[COMPLETED] [Request] Blasphemous

Ask about cheats/tables for single player games here
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The_Podstanar
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Re: [Request] Blasphemous

Post by The_Podstanar »

fantomas wrote:
Tue Sep 10, 2019 7:07 pm
A faster way (steam_v1.0.6) ;)
..
What do you mean "faster"?

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cfemen
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Re: [Request] Blasphemous

Post by cfemen »

The_Podstanar wrote:
Tue Sep 10, 2019 8:46 pm
fantomas wrote:
Tue Sep 10, 2019 7:07 pm
A faster way (steam_v1.0.6) ;)
..
What do you mean "faster"?
this way does not require to swap the DLL. :D

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fantomas
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Re: [Request] Blasphemous

Post by fantomas »

czarny_pan wrote:
Tue Sep 10, 2019 5:19 pm
+1

DebugConsole doesn't work on GOG version. (no surprise).
Open Assembly-CSharp.dll with dnSpy, go to Gameplay.UI.Widgets -> ConsoleWidget -> Update and edit the line 9 like this:

Before

Code: Select all

if (Input.GetKeyDown(KeyCode.F1) && Debug.isDebugBuild)
After

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if (Input.GetKeyDown(KeyCode.F1))
Attachments
Assembly-CSharp-Modified-GOG-v1.0.5.7z
Password: frf
(536.05 KiB) Downloaded 128 times

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The_Podstanar
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Re: [Request] Blasphemous

Post by The_Podstanar »

fantomas wrote:
Tue Sep 10, 2019 7:07 pm
A faster way (steam_v1.0.6) ;)
..
cfemen wrote:
Tue Sep 10, 2019 9:09 pm
this way does not require to swap the DLL. :D
So you are telling me that swapping one dll once isn't "faster" than firing up CE, attaching to exe, loading table and activating cheat every time? Don't make me laugh..
Last edited by The_Podstanar on Wed Sep 11, 2019 7:43 am, edited 1 time in total.

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fantomas
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Re: [Request] Blasphemous

Post by fantomas »

The_Podstanar wrote:
Wed Sep 11, 2019 7:10 am
So you are telling me that swapping one dll once is "faster" than firing up CE, attaching to exe, loading table and activating cheat every time? Don't make me laugh..
It is just the opposite. :?

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The_Podstanar
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Re: [Request] Blasphemous

Post by The_Podstanar »

my mistake, read the sentence now

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fantomas
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Re: [Request] Blasphemous

Post by fantomas »

The_Podstanar wrote:
Wed Sep 11, 2019 7:43 am
my mistake, read the sentence now
I already read it and if recompiling the dll on each new game update (and it is what you'll have probably to do) is faster for you than making an aobscan method script, which, in its current state, will probably not change in future update(s), then laugh well. :roll:

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The_Podstanar
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Re: [Request] Blasphemous

Post by The_Podstanar »

fantomas wrote:
Wed Sep 11, 2019 8:05 am
I already read it and if recompiling the dll on each new game update (and it is what you'll have probably to do) is faster for you than making an aobscan method script, which, in its current state, will probably not change in future update(s), then laugh well. :roll:
You concluded it is faster based on a lot of guessing that may or may not happen in the future. In it's current state it's a lot "faster" to replace one dll once and not bother with injecting all the time. I am talking present, not future. Even replacing updated dll after every new update is way faster in the longer run than injecting every time you wanna play. It's like wearing umbrella all the time in case the rain starts to fall.. Just wear hoodie and you're all set. Hoodie get's wet, replace it, repeat.
Anyway, we are way off topic.
Last edited by The_Podstanar on Wed Sep 11, 2019 8:41 am, edited 2 times in total.

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fantomas
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Re: [Request] Blasphemous

Post by fantomas »

The_Podstanar wrote:
Wed Sep 11, 2019 8:21 am
Hey you concluded it is faster based on a lot of guessing that may or may not happen in the future. In it's current state it's a lot "faster" to replace one dll once and not bother with injecting all the time. I am talking present, not future. Even replacing updated dll after every new update is way faster in a longer run than injecting every time you wanna play. It's like wearing umbrella all the time in case the rain starts to fall.. Just wear hoodie and you're all set.
Anyway, we are way off topic.
I'm concluding on my 'making cheat table' experience (unpretentiously), I also have cheat table scripts that didn't change since the first game early access, so... But like I said, just do it your way. :?

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The_Podstanar
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Re: [Request] Blasphemous

Post by The_Podstanar »

fantomas wrote:
Wed Sep 11, 2019 8:41 am
I'm concluding on my 'making cheat table' experience
Good, i'm using just plain old logic.
fantomas wrote:
Wed Sep 11, 2019 8:41 am
I also have cheat table scripts that didn't change since the first game early access, so...
Yes i get you from the beginning. It's just weird to say "faster", and i saw you did the same in a few different threads.

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Re: [Request] Blasphemous

Post by fantomas »

The_Podstanar wrote:
Wed Sep 11, 2019 8:53 am
It's just weird to say "faster", and i saw you did the same in a few different threads.
Do not stand on a word. :sleep: There are at least one or two people who understood the meaning of "faster".

*faster -> easier/handy/user-friendly

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The_Podstanar
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Re: [Request] Blasphemous

Post by The_Podstanar »

Really? Well then, next time a cop stops me for going over speed limit, i'll just show him your post. He will probably understand and just let me go, after all i'm being just more user-friendly on the streets ;) Just kidding, have a nice day!

5545ggdgdf
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Re: [Request] Blasphemous

Post by 5545ggdgdf »

cfemen wrote:
Tue Sep 10, 2019 2:06 pm
For Steam and GOG:

-Pointer:
Health
Purge/Souls

-Inf Flasks

UPDATE 2:
added:
-One Hit Kill
-Pointer Fervour

Debug Console:
Activate Script and press F1
How can i add Tears the currency to buy things. How to add items.

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cfemen
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Re: [Request] Blasphemous

Post by cfemen »

5545ggdgdf wrote:
Wed Sep 11, 2019 1:05 pm
cfemen wrote:
Tue Sep 10, 2019 2:06 pm
For Steam and GOG:

-Pointer:
Health
Purge/Souls

-Inf Flasks

UPDATE 2:
added:
-One Hit Kill
-Pointer Fervour

Debug Console:
Activate Script and press F1
How can i add Tears the currency to buy things. How to add items.
the currency (Tears) is Purge/Souls
activate the pointer script and you can set any amount you want.

items : open debug console and write 'help' to see all the commands to add items

Tulling
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Re: [Request] Blasphemous

Post by Tulling »

Actually SuperJump/inifinte jumps is very usefull but it does not work for me sadly (Hoodlom v1.0.6)

fantomas wrote:
Tue Sep 10, 2019 7:53 pm
Super Jump (Do not know how much it is helpful/useless) :P

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="29">
  <CheatEntries>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Super Jump"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
alloc(newmem,1024,CreativeSpore.SmartColliders:PlatformCharacterController:Update+1a3)
alloc(jumpSpeed,8)
registersymbol(jumpSpeed)

label(returnhere)
label(originalcode)

newmem:
mov [jumpSpeed],rsi

originalcode:
movss xmm0,[rsi+44]
jmp returnhere

CreativeSpore.SmartColliders:PlatformCharacterController:Update+1a3:
jmp newmem
returnhere:
 
[DISABLE]
unregistersymbol(jumpSpeed)
dealloc(jumpSpeed)
dealloc(newmem)
CreativeSpore.SmartColliders:PlatformCharacterController:Update+1a3:
movss xmm0,[rsi+44]
//Alt: db F3 0F 10 46 44
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"m_jumpingSpeed"</Description>
          <DropDownList ReadOnly="1" DisplayValueAsItem="1">10:Default
15:1,5x
20:2x
25:2,5x
</DropDownList>
          <VariableType>Float</VariableType>
          <Address>[jumpSpeed]+44</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>

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