XCOM: Chimera Squad

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Redman31
Novice Cheater
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Posts: 17
Joined: Fri Nov 15, 2019 12:28 am
Reputation: 1

Re: XCOM: Chimera Squad

Post by Redman31 »

Uhhhhmmmm I dont know if anyone else had the same problem but I dont know what I did, but _apparently_ when I modded my team stats all the enemies also have super boosted stats? Any ideas?

Edit: Ah I think I just got too overzealous. Probably also I forgot to turn it off when I was supposed to.

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  1. Install Cheat Engine
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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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fearless123456
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Reputation: 94

Re: XCOM: Chimera Squad

Post by fearless123456 »

Script for agent stats
This is mainly based on the offsets and the function Csimbi found. You should probably not use his script at the same time as this one.
Only use this in the armory's menu page.
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16864</ID>
      <Description>"Agent stats (Use in Armory Abilities menu)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : xcom.exe
  Version: 
  Date   : 2020-05-02
  Author : 0

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,xcom.exe,F3 0F 10 84 0A E0 01 00 00) // should be unique
alloc(newmem,$1000,"xcom.exe"+D8D097)
globalalloc(base,4)
label(code)
label(return)

newmem:

code:
  movss xmm0,[rdx+rcx+000001E0]

push rax
mov rax,base
mov [rax],rcx
pop rax


  jmp return

INJECT:
  jmp newmem
  nop 4
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 10 84 0A E0 01 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "xcom.exe"+D8D097

"xcom.exe"+D8D088: CC                          -  int 3 
"xcom.exe"+D8D089: CC                          -  int 3 
"xcom.exe"+D8D08A: CC                          -  int 3 
"xcom.exe"+D8D08B: CC                          -  int 3 
"xcom.exe"+D8D08C: CC                          -  int 3 
"xcom.exe"+D8D08D: CC                          -  int 3 
"xcom.exe"+D8D08E: CC                          -  int 3 
"xcom.exe"+D8D08F: CC                          -  int 3 
"xcom.exe"+D8D090: 0F B6 C2                    -  movzx eax,dl
"xcom.exe"+D8D093: 48 6B D0 34                 -  imul rdx,rax,34
// ---------- INJECTING HERE ----------
"xcom.exe"+D8D097: F3 0F 10 84 0A E0 01 00 00  -  movss xmm0,[rdx+rcx+000001E0]
// ---------- DONE INJECTING  ----------
"xcom.exe"+D8D0A0: C3                          -  ret 
"xcom.exe"+D8D0A1: CC                          -  int 3 
"xcom.exe"+D8D0A2: CC                          -  int 3 
"xcom.exe"+D8D0A3: CC                          -  int 3 
"xcom.exe"+D8D0A4: CC                          -  int 3 
"xcom.exe"+D8D0A5: CC                          -  int 3 
"xcom.exe"+D8D0A6: CC                          -  int 3 
"xcom.exe"+D8D0A7: CC                          -  int 3 
"xcom.exe"+D8D0A8: CC                          -  int 3 
"xcom.exe"+D8D0A9: CC                          -  int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16865</ID>
          <Description>"Current level (max = 5)"</Description>
          <LastState Value="0" RealAddress="2A308778208"/>
          <VariableType>4 Bytes</VariableType>
          <Address>base</Address>
          <Offsets>
            <Offset>108</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16866</ID>
          <Description>"Health (min?)"</Description>
          <LastState Value="15" RealAddress="2A308778348"/>
          <VariableType>Float</VariableType>
          <Address>base</Address>
          <Offsets>
            <Offset>248</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>16867</ID>
              <Description>"Health (current?)"</Description>
              <LastState Value="8" RealAddress="2A30877834C"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>24C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16868</ID>
              <Description>"Health (max?)"</Description>
              <LastState Value="8" RealAddress="2A30877834C"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>24C</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16869</ID>
          <Description>"Aim (min?)"</Description>
          <LastState Value="99" RealAddress="2A30877837C"/>
          <VariableType>Float</VariableType>
          <Address>base</Address>
          <Offsets>
            <Offset>27c</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>16870</ID>
              <Description>"Aim (current?)"</Description>
              <LastState Value="65" RealAddress="2A308778380"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>280</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16871</ID>
              <Description>"Aim (max?)"</Description>
              <LastState Value="65" RealAddress="2A308778384"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>284</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16872</ID>
          <Description>"Mobility (min?)"</Description>
          <LastState Value="99" RealAddress="2A3087783E4"/>
          <VariableType>Float</VariableType>
          <Address>base</Address>
          <Offsets>
            <Offset>2e4</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>16873</ID>
              <Description>"Mobility (current?)"</Description>
              <LastState Value="11" RealAddress="2A3087783E8"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>2e8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16874</ID>
              <Description>"Mobility (max?)"</Description>
              <LastState Value="2" RealAddress="2A3087784EC"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>3EC</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16875</ID>
          <Description>"Will (min?)"</Description>
          <LastState Value="99" RealAddress="2A308778418"/>
          <VariableType>Float</VariableType>
          <Address>base</Address>
          <Offsets>
            <Offset>318</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>16876</ID>
              <Description>"Will (current?)"</Description>
              <LastState Value="40" RealAddress="2A30877841C"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>31C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16877</ID>
              <Description>"Will (max?)"</Description>
              <LastState Value="40" RealAddress="2A30877841C"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>31C</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16878</ID>
          <Description>"Sight (min?)"</Description>
          <LastState Value="27" RealAddress="2A308778480"/>
          <VariableType>Float</VariableType>
          <Address>base</Address>
          <Offsets>
            <Offset>380</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>16879</ID>
              <Description>"Sight (current?)"</Description>
              <LastState Value="27" RealAddress="2A308778484"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>384</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16880</ID>
              <Description>"Sight (max?)"</Description>
              <LastState Value="27" RealAddress="2A308778488"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>388</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16881</ID>
          <Description>"Dodge (min?)"</Description>
          <LastState Value="99" RealAddress="2A308778550"/>
          <VariableType>Float</VariableType>
          <Address>base</Address>
          <Offsets>
            <Offset>450</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>16882</ID>
              <Description>"Dodge (current?)"</Description>
              <LastState Value="20" RealAddress="2A308778554"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>454</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16883</ID>
              <Description>"Dodge (max?)"</Description>
              <LastState Value="20" RealAddress="2A308778558"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>458</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16884</ID>
          <Description>"Armor (min?)"</Description>
          <LastState Value="99" RealAddress="2A3087785B8"/>
          <VariableType>Float</VariableType>
          <Address>base</Address>
          <Offsets>
            <Offset>4B8</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>16885</ID>
              <Description>"Armor (current?)"</Description>
              <LastState Value="0" RealAddress="2A3087785BC"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>4BC</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16886</ID>
              <Description>"Armor (max?)"</Description>
              <LastState Value="0" RealAddress="2A3087785BC"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>4BC</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16887</ID>
          <Description>"Armor piercing (min?)"</Description>
          <LastState Value="0" RealAddress="2A3087785EC"/>
          <VariableType>Float</VariableType>
          <Address>base</Address>
          <Offsets>
            <Offset>4EC</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>16888</ID>
              <Description>"Armor piercing (current?)"</Description>
              <LastState Value="0" RealAddress="2A3087785F0"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>4F0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16889</ID>
              <Description>"Armor piercing (max?)"</Description>
              <LastState Value="0" RealAddress="2A3087785F4"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>4F4</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16890</ID>
          <Description>"Detection radius (min?)"</Description>
          <LastState Value="9" RealAddress="2A308778688"/>
          <VariableType>Float</VariableType>
          <Address>base</Address>
          <Offsets>
            <Offset>588</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>16891</ID>
              <Description>"Detection radius (current?)"</Description>
              <LastState Value="9" RealAddress="2A30877868C"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>58C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16892</ID>
              <Description>"Detection radius (max?)"</Description>
              <LastState Value="9" RealAddress="2A308778690"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>590</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16893</ID>
          <Description>"Psi (min?)"</Description>
          <LastState Value="99" RealAddress="2A308778620"/>
          <VariableType>Float</VariableType>
          <Address>base</Address>
          <Offsets>
            <Offset>520</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>16894</ID>
              <Description>"Psi (current?)"</Description>
              <LastState Value="0" RealAddress="2A308778624"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>524</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16895</ID>
              <Description>"Psi  (max?)"</Description>
              <LastState Value="99" RealAddress="2A308778620"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>520</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16896</ID>
          <Description>"Crit (min?)"</Description>
          <LastState Value="99" RealAddress="2A3087786F0"/>
          <VariableType>Float</VariableType>
          <Address>base</Address>
          <Offsets>
            <Offset>5F0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>16897</ID>
              <Description>"Crit (current?)"</Description>
              <LastState Value="0" RealAddress="2A3087786F4"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>5F4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16898</ID>
              <Description>"Crit (max?)"</Description>
              <LastState Value="0" RealAddress="2A3087786F8"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>5F8</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16899</ID>
          <Description>"Flank Crit (min?)"</Description>
          <LastState Value="33" RealAddress="2A3087787F4"/>
          <VariableType>Float</VariableType>
          <Address>base</Address>
          <Offsets>
            <Offset>6F4</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>16900</ID>
              <Description>"Flank Crit (current?)"</Description>
              <LastState Value="33" RealAddress="2A3087787F4"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>6F4</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16901</ID>
              <Description>"Flank Crit (max?)"</Description>
              <LastState Value="33" RealAddress="2A3087787F4"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>6F4</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>16902</ID>
          <Description>"Hack (min?)"</Description>
          <LastState Value="5" RealAddress="2A30877844C"/>
          <VariableType>Float</VariableType>
          <Address>base</Address>
          <Offsets>
            <Offset>34C</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>16903</ID>
              <Description>"Hack (current?)"</Description>
              <LastState Value="5" RealAddress="2A308778450"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>350</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16904</ID>
              <Description>"Hack (max?)"</Description>
              <LastState Value="5" RealAddress="2A308778454"/>
              <VariableType>Float</VariableType>
              <Address>base</Address>
              <Offsets>
                <Offset>354</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>




nomar
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Re: XCOM: Chimera Squad

Post by nomar »

Liolande wrote:
Fri May 01, 2020 12:16 pm
BoehserOnkel wrote:
Fri May 01, 2020 9:55 am
nomar wrote:
Thu Apr 30, 2020 6:40 pm
Have anyone find a way to give perks to soldiers?
was trying this trough .ini files - messed up the whole skill tree ....
i tryed that too, and it was a success, but there are very limited perks that are working in this game and most perks dont work for every soldier because of animationbugs... so i dont recommend it until this stage - wait for mods like "highlander" and skills/perk mods that gives you more options and working animation sets.

csimbi thank you, i guess i give it a try in the near future.. :)
Tbh I am specifically more interested in giving perks from their own tree to them, so you don't have to choose one or another when reaching some rank.

Liolande
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Re: XCOM: Chimera Squad

Post by Liolande »

nomar wrote:
Sat May 02, 2020 2:11 am
Liolande wrote:
Fri May 01, 2020 12:16 pm
BoehserOnkel wrote:
Fri May 01, 2020 9:55 am


was trying this trough .ini files - messed up the whole skill tree ....
i tryed that too, and it was a success, but there are very limited perks that are working in this game and most perks dont work for every soldier because of animationbugs... so i dont recommend it until this stage - wait for mods like "highlander" and skills/perk mods that gives you more options and working animation sets.

csimbi thank you, i guess i give it a try in the near future.. :)
Tbh I am specifically more interested in giving perks from their own tree to them, so you don't have to choose one or another when reaching some rank.
yes this is exactly what i did... you only have to put them as starting skills(without rank). for example: my psion (shelter) starts with teleportation. but without the correct animations... :(

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kantoboy69
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Re: XCOM: Chimera Squad

Post by kantoboy69 »

Redman31 wrote:
Fri May 01, 2020 4:11 pm
Uhhhhmmmm I dont know if anyone else had the same problem but I dont know what I did, but _apparently_ when I modded my team stats all the enemies also have super boosted stats? Any ideas?

Edit: Ah I think I just got too overzealous. Probably also I forgot to turn it off when I was supposed to.
viewtopic.php?f=4&t=12231&p=132988#p132988

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kantoboy69
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Re: XCOM: Chimera Squad

Post by kantoboy69 »

Here is the table for resources

Thanks to fearless123456 for how to scan with the resources

xcom_resource_v1.CT
===============================
Resources - Free Field Teams, Elerium, Intel, Credits


xcom_resource_static.CT
================================
Static Version of Resources
Attachments
xcom_resource_static.CT
(2.9 KiB) Downloaded 279 times
xcom_resource_v1.CT
Resources - Free Field Teams, Elerium, Intel, Credits triggered by buying from supply
(4.92 KiB) Downloaded 436 times

Whisperer
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Re: XCOM: Chimera Squad

Post by Whisperer »

Strange little game. Between "powerup" and "giveresource" I was able to win it without ever raising city anarchy. The biggest challenge was to strategically play the city map in order to raise every agent to max and do all research, which I almost did.

I think there can only be two reasons for this game, to make sure people don't forget about the franchise while they are working on XCOM 3 and to test out a few mechanics and see how people like them.

Personally, I liked the turn-based mechanic, I think XCOM 3 could use that. The breach is nice for this one, although sometimes I wonder if they really do have to break every window in sight. I would also love to see XCOM 3 with all the species featured here. Mid-game they could do a mission where the enemy retakes psionic control over the alien XCOM soldiers. Nice base-defense potential there. I could do without the cartoon look. But it's alright I suppose. I liked the banter. Turns out all aliens have learned to speak English, except henchmen and minions. Who knew they had the genetic capacity?

And finally, it's nice to have a storyline to place between XCOM2 & 3. Curious where it'll lead.

Although their time would have been better spent creating Long War 2: War of the Chosen (since they stopped its creation by throwing money at it), this game did make me miss XCOM2. Bring on Terror from the Deep already!

And if they really want to know how to improve the mechanics, take a page from Gears Tactics.

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kantoboy69
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Re: XCOM: Chimera Squad

Post by kantoboy69 »

I love xcom game series and missed those days that games like this aren't complicated when cheating :D

of all the xcom, xcom apocalypse gives me hard time since I'm not sure how the game works at first.

I am trying to figure out a way to stop the process of cloning the objects then replacing them to the original address (or perhaps swap the address), so that the address won't change and it could be easily cheated and modified. So far I figure out that it uses delegates function to clone the object then replace it with the new one. If only I can figure it out (assumming objects have fixed size) to swap the old and new objects after a memcpy.
Last edited by kantoboy69 on Sun May 03, 2020 4:31 pm, edited 3 times in total.

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kantoboy69
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Re: XCOM: Chimera Squad

Post by kantoboy69 »

Whisperer wrote:
Sun May 03, 2020 3:37 pm
Strange little game. Between "powerup" and "giveresource" I was able to win it without ever raising city anarchy. The biggest challenge was to strategically play the city map in order to raise every agent to max and do all research, which I almost did.
I think Csimbi script and fearless123456 table (Thank you both ;) ) would do the trick. Just update Csimbi script with the offsets from fearless123456 table and add the player checker so that you can just enable the script even on battle for god mode :D

This one >> viewtopic.php?f=4&t=12231&p=132988#p132988

At first I thought the script was broken since I haven't read the howto of it so luckily I am still on the tutorial part of the game and figure out how to differentiate between player objects and others. Oh how I love God Mode :D :D :D :D :D

I'm also trying to figure out a way to make a script for research and training so it could be finish within the next turn.

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Noraksa01
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Re: XCOM: Chimera Squad

Post by Noraksa01 »

IMPORTANT NOTE FOR EVERYONE WHO CANNOT RUN THE CONSOLE: CONSOLE ONLY WORKS WHEN GAME IS SET TO LANGUAGE ENGLISH IN STEAM; YOU HAVE TO START A NEW GAME THEN, CAUSE SAVEGAMES IN OTHER LANGUAGE WON'T WORK EITHER.

Liolande
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Re: XCOM: Chimera Squad

Post by Liolande »

Noraksa01 wrote:
Sun May 03, 2020 9:29 pm
IMPORTANT NOTE FOR EVERYONE WHO CANNOT RUN THE CONSOLE: CONSOLE ONLY WORKS WHEN GAME IS SET TO LANGUAGE ENGLISH IN STEAM; YOU HAVE TO START A NEW GAME THEN, CAUSE SAVEGAMES IN OTHER LANGUAGE WON'T WORK EITHER.
Negative! i play on german and the console works well.

Liolande
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Re: XCOM: Chimera Squad

Post by Liolande »

Whisperer wrote:
Sun May 03, 2020 3:37 pm
Strange little game. Between "powerup" and "giveresource" I was able to win it without ever raising city anarchy. The biggest challenge was to strategically play the city map in order to raise every agent to max and do all research, which I almost did.

I think there can only be two reasons for this game, to make sure people don't forget about the franchise while they are working on XCOM 3 and to test out a few mechanics and see how people like them.

Personally, I liked the turn-based mechanic, I think XCOM 3 could use that. The breach is nice for this one, although sometimes I wonder if they really do have to break every window in sight. I would also love to see XCOM 3 with all the species featured here. Mid-game they could do a mission where the enemy retakes psionic control over the alien XCOM soldiers. Nice base-defense potential there. I could do without the cartoon look. But it's alright I suppose. I liked the banter. Turns out all aliens have learned to speak English, except henchmen and minions. Who knew they had the genetic capacity?

And finally, it's nice to have a storyline to place between XCOM2 & 3. Curious where it'll lead.

Although their time would have been better spent creating Long War 2: War of the Chosen (since they stopped its creation by throwing money at it), this game did make me miss XCOM2. Bring on Terror from the Deep already!

And if they really want to know how to improve the mechanics, take a page from Gears Tactics.
yes it is a strange little game.. and the breach mode is nothing for me. for xcom3 hopefully the elder comes back and we have to intercept ufos again. :) i really miss the air fights like it was in Ufo Enemy Unknown AND Ufo Extraterrestrials! the last one is very exciting in this way, because of many weapons, shipshields and many different airfighter! :)

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Noraksa01
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Re: XCOM: Chimera Squad

Post by Noraksa01 »

Liolande wrote:
Mon May 04, 2020 10:18 am
Noraksa01 wrote:
Sun May 03, 2020 9:29 pm
IMPORTANT NOTE FOR EVERYONE WHO CANNOT RUN THE CONSOLE: CONSOLE ONLY WORKS WHEN GAME IS SET TO LANGUAGE ENGLISH IN STEAM; YOU HAVE TO START A NEW GAME THEN, CAUSE SAVEGAMES IN OTHER LANGUAGE WON'T WORK EITHER.
Negative! i play on german and the console works well.
Dann mache irgend etwas falsch, mit welchem Zeichen öffnest Du sie?

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BoehserOnkel
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Re: XCOM: Chimera Squad

Post by BoehserOnkel »

Noraksa01 wrote:
Mon May 04, 2020 8:35 pm
Liolande wrote:
Mon May 04, 2020 10:18 am
Noraksa01 wrote:
Sun May 03, 2020 9:29 pm
IMPORTANT NOTE FOR EVERYONE WHO CANNOT RUN THE CONSOLE: CONSOLE ONLY WORKS WHEN GAME IS SET TO LANGUAGE ENGLISH IN STEAM; YOU HAVE TO START A NEW GAME THEN, CAUSE SAVEGAMES IN OTHER LANGUAGE WON'T WORK EITHER.
Negative! i play on german and the console works well.
Dann mache irgend etwas falsch, mit welchem Zeichen öffnest Du sie?
mit ^ oder ö auf deutschem keybord layout ( ^ - kleine console unten ::: ö grosse console)
bei beschriebenem vorgehen von seite 2 post von mir
und das mit nur englisch is unsinn - sind nur unterschiedliche keys dann.....

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BoehserOnkel
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Re: XCOM: Chimera Squad

Post by BoehserOnkel »

Noraksa01 wrote:
Sun May 03, 2020 9:29 pm
IMPORTANT NOTE FOR EVERYONE WHO CANNOT RUN THE CONSOLE: CONSOLE ONLY WORKS WHEN GAME IS SET TO LANGUAGE ENGLISH IN STEAM; YOU HAVE TO START A NEW GAME THEN, CAUSE SAVEGAMES IN OTHER LANGUAGE WON'T WORK EITHER.
nonsense - console keys depends on keyboard layout
just google the tilde key for your keyboard layout/language

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