This version has not been tested. The only version tested was the Win Store version.
Here is a fly hack. I'm too lazy to make a script, just putting what I find here. If someone wants to make this easier to use feel free, hand me some credit though.
How it works:
The UCheatManager::Fly() method that's suppose to run when you type fly in the console literally just sets these two variables and I've done the same here but without the fly command, just change them manually in cheat engine.
Instructions to start flying:
1. Copy the script into cheat engine.
2. Enable the script.
3. Set MovementMode to 5 and bCheatFlying to 1
Instructions to stop flying:
1. Set MovementMode to 3 and bCheatFlying to 0
All scripts should work on both Epic and Windows versions.
Unlimited Durability
No Reload
Unlimited Item Use
- Trash to Duplicate Items
Unlimited TTD
No Hunger
No Thirst
No Fatigue
Enable Save Game
Enable Fast Travel
Instant Reputation (when earned)
Reputation Pointer (don't know if game triggers extra events when the reputation is earned vs setting it with this)
Player Pointer
- Experience
- Skill Points
- Perk Points
- Skills (Bonus)
- Skills (Invested)
- Attributes
- Health
Sadly the script "Instant Reputation (when earned)" doesn't enable for me.
Scripts "Reputation Pointer (don't know if game triggers extra events when the reputation is earned vs setting it with this)" & "Player Pointer" work without a hitch.
Out of curiosity, does changing the rep require an actual action to take effect? else seems it's just visual.
Here is a fly hack. I'm too lazy to make a script, just putting what I find here. If someone wants to make this easier to use feel free, hand me some credit though.
How it works:
The UCheatManager::Fly() method that's suppose to run when you type fly in the console literally just sets these two variables and I've done the same here but without the fly command, just change them manually in cheat engine.
Instructions to start flying:
1. Copy the script into cheat engine.
2. Enable the script.
3. Set MovementMode to 5 and bCheatFlying to 1
Instructions to stop flying:
1. Set MovementMode to 3 and bCheatFlying to 0
Funny how you learn from here and there, then you ask to be credited MAF did the same thing for BL3 in his trainer over @ fearlessrevolution and I saw no crediting anywhere. But let's pretend you just learned this stuff on your own and none of it is based on other people's analysis/work. Kewl.
P.S.: Why a hook? If you did the analysis on your own and write in UE4 function terminology, then you should know how to get to APawn from APlayerController without a hook. Then how to set EPhysics. That's what that 3/5 bool is called. Also.. why not expand this and set bNoCollision on all Pawn components? Yup, ghost (noclip).
Thanks a lot for the save game and no weight options and well everything else in it too.
Is there any chance of getting an add item or item swap option? I noticed at least one non hostile character with a unique weapon and I kinda want it without having to kill her.
Ok updated script. It only triggers just once as you hit the floor, and doesn't seem to trigger other actions as when you die, NEEDS TESTING-SAVE BEFORE USING No Fall (movaps [rsp+00000170
Here is a fly hack. I'm too lazy to make a script, just putting what I find here. If someone wants to make this easier to use feel free, hand me some credit though.
How it works:
The UCheatManager::Fly() method that's suppose to run when you type fly in the console literally just sets these two variables and I've done the same here but without the fly command, just change them manually in cheat engine.
Instructions to start flying:
1. Copy the script into cheat engine.
2. Enable the script.
3. Set MovementMode to 5 and bCheatFlying to 1
Instructions to stop flying:
1. Set MovementMode to 3 and bCheatFlying to 0
Funny how you learn from here and there, then you ask to be credited MAF did the same thing for BL3 in his trainer over @ fearlessrevolution and I saw no crediting anywhere. But let's pretend you just learned this stuff on your own and none of it is based on other people's analysis/work. Kewl.
P.S.: Why a hook? If you did the analysis on your own and write in UE4 function terminology, then you should know how to get to APawn from APlayerController without a hook. Then how to set EPhysics. That's what that 3/5 bool is called. Also.. why not expand this and set bNoCollision on all Pawn components? Yup, ghost (noclip).
I did do my own research on unreal engine, albeit not super in-depth. I first found out about the MovementMode thing while messing around in Satisfactory which obviously was well before BL3 came out. I certainly did not steal this from anyone.
Why a hook ? I was looking through the code and eventually found APlayerCameraManager::GetFOVAngle() which contains a pointer to APlayerCameraManager (through LockedFOV) and then I just trace back manually to anywhere I want. That is why I use a hook and honestly I don't know what you're talking about when you say that it's possible without a hook because I'm very much a beginner at this. I chose this function because 1. its one of the few that I found and 2. it doesn't appear to change at all from update-to-update per game.
I'm trying to find bEnableCollision but it's not where I thought it would be and so it's gotten more complicated for me and is taking longer and therefor it is not included in the above script.
Cross posting this from the windows store thread as it may be relevant to others
Has anyone managed to edit attributes outside of character creation? I've managed to find the addresses to edit using the method detailed by ImpalaPUA (thanks!) using items in my inventory to change between good (550 and 2) and high (551 and 3) : viewtopic.php?f=2&t=10646&start=15
Once I find the values I try set them to 552 and 4 but they keep reverting. Any ideas?
Cross posting this from the windows store thread as it may be relevant to others
Has anyone managed to edit attributes outside of character creation? I've managed to find the addresses to edit using the method detailed by ImpalaPUA (thanks!) using items in my inventory to change between good (550 and 2) and high (551 and 3) : viewtopic.php?f=2&t=10646&start=15
Once I find the values I try set them to 552 and 4 but they keep reverting. Any ideas?
All scripts should work on both Epic and Windows versions.
Unlimited Durability
No Reload
Unlimited Item Use
- Trash to Duplicate Items
Unlimited TTD
No Hunger
No Thirst
No Fatigue
Enable Save Game
Enable Fast Travel new
Enable Auto Save new
Instant Reputation (when earned) new
Reputation Pointer (don't know if game triggers extra events when the reputation is earned vs setting it with this) new
Player Pointer
- Experience
- Skill Points
- Perk Points
- Skills (Bonus) new
- Skills (Invested)
- Attributes new
- Health
Companion Pointer new
- Perk Points
- Health
Attributes doesn't work in my case, if i change value in cheat engine, only visible number changing, i don't get any bonuses, after quick travel or another loading, attributes just ressetting in old value.