The Damage Multiply option is great! Why some people still ask for One Hit Kill instead of increasing Damage Multiply option to higher..?
I still prefer the Ignore Ammo option because I want to see the reloading animation.
so got a weird issue... using dx12 ver, I tried the "set materials to xxx". but it just set everything to 0. (I was using 6.8) so I downloaded 7.0.. but the "set materials to xxx" doesn't do anything when I click it.
other stuff on the table works.. set currency, upgrade points, etc. my save game seems to be messed up as well, even when I get a material in the game my inventory is still all stuck at 0.
so got a weird issue... using dx12 ver, I tried the "set materials to xxx". but it just set everything to 0. (I was using 6.8) so I downloaded 7.0.. but the "set materials to xxx" doesn't do anything when I click it.
other stuff on the table works.. set currency, upgrade points, etc. my save game seems to be messed up as well, even when I get a material in the game my inventory is still all stuck at 0.
its n strange display Bug on dx12
if you are on a checkpoint you can see the real values (or go main menu and load save again)
its only display 0 in the inventory on dx12
try on dx12 : activate script, set amount, inventory shows 0 : deactivate script, load save und you see the correct value
with this script on you can fly to anywhere you want.
a little bit hard to control, but it's better than nothing...
the script is force changing the state setting from "floating down" to "levitate up" if you press and hold SHIT key when entering the "floating down" state.
as "floating down" state have no time limit to the state loop -- you stay in the state until you press the jump key/button to exit or reach the ground -- so, with SHIFT key pressed and held, you will levitate up continuously until you hit the roof, or press the jump key/button to exit the state.
should pick the place where it determines which state to change to, but lazy to trace more.. (come to think of it, should write a no-clip instead... but, the same reason....)
I don't undestand the value of mod is a hex value? can you help me?
What don't you understand?
for example i have a mod with 40% recharge energy i need to find 40 in hex no right?
Ok, for the Mod values the game uses Float. So to find 40 as a Float, search for: 00002042
If you're using Hex Workshop, you can press the Gear icon to open the Base Converter. Then set it up like I have it and you can find the values you need. Gear IconBase Converter
for example i have a mod with 40% recharge energy i need to find 40 in hex no right?
Ok, for the Mod values the game uses Float. So to find 40 as a Float, search for: 00002042
If you're using Hex Workshop, you can press the Gear icon to open the Base Converter. Then set it up like I have it and you can find the values you need. Gear IconBase Converter
for example i have a mod with 40% recharge energy i need to find 40 in hex no right?
Ok, for the Mod values the game uses Float. So to find 40 as a Float, search for: 00002042
If you're using Hex Workshop, you can press the Gear icon to open the Base Converter. Then set it up like I have it and you can find the values you need. Gear IconBase Converter
ok thanks so i convert hex to float ty.
No, you convert the value of the mod to Float. 40 in Hex is 28 So if you had a mod that has 73% Damage, you'd search 73 in the Base Converter