Rune II (2)

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Zanzer
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Rune II (2)

Post by Zanzer »

Player Pointer
- Experience
- Level
- Health
- Stamina
- Speed
- Inventory

Inventory is slightly hidden, but that's how the game organizes it. Not my fault!
PlayerCharacter > Controller > Manager-Inventory > InventoryComponent > InventoryMap > Item X
You can change the pointer of Item X to cycle through your inventory: +0*48, +1*48, +2*48, etc.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
RuneRagnarok-Win64-Shipping.CT
v2.0.18512
(59.77 KiB) Downloaded 422 times
RuneRagnarok-Win64-Shipping.CT
(11.39 KiB) Downloaded 163 times
Last edited by Zanzer on Sun Nov 15, 2020 5:03 am, edited 3 times in total.

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BoehserOnkel
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Re: Rune II (2)

Post by BoehserOnkel »

thanks :)

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BoehserOnkel
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Re: Rune II (2)

Post by BoehserOnkel »

so i just read the devstudio closed right after the release ...
they headed under bethesda´s roof
means no patches at all huh ... :(
good for table making :)

LegendZero88
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Re: Rune II (2)

Post by LegendZero88 »

Thanks for your effort, everythings wokrs right.
Theww inventory is a bit wonky in ti's workings but it's entirely functional.

Reaper1222
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Re: Rune II (2)

Post by Reaper1222 »

hi how do i make the item option work?

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BoehserOnkel
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Re: Rune II (2)

Post by BoehserOnkel »

need an "stop timer" option urgently ....
run out of time and feeling rushed :(

tseblade
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Re: Rune II (2)

Post by tseblade »

Yeah, really need a stop timer option.

I've been looking into it but no luck on stopping it. Found the timer as a increasing 4 Byte in seconds at least in a new game. Havent tested when loading into previous save.

Tried to find the pointer but no luck with my small skills in CE.

TroliusMaximus
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Re: Rune II (2)

Post by TroliusMaximus »

BoehserOnkel wrote:
Thu Nov 14, 2019 7:02 am
so i just read the devstudio closed right after the release ...
they headed under bethesda´s roof
means no patches at all huh ... :(
Are you sure? :mellow: I read another comment that cited an alleged quote from the devs', stating that they would still be working on it... 'Cause the game has a good foundation, just that it feels like it's in beta (quite a few bugs, and some of the combat / level traversal need fine-tuning). It also needs more character customisation options -- a single facial type is just lazy.

Also, the game is slated to be released for Steam in "Summer 2020" (U.S.) -- which would either mean that they are either hanging about (at least until then), or that they're going to dumped a glorified beta on Steam users, too :dry:

Requests:
HIGHLIGHTED ITEM POINTER (and ID's)
SLOW DOWN LOKI TIMER (3 hours would be enough)
TURN OFF EDGE OF MAP "TURN AROUND" WARNING / PENALTIES (it kicks in far too early, when you're nowhere near the borders)

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BoehserOnkel
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Re: Rune II (2)

Post by BoehserOnkel »

TroliusMaximus wrote:
Thu Nov 14, 2019 1:41 pm
BoehserOnkel wrote:
Thu Nov 14, 2019 7:02 am
so i just read the devstudio closed right after the release ...
they headed under bethesda´s roof
means no patches at all huh ... :(
Are you sure? :mellow: I read another comment that cited an alleged quote from the devs', stating that they would still be working on it... 'Cause the game has a good foundation, just that it feels like it's in beta (quite a few bugs, and some of the combat / level traversal need fine-tuning). It also needs more character customisation options -- a single facial type is just lazy.

Also, the game is slated to be released for Steam in "Summer 2020" (U.S.) -- which would either mean that they are either hanging about (at least until then), or that they're going to dumped a glorified beta on Steam users, too :dry:
........
not the dev´s - the publisher (ragnarok) told so
its epic store exclusive atm - i dont think steam will release it in this conditions (no dev´s so far)
the dev´s -human head studios - went to bethesda new studio "Roundhouse Studios" and so far no comments from there .. :(

Azazellz
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Re: Rune II (2)

Post by Azazellz »

tseblade wrote:
Thu Nov 14, 2019 1:06 pm
I've been looking into it but no luck on stopping it. Found the timer as a increasing 4 Byte in seconds at least in a new game. Havent tested when loading into previous save.
In 3rd era timer (or whatever it is) works the same way - 4 Byte, increasing, in seconds.
But have no idea how to freeze it.

thunder.of.odin
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Re: Rune II (2)

Post by thunder.of.odin »

so i downloaded this and the only thing that works for me is the stamina health and speed. the lvl or xp dont seem to wanna work for me

Juggernaut8279
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Re: Rune II (2)

Post by Juggernaut8279 »

Awesome job brother...now to get a timer stop and modding the inventory a little better this will be PERFECT

Zanzer
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Re: Rune II (2)

Post by Zanzer »

Sorry, the game was so bad I uninstalled and deleted it immediately after posting the table. :)

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SunBeam
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Re: Rune II (2)

Post by SunBeam »

^ I hear ya. Installed and.. meh.. :( I'll release the dumper though and console, maybe there's some goodies in there.

Juggernaut8279
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Re: Rune II (2)

Post by Juggernaut8279 »

Zanzer..PM sent

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