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badumtsh
What is cheating?
Posts: 2 Joined: Wed Sep 11, 2019 3:12 am
Reputation: 0
Post
by badumtsh » Wed Sep 11, 2019 3:18 am
I don't think level check thing if an anti cheating measure, especially with how easy it is to get around for Skill/Talent points. If we could find how to control the "Points spent" stat for attributes as well the display bug would go away for good.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Makoret
Cheater
Posts: 49 Joined: Fri May 31, 2019 10:55 pm
Reputation: 16
Post
by Makoret » Wed Sep 11, 2019 5:41 am
Reaper1222
Expert Cheater
Posts: 162 Joined: Fri Mar 03, 2017 1:50 am
Reputation: 20
Post
by Reaper1222 » Wed Sep 11, 2019 5:50 am
hi quick question what does give all item means?
drewstrifer
Cheater
Posts: 29 Joined: Thu Aug 15, 2019 3:39 am
Reputation: 0
Post
by drewstrifer » Wed Sep 11, 2019 5:59 am
fury not works and I get glitch when disable ur POINT cheats
[Link]
[Link]
ps - unlimited health also not works! did u even tested the table?
pps - And this table CTD the game.
Mortiis
Novice Cheater
Posts: 20 Joined: Thu Aug 29, 2019 9:22 am
Reputation: 0
Post
by Mortiis » Wed Sep 11, 2019 8:07 am
If you want to just get a bit of a head start insted of being a semi-god, just incease your xp. It's a float, and its a total value of accumulated xp. XP progresses by 400 each level, so to get to lvl2, you need 1000xp, for lvl3 1400xp, and so on. So if you are level 4, search for 1000+1400+1800+your current xp like 150=4350 (if your current xp is 150/2200).
Last edited by
Mortiis on Wed Sep 11, 2019 9:56 am, edited 1 time in total.
Uhuru N'Uru
Cheater
Posts: 45 Joined: Tue Jan 30, 2018 2:44 pm
Reputation: 11
Post
by Uhuru N'Uru » Wed Sep 11, 2019 9:37 am
badumtsh wrote: ↑ Wed Sep 11, 2019 3:18 am
I don't think level check thing if an anti cheating measure, especially with how easy it is to get around for Skill/Talent points. If we could find how to control the "Points spent" stat for attributes as well the display bug would go away for good.
It was only the -2 point penalty on Skills that made me think that, and that was before the post about Altar's said there was an additional means of gaining them.
Further investigation, makes it appear to be a bug in the way cheats are applied, STN (First upload), and Mr AntiFun cheats tested.
The first Skill cheat used actually costs 2 points for some reason, further points only cost 1 point
so game deducting 2 points, was because you had actually spent two.
Saying that, just because, whatever the dev's do, modders can reverse, doesn't mean they won't do it, take DRM for example.
alked
Expert Cheater
Posts: 108 Joined: Mon Oct 15, 2018 3:31 pm
Reputation: 33
Post
by alked » Wed Sep 11, 2019 9:50 am
health and magic doesnt work
unlimeted xp doesnt work
different items doesnt work
other things are working however I dont know what give all items does
STN
Founder
Posts: 4431 Joined: Thu Mar 02, 2017 7:48 pm
Reputation: 3447
Post
by STN » Wed Sep 11, 2019 9:59 am
alked wrote: ↑ Wed Sep 11, 2019 9:50 am
health and magic doesnt work
unlimeted xp doesnt work
different items doesnt work
other things are working however I dont know what give all items does
I figured out the issue with health. You've to gain some xp to see it take effect. You can see different items take effect going into your bag.
Give all items gives whatever you can carry in bag (potions etc) even if you don't have anything to begin with there.
Too sleepy now, will push a fix for health when i wake up.
alked
Expert Cheater
Posts: 108 Joined: Mon Oct 15, 2018 3:31 pm
Reputation: 33
Post
by alked » Wed Sep 11, 2019 11:06 am
STN wrote: ↑ Wed Sep 11, 2019 9:59 am
alked wrote: ↑ Wed Sep 11, 2019 9:50 am
health and magic doesnt work
unlimeted xp doesnt work
different items doesnt work
other things are working however I dont know what give all items does
I figured out the issue with health. You've to gain some xp to see it take effect. You can see different items take effect going into your bag.
Give all items gives whatever you can carry in bag (potions etc) even if you don't have anything to begin with there.
Too sleepy now, will push a fix for health when i wake up.
thanks
Cake-san
Table Makers
Posts: 425 Joined: Sun Mar 26, 2017 4:32 pm
Reputation: 772
Post
by Cake-san » Wed Sep 11, 2019 12:36 pm
Here, for someone who wants to edit their total skill & attribute & talent points without getting negative value.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>28</ID>
<Description>"Total"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00)
alloc(newmem,2048,aobskill)
label(returnhere)
label(player_expcontroller)
registersymbol(player_expcontroller)
registersymbol(aobskill)
newmem:
mov [player_expcontroller],r9
mov eax,[r9+000000C0]
jmp returnhere
player_expcontroller:
dq 0 0
aobskill:
jmp newmem
db 90 90
returnhere:
[DISABLE]
dealloc(newmem)
aobskill:
//mov eax,[r9+000000C0]
db 41 8B 81 C0 00 00 00
unregistersymbol(aobskill)
unregistersymbol(player_expcontroller)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>47</ID>
<Description>"Experience"</Description>
<VariableType>Float</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>44</ID>
<Description>"Skill points"</Description>
<VariableType>4 Bytes</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>c0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>51</ID>
<Description>"Spend Skill"</Description>
<VariableType>4 Bytes</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>BC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>45</ID>
<Description>"Attribute points (Not saved)"</Description>
<VariableType>4 Bytes</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>4</Offset>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>46</ID>
<Description>"Talents points (Not saved)"</Description>
<VariableType>4 Bytes</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>8</Offset>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>50</ID>
<Description>"Spend Talent"</Description>
<VariableType>4 Bytes</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>c4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Just select the code & copy & paste it, directly into opened CE table.
Updated
- add a few more address - exp, spend skill & talent points
Note: it seems that total attribute & talent points address that I had given are not permanent (not saved) because that address, the game used it for starting point , lol . You can set spend talent to 0 to make the value positive but for spend attribute points, it's tight with its own attribute which means if you set it to 0 , you don't have that attribute. As the maximum level that you can earn that point is 46, I don't know either there is any variable that is saved for attribute points calculation other than leveling.
Last edited by
Cake-san on Thu Sep 12, 2019 12:46 pm, edited 2 times in total.
The Mogician
Table Makers
Posts: 737 Joined: Sat Mar 04, 2017 12:00 am
Reputation: 533
Post
by The Mogician » Wed Sep 11, 2019 2:09 pm
Did anybody figure out an "easy crafting" hack so you don't have to gather ingredients for crafting?
xwind
Noobzor
Posts: 10 Joined: Sat Aug 17, 2019 11:43 am
Reputation: 1
Post
by xwind » Wed Sep 11, 2019 2:30 pm
Cake-san wrote: ↑ Wed Sep 11, 2019 12:36 pm
Here, for someone who wants to edit their total skill & attribute & talent points without getting negative value.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>28</ID>
<Description>"Total"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00)
alloc(newmem,2048,aobskill)
label(returnhere)
label(player_expcontroller)
registersymbol(player_expcontroller)
registersymbol(aobskill)
newmem:
mov [player_expcontroller],r9
mov eax,[r9+000000C0]
jmp returnhere
player_expcontroller:
dq 0 0
aobskill:
jmp newmem
db 90 90
returnhere:
[DISABLE]
dealloc(newmem)
aobskill:
//mov eax,[r9+000000C0]
db 41 8B 81 C0 00 00 00
unregistersymbol(aobskill)
unregistersymbol(player_expcontroller)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>30</ID>
<Description>"Skill points"</Description>
<LastState Value="100" RealAddress="1817BA93630"/>
<VariableType>4 Bytes</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>c0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>32</ID>
<Description>"Attribute points"</Description>
<LastState Value="100" RealAddress="1814A6ADB54"/>
<VariableType>4 Bytes</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>4</Offset>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>33</ID>
<Description>"Talents points"</Description>
<LastState Value="100" RealAddress="1814A6ADB58"/>
<VariableType>4 Bytes</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>8</Offset>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Just select the code & copy & paste it, directly into opened CE table.
nice, thank you!
enpoping
Cheater
Posts: 43 Joined: Sat Apr 21, 2018 12:15 am
Reputation: 8
Post
by enpoping » Wed Sep 11, 2019 2:34 pm
Cake-san wrote: ↑ Wed Sep 11, 2019 12:36 pm
Here, for someone who wants to edit their total skill & attribute & talent points without getting negative value.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>28</ID>
<Description>"Total"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00)
alloc(newmem,2048,aobskill)
label(returnhere)
label(player_expcontroller)
registersymbol(player_expcontroller)
registersymbol(aobskill)
newmem:
mov [player_expcontroller],r9
mov eax,[r9+000000C0]
jmp returnhere
player_expcontroller:
dq 0 0
aobskill:
jmp newmem
db 90 90
returnhere:
[DISABLE]
dealloc(newmem)
aobskill:
//mov eax,[r9+000000C0]
db 41 8B 81 C0 00 00 00
unregistersymbol(aobskill)
unregistersymbol(player_expcontroller)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>30</ID>
<Description>"Skill points"</Description>
<LastState Value="100" RealAddress="1817BA93630"/>
<VariableType>4 Bytes</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>c0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>32</ID>
<Description>"Attribute points"</Description>
<LastState Value="100" RealAddress="1814A6ADB54"/>
<VariableType>4 Bytes</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>4</Offset>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>33</ID>
<Description>"Talents points"</Description>
<LastState Value="100" RealAddress="1814A6ADB58"/>
<VariableType>4 Bytes</VariableType>
<Address>player_expcontroller</Address>
<Offsets>
<Offset>8</Offset>
<Offset>60</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Just select the code & copy & paste it, directly into opened CE table.
really useful, thank you
Send
Table Makers
Posts: 431 Joined: Fri Feb 02, 2018 5:58 pm
Reputation: 315
Post
by Send » Wed Sep 11, 2019 3:57 pm
-DELETED-
Last edited by
Send on Wed Sep 11, 2019 9:04 pm, edited 7 times in total.
Nibelton
Cheater
Posts: 33 Joined: Fri Apr 28, 2017 1:27 pm
Reputation: 6
Post
by Nibelton » Wed Sep 11, 2019 6:03 pm
no weight crashes the game
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