Dark Sun 2 - Wake of the Ravager (GoG)

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Marc
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Dark Sun 2 - Wake of the Ravager (GoG)

Post by Marc »

Hi and merry Christmas to all,

another real classic game: Darksun 2. Sadly there were only two parts of this game.

Released on GoG and running with DosBox 0.74-2.1, so it was no problem using the guide from erfg12.

You can edit/freeze all character stats.

have fun,
Marc

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Darksun 2.CT
(10.75 KiB) Downloaded 97 times

Tsahion
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Re: Dark Sun 2 - Wake of the Ravager (GoG)

Post by Tsahion »

Hmm, yes but those are the derived stats and not the actual stats. So the moment battle ends they reset, except for hp and mp but those reset when you rest. Sure you could freeze 'em, but I don't like freezing values, tends to crash games sometimes.

I edited the table to change it to the actual stats, for the base stats you just need to cast some maintained psionic and then cancel it and you get them permanently changed to anything you want. Max HP and PSP change when you just click on something, then you rest and you get recovered. HP resets when you level though, but PSP does not so you can set it to 999 and it sticks.


Unrelated to CE, you can cheat as many items as you like if you played Shattered Lands. You can repeatedly import your old chars from there with their equipment, drop it on the floor then drop those chars and create up to 3 characters while leaving one spot open for the imports. This way you can equip 4 characters with dual El's Drinkers, magical cloaks, acid bows and the best armor: 4 AC, 4 AC and 3 AC. Not to mention you'l end up with over 1mil CP due to some items transferring as coin bags, and you can sell stuff too.

Sadly the Terror Blade transfers as a +2 dagger. If only it worked :P

To import chars from darksun1 you can follow the instructions here: [Link]

I made it a bit easier to repeatedly import by editing the file "dosbox_darksun2_single.conf" to this:
Spoiler
[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
# You can put your MOUNT lines here.
@echo off
cls
mount c ".."
mount C "..\cloud_saves" -t overlay
imgmount d "..\game.ins" -t iso
c:
goto launcher

:launcher
cls
ECHO [1;33m[42mֹֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽ»
ECHO ÷ ------------------------------------------ ÷
ECHO ÷ Dark Sun 2: Wake of the Ravager Launcher ÷
ECHO ÷ ------------------------------------------ ÷
ECHO ÷ 1) Dark Sun 2: Wake of the Ravager ÷
ECHO ÷ 2) Transfer Chars from Darksun1 ÷
ECHO ÷ 3) Game DOS Settings ÷
ECHO ÷ ------------------------------------------ ÷
ECHO ÷ 4) exit program ÷
ECHO ÷ ------------------------------------------ ÷
ECHO ָֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽֽ¼[0m

choice /c1234 /s Which program do you want to run? [1-4]: /n
if errorlevel 4 goto exit
if errorlevel 3 goto setup
if errorlevel 2 goto trans
if errorlevel 1 goto game

:game
cls
ravager
goto exit

:trans
cls
chartran
goto launcher

:setup
cls
sound
goto launcher

:exit
exit
Attachments
Darksun 2.CT
(10.72 KiB) Downloaded 95 times

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Marc
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Re: Dark Sun 2 - Wake of the Ravager (GoG)

Post by Marc »

nice one :)

Cantra
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Re: Dark Sun 2 - Wake of the Ravager (GoG)

Post by Cantra »

These are great!
I wonder, is it possible to add an inventory editor? Like, something that can change the item in the first slot of character 1's inventory?

I have tried to figure out the way it handled inventory items and it seems to be way more complicated than I expected. I have tried the usual - juggling items around, looking to see what changes each time, removing anything that doesn't seem linked to the items themselves. I have tried locating the item held in cursor like I was able to do with Inquisitor, I have tried using cheat engine and I have also tried hex editing a save file. Just can't figure out what's going on.

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Marc
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Re: Dark Sun 2 - Wake of the Ravager (GoG)

Post by Marc »

Tried this when creating the table, but had no luck, too. Usually the good old "move one item back and forth in inventory" works fine, but not here...

GavnerPurl
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Re: Dark Sun 2 - Wake of the Ravager (GoG)

Post by GavnerPurl »

Hey, thanks for this post! I'm on mac, and I've been having a lot of trouble getting the character transfer to work. I copied Tashion's config information and everything works up until I try and launch the full game. At that point it just crashes. I can select the save file to transfer and everything, but once I click accept it just crashes. Anyone know how to fix this? Thanks!

Jaquio
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Re: Dark Sun 2 - Wake of the Ravager (GoG)

Post by Jaquio »

Please update the table to work with Dosbox v74-3.
It looks like the table cannot find the values for this new Dosbox version.
They all have ?? next to them and you cannot tick them in the tick boxes.
Thank you.
Can you possibly create a table for Dark Sun 1 please?

Dark Sun 2 WotR (Patched to v1.1)
Dosbox v74-3

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Marc
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Re: Dark Sun 2 - Wake of the Ravager (GoG)

Post by Marc »

According the 74-3 problem: the Gog Release is still using 74-2, so no changes from me here, sorry.

Darksun 1? Something like viewtopic.php?f=4&t=11139 ? :)

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