Surviving the Aftermath

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fantomas
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Surviving the Aftermath

Post by fantomas »

[Link]

Current Game Version: 1.4.0.5654 [ Feb 08, 2020 ] New!

The game is the Epic Store exclusivity and it still is in Early Access stage - The devs included an In-Game Cheat Menu (press F10 once the script enabled)

Image

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Surviving_The_Aftermath_v1.4.0.5654.CT
Re-upload
Toggle Cheat Menu (press F10 once the script enabled)
(1.79 KiB) Downloaded 7832 times
Last edited by fantomas on Sat Feb 08, 2020 3:47 pm, edited 1 time in total.

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fantomas
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Re: Surviving the Aftermath

Post by fantomas »

Press F7 to get FreeCam - But it has nothing to do with the cheat menu, this option works w/o as well.

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BoehserOnkel
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Re: Surviving the Aftermath

Post by BoehserOnkel »

recommend this one

viewtopic.php?p=114568#p114568

cheattables lead to broken savegames

greetings

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fantomas
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Re: Surviving the Aftermath

Post by fantomas »

BoehserOnkel wrote:
Sat Feb 08, 2020 8:59 am
recommend this one

viewtopic.php?p=114568#p114568

cheattables lead to broken savegames

greetings
I would not recommend it simply because if I wanted to upload a modified DLL, I would have already done so - If I posted a CT, it was for a reason. And no, the cheat table will not break your save game... at least not mine CT.

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BoehserOnkel
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Re: Surviving the Aftermath

Post by BoehserOnkel »

fantomas wrote:
Sat Feb 08, 2020 10:36 am
BoehserOnkel wrote:
Sat Feb 08, 2020 8:59 am
recommend this one

viewtopic.php?p=114568#p114568

cheattables lead to broken savegames

greetings
I would not recommend it simply because if I wanted to upload a modified DLL, I would have already done so - If I posted a CT, it was for a reason. And no, the cheat table will not break your save game... at least not mine CT.
this was not meant offensive to you or your work ^_^

if your table works without corrupting saves its awesome - but all tables and even 3rd party trainers was leading to this
greetings

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fantomas
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Re: Surviving the Aftermath

Post by fantomas »

BoehserOnkel wrote:
Sat Feb 08, 2020 10:51 am
this was not meant offensive to you or your work ^_^

if your table works without corrupting saves its awesome - but all tables and even 3rd party trainers was leading to this
greetings
And I didn't take it offensive either - To be honest with you, when I did a research in the forum to see if there is any table, I didn't find anything, so I wanted to post a table for it. And I just found out that the game has a cheat menu, so I wanted to share it with others. I didn't play too much to see if something would be wrong and honestly I do not see why it would be. I do not know who made table and/or trainer previously and how they made it to break save games but for what I know, this little script I made didn't break my save yet. Feel free to give it a try or not. If it does work well, w/o any save game break, well fine. And if it does break your save, then just throw it in the trash and forget it.

BR

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fantomas
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Re: Surviving the Aftermath

Post by fantomas »

I forgot to include the script to enable mono automatically, so you'll have to activate mono from CE Mono tab manually, otherwise you'll not be able to active the script. Sorry for this inconvenience.

BR

fantomas


--Edit--

Ok, I re-uploaded the file

Ulff
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Re: Surviving the Aftermath

Post by Ulff »

can we get a tabel/trainer for ver 1.11.2.7710 plz

phorkus
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Re: Surviving the Aftermath

Post by phorkus »

So, if you saw the last table I posted, ignore it.

This table works a lot better, turns out there are other places in the code that check the DebugSettings global structure's cheat_enabled member. This table actually asynchronously starts a thread and updates the setting, and can turn it on and off as many times as you like. Access the table with F10. Based on the work above but largely using a different method to enable/disable cheats at this point. All the same, good work to the original author :) .

This method may be future proof in some ways because of the mono-helper stuff.

Hope you Enjoy!
Attachments
Surviving_The_Aftermath_v1.12.1.8004.CT
(2.84 KiB) Downloaded 1826 times

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Candidate34
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Re: Surviving the Aftermath

Post by Candidate34 »

The game is on v1.17.1.3683 now, an update is needed, thanks

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CompactDisc
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Re: Surviving the Aftermath

Post by CompactDisc »

phorkus wrote:
Sun Dec 06, 2020 5:01 am
So, if you saw the last table I posted, ignore it.

This table works a lot better, turns out there are other places in the code that check the DebugSettings global structure's cheat_enabled member. This table actually asynchronously starts a thread and updates the setting, and can turn it on and off as many times as you like. Access the table with F10. Based on the work above but largely using a different method to enable/disable cheats at this point. All the same, good work to the original author :) .

This method may be future proof in some ways because of the mono-helper stuff.

Hope you Enjoy!
I'm glad to say that your script still works on the release version :)

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NotBrendan
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Re: Surviving the Aftermath

Post by NotBrendan »

phorkus wrote:
Sun Dec 06, 2020 5:01 am
So, if you saw the last table I posted, ignore it.

This table works a lot better, turns out there are other places in the code that check the DebugSettings global structure's cheat_enabled member. This table actually asynchronously starts a thread and updates the setting, and can turn it on and off as many times as you like. Access the table with F10. Based on the work above but largely using a different method to enable/disable cheats at this point. All the same, good work to the original author :) .

This method may be future proof in some ways because of the mono-helper stuff.

Hope you Enjoy!
Adding resources don't seem to work for me.

EDIT: NVM, It just took time for the people to grab them where ever it spawned in from.

wannabecheater
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Re: Surviving the Aftermath

Post by wannabecheater »

Spawning wood causes the crate to self destruct in less than 2 secs making it impossible for the survivors to grab it :P
Works fine for metal/plastic though

Fenixxx
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Re: Surviving the Aftermath

Post by Fenixxx »

The table worked when I first started the game but now it won't activate on other playthroughs.

EDIT: Nvm started the table in the main menu then loaded worked.

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Re: Surviving the Aftermath

Post by Venom_Hunter »

Good day to all! At the moment, release 1.23 is relevant, if not difficult, please update the table to the current release? Thank you in advance!

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