Monster Hunter World (Steam)

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MaytheFlowerFly
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Re: Monster Hunter World (Steam)

Post by MaytheFlowerFly »

That sucks. I guess Capcom is listening to the people demanding cheats and mods be removed. There are some hefty threads on it in the discussion on steam

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

caliber1942
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Re: Monster Hunter World (Steam)

Post by caliber1942 »

CRC bypass MHW Version 400974 10.12.01

run program, follow instructions, leave running until you are ready to quit game

password:
frf

best,
Cal
Attachments
MHWResetCRC.zip
Version 400974 10.12.01
(13.63 KiB) Downloaded 2001 times

caliber1942
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Re: Monster Hunter World (Steam)

Post by caliber1942 »

MaytheFlowerFly wrote:
Fri Jan 17, 2020 3:23 am
That sucks. I guess Capcom is listening to the people demanding cheats and mods be removed. There are some hefty threads on it in the discussion on steam

If Aholes would stop playing online with cheats, it would help.

At some point they may make this where we cannot get around it, or almost everything is moved to a server or something.

best,
Cal

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pox911
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Re: Monster Hunter World (Steam)

Post by pox911 »

I haven't tested this on the new update yet but here is the code for the shop filler. It's pretty basic in function. Enable code, enter shop, browse wares, if item isn't in one of the 23 pages the increase the chunk index by 1, re enter shop. It was done this way due to an entry limit in the area of code im fiddling with and it would be a pain to increase it so the chunk system works a lot easier.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19053</ID>
      <Description>"Fill Shop With Many Items"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(ShopOverrideAOB,MonsterHunterWorld.exe,41 8B 96 48 31 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1F8A9674)

label(code)
label(return)
label(ShopData)
registersymbol(ShopData)

newmem:
  push rax
  push rbx
  push rcx
  mov edx,[ShopData]
  imul edx,FD

  xor rax,rax
  mov rcx,fD
  lea rbx,[r14+2948]

  _Loop:
  mov [rbx+rax*8],edx
  mov [rbx+rax*8+4],edx
  inc [rbx+rax*8]
  inc rax
  inc edx
  cmp rax,rcx
  jl _Loop
code:
  mov edx,rcx
  pop rcx
  pop rbx
  pop rax

  jmp return
  ShopData:

ShopOverrideAOB:
  jmp newmem
  nop
  nop
return:
registersymbol(ShopOverrideAOB)

[DISABLE]

ShopOverrideAOB:
  db 41 8B 96 48 31 00 00

unregistersymbol(ShopOverrideAOB)
unregistersymbol(ShopData)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1F8A9674

"MonsterHunterWorld.exe"+1F8A9652: 48 8D 14 C1              -  lea rdx,[rcx+rax*8]
"MonsterHunterWorld.exe"+1F8A9656: 48 85 C0                 -  test rax,rax
"MonsterHunterWorld.exe"+1F8A9659: 75 03                    -  jne MonsterHunterWorld.exe+1F8A965E
"MonsterHunterWorld.exe"+1F8A965B: 4C 89 EA                 -  mov rdx,r13
"MonsterHunterWorld.exe"+1F8A965E: 49 0F 44 CD              -  cmove rcx,r13
"MonsterHunterWorld.exe"+1F8A9662: 49 89 D0                 -  mov r8,rdx
"MonsterHunterWorld.exe"+1F8A9665: 49 29 C8                 -  sub r8,rcx
"MonsterHunterWorld.exe"+1F8A9668: 4D 89 F1                 -  mov r9,r14
"MonsterHunterWorld.exe"+1F8A966B: 49 C1 F8 03              -  sar r8,03
"MonsterHunterWorld.exe"+1F8A966F: E8 CC 17 3E E2           -  call MonsterHunterWorld.exe+1C8AE40
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1F8A9674: 41 8B 96 48 31 00 00     -  mov edx,[r14+00003148]
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+1F8A967B: 41 89 96 1C 29 00 00     -  mov [r14+0000291C],edx
"MonsterHunterWorld.exe"+1F8A9682: EB 06                    -  jmp MonsterHunterWorld.exe+1F8A968A
"MonsterHunterWorld.exe"+1F8A9684: 8B 91 1C 29 00 00        -  mov edx,[rcx+0000291C]
"MonsterHunterWorld.exe"+1F8A968A: 49 8B 8E F8 28 00 00     -  mov rcx,[r14+000028F8]
"MonsterHunterWorld.exe"+1F8A9691: E8 7A 07 11 E1           -  call MonsterHunterWorld.exe+9B9E10
"MonsterHunterWorld.exe"+1F8A9696: 41 8B 86 48 29 00 00     -  mov eax,[r14+00002948]
"MonsterHunterWorld.exe"+1F8A969D: 4C 8D 44 24 60           -  lea r8,[rsp+60]
"MonsterHunterWorld.exe"+1F8A96A2: 48 8B 0D 97 AE 63 E5     -  mov rcx,[MonsterHunterWorld.exe+4EE4540]
"MonsterHunterWorld.exe"+1F8A96A9: 48 8D 54 24 20           -  lea rdx,[rsp+20]
"MonsterHunterWorld.exe"+1F8A96AE: 45 31 C9                 -  xor r9d,r9d
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>19055</ID>
          <Description>"Chunk Index"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>ShopData</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Alice
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Re: Monster Hunter World (Steam)

Post by Alice »

caliber1942 wrote:
Fri Jan 17, 2020 3:41 am
CRC bypass MHW Version 400974 10.12.01

run program, follow instructions, leave running until you are ready to quit game

password:
frf

best,
Cal
Working for me, thank you for the update!

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Gadget
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Re: Monster Hunter World (Steam)

Post by Gadget »

caliber1942 wrote:
Fri Jan 17, 2020 3:41 am
CRC bypass MHW Version 400974 10.12.01

run program, follow instructions, leave running until you are ready to quit game

password:
frf

best,
Cal
Hey thank you so much man, you are the life blood of this community, you put in your own time and effort to make it possible for everyone else to play their own way and for that sir, I salute you.

I just want to mention that the bypass does work now, but there are a few things on the table that don't work now, invulnerability doesn't work anymore, but there are still things working like the infinite mantles, so an infinite temporal mantle is basically the same thing.

That's just a heads up to anyone using the current table and a note to Squall that some of his things stopped working, so if he wants to fix them, cool, if not I'm just happy to have anything at all working right now. :)

templarum
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Re: Monster Hunter World (Steam)

Post by templarum »

pox911 wrote:
Fri Jan 17, 2020 3:47 am
I haven't tested this on the new update yet but here is the code for the shop filler. It's pretty basic in function. Enable code, enter shop, browse wares, if item isn't in one of the 23 pages the increase the chunk index by 1, re enter shop. It was done this way due to an entry limit in the area of code im fiddling with and it would be a pain to increase it so the chunk system works a lot easier.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19053</ID>
      <Description>"Fill Shop With Many Items"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(ShopOverrideAOB,MonsterHunterWorld.exe,41 8B 96 48 31 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1F8A9674)

label(code)
label(return)
label(ShopData)
registersymbol(ShopData)

newmem:
  push rax
  push rbx
  push rcx
  mov edx,[ShopData]
  imul edx,FD

  xor rax,rax
  mov rcx,fD
  lea rbx,[r14+2948]

  _Loop:
  mov [rbx+rax*8],edx
  mov [rbx+rax*8+4],edx
  inc [rbx+rax*8]
  inc rax
  inc edx
  cmp rax,rcx
  jl _Loop
code:
  mov edx,rcx
  pop rcx
  pop rbx
  pop rax

  jmp return
  ShopData:

ShopOverrideAOB:
  jmp newmem
  nop
  nop
return:
registersymbol(ShopOverrideAOB)

[DISABLE]

ShopOverrideAOB:
  db 41 8B 96 48 31 00 00

unregistersymbol(ShopOverrideAOB)
unregistersymbol(ShopData)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1F8A9674

"MonsterHunterWorld.exe"+1F8A9652: 48 8D 14 C1              -  lea rdx,[rcx+rax*8]
"MonsterHunterWorld.exe"+1F8A9656: 48 85 C0                 -  test rax,rax
"MonsterHunterWorld.exe"+1F8A9659: 75 03                    -  jne MonsterHunterWorld.exe+1F8A965E
"MonsterHunterWorld.exe"+1F8A965B: 4C 89 EA                 -  mov rdx,r13
"MonsterHunterWorld.exe"+1F8A965E: 49 0F 44 CD              -  cmove rcx,r13
"MonsterHunterWorld.exe"+1F8A9662: 49 89 D0                 -  mov r8,rdx
"MonsterHunterWorld.exe"+1F8A9665: 49 29 C8                 -  sub r8,rcx
"MonsterHunterWorld.exe"+1F8A9668: 4D 89 F1                 -  mov r9,r14
"MonsterHunterWorld.exe"+1F8A966B: 49 C1 F8 03              -  sar r8,03
"MonsterHunterWorld.exe"+1F8A966F: E8 CC 17 3E E2           -  call MonsterHunterWorld.exe+1C8AE40
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1F8A9674: 41 8B 96 48 31 00 00     -  mov edx,[r14+00003148]
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+1F8A967B: 41 89 96 1C 29 00 00     -  mov [r14+0000291C],edx
"MonsterHunterWorld.exe"+1F8A9682: EB 06                    -  jmp MonsterHunterWorld.exe+1F8A968A
"MonsterHunterWorld.exe"+1F8A9684: 8B 91 1C 29 00 00        -  mov edx,[rcx+0000291C]
"MonsterHunterWorld.exe"+1F8A968A: 49 8B 8E F8 28 00 00     -  mov rcx,[r14+000028F8]
"MonsterHunterWorld.exe"+1F8A9691: E8 7A 07 11 E1           -  call MonsterHunterWorld.exe+9B9E10
"MonsterHunterWorld.exe"+1F8A9696: 41 8B 86 48 29 00 00     -  mov eax,[r14+00002948]
"MonsterHunterWorld.exe"+1F8A969D: 4C 8D 44 24 60           -  lea r8,[rsp+60]
"MonsterHunterWorld.exe"+1F8A96A2: 48 8B 0D 97 AE 63 E5     -  mov rcx,[MonsterHunterWorld.exe+4EE4540]
"MonsterHunterWorld.exe"+1F8A96A9: 48 8D 54 24 20           -  lea rdx,[rsp+20]
"MonsterHunterWorld.exe"+1F8A96AE: 45 31 C9                 -  xor r9d,r9d
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>19055</ID>
          <Description>"Chunk Index"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>ShopData</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Hey, a bit new to all of this, but can I use this code with CE ? Would love if you could give a simple explanation on how to make it run so I can buy the few items I need! Would save me from needing the "Ignore crafting requirements" or an inventory editor !

Thanks in advance,

Templa

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pox911
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Re: Monster Hunter World (Steam)

Post by pox911 »

yeah, just copy all the text and then hit control+v in the code area where you have the rest of your codes

MaytheFlowerFly
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Re: Monster Hunter World (Steam)

Post by MaytheFlowerFly »

caliber1942 wrote:
Fri Jan 17, 2020 3:42 am
MaytheFlowerFly wrote:
Fri Jan 17, 2020 3:23 am
That sucks. I guess Capcom is listening to the people demanding cheats and mods be removed. There are some hefty threads on it in the discussion on steam

If Aholes would stop playing online with cheats, it would help.

At some point they may make this where we cannot get around it, or almost everything is moved to a server or something.

best,
Cal
Yeah, that is a definite problem. I've seen it a few times and it is poor manners to do it with randoms who didn't consent to it. The server side issue is eventually going to become the norm. Several large companies have already said that game streaming is the future. Rip us CE people then

templarum
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Re: Monster Hunter World (Steam)

Post by templarum »

pox911 wrote:
Fri Jan 17, 2020 4:11 am
yeah, just copy all the text and then hit control+v in the code area where you have the rest of your codes

Image

I might be too much of a newbie to know where the code area is ...

theyellingmute
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Re: Monster Hunter World (Steam)

Post by theyellingmute »

anything special in order to activate ignore crafting requirements? unless the patch happened to break it just as it got out. i am using the new bypass btw

edit:

weird thought. if people using this to ruin other peoples games is becoming a large problem. is it possible to force a disconnection from online servers when using the table? the people who dont listen and ruin the game for people are most likely people who just come here to take the table and thats it, unlikely they know how to actually do the coding and things under the hood (like myself). how hard would it be to have a toggle that just, interrupts the users online connection.

those who do want to use it online would have to learn how to actually get into the code. while those who use it for themselves arent affected.
Last edited by theyellingmute on Fri Jan 17, 2020 5:01 am, edited 1 time in total.

novi
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Re: Monster Hunter World (Steam)

Post by novi »

hey, a lot of the scripts broke after this patch, if we could get a quick update that would be great, and thanks for your great and continued work on this table :)

also stop using this table online guys !!

URARUA
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Re: Monster Hunter World (Steam)

Post by URARUA »

some scripts dead (invulnerable, no crafting requirement etc.)
inf stamina cannot be turn off

[don't cheat online plz, or just playing with friends]

chuckdsage
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Re: Monster Hunter World (Steam)

Post by chuckdsage »

yep. The new patch seems to have relieved the MHWResetCRC of its duties. Update time! plez..

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Gadget
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Re: Monster Hunter World (Steam)

Post by Gadget »

Squall8 wrote:
Thu Jan 16, 2020 8:50 am
Small update to the table, read the update notes for all changes.

Probably going to work on adding in all the skills next, followed by updating the DDLs for Equipment Data pointers.
Hey I just saw that you updated the table earlier today/yesterday and I was so happy to see that the ignore crafting requirements cheat was back, but then I got really sad that the update had to break it the day that it came out. I love your work and this is really the only cheat that I really want to work. I work 10 to 12 hour shifts and I don't have the time to grind for super rare materials, I usually get one to two hunts in a night before I go to bed and it's not really conducive to me being able to make worthwhile gear. I really hope this cheat gets updated by you wonderful people soon, it would be really nice to progress a bit faster than I am through the game considering that I don't have many people who play with me so I go through most of this game solo and master rank has been really difficult when I'm always missing like one or two materials to every worthwhile armor piece. It would be a dream to see the ICR cheat back up and running soon.

Again I love the fact that you put in your own time and effort into making these tables possible, you and Cal and all of the others that work with you on your tables are the life blood of this community and I hope you guys continue with your great work. Thanks again for all that you do!

best wishes,
Gadget

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