Mortal Kombat 11 launcher by CH

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Mortal Kombat 11 launcher by CH

Post by SunBeam » Wed Jun 05, 2019 6:11 pm

Hear ye, hear ye :)

So CH posted their nice trainer with an extra feature ;) A "launcher". Considering it was like yesterday when we were bitching over file integrity and how my Far Cry 5 bypass in the form of the patches done to the game's DLL "modifies game files and is illegal" and their trainer doesn't touch the files at all (cuz it was a loader), I'm guessing they gave up on that pathetic ploy. Mortal Kombat 11 is not a game that deserves mercy, as in one can modify game files as they please, disregarding principles sustained across time towards the community they've built. Much like politicians' promises, so does CH's claim over not touching the user's files vanish in the mist of time. "Oh, but we do not modify the user's files". Keep reading.

The so-called "launcher" is called.. well.. Launcher.exe. The moment I opened it up in my debugger I saw SetFilePointer API. What I know about this API is that it's commonly used in file patching. So without even running the process I knew the "launcher" is a "patcher". And this shit below..

Image

.. is only put there to mislead people and leave no room for interpretation. "Dear user, you have to run the game only with the launcher, else it won't work". Well, dear CH user, run it one time from Launcher.exe, exit game, then run MK11.exe. See what happens. Oh, even more, just to be nicer, leave Cheat Engine open while running MK11.exe :D I wonder if you'll see any detection messages...

Still not convinced? OK. Here goes. IDA time:
  • no one ever in coding history would call-up WriteFile (or bring it in IAT) in their program to do nothing (you can't even tell the compiler to leave it out, unless it's used ;))
Image
  • I had to rescan my Steam folder to get the original file back in place
- original file with timestamp in CFF Explorer:

Image

- same MK11.exe file after having run Launcher.exe one time:

Image

So, no, dear user, CH does not touch your files and God forbid anything else.

Find this constructive or destructive, I don't care. Same as I don't care you decompiling the DLL I posted. Say, want the source, just PM me.

I'll leave the Launcher.exe's decompiled .c code in attach, just so you have a nice look at it.

BR,
Sun
Attachments
Launcher.zip
CH "launcher" for MK11
(7.55 KiB) Downloaded 41 times

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by SunBeam » Wed Jun 05, 2019 6:40 pm

And since I've not touched base with the most sensitive subject - "What do they actually patch? Did they steal from public knowledge? I hear they have their own private methods" - well, you be the judge of the below:

Image

If we take the first one, go there (Ctrl+G) in the physical MK11.exe in a hex editor, we see this:

Image

Now Ctrl+C over that array of 5 bytes, then open up MK11.exe in x64dbg, head to Memory Map, Ctrl+B, tick Entire Block, Ctrl+V, OK. Boom:

Image

And then:

Image

Image

Remember the Anti-CE thread function? Yeah, that's right. All he's doing is 0xC3 on the JMP. But not just a 0xC3, he also puts 0x90 bytes to pad the extra 4 bytes in the JMP sequence. Well, mind me asking, if a fucking function hits the C3, will it EVER execute the rest of the 4 bytes? Why bother padding then? o_O That's what I call being "gamehacking" consistent: see 4 bytes amiss, NOP them. That's how you grew up :D

"Thank you, public community for helping us maintain our business" - - said no one ever.

Let's continue:

Image

Image

Image

The Memory Integrity thread function.

And lastly, the coup-de-grace :)

Image

Image

Image

Now let's have a look at what my DLL does:

Image

1) It kills the Anti-CE thread creation. The result is the thread running the function Caliber patches to 0xC3 never runs. This was made public on the 2nd of June.

2) It kills the Memory Integrity thread creation. The result is the thread running the function Caliber patches to 0xC3 never runs. This was made public on the 2nd of June.

3) The last check was not made public at all - maybe just hinted on - which means he just ripped it off the DLL itself :) I wouldn't want to believe with the amount of work Caliber has to do in 1 day, week, month - that he's bragged so much about with each occasion he gets - he had both the v1.0 .exe and the time to compare the two, study what's new in terms of added code content, and figured out + devised the SAME IDENTICAL method I used to skip all the "extra" code being run. Which kills the CRC32 checks.

So, based on the screenshot above:

- uint64_t fCRC32Skip = pGame + 0x9D8860;
- pGame is the base module's address --> 0000000140000000; then: 0000000140000000 + 0x9D8860 == 1409D8860

Image

Anyone messing around with my temper again, acting surprised CH does this shit, fuck off. You have the proof right there.

Come out, CH acolytes, time for the ban-hammer!

Sun, out.

P.S.1: Yeah, I just noticed that I left FreeLibrary in DLL_PROCESS_ATTACH :D :D

P.S.2: Nether, your move ;)

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by CaliberCHResponder » Wed Jun 05, 2019 11:37 pm

Couple things.

1) clearly you have an account at our site, and are looking at our work far more than I am looking at yours here
2) I guess it's just not possible that anyone else can come up with a solution to these games other than you
3) If a game has a) a check for cheatengine and has a pop-up that shows it detected it in a function and we RET out of that function or the JMP to that function and b) a scan to see if code has been manipulated in Denuvo section that can be breakpointed where we made our RET to see what scans that then RET out of THAT function and c) once the game is going and it scans the same areas and there is a breakpoint, then we go to the top of that function and RET it so it won't scan, apparently these things are only proprietary knowledge and can only be done by you.
4) BTW, the scanner (you are calling CRC32 scanner) has that timing function so that the game modifies it's speed internally to match any slowdown the stupid scanning threads are causing. I am not sure why you chose the spot you chose or whatever, as it seems random, or you probably have no clue what that function is/was doing, you just noticed that (your original method) cancelling it out caused some speed issues. Well I purposely put the code where I did, because that is what is triggered when the scanner is completely fucking up the speed of the game, so it skips the scanning and checks altogether in that thread, thus the Jx to JMP.

EVERYBODY who worked on Total War 3 Kingdoms had the same solution as me in less than 12 hours after I did it, but honestly I cannot say anyone copied me as the scanner was just one thing you could RET at the beginning and kill it all. My solution for Crackdown 3, it's hard to say if anyone copied me there, or if they were just arriving at the same thing. In the end, FUCK IT.

I've been down this path before, where I take the time to post, rebut shit, and otherwise defend myself, only to have you or your ballsack holder Tim:

1) ban me
2) block me
3) change my posts
4) manipulate what I am saying

So do whatever you like with this. I actually have arrived at the time where I don't care. There is no such thing as a fair fight here at fearless, nor do you guys actually give any credit where credit is due when the reverse is going on. Your dissertation here has been very enlightening and you have a knack for posting your method of getting to things. I don't have that kind of time. I actually took the time to show how I did something in the past when you did this very same thing, but then you continue to bash me, so what does it matter. You clearly have a hate on for my site, and have so for a long time. I haven't said shit here, or come in here and done anything, mostly because you guys made it impossible for me to interact or contribute at this point. So me posting anything here is useless, as you have the 'power' of the mod tools to do things to make it be whatever you want it to be.

Congratulations, you discovered that we had to edit the game file so that it could run, as attempts to do things live in memory are not fast enough and it takes a moment for Denuvo to do 'it's thing'. I did not modify or create a workaround using directx old .dll method, but the result is the same. The file is being modified either on disk or in memory to cancel out the three things that prevent CE and .text modifications of the trainer.

No DRM was harmed at all in the process, and if the developers ask us to remove our trainer we will.

I agree that they should have had all this stuff server sided or at least done more to make this game more secure if these 'credits' are all that important. However, I think they have made it impossible for people to get all the things they paid for in this game through normal means, and folks are using trainers and tools to try and make the process not take 10 years.

In the end this is video games, and not life or death.

I am screenshotting that you are once again taking our work and disassembling it and then posting things about it here.

I have no interest in going further on this, as it won't matter anyways, and I honestly have given up trying to be cordial or have a relationship with people here. It's bash me or CH all the time, every time.

I DO have a ton of work, and while you are still dinking with this one game, I've been doing 100 other things, so if and when I get something posted or done, it doesn't revolve around you. I actually DO appreciate you take time on problematic titles to post your work on them, and honestly I HAVE learned some things from you or how to do some stuff, or perhaps engine things I didn't know about, from your postings over time. Sadly, I still think you are mostly an asshole, however, and probably nothing much is going to change over time.

Have a nice day irregardless,
Cal

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by SunBeam » Fri Jun 07, 2019 9:11 am

CaliberCHResponder wrote:
Wed Jun 05, 2019 11:37 pm
...
Listen up, buster.

When I came up with the EAC patching solution for Far Cry 5 and put that into the game's DLL (which was 200MB big, the .DLL), what did CH say? Let me remind you:

Image

Image

The fact that you modify the game .exe (thus the EXE not being original) represents a crack. The code is not in its original form, hence what you do is the opposite of what you preach. If you think the above bullshit is not your creed, then dissociate from PWizard. But no, you're an associate now, so Caliber or PWizard, I'm speaking to CH.

"1) clearly you have an account at our site, and are looking at our work far more than I am looking at yours here"

Seems like I have to repeat this shit. Back in 2008 we had a dispute, people in my RE team were massively distributing "DRM-free" trainers from CH to the public (DRM-free = removing the user name and patterns you used to detect who "leaked" the trainer). You bitched. Started acting cocky like you always do. Then started banning people stupidly in your database. Then people got pissed, because they didn't leak shit. 1,2,3 - how many did you ban? That's right. Then you stopped. Why? Because you would have to ban too many. Where I'm going with this - - I don't fucking need an account at CH to get a trainer. I can get it in various ways, whenever interested, like now (funny how your bypass surfaced 4 days after the public already had one). One of the ways - repeating this - is to impersonate one Premium CH user and download the trainer just like that. You seem to forget that.

Then.. I don't need an account cuz you retards act all communist and shit, banning anyone that doesn't fit the "all hail CH" profile. In short, why bother make an account, when anything I'd post (even when trying to help your faggy asses) gets deleted. You seem to forget this part as well. FRF hasn't done shit against you, in the same fashion you did (@people: if you constantly get Error 404 when trying to post @ CH know you've been silenced/banned), till you started taking advantage of the opportunity and flaunted CH all over the place here. That's when I decided to act and silence you. Taste of your own medicine, eh?

"far more" my ass. I don't give a fuck about your trainers till some situation like this surfaces and I feel compelled to check and demonstrate you USE PUBLIC knowledge without crediting shit. And I will continue to do this dance.

"2) I guess it's just not possible that anyone else can come up with a solution to these games other than you"

Image

That's screaming "we won't use SunBeam method cuz it contradicts our creed.." (but mostly cuz it's SunBeam). So fuck off with the attitude. You did it slightly "differently" (it's not the method, but the effect) cuz you knew this would happen. And it did happen. 2 nice posts of comparisons. Eat up.

"3)"

It's not about what YOU CAN do; it's about what YOU HAVE THE TIME TO DO. All the shit you flaunt around - you do this and that, 2387192 games a week/month/year - I'm sure that leaves no time for - yet again - CRACKING an anti-cheating protection. Yes, modifying original game code and storing those modifications in the game's physical file constitutes a CRACK. So while you "don't touch the DRM", you cracked the game :D Fucking idiots trying to teach the mass the shit they do is right while others' is wrong. And while at it, you dicked into the DLL I made public (I can see the IPs of the people who downloaded it), then, just so it doesn't raise suspicions, you chose different patching spots. Right, I wouldn't see it :wink: :wink:

"4) BTW, the scanner (you are calling CRC32 scanner) has that timing function so that the game modifies it's speed internally to match any slowdown the stupid scanning threads are causing. I am not sure why you chose the spot you chose or whatever, as it seems random, or you probably have no clue what that function is/was doing, you just noticed that (your original method) cancelling it out caused some speed issues."

One at a time. I'm sure you're not stranger to quick and dirty methods, whereas you NOP some shit and see the effect. Usually, when some checking mechanism is part of a function and you can't see some jump outside of it that would skip calling said function, you go with a RET at the function's epilogue. Simple. Doing that the first time showed an increase in game's speed. So, that's when I started delving into what the function does. "I am not sure why you chose the spot you chose or whatever, as it seems random, or you probably have no clue what that function is/was doing" - - that's where you're fucking wrong. I called this on you first, bitch. You chose that JUMP because you noticed that doing it would bypass the checks. Not cuz you knew what it jumps over and why.

But then again, I have that TIME you don't and studied the difference between the same function in v1.0 and v1.2 of the game .exe. That's how I knew exactly what's extra and where to patch the way I patched stuff T_T I'm guessing your retarded functionality doesn't conceive CODE COMPARISONS. Tim supplied 1.0, as I didn't have it anymore.

So, before you go "yeah, you need that to figure out simple stuff" - fuck you. I document my shit and my posts kinda demonstrate that. Yours, not that often (cuz you don't have time, as you do 28937219837 titles in 1 second, minute, hour) and not that detailed. The era when you talked in private messages to people and tried to keep stuff private is long gone.

"I've been down this path before, where I take the time to post, rebut shit, and otherwise defend myself, only to have you or your ballsack holder Tim:

1) ban me
2) block me
3) change my posts
4) manipulate what I am saying"

You were silenced in the same way CH did with me. The decision was not unilateral, it came after studying your behavior, that you come to FRF only when it benefits CH and advertising. Pretty much like you did with your next post, advertising the "new" loader. Which I took down. Here, something for you:



"I actually have arrived at the time where I don't care."

It's funny. You complain not having time to do this and that, yet you took YOUR TIME to create an account and write-up a long-ass post. This shows oh-so much how you do not care. That's what people do when it comes to EGO.

"using directx old .dll method"

Are you fucking retarded? What "directx method"? This has nothing to do with D3D (not directx, learn the difference between them). Do you know what a PROXY DLL is? Google it. I could've used any fucking system DLL mimic (I even have a "version.dll" proxy). Do you know you can mimic exports and have Windows load a DLL into a game WITHOUT A FUCKING LAUNCHER? No. You obviously don't, you fucking stone-age prick. I'd say the method I used is quite ingenious (notice how I almost never say "my method"? yeah, that's right; "my DLL, my trainer, my shit" - where's the crediting to all those you've got the inspiration from? if you can't do it, at least avoid the fucking "my"). Stick to your "high-level programming" crap and preach it someplace else.

"Congratulations, you discovered that we had to edit the game file so that it could run, as attempts to do things live in memory are not fast enough and it takes a moment for Denuvo to do 'it's thing'. I did not modify or create a workaround using directx old .dll method, but the result is the same. The file is being modified either on disk or in memory to cancel out the three things that prevent CE and .text modifications of the trainer."

You really are a fucking retard. Why? Simple. First-up, there's no "old method". There's the method of proxying a system DLL, as Windows looks for any system DLLs the game uses (check the IAT) in THE GAME FOLDER FIRST. If the game uses say version.dll, it will first check if this DLL is in the location where the .exe is. If found, it loads-it up via LoadLibrary. The reason you'd reference the exports and fix them in your lib (via loading the original system32 .dll yourself) is so then the game uses your DLL, you do your thing, and whenever some exported function from the original is required to be run, this happens: call [my_version_dll_export] -> jmp [my_version_dll_export] -> jmp [original_version_dll_export] -> run original_version_dll_export. Hence the need to fix exports.

Then what timing issues? And what "Denuvo has to do its ('it's' means 'it is' - legit illiteracy) own thing"? You are retarded in that sense as well. The proxy DLL is "run" the moment you run the .exe. Since you can easily patch the physical file, you don't need any "timing"-related crap, as there's no Denuvo unpacking involved. The .exe is not packed. So be it my DLL or your "launcher" (patcher), yes, the result is the same. Stop trying to belittle another's methods, when you know there are NO DENUVO TIMING ISSUES. Bottom line here was YOU PREACHED NOT TO TOUCH GAME FILES in the past. You just ADMITTED YOU DO. Suck it.

Lastly, you want to lie to the public about "Denuvo timing issues", when your major problem - which explains why you made a FILE PATCHER - is you don't know how to handle in-memory patches in MULTIPLE spawned processes. That's right. Steam launches the game twice: first time to create the handshake with Steam (then kills the process), then the second time to actually log in and let the game run normally. And since you can't catch the 2nd process to properly "attach" and patch it in memory, you did the only thing you're capable of: a mere file patcher. What happens when Nether decides to use packing? Will you write a "launcher" (patcher) again? Let's wait and see T_T.

As far as pompously claiming "No DRM was harmed at all in the process", you fucks know how to pull this marketing stunt as well. My major concern is people give a rat's ass on detailed explanations, but do raise an eye-brow if they hear "DRM was modified". My other major concern is you're preaching stupid content to create a trend here. And that is: whenever you see ASM you can't fathom the normal purpose of, in terms of looks, you instantly go "this is DRM, this is Denuvo code". Tell you what, go to vmpsoft.com, download the VMProtect demo, write a simple MessageBox app and use VMProtect on it. Use just MUTATION on the single function you got there. Then look at the original and protected in x64dbg, see how the ASM looks like. Spaghetti code in your protected one, right? Intelligible, but not quite fast, as opposed to your original code. Well.. that's mutation. That is NOT DRM! So.. me patching the thread creation in MK11, as in modifying what you gathered to be "Denuvo code, so you're modifying DRM" is not what it is. But you seem to enjoy lying to the public. That's Nether code, mutate via Denuvo (like I said, they use mutation markers to denote the functions the protection should envelope).

So once and for all.. stop with the idiotic "no DRM was harmed". None of us here is CRACKING games (that's what DRM represents; read up on that as well). We're doing trainers.

Yet another lesson from SunBeam T_T Am getting tired of teaching you stuff through these disputes... How about you properly get documented on the shit you say next time around? It's either that or.. "I am not sure why you chose the spot you chose or whatever, as it seems random". And you seem to say a lot of that when you just wanna act smart, pompous, but without a proper explanation on what's going on. Thanks!

"I am screenshotting that you are once again taking our work and disassembling it and then posting things about it here."

That's PWizard right there. It's common knowledge by now he collects dirt on people to blackmail or threaten them later. Nothing new. Do your best. Screenshot this as well.

"I have no interest in going further on this, as it won't matter anyways, and I honestly have given up trying to be cordial or have a relationship with people here. It's bash me or CH all the time, every time."

Behind all that nice wording, your ATTITUDE didn't change. You can't be cordial in just the text part. So eat up once more.

"I DO have a ton of work, and while you are still dinking with this one game, I've been doing 100 other things" - - OK, OK, fuck off now and stop posting, since you're busy and, like you said, you don't care anymore? Peace.

Bottom line, after all this shit:
  • you never said "thank you kind community for allowing me to monitor shit without the need for an account" - that's right, you don't need an account here at FRF to read or download stuff
  • you're proving you don't know what you patched in the checksum function; and using a subterfuge to point out I'm the one not knowing, while at the same time saying "I don't know why you did what you did" - - proving a second time and enforcing YOU DON'T KNOW; here, a bone to learn how I did it and WHY, most importantly
Image

I jumped from function's prologue to that area like this:

Code: Select all

00000001409D8810 | 48:8BC4                                | MOV RAX,RSP                                                       | // prologue
00000001409D8813 | 48:8948 08                             | MOV QWORD PTR DS:[RAX+8],RCX                                      |
00000001409D8817 | 55                                     | PUSH RBP                                                          |
00000001409D8818 | 53                                     | PUSH RBX                                                          |
00000001409D8819 | 56                                     | PUSH RSI                                                          |
00000001409D881A | 57                                     | PUSH RDI                                                          |
..
..
00000001409D885A | FF15 70CE9F01                          | CALL QWORD PTR DS:[1423D56D0]                                     |
00000001409D8860 | 45:0F57C9                              | XORPS XMM9,XMM9                                                   | // JMP here, right after the API call
00000001409D8864 | F24C:0F2A8D 08010000                   | CVTSI2SD XMM9,QWORD PTR SS:[RBP+108]                              |
..
..
00000001409DA826 | 0F57C0                                 | XORPS XMM0,XMM0                                                   | // to here, skipping all CRC32 checks
00000001409DA829 | F248:0F2A85 00010000                   | CVTSI2SD XMM0,QWORD PTR SS:[RBP+100]                              |
00000001409DA832 | F2:0F5905 2ECB8B02                     | MULSD XMM0,QWORD PTR DS:[143297368]                               |
00000001409DA83A | F2:0F1105 D6098002                     | MOVSD QWORD PTR DS:[1431DB218],XMM0                               |
00000001409DA842 | 0FB605 E8CB9002                        | MOVZX EAX,BYTE PTR DS:[1432E7431]                                 |
00000001409DA849 | 84DB                                   | TEST BL,BL                                                        |
00000001409DA84B | B9 01000000                            | MOV ECX,1                                                         |
00000001409DA850 | 0F44C1                                 | CMOVE EAX,ECX                                                     |
00000001409DA853 | 8805 D8CB9002                          | MOV BYTE PTR DS:[1432E7431],AL                                    |
00000001409DA859 | 48:8B9D 20040000                       | MOV RBX,QWORD PTR SS:[RBP+420]                                    |
00000001409DA860 | 8B53 08                                | MOV EDX,DWORD PTR DS:[RBX+8]                                      |
00000001409DA863 | 83FA 0A                                | CMP EDX,A                                                         | A:'\n'
00000001409DA866 | 7D 10                                  | JGE mk11_v1.2.1409DA878                                           |
00000001409DA868 | B9 0A000000                            | MOV ECX,A                                                         | A:'\n'
Since the API adjusts the timing, no need for any crap. Plus now the function is running as its 1.0 equivalent did, without any extra checks and shit. Get it now why I did what I did? Fuck off, thanks.
  • you've not changed your attitude and take advantage every single time telling the world what you do, how much you do of it and how we suck, CH is king; what you don't get is marketing is also about QUALITY and ATTITUDE; all those people who've been silenced, banned or left CH on their own would tell you that, given each of them have been hurt in an area you seem not to be interested in (customer satisfaction is a commodity when it comes to customer support)
  • when you do get the time to, read-up on proxy DLLs; it's a fast and convenient way to get your shit into a game without the need to write separate launchers/patchers; Windows loads standard OS libraries from game folder first, then, if DLL fails loading, loads the system32 originals; if your DLL succeeds in loading the original, then Windows doesn't need to do it for you and all's dandy; that's why it's called a fucking PROXY (yet another teaching lesson from Sun); old method, my ass - - methods know no age, you fucking retard; read the bullet above, yet another way of you saying I use old shit, while you're in 2019; yet the old shit I used got the job done way before your "launcher", so suck it again
  • if the proxy dll method is so old, the moment I see you use it, I'll be on your fucking ass; you're free to use whichever crap you want, but for the love of God, stop bitching when others do before you, belittling you or anything, OK? It makes you look like a fucking asshole saying "this method is old", then using it later on...
Image
  • and lastly, CH is using public shit without proper crediting and "stealing" stuff (if not direct portions of code or hook spots, then inspiration); I never heard you once admit it (no, shit like "we all do it every now and them" is not "I do it"; so hiding behind the public is no admission of own practices), yet you seem to imply that by mentioning others doing it from the shit you post; it's always others stealing from you, never "I do it too"; it's like you're struggling not to get caught red-handed, cuz then.. well.. screenshots, right? ;)
"Have a nice day irregardless,
Cal"

Who said I can't be cordial? "Have a fucking not-nice day as well, Sun"

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by CaliberCHResponder » Fri Jun 07, 2019 6:47 pm

The loader had zero links and zero info about my website. You took it down because, just like I said already, you are an asshole, and once again you manipulate everything then delete or change things to fit your anti CH narrative. I DONT CARE. I didn't even read your entire post, because it doesn't matter. I posted that launcher out of good will and due to people asking me for it here. Maybe a few of them got use out of it. Now they are forced to use yours. I mean just putting the website name here it auto changes to fearless. Congratulations.

I read a little and will respond to you, but this has gotten off topic and honestly, I am not interested in going back and forth with people who once again, remove my stuff, twist my posts, rewrite history, rewrite what I say, slant things to fit their narrative or to make things look the worst for CH. You have that power here as a MOD, just like in China the internet gives the citizens what the Chinese authority says they can get, in whatever way they want it presented.

I finish the rest in a personal PM to you, including a reminder as to why you were banned at CH, as it's not on topic.

best,
Cal

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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by CaliberCHResponder » Fri Jun 07, 2019 6:56 pm

CaliberCHResponder wrote:
Fri Jun 07, 2019 6:47 pm
The loader had zero links and zero info about my website. You took it down because, just like I said already, you are an asshole, and once again you manipulate everything then delete or change things to fit your anti CH narrative. I DONT CARE. I didn't even read your entire post, because it doesn't matter. I posted that launcher out of good will and due to people asking me for it here. Maybe a few of them got use out of it. Now they are forced to use yours. I mean just putting the website name here it auto changes to fearless. Congratulations.

I read a little and will respond to you, but this has gotten off topic and honestly, I am not interested in going back and forth with people who once again, remove my stuff, twist my posts, rewrite history, rewrite what I say, slant things to fit their narrative or to make things look the worst for CH. You have that power here as a MOD, just like in China the internet gives the citizens what the Chinese authority says they can get, in whatever way they want it presented.

I finish the rest in a personal PM to you, including a reminder as to why you were banned at CH, as it's not on topic.

best,
Cal
Also, EDIT: We USED to call you out on our site a lot because, well, look at the site here. ENDLESS CH FIXATION by you. Even when I am/was BANNED and couldn't even post, you are on blast constantly. You can rest assured that PWizard has long ago removed you from his daily thoughts. I should probably do the same, but I actually care about sites like fearless. I actually appreciate what you are doing when YOU DONT INCLUDE US INTO IT. Just leave us out of it. PWizard, in some ways, is similar to you at one point in time. Can't just go to work every day and not get all bent out of shape thinking about irrelevant so and so, because that person called them a name once or something. He doesn't go over here or give a flip about fearless or much of any cheat sites at this point. Probably for the best. Maybe I should just use another name here and go on about my business. Most of my lurking here revolves around making sure our stuff isn't being stolen, distributed, hacked, etc. I admit I let you lure me into these stupid dick contests, and they really are stupid.

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STN
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by STN » Fri Jun 07, 2019 8:53 pm

CaliberCHResponder wrote:
Fri Jun 07, 2019 6:47 pm
I mean just putting the website name here it auto changes to fearless. Congratulations.
That's me. CH site has similar censorship so i don't know why you're complaining. At least, here you can argue and present your side.

I was looking forward to your response to Sunbeam's wall of text. He does have a point, who can forget the FC5 drama and how you looked condescendingly upon us for modifying game files :?

By the way, be careful about your comments against Chinese. Remember what happened last time? :mrgreen:
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TheyCallMeTim13
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by TheyCallMeTim13 » Sat Jun 08, 2019 1:11 am

CaliberCHResponder wrote:
Wed Jun 05, 2019 11:37 pm
... your ballsack holder Tim:
...
HEY IT'S, SIR. BALL SACK HOLDER; show some respect.

But seriously, I think you need a GF/BF. I bet someone would enjoy holding your ballsack, but being hateful tends to be a turn off for most people.
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BooBoo
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Re: Mortal Kombat 11 - table v: 1.0.6 CT

Post by BooBoo » Sun Jun 09, 2019 8:16 pm

STN wrote:
Fri Jun 07, 2019 8:53 pm

I was looking forward to your response to Sunbeam's wall of text.
Me 2, I had my popcorn ready and everything :mrgreen: .

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