Upload your cheat tables here (No requests)
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 552
Post
by fantomas » Wed May 08, 2019 12:35 pm
Minor fixes to support the latest build e13646 [ May 7, 2019 ]
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
SaucyJack
Novice Cheater
Posts: 23 Joined: Fri Nov 03, 2017 6:40 pm
Reputation: 1
Post
by SaucyJack » Mon May 13, 2019 6:29 pm
Question - what happened to the fastscan in the newest iteration? I don't see it in the table.
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 552
Post
by fantomas » Mon May 13, 2019 9:58 pm
SaucyJack wrote: ↑ Mon May 13, 2019 6:29 pm
Question - what happened to the fastscan in the newest iteration? I don't see it in the table.
Under "ConsoleCommands"
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 552
Post
by fantomas » Sun Sep 22, 2019 2:51 pm
Minor fixes to support the latest build e19566 [ Sept 20, 2019 ]
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 552
Post
by fantomas » Tue Dec 10, 2019 9:38 am
Minor fixes to support the build e22100 [Dec 06,2019]
Scripts use now aobscanregion method
Impala
Table Makers
Posts: 609 Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 400
Post
by Impala » Sat Dec 21, 2019 6:49 pm
fantomas wrote: ↑ Tue Dec 10, 2019 9:38 am
Minor fixes to support the build e22100 [Dec 06,2019]
Scripts use now aobscanregion method
Does this work on the base game of subnautica?
I want to play the first one first then the new dlc
*EDIT* I'm guessing it doesn't since its a new steam install, I thought it was just dlc
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 552
Post
by fantomas » Sat Dec 21, 2019 7:01 pm
ImpalaPUA wrote: ↑ Sat Dec 21, 2019 6:49 pm
Does this work on the base game of subnautica?
I want to play the first one first then the new dlc
Hi ImpalaPUA
The most of them should work but I didn't check them as I didn't play the base game since a long time. Check inside the scripts, the most of them are from the base game and some other from this one. But as I used this time aobscanregion, maybe it won't cause trouble in both versions.
--Edit--
If it doesn't work properly, I'll maybe update the base game table with aobscanregion method to increase system compatibility and will add the same options in this table that I didn't in the base game table.
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 552
Post
by fantomas » Thu Jan 30, 2020 6:26 pm
Minor fixes to support the build e23240 [Jan 17,2020]
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 552
Post
by fantomas » Sat Feb 15, 2020 10:42 am
Minor fix to support the build e24049 [Feb 14,2020]
Added pointer in 'Player Base Addreses' for the new game feature 'bodyTemperature'.
Relentless1
Cheater
Posts: 39 Joined: Sun Jul 28, 2019 9:09 am
Reputation: 0
Post
by Relentless1 » Mon Apr 06, 2020 8:26 pm
Is it normal that when trying to free-craft with the building tool, that it may at some point stop working, and start working again after some time (or random action)? An way to circumvent that?
Lord Blade
Expert Cheater
Posts: 1348 Joined: Thu Mar 09, 2017 7:52 am
Reputation: 132
Post
by Lord Blade » Fri May 29, 2020 6:50 pm
So I just started the game up (version 28589) and I can't seem to get the table to work. Does it need an update, or am I just missing something?
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 552
Post
by fantomas » Sat May 30, 2020 9:21 am
[QUOTE="Lord Blade, post: 137449, member: 911"] So I just started the game up (version 28589) and I can't seem to get the table to work. Does it need an update, or am I just missing something? [/QUOTE] I'm tempted to say it's on your side - I just checked the current table with the build 28769 and all scripts work perfectly fine here. [IMG width="546px"]https://zupimages.net/up/20/23/x1bb.png[/IMG] There only were some very minor fixes in some pointers offsets but the core of the scripts didn't change. So it is why I uploaded this new table, you can give it a try. :)
Last edited by
fantomas on Mon Jun 01, 2020 10:01 am, edited 4 times in total.
STN
Founder
Posts: 4437 Joined: Thu Mar 02, 2017 7:48 pm
Reputation: 3440
Post
by STN » Sat May 30, 2020 9:54 am
[QUOTE="fantomas, post: 137544, member: 1587"] I'm tempted to say it's on your side - I just checked the current table with the build 28769 and all scripts work perfectly fine here - There only was some very minor fixes in some pointers offsets but the core of the scripts didn't change. So it is why I uploaded this new table, you can give it a try. :) EDIT: It seems to be a bug, I'm not able to attach my new table. The issue has been reported, I'll update the new table ASAP. ;) [/QUOTE] Please try now.
boufou
What is cheating?
Posts: 2 Joined: Fri Jul 31, 2020 11:14 pm
Reputation: 0
Post
by boufou » Fri Jul 31, 2020 11:15 pm
Please Update Table For 312172 Big Thx
aanpsx
Table Makers
Posts: 207 Joined: Thu Apr 12, 2018 4:53 am
Reputation: 851
Post
by aanpsx » Mon Aug 03, 2020 4:27 am
Hi..
here some code for All creatures (for v31692):
- all creature are "deaf"
- all creature are "blind"
- all creature are "friendly"
- disable detect motion for all creature
===============================
Copy/paste to your beloved CE
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1448</ID>
<Description>"Creature Behavior"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>0080FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{======================
Author : aanpsx
Date : 2020-08-03
Game : SubnauticaZero.exe
Version : 2019.4.2.492
======================}
define(address_Creature,"Creature:UpdateBehaviour")
define(bytes_Creature,db 55 48 8B EC 48 83 EC 50)
define(fmax,(float)999999999)
define(fmin,(float)0)
define(imax,#999999999)
define(cmp1,cmp byte ptr)
define(bit,byte ptr)
define(mov1,mov byte ptr)
define(8b,dq 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0)
// 0 8101820283038404850586068707880889098
[ENABLE]
{$lua}
if syntaxcheck then return end
LaunchMonoDataCollector()
-----------------------
memrec.Color=0x000080ff
-------------- A.B.G.R
{$asm}
aobscanregion(PSX_Creature,Creature:UpdateBehaviour,Creature:UpdateBehaviour+1,55)
alloc(newmem_Creature,$1000,PSX_Creature)
label(_Creature)
label(code_Creature)
registersymbol(_Creature)
registersymbol(PSX_Creature)
registersymbol(code_Creature)
newmem_Creature:
mov [_Creature],rcx
@@://deaf
cmp1 [_Creature+70],0
je @f
mov [rcx+bc],fmin
@@://detect motion
cmp1 [_Creature+71],0
je @f
mov1 [rcx+c0],0
@@://cyclopsSonarDetectable
cmp1 [_Creature+72],0
je @f
mov1 [rcx+e4],1
@@://_friendlyToPlayer
cmp1 [_Creature+73],0
je @f
mov1 [rcx+fc],1
@@://blind
cmp1 [_Creature+74],0
je @f
mov1 [rcx+b0],0
code_Creature:
readmem(PSX_Creature,8)
jmp return_Creature
_Creature:
8b
PSX_Creature:
jmp newmem_Creature
nop 3
return_Creature:
[DISABLE]
unregistersymbol(_Creature)
unregistersymbol(PSX_Creature)
unregistersymbol(code_Creature)
dealloc(newmem_Creature)
PSX_Creature:
readmem(code_Creature,8)
//Alt: push rbp
//Alt: mov rbp,rsp
//Alt: sub rsp,50
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x00008000
-------------- A.B.G.R
{$asm}
{
// ORIGINAL CODE - INJECTION POINT: Creature:UpdateBehaviour
241BC4C7E78: 08 80 C3 76 D5 40 - or [rax+40D576C3],al
241BC4C7E7E: 02 00 - add al,[rax]
241BC4C7E80: 00 00 - add [rax],al
241BC4C7E82: 00 00 - add [rax],al
241BC4C7E84: 00 00 - add [rax],al
241BC4C7E86: 00 00 - add [rax],al
241BC4C7E88: 00 00 - add [rax],al
241BC4C7E8A: 00 00 - add [rax],al
241BC4C7E8C: 00 00 - add [rax],al
241BC4C7E8E: 00 00 - add [rax],al
// ---------- INJECTING HERE ----------
241BC4C7E90: 55 - push rbp
241BC4C7E91: 48 8B EC - mov rbp,rsp
241BC4C7E94: 48 83 EC 50 - sub rsp,50
// ---------- DONE INJECTING ----------
241BC4C7E98: 48 89 75 F0 - mov [rbp-10],rsi
241BC4C7E9C: 48 89 7D F8 - mov [rbp-08],rdi
241BC4C7EA0: 48 8B F1 - mov rsi,rcx
241BC4C7EA3: F3 0F 11 4D E0 - movss [rbp-20],xmm1
241BC4C7EA8: F3 0F 11 55 D8 - movss [rbp-28],xmm2
241BC4C7EAD: 90 - nop
241BC4C7EAE: 49 BB D0 26 39 A2 41 02 00 00 - mov r11,00000241A23926D0
241BC4C7EB8: 41 FF D3 - call r11
241BC4C7EBB: F3 0F 10 45 E0 - movss xmm0,[rbp-20]
241BC4C7EC0: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1451</ID>
<Description>"all creature are "deaf""</Description>
<LastState/>
<Color>0080FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{======================
Author : aanpsx
Date : 2020-08-03
Game : SubnauticaZero.exe
Version : 2019.4.2.492
======================}
define(PSX,_Creature+70)
[ENABLE]
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x000080ff
-------------- A.B.G.R
{$asm}
PSX:
db 1
[DISABLE]
PSX:
db 0
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x00008000
-------------- A.B.G.R
{$asm}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>1452</ID>
<Description>"all creature are "Blind""</Description>
<LastState/>
<Color>0080FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{======================
Author : aanpsx
Date : 2020-08-03
Game : SubnauticaZero.exe
Version : 2019.4.2.492
======================}
define(PSX,_Creature+74)
[ENABLE]
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x000080ff
-------------- A.B.G.R
{$asm}
PSX:
db 1
[DISABLE]
PSX:
db 0
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x00008000
-------------- A.B.G.R
{$asm}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>1455</ID>
<Description>"all creature are "friendly""</Description>
<LastState/>
<Color>0080FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{======================
Author : aanpsx
Date : 2020-08-03
Game : SubnauticaZero.exe
Version : 2019.4.2.492
======================}
define(PSX,_Creature+73)
[ENABLE]
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x000080ff
-------------- A.B.G.R
{$asm}
PSX:
db 1
[DISABLE]
PSX:
db 0
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x00008000
-------------- A.B.G.R
{$asm}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>1453</ID>
<Description>"disable detect motion for all creature"</Description>
<LastState/>
<Color>0080FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{======================
Author : aanpsx
Date : 2020-08-03
Game : SubnauticaZero.exe
Version : 2019.4.2.492
======================}
define(PSX,_Creature+71)
[ENABLE]
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x000080ff
-------------- A.B.G.R
{$asm}
PSX:
db 1
[DISABLE]
PSX:
db 0
{$lua}
if syntaxcheck then return end
-----------------------
memrec.Color=0x00008000
-------------- A.B.G.R
{$asm}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
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