Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Upload your cheat tables here (No requests)
thelegg
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by thelegg »

Done,

Thanks for the help.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

didtnfuf
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by didtnfuf »

Thank you for effort.
Is it basically contains the mod achievement enabler?

I can see those commands in other versions but can't find that command in this version.

Karidon
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by Karidon »

Possibly a dumb question, but is there a way to find and change the pointers of the scripts when you want to change empires mid-game?

For example: you have an AI rebellion and want to switch to the machine empire, but suddenly the table doesn't work any longer (except for the modded console)...is there a way to fix this?

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Alaunus
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by Alaunus »

Karidon wrote:
Thu Apr 23, 2020 2:51 am
Possibly a dumb question, but is there a way to find and change the pointers of the scripts when you want to change empires mid-game?

For example: you have an AI rebellion and want to switch to the machine empire, but suddenly the table doesn't work any longer (except for the modded console)...is there a way to fix this?
Interesting question.

Have you tried save and reload to see if your new choice saves as empireID 00?

If not you probably would have to edit your savegame. Nothing I would recommend.

DaTroll
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by DaTroll »

Can anybody help me how to fix the achievement pointers for the extension? They seem to be broken since 2.6.3.

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Alaunus
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by Alaunus »

DaTroll wrote:
Thu Apr 23, 2020 2:56 pm
Can anybody help me how to fix the achievement pointers for the extension? They seem to be broken since 2.6.3.
a) You need to activate that particular script while stellaris still loads the main menu.
b) Another common mistake is people disabling the steam overlay. no overlay, no achievements.

While I haven't yet gained any achievement in 2.6.3 game creation looks just like it should.

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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by DaTroll »

I know that, and previously it worked. Now it doesn't - even with just one minor NAC Mod.

Niomedes
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by Niomedes »

So, this simply doesn't function for me and I don't know what I'm doing wrong. I followed the 6 instructions in the usage section, and yet, there is no visible change in my game.

What do ?

Karidon
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by Karidon »

Alaunus wrote:
Thu Apr 23, 2020 6:51 am
Interesting question.

Have you tried save and reload to see if your new choice saves as empireID 00?

If not you probably would have to edit your savegame. Nothing I would recommend.
I did check the re-load, as well as the save game itself, and sure enough the country/empire ID changed to 16777236 or something like that. If the only "fix" is to edit the save file then that's a wash. All the same, I absolutely appreciate the information. Thank you for your time!

diegosr
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by diegosr »

Is there a gog version for 2.6.2?

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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by drunkenmonkey »

diegosr wrote:
Sun Apr 26, 2020 11:21 pm
Is there a gog version for 2.6.2?
im using gog version with all dlc and table works for me

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Alaunus
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by Alaunus »

drunkenmonkey wrote:
Mon Apr 27, 2020 1:36 am
diegosr wrote:
Sun Apr 26, 2020 11:21 pm
Is there a gog version for 2.6.2?
im using gog version with all dlc and table works for me
I knew it was a good idea to keep the 2.6.2 version around.

----snip----

I was able make sure that achievements still work the other day too. Back to 'what did you do wrong' DaTroll.
Attachments
stellaris262.CT
Merged maintable and extension for 2.6.2
(141.19 KiB) Downloaded 38 times

DaTroll
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by DaTroll »

I know it works with 2.6.2.

I just wanted to know how hard it is to fix it for 2.6.3 to try to fix it myself. I am pretty inexperienced with CE tough. The only thing that matters to me are the Achievement stuff...

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Alaunus
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by Alaunus »

DaTroll wrote:
Fri May 01, 2020 11:48 am
I know it works with 2.6.2.

I just wanted to know how hard it is to fix it for 2.6.3 to try to fix it myself. I am pretty inexperienced with CE tough. The only thing that matters to me are the Achievement stuff...
I am running roughly 150 mods with 2.6.3 and was able to get the diplomatic weight achievement just fine.

Unless your single small mod you use actually overwrites the relevant achievement game files and/or fraks up country_flags it boils down to user error.

DaTroll
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Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15

Post by DaTroll »

Thank you for your time Alaunus. It's weird. Your Stellaris262.ct is exactly like mine. It still does not work with 2.6.3 (ae56), at least not the achievement part. The checksum is always way off.

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