[COMPLETED] [Request] Firestone Idle RPG

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294622137
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Re: [COMPLETED] [Request] Firestone Idle RPG

Post by 294622137 »

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Last edited by 294622137 on Sun Nov 15, 2020 9:06 am, edited 3 times in total.

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Re: [COMPLETED] [Request] Firestone Idle RPG

Post by 294622137 »

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Last edited by 294622137 on Sun Nov 15, 2020 9:11 am, edited 1 time in total.

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Re: [COMPLETED] [Request] Firestone Idle RPG

Post by 294622137 »

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Last edited by 294622137 on Sun Nov 15, 2020 9:11 am, edited 1 time in total.

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Re: [COMPLETED] [Request] Firestone Idle RPG

Post by 294622137 »

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Last edited by 294622137 on Sun Nov 15, 2020 9:10 am, edited 1 time in total.

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Re: [COMPLETED] [Request] Firestone Idle RPG

Post by 294622137 »

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Last edited by 294622137 on Sun Nov 15, 2020 9:10 am, edited 1 time in total.

Rokhan
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[COMPLETED] [Request] Firestone Idle RPG

Post by Rokhan »

[QUOTE="cfemen, post: 134680, member: 27276"]

its not lua code.

save the code as .ct or directly copy it into the table with ctrl+v





well, its labeled as [2.1.6] so it obviously won't work for the current version :|

use the [Universal Script] one...

[/QUOTE]



Know of any way to know the tavern cards before choosing? that would be very useful and in my opinion it is very low risk
Last edited by Rokhan on Tue May 26, 2020 4:45 am, edited 1 time in total.

sycore1901
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Re: [COMPLETED] [Request] Firestone Idle RPG

Post by sycore1901 »

cfemen wrote:
Sat Sep 28, 2019 2:36 pm
to contribute something :
for the case someone is banned and dont know how to use dnSpy:

use Anti-Ban Script in my table and you are free :D
based of the method from Rysefox :mrgreen:

coz its mono it may have a chance that its not working

and this are the checks while the game loads:
Image

change both
if (SpecialGameStatistics.IsCheater)
to
if (!SpecialGameStatistics.IsCheater)

and remove:

Code: Select all

		if (BuildSettings.platform == BuildSettings.Platform.Kartridge)
			{
			 bla bla
			}
this complete from the code

recompile and you can submit your stats even when you flagged as cheater :D

edit:
updated table with auto. Anti-Ban for everything :mrgreen:

How to use:
Start Game
Dont press play! on the Configuration Menu!
Open Table
Activate Find.exe Script
Wait 1 Sec
Activate Main Script
Activate all 4 Anti-Bans Script
Press play!

OLD
NOT WORKING WITH 1.2.4+ VERSION

i recreated the Bypass and its working fine , but i did not create a table yet.
anny chance to update antiban on version 4.0.6 big thnx :)

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Re: [COMPLETED] [Request] Firestone Idle RPG

Post by someguy1 »

Ditto

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Re: [COMPLETED] [Request] Firestone Idle RPG

Post by sycore1901 »

someguy1 wrote:
Mon Jul 27, 2020 7:47 pm
Ditto
i mean im not banned at all cheating on 4 years old acc upgrade everithing im fine but if i take the hammer i need unbann play on steam :)

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Re: [COMPLETED] [Request] Firestone Idle RPG

Post by someguy1 »

sycore1901 wrote:
Tue Jul 28, 2020 7:40 am
someguy1 wrote:
Mon Jul 27, 2020 7:47 pm
Ditto
i mean im not banned at all cheating on 4 years old acc upgrade everithing im fine but if i take the hammer i need unbann play on steam :)
There's a working cheat out? I thought the recent updates made them not work?

*edit* oh wow, currency works. Anyone know what's a safe range for the currencies?

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Re: [COMPLETED] [Request] Firestone Idle RPG

Post by deusx »

uhm guys.... is the dnspy edit still an option?
i don t seem to find Assembly Csharp >.>

edit: well.... is the currency thing still working without a ban?

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Re: [COMPLETED] [Request] Firestone Idle RPG

Post by sycore1901 »

deusx wrote:
Wed Jul 29, 2020 12:41 am
uhm guys.... is the dnspy edit still an option?
i don t seem to find Assembly Csharp >.>

edit: well.... is the currency thing still working without a ban?
yes im just banned by leaderboard and map rang lvl 27 maxed out from multiplayer feat but starting new acc on diferent steam and curency still fine using 700.000 even the luck mode on tavern and change the other coins in tavern to legit value like 1000 dont start map mission whit 700k u get instant rang 27 and people will report u for leaderboard thats it all in one the gems meteor etc are fine to use no auto ban just on report

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Re: [COMPLETED] [Request] Firestone Idle RPG

Post by sycore1901 »

someguy1 wrote:
Tue Jul 28, 2020 5:35 pm
sycore1901 wrote:
Tue Jul 28, 2020 7:40 am
someguy1 wrote:
Mon Jul 27, 2020 7:47 pm
Ditto
i mean im not banned at all cheating on 4 years old acc upgrade everithing im fine but if i take the hammer i need unbann play on steam :)
There's a working cheat out? I thought the recent updates made them not work?

*edit* oh wow, currency works. Anyone know what's a safe range for the currencies?
use the universal one works fine for me just guild not working whit the crystals saad even speeding up the game still not work just the fee attack on 2.8 works fine or 500 speed to open chest fast as possible

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Re: [COMPLETED] [Request] Firestone Idle RPG

Post by while1 »

Hello, is there a way to get a cooldown hack running for the map missions?
I tried to check on cheatengine w/out any results.
as they take out the Assembly-CSharp.dll ... people tend to use the GameAssembly.dll now?
Somehow when I attach the GameAssembly into dnSpy it won't show me anything.
May someone can help me?
I don't need any fancy rank 27, all chest etc, just a small instruction how to read properly the memory or find values for that game.
How do you guys decompile the GameAssembly?

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Re: [COMPLETED] [Request] Firestone Idle RPG

Post by BabyGroot »

Rysefox wrote:
Thu May 07, 2020 6:57 pm
Use CE Version 7.1

Heres a script to unlock all chests + unlimited amount:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5</ID>
      <Description>"Unlock all Chests"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Firestone.exe
  Version: 
  Date   : 2020-05-07
  Author : Rysefoxx

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(UnlimitedChests,GameAssembly.dll,81 FF CC CC CC CC CC CC CC CC CC 40 53 48 83 EC 40) // should be unique
alloc(newmem,$1000,"GameAssembly.dll"+9347C0)

label(code)
label(return)

newmem:

code:
ret
  push rbx
  sub rsp,40
  jmp return

UnlimitedChests+0B:
  jmp newmem
  nop
return:
registersymbol(UnlimitedChests)

[DISABLE]

UnlimitedChests+0B:
  db 40 53 48 83 EC 40

unregistersymbol(UnlimitedChests)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+9347C0

"GameAssembly.dll"+9347B2: E8 19 AC 81 FF        -  call GameAssembly.dll+14F3D0
"GameAssembly.dll"+9347B7: CC                    -  int 3 
"GameAssembly.dll"+9347B8: CC                    -  int 3 
"GameAssembly.dll"+9347B9: CC                    -  int 3 
"GameAssembly.dll"+9347BA: CC                    -  int 3 
"GameAssembly.dll"+9347BB: CC                    -  int 3 
"GameAssembly.dll"+9347BC: CC                    -  int 3 
"GameAssembly.dll"+9347BD: CC                    -  int 3 
"GameAssembly.dll"+9347BE: CC                    -  int 3 
"GameAssembly.dll"+9347BF: CC                    -  int 3 
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+9347C0: 40 53                 -  push rbx
"GameAssembly.dll"+9347C2: 48 83 EC 40           -  sub rsp,40
// ---------- DONE INJECTING  ----------
"GameAssembly.dll"+9347C6: 80 3D D5 BA 4F 01 00  -  cmp byte ptr [GameAssembly.dll+1E302A2],00
"GameAssembly.dll"+9347CD: 48 8B D9              -  mov rbx,rcx
"GameAssembly.dll"+9347D0: 75 12                 -  jne GameAssembly.dll+9347E4
"GameAssembly.dll"+9347D2: 8B 0D B0 B1 EF 00     -  mov ecx,[GameAssembly.dll+182F988]
"GameAssembly.dll"+9347D8: E8 D3 AF 7E FF        -  call GameAssembly.dll+11F7B0
"GameAssembly.dll"+9347DD: C6 05 BE BA 4F 01 01  -  mov byte ptr [GameAssembly.dll+1E302A2],01
"GameAssembly.dll"+9347E4: 48 8B 43 18           -  mov rax,[rbx+18]
"GameAssembly.dll"+9347E8: 48 85 C0              -  test rax,rax
"GameAssembly.dll"+9347EB: 74 4A                 -  je GameAssembly.dll+934837
"GameAssembly.dll"+9347ED: 48 8B 0D B4 0B 4E 01  -  mov rcx,[GameAssembly.dll+1E153A8]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Before:
Spoiler
Image
After:
Spoiler
Image
does it still work?

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