learning more advanced CE stuff

Memory scanning, code injection, debugger internals and other gamemodding related discussion
Post Reply
king1
What is cheating?
What is cheating?
Posts: 2
Joined: Tue Feb 11, 2020 3:23 am
Reputation: 0

learning more advanced CE stuff

Post by king1 »

Hi everyone

so recently i started learning to use cheat engine and I've made good progress like i understand finding variables, pointers, aob scans, etc and i'm still making my way through Stephen Chapman's tutorial series (around halfway through it) but looking at some of the more advanced tables on the forums i'm a bit curious what exactly i need to learn in order to get to the point of creating those. Like from my current position what should i be doing in order to learn the quickest? is it worth to learn more assembly or lua? like i said i plan on finishing stephen's tutorial series but after that i have no idea where to go to further my knowledge

Thanks!

User avatar
jungletek
Shogun
Shogun
Posts: 179
Joined: Tue Oct 17, 2017 7:31 am
Reputation: 62

Re: learning more advanced CE stuff

Post by jungletek »

Moved topic to the appropriate forum.

king1
What is cheating?
What is cheating?
Posts: 2
Joined: Tue Feb 11, 2020 3:23 am
Reputation: 0

Re: learning more advanced CE stuff

Post by king1 »

Thanks, although I am only interested in the cheat engine aspect of game hacking

User avatar
Betcha
Table Makers
Table Makers
Posts: 115
Joined: Sun Nov 26, 2017 5:39 pm
Reputation: 115

Re: learning more advanced CE stuff

Post by Betcha »

I would say that 90% of CE skill is finding values.
If somewhere stuck, - google the problem and learn from there.

Try experimenting with stuff, not just a god mode.

TimFun13
Expert Cheater
Expert Cheater
Posts: 1354
Joined: Fri Mar 03, 2017 12:31 am
Reputation: 6

Re: learning more advanced CE stuff

Post by TimFun13 »

king1 wrote:
Tue Feb 11, 2020 10:10 am
Hi everyone

so recently i started learning to use cheat engine and I've made good progress like i understand finding variables, pointers, aob scans, etc and i'm still making my way through Stephen Chapman's tutorial series (around halfway through it) but looking at some of the more advanced tables on the forums i'm a bit curious what exactly i need to learn in order to get to the point of creating those. Like from my current position what should i be doing in order to learn the quickest? is it worth to learn more assembly or lua? like i said i plan on finishing stephen's tutorial series but after that i have no idea where to go to further my knowledge

Thanks!
Give some actual examples of what you want to learn. "more advanced tables" is a relative term, thus hard you say what you actually mean by that.

As far a languages, learn more ASM; and when you think you know ASM keep looking into it. I have a lot of Lua modules to work with my preferred work flow; but you'll never really be able to use the Lua without knowing how the game works, which requires ASM knowledge. Basically I'd focus on learning how to reverse engineer the game's code. But you can supplement with some Lua to help when needed, so learning Lua can be helpful.

Post Reply

Who is online

Users browsing this forum: No registered users