Wolcen: Lords of Mayhem

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Alex985
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Re: Wolcen: Lords of Mayhem

Post by Alex985 »

Can someone explain to me how I can know exactly which spell or ability or magic effect is what is written in the .xml files? I have unzipped everything from Umbra.pak and Limbs.pak, I want to add magical effects and the possibility of spell casting to my equipment but I get very confused. For example, I want to add the Plagueburst spell to a gun, in the character file it says like this:

"SkillName": "player_corpseexplosion"

Supposedly "corpseexplosion" is the name of the ability, but when I want to add it with another "can_cast" command (a command that I could know thanks to the saves of the other users who have put their characters here, thank you very much for that), the lines are deleted when I load my character and the ability is not added and I cannot launch it. I have searched "corpseexplosion" in the affixesweapons.xml file and it does not appear, it appears in other files and with other lines, so I don't know what to do... I also want to add various effects to the boots and the armor, like crit chance or health regen, but how can I know which effect which is just by reading the command lines, either in affixesuniques.xml or others? I hope I could explain myself well :(

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Violation
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Re: Wolcen: Lords of Mayhem

Post by Violation »

I am curious if anyone could make me a pistol leg 190 level with multiple bounce and or multi projectiles? I have been trying to find one in game to find the code used on one but no luck so far. Any help would be appreciated.

Violation
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Re: Wolcen: Lords of Mayhem

Post by Violation »

boobankir wrote:
Wed Feb 19, 2020 3:58 am
BFG for fun clear speed :)
Curious how did you make it able to use dual pistols and magic cast? I have tried to look at your character love it btw, but i can't seem to replicate the ability to use dual guns and magic on my character just curious how you achieved it?

FirstofEden
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Re: Wolcen: Lords of Mayhem

Post by FirstofEden »

Violation wrote:
Thu Feb 27, 2020 6:38 am
boobankir wrote:
Wed Feb 19, 2020 3:58 am
BFG for fun clear speed :)
Curious how did you make it able to use dual pistols and magic cast? I have tried to look at your character love it btw, but i can't seem to replicate the ability to use dual guns and magic on my character just curious how you achieved it?
There are probably a couple of ways of doing that. For myself, I'd just add the magic skill as a "can cast" on a piece of gear (I do it a lot).

FirstofEden
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Re: Wolcen: Lords of Mayhem

Post by FirstofEden »

Violation wrote:
Thu Feb 27, 2020 4:26 am
I am curious if anyone could make me a pistol leg 190 level with multiple bounce and or multi projectiles? I have been trying to find one in game to find the code used on one but no luck so far. Any help would be appreciated.
Multi projectiles should look like this:

Code: Select all

					}, {
						"EffectId":	"additional_projectile",
						"EffectName":	"unique_additional_projectile_2_2",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ProjectileCountInt",
								"value":	3
							}]
Just change the value to whatever you have in mind.

thegodoflions
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Re: Wolcen: Lords of Mayhem

Post by thegodoflions »

Zanzer wrote:
Thu Feb 13, 2020 12:02 pm

Here's a godly amulet you can paste into your InventoryGrid section. Just make sure your first inventory slot is empty.
Spoiler
Image

Code: Select all

{
			"InventoryX":	0,
			"InventoryY":	0,
			"Rarity":	4,
			"Quality":	5,
			"Type":	2,
			"ItemType":	"Amulet",
			"Value":	"123456789",
			"Level":	1,
			"Armor":	{
				"Name":	"Goldstone_Amulet"
			},
			"Sockets":	[{
					"Effect":	8
				}],
			"MagicEffects":	{
				"Default":	[{
						"EffectId":	"health_pts",
						"EffectName":	"implicit_life_ring",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"HealthFlatInt",
								"value":	10000
							}]
					}, {
						"EffectId":	"all_attribute_pts",
						"EffectName":	"implicit_all_attributes_amulet",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"AttributeFlatInt",
								"value":	500
							}]
					}, {
						"EffectId":	"forceshield_pts",
						"EffectName":	"implicit_forceshield_ring",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"ArmorFlatInt",
								"value":	10000
							}]
					}, {
						"EffectId":	"movespeed",
						"EffectName":	"implicit_movespeed",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"SpeedPercentInt",
								"value":	100
							}]
					}],
				"RolledAffixes":	[{
						"EffectId":	"physical_damage_weapon",
						"EffectName":	"ac_flat_weapon_added_physical_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"rend_damage_weapon",
						"EffectName":	"ac_flat_weapon_added_rend_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"toxic_damage_weapon",
						"EffectName":	"ac_flat_weapon_added_toxic_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"fire_damage_spell",
						"EffectName":	"ac_flat_spell_added_fire_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"frost_damage_spell",
						"EffectName":	"ac_flat_spell_added_frost_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"lightning_damage_spell",
						"EffectName":	"ac_flat_spell_added_lightning_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"umbra_damage_spell",
						"EffectName":	"ac_flat_spell_added_umbra_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"sacred_damage_spell",
						"EffectName":	"ac_flat_spell_added_sacred_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"shadow_damage_spell",
						"EffectName":	"ac_flat_spell_added_shadow_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"stamina_regeneration_percent",
						"EffectName":	"ar_stamina_regeneration_percent_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"rageandumbra_cost_percent",
						"EffectName":	"ar_rageandumbra_cost_percent_2",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentFloat",
								"value":	10000
							}]
					}, {
						"EffectId":	"umbra_regen_percent",
						"EffectName":	"ac_willpower_regeneration_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"health_regen_pts",
						"EffectName":	"ac_health_regen_pts_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourceFlatFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"health_regen_frequency",
						"EffectName":	"ar_health_regen_frequency_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"forceshield_regeneration_percent",
						"EffectName":	"ar_forceshield_regeneration_percent_pts_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DefenseRegenerationPercentFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"skill_cooldownreduction_percent",
						"EffectName":	"ar_skill_cooldownreduction_percent_2",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DurationPercentFloat",
								"value":	10000
							}]
					}, {
						"EffectId":	"can_cast_teleport",
						"EffectName":	"w_can_cast_teleport_Craft",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"CountInt",
								"value":	1
							}]
					}, {
						"EffectId":	"local_allresistances_score_flat",
						"EffectName":	"ar_local_allresistances_score_flat_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"LocalFlatFloat",
								"value":	500
							}]
					}, {
						"EffectId": "magic_find",
						"EffectName": "unique_omaley_magic_find_2",
						"Level": 500000,
						"MaxStack": 0,
						"bDefault": 1,
						"Parameters": [{
						"semantic": "ResourcePercentFloat",
						"value": 100000
							}]
					}]
			}
		}
how do i add the amulet from the first page?
do i use cheat engine?
the table provided?
what?

Violation
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Re: Wolcen: Lords of Mayhem

Post by Violation »

FirstofEden wrote:
Thu Feb 27, 2020 10:43 am
Violation wrote:
Thu Feb 27, 2020 6:38 am
boobankir wrote:
Wed Feb 19, 2020 3:58 am
BFG for fun clear speed :)

There are probably a couple of ways of doing that. For myself, I'd just add the magic skill as a "can cast" on a piece of gear (I do it a lot).
i tried to use the gear he had custom made but i was unable to use the magic fireball / multi attack like his char was doing and i don't remember seeing that "can cast" on his gear.

ShadowEvil
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Re: Wolcen: Lords of Mayhem

Post by ShadowEvil »

Here are some plaintext dumps I could find of all the potential items to be made in the game. Going to try and implement them into my SaveGame editor.
Editor Pictures
Image
Image
Pastebin Links


















Jessen
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Re: Wolcen: Lords of Mayhem

Post by Jessen »

theres been a few updates so not all of the table options are working.

insane3203
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Re: Wolcen: Lords of Mayhem

Post by insane3203 »

Hello. Just wanted to share a character with almost all passive skills. It was built towards physical so i did not include some mage passive skills.


*Added a Godly Belt with cool passives
*Updated the belt with more unique passives
Attachments
Loner.zip
(9.76 KiB) Downloaded 137 times
Last edited by insane3203 on Sat Feb 29, 2020 6:45 am, edited 4 times in total.

cgceng
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Re: Wolcen: Lords of Mayhem

Post by cgceng »

FYI since some have asked none of this stuff works online (yes yes against ToS). The gold and other values appear to have a local copy so unless you send commands to the server - somehow - to update those values, none of the manipulation inside the table will actually work except change the value "visually" on the client side but the server still has the actual value(s). Even editing the sell value of an item and selling it to a vendor will not do anything in the form of a handshake between the client and the server except visually fool you :)

Violation
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Re: Wolcen: Lords of Mayhem

Post by Violation »

is there a list anywhere of the current active skills "can_cast" commands needed to unlock skills? I am trying to make a set of rings to basically unlock spell casting no matter what weapon is equipped.

insane3203
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Re: Wolcen: Lords of Mayhem

Post by insane3203 »

Violation wrote:
Sat Feb 29, 2020 4:54 am
is there a list anywhere of the current active skills "can_cast" commands needed to unlock skills? I am trying to make a set of rings to basically unlock spell casting no matter what weapon is equipped.
It is at the very end of the craftable table in craftable folder. However, it doesn't have all the skills ingame

Violation
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Re: Wolcen: Lords of Mayhem

Post by Violation »

sorry i haven't extracted any game folders or such i was just looking for possible in game active skills only.

i am currently just using notepad++ to edit items on an individual basis so i know the can_cast_skillname is different from what it is actually named in the game itself.

edit #2 i just also downloaded your file to get the skills on your belt :)

insane3203
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Re: Wolcen: Lords of Mayhem

Post by insane3203 »

Violation wrote:
Sat Feb 29, 2020 6:22 am
sorry i haven't extracted any game folders or such i was just looking for possible in game active skills only.

i am currently just using notepad++ to edit items on an individual basis so i know the can_cast_skillname is different from what it is actually named in the game itself.

edit #2 i just also downloaded your file to get the skills on your belt :)
Here is the list:

Code: Select all

    <CraftRelatedAffixes>
      <Entry EffectId="can_cast_arrowsrain" Sarisel="1" />
      <Entry EffectId="can_cast_bladeslinger" Sarisel="1" />
      <Entry EffectId="can_cast_bomb" Sarisel="1" />
      <Entry EffectId="can_cast_fireball" Sarisel="1" />
      <Entry EffectId="can_cast_frostcomet" Sarisel="1" />
      <Entry EffectId="can_cast_frostlance" Sarisel="1" />
      <Entry EffectId="can_cast_frostnova" Sarisel="1" />
      <Entry EffectId="can_cast_laser" Sarisel="1" />
      <Entry EffectId="can_cast_bullseye" Sarisel="1" />
      <Entry EffectId="can_cast_chainlightning" Sarisel="1" />
      <Entry EffectId="can_cast_sacredground" Sarisel="1" />
      <Entry EffectId="can_cast_spreadshot" Sarisel="1" />
      <Entry EffectId="can_cast_teleport" Sarisel="1" />
      <Entry EffectId="can_cast_turret" Sarisel="1" />
      <Entry EffectId="can_cast_deathmark" Sarisel="1" />
      <Entry EffectId="can_cast_dualstrike" Sarisel="1" />
      <Entry EffectId="can_cast_whirlwind" Sarisel="1" />
      <Entry EffectId="can_cast_brutalstrike" Sarisel="1" />
      <Entry EffectId="can_cast_charge" Sarisel="1" />
      <Entry EffectId="can_cast_hook" Sarisel="1" />
      <Entry EffectId="can_cast_laceration" Sarisel="1" />
      <Entry EffectId="can_cast_warcry" Sarisel="1" />
      <Entry EffectId="can_cast_leap" Sarisel="1" />
      <Entry EffectId="can_cast_reave" Sarisel="1" />
    </CraftRelatedAffixes>
Format:

Code: Select all

					}, {
						"EffectId":	"can_cast_teleport",
						"EffectName":	"w_can_cast_teleport",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"CountInt",
								"value":	5
							}]

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