+rax*8],#9999
//mov [rcx+rax*8+4],#0 //Size u got from fishing
code:
  mov eax,[rcx+rax*8]
  ret 
  int 3 
  jmp return

fishinglog+01:
  jmp newmem
return:
registersymbol(fishinglog)

[DISABLE]

fishinglog+01:
  db 8B 04 C1 C3 CC

unregistersymbol(fishinglog)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "STORY OF SEASONS Friends of Mineral Town.exe"+2DB263

"STORY OF SEASONS Friends of Mineral Town.exe"+2DB257: C3                    -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB258: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB259: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB25A: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB25B: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB25C: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB25D: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB25E: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB25F: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB260: 48 63 C2              -  movsxd  rax,edx
// ---------- INJECTING HERE ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB263: 8B 04 C1              -  mov eax,[rcx+rax*8]
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB266: C3                    -  ret 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB267: CC                    -  int 3 
// ---------- DONE INJECTING  ----------
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB268: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB269: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB26A: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB26B: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB26C: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB26D: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB26E: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB26F: CC                    -  int 3 
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB270: 48 63 C2              -  movsxd  rax,edx
"STORY OF SEASONS Friends of Mineral Town.exe"+2DB273: 8B 44 C1 04           -  mov eax,[rcx+rax*8+04]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Thanks for this, but how do I exclude the King (Guardian Fish) from this log? I just want the normal fishes to be included, but I still want to catch the King (Guardian Fish) myself.

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