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Re: Help with Phoenix Point Build 5
Posted: Wed Dec 04, 2019 12:26 pm
by Empress_Ravenna
this is what I've found so far..
and Yes i made 20 backups Lol..
Edit: need some sleep, but theres another option in CE that uses Mono for editing too.. by time I wake up someone would have finished this edit
Re: Help with Phoenix Point Build 5
Posted: Wed Dec 04, 2019 11:12 pm
by ArchangelOfLust
Change
DisableConsoleAccess from
true to
false.
Result
PS. Tilde ("~") is still the activation key in game.
Re: Help with Phoenix Point Build 5
Posted: Thu Dec 05, 2019 12:29 pm
by zarathustra1870
yeah found dnspy aswell yesterday its amazingly easy with it compared to ce you actually find stuff much easier
Re: Help with Phoenix Point Build 5
Posted: Thu Dec 05, 2019 10:40 pm
by Empress_Ravenna
ArchangelOfLust wrote: ↑Wed Dec 04, 2019 11:12 pm
Change
DisableConsoleAccess from
true to
false.
Result
PS. Tilde ("~") is still the activation key in game.
oh excellent!! i went across that, somehow didnt see it lol good eye!
update: Working on the Infinite AP issue where we get negative Values, im unsure what the values are in, Float32? so I lowered the values and hopefully Max AP will just stay at 9999 or something close. I'm not sure if i can upload the Assembly-CSharp here? (with the fixed values for AP and others)
got at least AP fixed in this one.. make a backup as always!
PW for Archive is "Goddess" case Sensitive without Double Quotes.
Re: Help with Phoenix Point Build 5
Posted: Tue Dec 10, 2019 5:07 pm
by SunBeam
LOL, so they do this shit even in Unity games? Disabling the console.
Re: Help with Phoenix Point Build 5
Posted: Wed Dec 11, 2019 2:33 am
by dasacimu
Empress_Ravenna , you should ask for a job in their company lol