Thanks Recifense for the table and mnomic for the extra scritps, all scripts working fine so far but the the Min/Max warehouse dont work on Warehouses with many itens, it works fine up to +-15 itens more than that and it stop working
Finding my total space cash was easy enough with number range searches. Ended up being 3 addresses I think? 2 being the same and 1 always being 1 behind. Paused the game, searched, went back to the game, unpaused, waited for it to decrease to the next 100s range, paused, repeated until I found them and adjusted each accordingly.
But damn are these artisanal bastards with their demands of furs and whatnot.
I ended up completing the campaign anyway, but I'll be back when there's a table to annihilate Berly O' Backstabbing Bitch. My island have no space left for any of the late game stuff and she was sneaking around fucking things up while campaign things were happening.
Honestly, the segregated islands and trade routes drowns the game's fun in tediousness. If one mundane thing upstream gets fucked that keeps the baseline workers happy, it'll silently and slowly decrease until a domino effect occurs on that island and downstream to your civilization while 2 pirate clans and a stone cold bitch are sneaking around. I get more joy out of coding.
First of all thanks a lot to Recifense for the original script - really great work!
I created a (somewhat) fixed version of the script.
As I do have very limited assembler and cheat engine knowledge I only tried fixing the memory regions.
* warehouse option is working fine for me - extensively tested
* minimum ship cargo option is NOT working as I could not find the memory regions, took this one out.
* same problem with the last selected ship cargo option
* all other options SHOULD be working as I found the new memory regions, but I could not test them in my savegame due to having too much money and influence and no more enemies left to test god mode
Please consider this to be a duct tape fix you can use at your own risk until Recifense creates a proper fixed version. May it help some of you to be able to continue your savegames and experience the new content.
OP will probably get to it. With the warehouse cheat you basically can build whatever you want quickly so personally I think it's a bit much. If you don't have a resource yet, just ask for a trader to sell to you, or pickup something from a store. You just need 1. As soon as you start using the resource it maxes and stays there.
Just wrecked the pink bitch post-campaign. I had a fleet of 25 destroyers choo chooing around the map. Very quickly the pirates noped out of there and I took my sweet time extinguishing her. Feel's pretty complete now.
Thanks Nobanion. I'm a software engineer 4, and I took a look at the diffs of the previous revisions and messed around in memory viewer in CE and quickly conceded I had no idea how to find addresses. Basically seems like you have to find a needle (data structures) in a warehouse of haystacks.