The code doesn't work for me correctly. First only Threia, Escha and Katla had infinite HP. Now after Nio, Reyfer and Lucille joined, it only applies to Threia and Escha.
I'm now in second year. Could the joining of more characters to the party over time have an impact on the script? Has anyone else have this problem? Or do you need to change a setting in Cheat engine itself?
.......
Thank you for your response. Since the saves have a relatively small filesize, I attached all my saves here, zipped together. Password of the .rar is "fearlessrevolution.com" without quotes. Password needed, because of forum rules.
Try this new table
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Any chance of seeing item properties editor like with Ayesha?
Did you just not download the table? There's been an item editor since the first release.
My bad, I thought it was going to be like Ayesha's case; first the tables item properties came in numbers id not names then there will be a follow up after. Again, my negligence. Sorry.
Yo, can we get a battle HP cheat?(like infinite HP in battle) or something? You've already done MP and Support Gauge.
If not you then maybe some other table maker?
And there are no free trainers for this game yet.
Well, here...
- Inf hp
- Instant Kill
- Character select pointer
The code doesn't work for me correctly. First only Threia, Escha and Katla had infinite HP. Now after Nio, Reyfer and Lucille joined, it only applies to Threia and Escha.
I'm now in second year. Could the joining of more characters to the party over time have an impact on the script? Has anyone else have this problem? Or do you need to change a setting in Cheat engine itself?
The code doesn't work for me correctly. First only Threia, Escha and Katla had infinite HP. Now after Nio, Reyfer and Lucille joined, it only applies to Threia and Escha.
I'm now in second year. Could the joining of more characters to the party over time have an impact on the script? Has anyone else have this problem? Or do you need to change a setting in Cheat engine itself?
.......
Thank you for your response. Since the saves have a relatively small filesize, I attached all my saves here, zipped together. Password of the .rar is "fearlessrevolution.com" without quotes. Password needed, because of forum rules.
Try this new table
Thank you for your response. Since the saves have a relatively small filesize, I attached all my saves here, zipped together. Password of the .rar is "fearlessrevolution.com" without quotes. Password needed, because of forum rules.
Update: After testing your new table on mulitple saves and different formations, I can confirm, that the script now works on most characters.
Only Logy, Reyfer, Lucille and Awin still lose Hp and can die in battles.
Can you please make a pointer for friendship value? Or is it hard-coded?
Doubt it, it's usually just a nightmare to find. If you, or anyone else finds it, let me know the address and I'll make a pointer.
It's actually easy to find in this one since you gain points just by resting. I made a pointer for all characters:
(don't increase their value too much, most events require having reached a certain assignment)
(There are a few ways to do infinite HP in cases like this, but for those that don't know, infinite hp can be rather difficult in games like this (probably why the one above only works partially for some people. Things like infinite MP isn't a big deal because enemies usually don't use MP so giving them infinite MP does nothing while giving them infinite HP...)
(For example, you could read the attacker name and if the attacker's name does not match a possible party member, then cancel the attack, but that also means that you need to check for each party member and that only works if there are no 'doppleganger' enemies.
Another way is to figure out how the game determines enemy or ally and check for that, but that still means you need to figure out what the game uses to determine ally or enemy.)
TL;DR:
Asking for an Infinite HP because there is an infinite MP/EP/SP/etc. code is not a "Oh, since you already have an infinite MP code, it shouldn't be that much extra work to make an infinite HP code." You are actually asking "Oh, you found an infinite MP code, but so please make an infinite HP code, but since I don't want the enemy to have infinite HP, please do some research and figure out how to make an infinite HP code that won't make the enemies have infinite HP as well."
The reason why you see my game series tables often containing old scripts from previous games within the series is because they often contain hints at developer habits (though this can change as a company doesn't always have the same devs), which helps to find new codes.
Why do I always seem to find these things by accident? Well, at least this time I didn't accidentally find the no item consume code by accident. Instead, I found what appears to be the costume unlock section... I totally didn't accidentally find the no item consume code this time, okay? W-why are you looking at me like that? Believe me! Do I look like someone that always accidentally makes infinite item codes as one of the first things I make in a table? Actually, don't answer that...
Zachillios, going to make my own separate table from yours this time, but feel free to grab anything you like for your table. Previous Update Notes
v0.0.0.1
(Addresses)
Alchemy
Characters (First 3, Sorry, I just started playing)
Costumes
Col
Date/Time
(Scripts)
Costume Finder / Costume Forced Change
No Date Change
Ignore Time Bar
Fake Dates
Friendship Multiplier
Equipment Item Dupe (I don't recommend using this yet)
Inf Shop Items exclude Limited + mod to Include Limited
Halt or set min/max Col + mod to change min/max to set Col
Highlighted Item Editor with Minimum Quantity + mod to Affect Single Items + mod to Set Quantity
No Synthesis Item Usage
Post Battle Recovery
No Battle Item Decrease
Adv EXP Multiplier (v1)
Assist Gauge max on use/act
Inf HP + mods: Set HP to 1, OHKO, Disable Infinite HP, No Enemy Damage
Inf MP
Hyper Battle Speed!
Highlighted Battle Target Editor
Dev Script
v0.0.0.1u
(Changes)
Improved Item Finder
Inf Synth CP
Synth Quality and Element Control
Synth Elemental SP
Alch Exp Multiplier
v0.0.0.2
(Changes)
Inf PP
Rank Points
No Item Consume (I swear I wasn't hiding this under a different name out of embarrassment for making it again).
Ignore PP Check
Always allow Field Events (once unlocked) (No visual using this method)
Fast Field Point Gain
New Col Script - moved old script to Old Scripts. New script should not break on monthly rewards.
v0.0.03
(Additions)
3 Scripts for Requests
No Report Menu (Turn in directly from the view requests menu) (combine with Request Quick Turn In for Monsters and No Item Consume for Delivery for Deliveries)
Request Quick Turn in (In Progress, Monsters can be turned in instantly, Gathering/Synth require 1 still). It may be possible that I have the code to make Gathering/Synth require 0, but it isn't worth it
No Item Consume for Delivery
v0.0.0.3u
Item Duping NPC codes including: No Candy to Dupe + No Candy to reduce time
Fast Duped Item Pickup/Faster Pickup + Set Pickup Amount
More Infinite Item Codes. (Stop looking at me with those eyes! I-It's not like I'm making these on purpose!)
Updated the Item Editor with properties, Effects, IDs. (If you see any mistakes let me know as I pulled these from the game via a script).
v0.0.04
(Changes)
"Max Element" Control
Should I mention More Development Notes (Not useful for most people)
More Character Addresses Identified.
More No Item Use codes...
Special Gauge Code (Note: This will have a high hit, but should avoid giving Escha or Logy Specials as they crash on special).
(Lower hit Special Gauge Code in Alt Codes, but it enables the special option for Escha to Logy, which makes it dangerous as the game will crash if they use specials.)
Made a typo on the second version of combo script. Will fix on update.
v0.0.05
(Changes)
Assignment Set Complete Flag (On Progress)
Assignment Set Complete Flag (On View)
Crash Fix for instant max combo
v0.0.05u
Rank Point Multiplier
v0.1
(Changes)
Updated No Battle Item Use Script to include depletion type items.
More details on Fast Complete Scripts.
Removed Dev Notes (Uploaded a version with dev notes)
Removed some unidentified addresses
v0.1 will likely be my semi-final update. I'll keep the game installed for a few days so let me know if anything needs to be fixed. Like with Ayesha, I'll update the version if there is a change when I uninstall. I will also be deleting all or most of the older versions at the same time. Little Quick Code for Devs
As I mentioned in the Ayesha thread, I am not typing 1500+ entries again, so I decided to make this Dev Script.
[ENABLE]
{$lua}
if syntaxcheck then return end
-- Modify this section with decimal values ie. 10 instead of A. You can use tonumber("0x[address]") instead
--ie. tonumber("0xA") instead of A or 10.
local varOffset = 160; --
local varCountMax = 34;
local varBaseAddress = 1069660904;
--[[AddressList
--5376863680 = "1407C6DC0" -- Costumes Part 1
--1069660904 = Costumes Part 2 (Not Static)
--]]
--Don't touch below unless needed
local file = io.open('NameList.txt',"w");
--for above, use "w" if you want to wipe out previous attempts
--use "a" if you want to keep previous attempts.
local varCurrentCount = 0;
--local varString = readString(varBaseAddress ,18); --This is just to initialize; currently not used.
while( varCurrentCount <= varCountMax )
do
file:write(varCurrentCount,":");
file:write(readString(varBaseAddress,18)); --This could be combined with the above
varBaseAddress = varBaseAddress+varOffset
file:write("\n")
varCurrentCount = varCurrentCount+1;
end
beep() --To Notify Completion
io.close(file)
[DISABLE]