smashbro596 wrote: ↑Mon Mar 23, 2020 5:12 pm
also. bethesda and id are kind of hypocrites by removing the console command functionality.
i mean, considering both are guilty of just, leaving the dev console in and it even helps with bugfixing their broken messes.
hell, doom is MORE fun with infinite ammo and 0 fucks to give. kinda wish the devs would leave the console commands alone and just let us use their toybox. disable connecting to multiplayer maps while the console is active i don't know.
anyway, more of rant than anything.
The console command functionality is removed by DESIGN. Before jumping to personal conclusions and telling us what you THINK, please do some research first. I've mentioned in several occasions that game engines like idTech and Unreal Engine have
build types. Such as: Development, Shipping, Testing, etc. The build type (thus flag) influences various #ifdef locations in the source code, where, if say Shipping is used, the certain piece of code is not compiled. Hence why ALL Unreal Engine 4 games out there, unless developers tweaked the source code, come with no compiled executable code for
fly,
ghost,
walk commands. The same shit happens with idTech. It's not a scenario where developers can do anything about it, it's just a preference. And that preference is "why bother tweaking the source code to accommodate the casual cheater?". That's the reason Shipping (retail) builds were configured like this in the engine, to strip out any testing features (yeah, cheats are testing features).
Knightmare077 wrote: ↑Mon Mar 23, 2020 5:30 pm
2) can you direct me how (link or rescourse) or look into the command "gore_neverFadeAndRemove" to see if it's working correctly? It doesnt appear too on my end with latest table.
While the CVar is there, you have to think of why it wouldn't work. A CVar is a typed-value stored in a static address. This address has to then be compiled in the game code, thus used, for your CVar effect to work. So: gore_neverFadeAndRemove 1 [Enter]. Sure, that set the CVar to 1 (somewhere, not interesting for the common user, an address' value is set to 1). Now.. is that address actually used in the game's executable code? Is it taken into account? I saw your multitude of posts on reddit on this subject, so I'd kinda say this is your OCD
Why would someone want to see dead bodies of killed AI in-game, other than youtube videos (am sure of it!), I don't know...