Saving values with cheat engine possible?

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Alex088
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Re: Saving values with cheat engine possible?

Post by Alex088 »

So quickly going back to the first names set I think o got a problem.

I'm replacing another driver which is got 5 letters for the name and 5 for surname with one who's got 5 in the name and 9 in the surname and is not working of course it will be for the byte limit you mentioned in the first posts.

Is there no another way that I can change the driver name permanently when using cheat engine without using the byte size data?
As when I rename the first set of names manually at every game start up I can put any name as long as I want and it will work fine in game,
Any chance I can save it doing this way?
Or the only alternative is byte size data?

sbryzl
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Re: Saving values with cheat engine possible?

Post by sbryzl »

Byte size is the way to go as larger value types will require a larger arity.

Make sure when you are looking at cheat engine memory viewer to set it to byte size display (ctrl 1). You can then just highlight the bytes you want in memory viewer then copy and paste them in the table.

Alex088
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Re: Saving values with cheat engine possible?

Post by Alex088 »

Yeah i know what you mean and cheat engine is great but I think is more for people who wants to creat cheats for games not for the purpose I want to use it for.
Unfortunately in F1 2020 there is no other way to change drivers names than cheat engine.

I understood like this byte size works but is not really good to me if I can't put names longer than the original one i got in the game.

Strange though that like I said if I enter the names manually I can even replace a for example 4 letters long name with one of 30 or more letters.

lampuiho
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Re: Saving values with cheat engine possible?

Post by lampuiho »

Just write a assembly script to allocate more memory and change the name pointer to point to your allocated address for a longer name.

Alex088
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Re: Saving values with cheat engine possible?

Post by Alex088 »

lampuiho wrote:
Tue Jan 05, 2021 5:46 pm
Just write a assembly script to allocate more memory and change the name pointer to point to your allocated address for a longer name.
Thanks for joining the conversation but I'm a rookie when it comes to cheat engine 😂
Care to explain how I can do that please?

sbryzl
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Re: Saving values with cheat engine possible?

Post by sbryzl »

There should be no issue in changing as many bytes as you want by using either array of byte or direct pointer methods.

lampuiho
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Re: Saving values with cheat engine possible?

Post by lampuiho »

Alex088 wrote:
Tue Jan 05, 2021 6:23 pm
lampuiho wrote:
Tue Jan 05, 2021 5:46 pm
Just write a assembly script to allocate more memory and change the name pointer to point to your allocated address for a longer name.
Thanks for joining the conversation but I'm a rookie when it comes to cheat engine 😂
Care to explain how I can do that please?
You need some programming basics first.
[Link]
[Link]

Alex088
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Re: Saving values with cheat engine possible?

Post by Alex088 »

That looks complicated but I'll try to give a go,thanks both of you guys for your time and patience.

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