Here's a table I built for BL3.
Dunno what the devs where smoking:
- EXE size is way over the roof
- Game starts slower than the entire OS
I wonder if these things has something to do with that Denuvo poison...
Since the EXE is almost the size of a CD image, the AOB scans will take a while.
This is normal, so do not panic.
And make sure you are using at least CE 7.0, of course.
Update
As of now, there is an AOB scan optimization included, courtesy of LUA grandmaster
mgr.inz.Player - for more info on that, please refer to his post
here. Give some love to him for the tremendous drop in the scan times in that post (+rep), please
As a result, there are now two scripts included, one under the other.
First, you enable
mgr.inz.Player's
AOB scan optimizer script. This is instant.
After my script showed up, you then enable that, too. This takes about 15% of what it took without the optimizer (a drop from 30 sec to ~4 sec).
There is no player check everywhere; if you notice that the AI is doing something it should not be doing, please let me know and I'll see about adding a check.
The script gives you:
-
Health Damage Mod; allows you to scale the damage you take.
-
Move Speed Mod; allows you to scale your movement speed (walk, run).
-
Jump Speed Mod; allows you to scale your jump speed (at which you launch into the air when you tap jump).
-
Pointers; Cash and Eridium. You will also find backpack SDU size there, but unfortunately, does not stick, so you might as well ignore it for now.
-
Free Chests; Sets the "key cost" of the skeleton chest to zero, allowing you to open it without a key. Seems that there is no way to script this without actually overwriting the original data. As a result, disabling the
bEnableFreeChests flag won't reset the change; you will have to quit the game and start it again. For this reason, it is disabled by default. Not sure whether there are other container in the game that uses the same logic, so you might want to keep it disabled unless you want to open the skeleton chest.
-
Infinite ammo; no comment.
-
Fire Delay Mod; allows you to scale the delay between shots of your weapon.
-
Spread Mod; allows you to scale the spread of your weapon (including sway and stuff, they all seem to use the same value).
-
Spread Gain Rate Mod; allows you to scale the rate at which your spread goes up while firing.
-
Recoil Mod; allows you to scale the recoil effect of your weapon.
-
Heat Gain Mod; allows you to scale the rate at which your weapon heats up while firing.
-
Constant Mag Spin Rate; forces your weapons to be spinning at maximum rate continuously. Tested on a Maliwan energy weapon only.
-
Mag Spin Rate Mod; allows you to scale the rate at which your weapon spins up while firing (and down while not firing). Tested on a Maliwan energy weapon only. No effect while
Constant Mag Spin Rate is enabled.
Props to
SunBeam for the Dumper posted in the first post of this thread.
If you can't enable the script for some reason, or, it does not work as intended (I am playing as the Siren, BTW), please refer to
this post.
Enjoy!
Update #1
Fixed crash on vehicle enter/exit (there's a moment when a pointer is NULL).
Update #2
Added pointers for Cash and Eridium.
Added
Free Chests.
Update #3
Found a nice Maliwan NRG weapon, so I made a script real quick.
Added
Constant Mag Spin Rate.
Added
Mag Spin Rate Mod.
Update #4
Embedded
mgr.inz.Player's
AOB scan optimizer from
here.