Minecraft Dungeons

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Rhark
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Post by Rhark »

Oh, then it's probably because of the lua script in this table - try right clicking on the "Table Prepare" and -> Group Config (bottom) then untick the hide children option. You should see the rest of the options and can use them as normal.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Tac
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Post by Tac »

So it says to use 7.0 when I have 7.1 WTF

FearTheSouls
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Post by FearTheSouls »

[QUOTE="Rysefox, post: 137115, member: 18848"]

I appreciate it if you don't rewrite my table, thanks

[/QUOTE]



Just trying to help out the community and literally only followed what was mentioned in the beta thread by changing the exe name to work with GP Version, I gave you credit and at no point claimed anything other than I did a bit of basic tweaking that I had never done before as a newb to the CE software.



I tested the table and removed items I couldn't immediately fix, I told people about How Rhark's addition worked with negative numbers and hopefully helped some people. I will stop all editing and testing of fixing your tables issues.



I thought this was the right way to go as I could just as easily copied and pasted as my own (probably starting arguments) seemingly I was wrong either way I tried to help.



Please fix this table and get it updated I'm sure people would appreciate it.

reeboi_13
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Post by reeboi_13 »

[QUOTE="FearTheSouls, post: 136996, member: 41872"]

[B]Minecraft Gamepass Table[/B]



Rewrote the original file from Rysefox for the Beta WIN64 to work with Gamepass and added the line for Emeralds supplied by Rhark.



I just merged current info from this post I take no other credit, putting it here for people to get hold off rather than scrolling through pages in other thread



For the less savvy....



Health, Ammo, Emeralds WORKING



OK, so the enchant points are working but it seems you need to gain 1,2,3 before it will let you spend on levels once you have 3 you can then just use them on items and the number will show in a negative.



[B]V.2 - 27.05.2020[/B]



Removed "Rapid Fire" after it was found to be causing crashes

[/QUOTE]

guys i need help i cant seem to use the table at all I've got cheat engine 7.0 but i use the dungeons launcher to play but it doesn't work any help or advice is appreciated

reeboi_13
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Post by reeboi_13 »

this cheat table works with the 7/8/10 game launchers this

[Link]



see the attached file for .CT download

download select process and run also this tool as much as you can stay cool people :)





Cheats -
  • Player Scripts

    - No Damage/Ghost

    - Unlimited Arrows
  • Enchantment Points Editor

    - Enchantment Points
  • Unlimited Emeralds




ps if you are looking for wind 10 version cheat table here



threads/12636/ this dude is super cool
Attachments
MCDungeons.CT
(11.29 KiB) Downloaded 98 times
Last edited by reeboi_13 on Thu May 28, 2020 6:12 am, edited 3 times in total.

FenixFeniks
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Post by FenixFeniks »

If you right click the scripts it tells you it cannot find the module. Click "Change Script" and add "-Win64-Shipping" between "Dungeons" and ".EXE". Got it working for me

glyth
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Post by glyth »

[QUOTE="Darkedone02, post: 137092, member: 74"]

I wish for an item editor, rng is kicking my ass on weapons that I need.

[/QUOTE]

same

LONGTIME
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Post by LONGTIME »

Seems 107 is the max item power. Cooldown reduction enchant on Battle Robe is pretty broken.
Last edited by LONGTIME on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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STN
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Post by STN »

Updated first post.

itsshoopie
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Post by itsshoopie »

Is there any way to edit levels using Cheat Engine? And is there any way that an item editor would be possible?

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BooBoo
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Post by BooBoo »

nice werk [USER=1]@STN[/USER] :cool:

Riceball0831
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Post by Riceball0831 »

it won't work it won't even let me click active or anything.

YASAKA
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Post by YASAKA »

FenixFeniks, post: 137183, member: 42166 wrote:
If you right click the scripts it tells you it cannot find the module. Click "Change Script" and add "-Win64-Shipping" between "Dungeons" and ".EXE". Got it working for me
it worked for me, thanks



this is edited script for Minecraft Dungeons from launcher



thanks to 41872 and 1
Attachments
Dungeons-Win64-Shipping.CT
(11.47 KiB) Downloaded 73 times
Last edited by YASAKA on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

Dishonored_DO
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Minecraft Dungeons

Post by Dishonored_DO »

[QUOTE="FearTheSouls, post: 137177, member: 41872"]

Just trying to help out the community and literally only followed what was mentioned in the beta thread by changing the exe name to work with GP Version, I gave you credit and at no point claimed anything other than I did a bit of basic tweaking that I had never done before as a newb to the CE software.



I tested the table and removed items I couldn't immediately fix, I told people about How Rhark's addition worked with negative numbers and hopefully helped some people. I will stop all editing and testing of fixing your tables issues.



I thought this was the right way to go as I could just as easily copied and pasted as my own (probably starting arguments) seemingly I was wrong either way I tried to help.



Please fix this table and get it updated I'm sure people would appreciate it.

[/QUOTE]

very well put. my highest respect goes to you.

Manqoba
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Minecraft Dungeons

Post by Manqoba »

Is there any chance you could walk me through how you created your "No Damage/Ghost" and "Enchantment Point Editor" scripts?



I have a rough understanding of AOB injections, but I'm trying to reverse engineer your scripts to see how they work and I'm struggling to make sense of it.



The main two questions I have are

1) How did you find these segments of code to edit

2) How does your script change these sections of code



Any advice is appreciated

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